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RPG Superstar 2015

Megan's Curse of the Crimson Throne

Game Master Megan Robertson

Paizo's Curse of the Crimson Throne AP, running under the Pathfinder ruleset.


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Special:
Judgment 2/3/day, Bane 11 rounds/day, Discern Lies 8 rounds/day
Half-Elf Inquisitor 8 | AC 19 (22) T 11 FF 18 | HP 59 | F +8 (9) R +3 (4) W +8 (9) | Init +5 | Perc +15
Skills:
Bluff 10, Intimidate 14, K. Religion 10, Perception 15, Sense Motive 17, Stealth 12

Hmmm. There's a lot of issues here. First, the duration is only 2/level, so 16 hours. In all likelihood, that's not a problem because if we're in here longer than 16 hours, we're probably all dead. Second, it doesn't stop people from entering the circle, so there's a real possibility that he could be moved. There's also a lot of questions regarding souls and bodies. Has Graxer's soul left his body, and is it on the way to its place at Gorum's side? If not, can we get it moving faster? I mean, I've got some pull with Pharasma, and I'm sure you've got quite a bit (you do have a Nosoi, after all). Could we talk to her and get her to shorten Graxer's Path?

I'll hold off on Consecrate for now.


HP 44/51(59) | Con 10/12

That does make sense.
Worst case I can do Hide Campfire. If we put his body out of the way the two spells together should mean we've got 16 hours.

Nosoi might be written up as the guides of the dead, but there's no mechanical power for it :/


Special:
Judgment 2/3/day, Bane 11 rounds/day, Discern Lies 8 rounds/day
Half-Elf Inquisitor 8 | AC 19 (22) T 11 FF 18 | HP 59 | F +8 (9) R +3 (4) W +8 (9) | Init +5 | Perc +15
Skills:
Bluff 10, Intimidate 14, K. Religion 10, Perception 15, Sense Motive 17, Stealth 12

I'm going to be away from my usual computer for a few days for Thanksgiving. I'll try to post when I can, but it could be rocky. Just letting you all know.


Male
Usable:
Smite Evil: 4 / 3; Lay On Hands[Chanel: PE]: 7[11 c:pe] / 6 [11]
Human Paladin 6 / Bard 1 / Holy Vindicator 1 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 68/47 | F +13 R +11 W +15{+16enh} | Init +1{+2} | Perc {+7}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8

Hey Megan I just noticed you never answered if there was any magic on the Fungal Skeletons?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Each has +1 chainmail, a scimitar, and a spiked +1 light steel shield.


Female Dwarf Rogue - 8

I just posted this in my other game. I didn't want to leave you nice folks hanging. But basically to quote what I said in my own game, what's been going on:

Yeah this has been a pretty rough few weeks, I was ill for longer than expected and still kind of am, but more over my father had a minor heart attack Saturday. So there's been dealing with that and the holidays at work. No plans to stop the game now. I just wanted to let everyone know what was happening.

I'm sorry if you've moved on already or if I slowed anything down.


Male
Usable:
Smite Evil: 4 / 3; Lay On Hands[Chanel: PE]: 7[11 c:pe] / 6 [11]
Human Paladin 6 / Bard 1 / Holy Vindicator 1 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 68/47 | F +13 R +11 W +15{+16enh} | Init +1{+2} | Perc {+7}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8
Astrid Bronzebottom wrote:

I just posted this in my other game. I didn't want to leave you nice folks hanging. But basically to quote what I said in my own game, what's been going on:

Yeah this has been a pretty rough few weeks, I was ill for longer than expected and still kind of am, but more over my father had a minor heart attack Saturday. So there's been dealing with that and the holidays at work. No plans to stop the game now. I just wanted to let everyone know what was happening.

I'm sorry if you've moved on already or if I slowed anything down.

Its all good Astrid... just post when you can...and I hope you start feeling better! :)


HP 44/51(59) | Con 10/12

Spell resistance doesn't work on Snowball


Male
Usable:
Smite Evil: 4 / 3; Lay On Hands[Chanel: PE]: 7[11 c:pe] / 6 [11]
Human Paladin 6 / Bard 1 / Holy Vindicator 1 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 68/47 | F +13 R +11 W +15{+16enh} | Init +1{+2} | Perc {+7}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8
Ebon Wings wrote:
Spell resistance doesn't work on Snowball

Really? Sweet! Good man! Didn't realize that!

Oh.. and there was no animated statue..as in a spell. It was a magic item I neglected to put on the loot list. A Special Figurine of Wondrous Power - Marble Elephant. When Ashe killed the driver Rakshasa the figurine stopped receiving orders and stopped attacking. Ashe then figured out how to deactivate the figurine and reduce it to its dormant statuette state. He's currently carrying it in his Handy Haversack.

Thanks for reminding me of it though!


HP 44/51(59) | Con 10/12

True: I should have statuette. Mechanically I know Figurines have nothing to do with Craft: Construct, but they are thematically similar.
I thought about putting more damage into the Rakshasha, but at this point we've got a Paladin Smiting and an Inquisitor Baneing... I'd rather be looking around for the other shoe to drop than using limited spells to take down what are probably dead foes anyway.

Perhaps there's nothing about those statues, but statues, coffins, still lakes and corpses trigger my "Looks like a trap" reflex :)

I really do need to get more Pearls or a bow for EW, don't I.


Male
Usable:
Smite Evil: 4 / 3; Lay On Hands[Chanel: PE]: 7[11 c:pe] / 6 [11]
Human Paladin 6 / Bard 1 / Holy Vindicator 1 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 68/47 | F +13 R +11 W +15{+16enh} | Init +1{+2} | Perc {+7}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8

Well a bow or an appropriate weapon.. maybe a sythe with the guided weapon enhancement.

BUT..That particular weapon enhancement is in the next module of this adventure path AP 10# - A History of Ashes. So maybe a little patience is in order as we will likely run across such a weapon?

I'll admit I ran across this... Celestial Full Plate and this would be Awesome armor for Asherick. BUT that armor appears in the module AFTER the next module in this Adventure Path. AP 11# - Skeletons of Scarwall.

I'd love to have that ...but at our super-slow pace... I don't think we'll ever get to the end of this Adventure Path... so I play just to get to play Asherick, and try to convince one of my friends here in Indianapolis to run the full Curse of the Crimson Throne for a actual play through. No luck just yet.


HP 44/51(59) | Con 10/12

Don't know how effective it is going to be, just so that there's less "don't want to use spells so will do nothing".

Maybe we will get to the end. One thing getting older hs shown me is that big games can still happen, they just happen slowly. A friend of mine recently wrapped up a game that happened fortnightly for eight years.


Special:
Judgment 2/3/day, Bane 11 rounds/day, Discern Lies 8 rounds/day
Half-Elf Inquisitor 8 | AC 19 (22) T 11 FF 18 | HP 59 | F +8 (9) R +3 (4) W +8 (9) | Init +5 | Perc +15
Skills:
Bluff 10, Intimidate 14, K. Religion 10, Perception 15, Sense Motive 17, Stealth 12

If you'd like, I could loan you my repeating crossbow. You're definitely not proficient, but at least it'd be something to do. besides, these ACs so far seem pretty hit-table.

If we get to the end, that's great. If not, that's also fine. I remember being in a campaign with a couple good friends that lasted all through high school, meeting multiple times a week. We were level 11 at the end. I'm patient, and I have other games going to keep me occupied.


HP 44/51(59) | Con 10/12

Actually, that's probably a pretty good idea.


Male
Usable:
Smite Evil: 4 / 3; Lay On Hands[Chanel: PE]: 7[11 c:pe] / 6 [11]
Human Paladin 6 / Bard 1 / Holy Vindicator 1 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 68/47 | F +13 R +11 W +15{+16enh} | Init +1{+2} | Perc {+7}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5, Use Magic Dev +8

You know... Ashe's bow - "TITAN" is a +1 Adaptive Composite Shortbow is carried in his Efficient Quiver at his back... when he's not using it... it IS available and easily gotten to.

Shortbow is a martial weapon, automatically adjusts to the strength of the shooter and is +1 to hit and damage.

Whereas... all repeating crossbows are exotic weapons.


HP 44/51(59) | Con 10/12

All nonproficient to EW!
I think they do similar damage (-1 str mod): more about not nobbling anyone actually good. I'm going to be lucky if this thing does 4 or 5 points a round... but that is more than now.

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