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Megan's Curse of the Crimson Throne

Game Master Megan Robertson

Paizo's Curse of the Crimson Throne AP, running under the Pathfinder ruleset.


1,751 to 1,772 of 1,772 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Male Human Ranger 1

Instead of Holy, why not make it Vicious? You have a ton of HP and rarely get hit.
Or Furyborn is great for tougher foes!


Male
Usable:
Smite Evil: 4 / 1; Lay On Hands[Chanel: PE]: 7[11 c:pe] / 1 [4]
Human Paladin 6 / Bard 1 / Holy Vindicator 1 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 68/68 | F +13 R +11 W +15{+16enh} | Init +1{+2} | Perc {+7}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5

Hmmm.. you have a point Vicious would be potentially more useful. But I don't think Ashe would seek to have an enchantment that intentionally inflicts ugly, scaring and particually nasty wounds. Ashe is not a hateful person. Igf he ran across a Vicious weapon that he needed he would not refrain from using it, 'Vicious' is just a name after all... not a referendum on the person using it. but Ashe would not likely seek such a weapon purposely..for TO HIM.. it denotes a willing eagarness to inflict harm for no other reason that to inflict harm. Not strictly true.. but to his sense of propriety it does. Ashe is not a vicious person... and he does not wish to utilize... vicious tools or tactics.

It matters more HOW we win... to Ashe.

Furyborn is interesting.. but not worth the stiff +2 enhancement bonus amount to me.


HP 52/59

Alright,
now it turns out I can't use a blank slot to summon animals I'm looking for what to get:
1st: 3 blank (have CLW, keen senses, aspect of the falcon)
2nd: 3 blank (have elemental speech)
3rd: 3 blank (have ice spears)
4th: 2 blank.

Happy to take suggestions and comments.
At the moment I'm thinking:
4th; cape of wasps, freedom of movement, ice storm,
3rd; acqueous orb, Ice Spears, Communal Spider Climb, Create Treasure Map (if anyone has the M component)
2nd; Summon Swarm, Bull's Strength, Flaming Sphere
1st; Burning Disarm, Obscuring Mist, Farie Fire


Male Human Ranger 1

4- Touch of slime is brutal, SNA either the tiger or griffon or dire wolf depending if you want pounce/grab, pounce/flight or trip. Ball lighting is a great damage over time spell.


Male
Usable:
Smite Evil: 4 / 1; Lay On Hands[Chanel: PE]: 7[11 c:pe] / 1 [4]
Human Paladin 6 / Bard 1 / Holy Vindicator 1 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 68/68 | F +13 R +11 W +15{+16enh} | Init +1{+2} | Perc {+7}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5

Have we lost both Zalania Sapphros and Jaessa Cornith? Niether has posted in some time. Though the AP IS designed for 4 players.. we seem to have a core here.


Usable:
Rage 7/15, Bane 6/13, Judgement 1/3, Hateful Retort 0/1, Discern Lies 7/8, Swap Teamwork 5/5
HP 75/75(91/91) | AC 29(27) | T 17 | FF 27 | CMD 27 | Fort +15(17) | Ref +9 | Will +16(18) | Init +7 | Perc +23 | SM +26 | Spells 1st-2/6, 2nd-2/5, 3rd-1/3
Active Spells:
Ext Heroism(95m), Percieve Cues(25m), See Invis(25m), SoF(8m)

I grab back my cure serious and lesser rest wands before Jaessa leaves..


HP 52/59

4th; cape of wasps, ball lightning, ball lightning,
3rd; aqueous orb, Ice Spears, Communal Spider Climb, Hide Campsite
2nd; Summon Swarmx2, Bull's Strength,
1st; Burning Disarm, Obscuring Mist, Farie Fire


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

Yea, we have all bases covered and everyone here is a regular poster. Let's keep it to 4.


Usable:
Rage 7/15, Bane 6/13, Judgement 1/3, Hateful Retort 0/1, Discern Lies 7/8, Swap Teamwork 5/5
HP 75/75(91/91) | AC 29(27) | T 17 | FF 27 | CMD 27 | Fort +15(17) | Ref +9 | Will +16(18) | Init +7 | Perc +23 | SM +26 | Spells 1st-2/6, 2nd-2/5, 3rd-1/3
Active Spells:
Ext Heroism(95m), Percieve Cues(25m), See Invis(25m), SoF(8m)

See if you agree with me here Varrel..

Monstrous Phy 1

Best Pick:
Gargoyle - Gain Darkvision, Flight, Bite and Gore attack..

Monstrous Phy 1

Best Pick:
Tikbalang - Gain Darkvision, Low-Light Vision, Scent, Pounce, Bite and 2 Hoove Attacks..


Male Elf Magus 7 AC 23/13/21, HP75/75, F9/R5/W6, Init +4, Perception +13+2 Alertness,
Silf:
Perception +13, HP 29/29, AC 24/15/21, Saves F5/R9/W7, Bite Attack +8, 1d3-2 damage, doesn't provoke when charging

Tikablang no contest.


Usable:
Rage 7/15, Bane 6/13, Judgement 1/3, Hateful Retort 0/1, Discern Lies 7/8, Swap Teamwork 5/5
HP 75/75(91/91) | AC 29(27) | T 17 | FF 27 | CMD 27 | Fort +15(17) | Ref +9 | Will +16(18) | Init +7 | Perc +23 | SM +26 | Spells 1st-2/6, 2nd-2/5, 3rd-1/3
Active Spells:
Ext Heroism(95m), Percieve Cues(25m), See Invis(25m), SoF(8m)

Just noticed i had a typo there.. You cant get pounce until Monstrous Phy II and thats 4th level Magus, so Gargoyle is prob better til then seeing as it gives flight and 2 primary attacks..


HP 52/59

I'm going to be WOI (With Out Internet) for two days - sorry guys.


Male
Usable:
Smite Evil: 4 / 1; Lay On Hands[Chanel: PE]: 7[11 c:pe] / 1 [4]
Human Paladin 6 / Bard 1 / Holy Vindicator 1 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 68/68 | F +13 R +11 W +15{+16enh} | Init +1{+2} | Perc {+7}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5

Sorry, I've been at GENCON all weekend.. but Ashe was not involved in the Rakshasa interrogation a dubious plan in his opinion.. but he is still adamant that the Rakshasa must die!


Usable:
Rage 7/15, Bane 6/13, Judgement 1/3, Hateful Retort 0/1, Discern Lies 7/8, Swap Teamwork 5/5
HP 75/75(91/91) | AC 29(27) | T 17 | FF 27 | CMD 27 | Fort +15(17) | Ref +9 | Will +16(18) | Init +7 | Perc +23 | SM +26 | Spells 1st-2/6, 2nd-2/5, 3rd-1/3
Active Spells:
Ext Heroism(95m), Percieve Cues(25m), See Invis(25m), SoF(8m)

I have nothing against killing it, i just wanted some info first.. But it keeps getting knocked out so..

Andoran

Female Depemds on the game system (human in the real world)

Yeah, well, if you will keep rendering him unconscious he's not going to say anything (tears up next 2 pages of the AP... but given Ashe's attitude I think I'd be wasting time typing it anyway!).

Did those who went enjoy Gen Con? Never been to the US one, used to help run the UK one.


Male
Usable:
Smite Evil: 4 / 1; Lay On Hands[Chanel: PE]: 7[11 c:pe] / 1 [4]
Human Paladin 6 / Bard 1 / Holy Vindicator 1 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 68/68 | F +13 R +11 W +15{+16enh} | Init +1{+2} | Perc {+7}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5

First, Varrel only thumped the Rakshasa out cold once! Ashe has not struck the creature at all. Ebon only cast one spell at the fiend. So NO ONE is continuing to bludgeon the Rakshasa.. ask all you want. Personally I find Varrel's use of bestow Curse Rather inventive!~

Second, let's keep in perspective what we're dealing with here... this is not just some misunderstood ani-morph 'kitty' furry... its an evil deciveing cannibalistic fiend that only seeks to spread suffering and fear to mortals for its own sick pleasure.

I think it would be out of line for Ashe to have any other view than to see it destroyed. Were it from some outer plane Ashe would be much more willing to ponder negotiations cause it could be banished and sent away where it can no longer prey upon innocent and unsuspecting mortals... but that can't be done - it's a 'native' outsider, and if we loose track of it .. we will likely NEVER find it again... as it can look like anyone else it wants at a whim! Yeah Ashe could stalk the streets detecting for evil ... but there would be no way to definitively know if what he found was just some evil person or the shape-changer... and doing that would not be 'justice' either. Evil people have a right to live as well... until they do something deserving of death. No mortal man has the right to just arbitrarily kill all the 'not-nice' people of the world - a person could be evil and yet never actually do anything deserving of death. No if the Rakshasa escapes our sight it will likely never be found again... but make no mistake it WILL continue to spread its evil... its in its nature to do so.


Male Human Ranger 1

WOW. After a week I was sure this game had dropped.

Are you still motivated Megan?
I don't want you slugging on if it's a chore. This is supposed to be fun but I know life/games can grow tired.


Male
Usable:
Smite Evil: 4 / 1; Lay On Hands[Chanel: PE]: 7[11 c:pe] / 1 [4]
Human Paladin 6 / Bard 1 / Holy Vindicator 1 | AC 24{28 ‘32’} [se: 28{32 ‘36’}] T 12 ‘16’ [se: 15 ‘21’] FF 23{27 ‘31’} [se: 27{31 ‘35’}] | HP 68/68 | F +13 R +11 W +15{+16enh} | Init +1{+2} | Perc {+7}
Common Skills:
Bluff +9, Diplomacy +10(+11K), Heal +15, Kno {Religion} +10, Perform {Sing} +8, Sense Motive +6, Spellcraft +5

Its GENCON Fella.. or I would have posted something for sure by now.. but I've been busy. I don't quit. :)

Andoran

Female Depemds on the game system (human in the real world)

I'm still here.

Now here's a thing. Whilst admitting happily that rakshasha are a bad lot, the AP has their leader proposing a deal to the party with the apparent expectation that they'll at least consider it if not take him up on it. My own opinion of the creatures is more in line with Ashe!

Even stranger, they did not anticipate the party making a night raid on the mansion! It's all about how the party is escorted in as guests having walked up and knocked on the door in the daytime. So there's been a fair amount of winging it going on this side of the DM screen :)

When everyone is recovered and ready to continue, I'm still here, never you fear...

... or should you be afraid, very afraid?


HP 52/59

If the plot needs us to do something I'm sure we can find a way to work it in. And I think you've been doing a great job winging it!


Usable:
Rage 7/15, Bane 6/13, Judgement 1/3, Hateful Retort 0/1, Discern Lies 7/8, Swap Teamwork 5/5
HP 75/75(91/91) | AC 29(27) | T 17 | FF 27 | CMD 27 | Fort +15(17) | Ref +9 | Will +16(18) | Init +7 | Perc +23 | SM +26 | Spells 1st-2/6, 2nd-2/5, 3rd-1/3
Active Spells:
Ext Heroism(95m), Percieve Cues(25m), See Invis(25m), SoF(8m)

Obviosuly the writers didn't prepare for super zealous paladins of I beat the fuk out of anything evil.. Sounds like there problem not ours.. Although it does suck that you'll basically have to wing a whole section..

Andoran

Female Depemds on the game system (human in the real world)

It's a bit of an issue with APs... in a one-off adventure you can get away with reasonable predictions of what the party will do, but with a full-blown campaign you are trying to predict likely behaviour for a loooong time. The best resort is to go sandboxy, but that doesn't work when you have a clearly-defined plot... and yet, that clearly-defined plot is one of the strengths of an AP!

The best recourse is to have a creative DM. I do my best, but sometimes I wonder how on earth (well, Golarion) I'm going to get you to intersect with the next bit of plot.

It's not you lot, either. The same is true of all the APs I've run.

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