Tsadok Goldtooth

Ausk Wilkins's page

48 posts. Alias of Phantom Mouse.


Full Name

Ausk Wilkins

Race

Half-Orc

Classes/Levels

Paladin (Divine Hunter) 1

Gender

Male

Size

M

Age

18

Special Abilities

Aura of Good, Darkvision (60 feet), Deadly Aim -1/+2, Detect Evil (At will) (Sp), Orc Ferocity (1/day), Patient Optimist (Human), Smite Evil (1/day).

Alignment

LG

Deity

Erastril

Languages

Common, Goblin, Orc

Occupation

Hunter and Protector, mostly Hunter

Strength 13
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 10
Charisma 14

About Ausk Wilkins

Background:
Emmit was going over the relics he'd discovered in his last excursion into the ruins, he'd found quite a bit that he hoped would shed more light on the past. As he sat in his tent dusting things off, he heard his hired guards scrambling as if some threat had entered the camp.

Curious he stood up and open the flap, looking out he saw either a tall goblin, or a very young half-orc dressed in goblin attire. Either way, the creature was walking and acting half starved.

"Calm down men, can't you see he's not a threat?" Emmit barked as he went back in his tent and grabbed the sandwich he'd been nibbling on. He then walked up to the person, now seeing him to be a half-orc of about four or five, gave him the food, and carefully guided him to the tent.

From that point, Emmit raised Ausk as his own child. The elderly man had often wished and prayed to Irori for a child, and saw this as an answer. Emmit tried to raise Ausk to follow him into the clergy of Irori, and at least partly succeeded, raising the half-orc to value religion.

However, Ausk from a really young age took to the bow as much as Emmit wished he'd take to books. It was during a hunt that Ausk devoted himself to Erastril. He'd been hunting with no luck when a deer bounded out of hiding. The half-orc lined up the shot, but something stayed his hand from firing. Seconds later, a fawn followed its father out. Ausk saw the resemblance between himself and the situation, and took it as an omen.

Doing research afterwards, led him to Erastril. Ausk, dedicated himself to the virtues espoused ever since, especially family and hunting. While Emmit is mildly disappointed that Ausk didn't follow him, he loves his son too much to press the issue.

Personality:
Ausk is about as far from the stern stereotypical Paladin as you can get and still call yourself one. He's quick with a joke, gives people a chance to prove themselves, and in general extends the same welcome that Emmit did him so many years ago.

Stat block:
Ausk Wilkins
Half-Orc Paladin (Divine Hunter) 1
LG Medium Humanoid (orc)
Init +3; Senses Darkvision; Perception +0

Statistics
Str 13, Dex 16, Con 14, Int 12, Wis 10, Cha 14
Base Atk +1
CMB +2
CMD 15
Feats Deadly Aim -1/+2, Precise Shot
Traits Adopted, Patient Optimist, Scholar of Ruins (Knowledge [geography])
Skills Acrobatics -1, Climb -3, Diplomacy +6, Escape Artist -1, Fly -1, Heal +4, Intimidate +4, Knowledge (geography) +6, Ride -1, Stealth -1, Swim -3
Languages Common, Goblin, Orc
SQ Aura of Good, Orc Ferocity (1/day)

Defense
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 13 (1d10+2)
Fort +4, Ref +3, Will +2

Offense
Speed 20 ft.
Melee Throwing axe +2 (1d6+1/x2)
Ranged Longbow +4 (1d8/x3)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Divine Hunter) Spells Prepared (CL 0, 2 melee touch, 4 ranged touch)

Special Abilities:
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Patient Optimist You gain a +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt you may retry it once.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.

Equipment:
Combat Gear
Arrows (40), Longbow, Scale mail, Throwing axe (2)
Other Gear
Backpack (7 @ 7 lbs), Bedroll, Silk rope, Trail rations (7),x gp