Overlord 2, the Other Guild

Game Master BloodWolven

Slides and maps and such, feel free to add!

Fight Club Zhang
Fight Club Soren


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Ink the spot if you want to appear as a tattoo and join, feel free.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

I'm down to try it

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

I can join...Wait what am I joiining


Pop into gameplay and join the group as they explore the adventuring guild.


Ah gotcha


Here is a nice breakdown of the ranks in the guild.

Ranks

General level // Rank
1-3 // Iron
4-5 // Bronze
6-7 // Silver
8-9 // Gold
10-11 // Paltinum
12-13 // Emerald
14-15 // Mithril
16-17 // Adamantine
18-20 // Diamond


How many pamplets have I and my Shapeshifting Minions Dish out


Four dozen, it's only been a few days.


Better than nothing.Think I'll have already joined the Advebturers guild as Tattoo. A Tattooed monk of a burgeoning religion.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

For what it is worth Myriana, the tough wasn't charging you, he was running out of the place. Sorry if I stepped on toes.


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

Oh, I wan't clear about that part I thought he was charging towards me.


He was charging at Myrianna, heard silver rank, then ran, then stopped and likely tumbled over. But it's a moot point now.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

Ah, I misunderstood as well. Moot indeed.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

Are we close to the storage, house, or mansion?


The warehouse near the docks would be your closest domicile.


Chirps....

Bump!


Slides and maps and such, feel free to add!


Will probably go in ooze first then dog. Just gotta find the beat method to get inside


My apologies everyone, end of school wrap up, graduation and then on to my first week of vacation. It has been a whirlwind of crazy. I hope to have an update up around 9 pm pacific standard. If you have any questions please ask them. Now on to the games!

Sounds good Ink!


Ink the spot will advance ahead of the group, moving at what rate?

He will get a lot of scouting done by the time you guys arrive.

The group walks at 30 feet per move?

I will be making the map of the city when I have access to my computer. Tomorrow night at the earliest.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

As far as I know, yes, 30ft


How far is it? If weeks I can use my Animal shifting to fly with little issue.


I can't figure out where the table of ressurection is located. It wouldn't fit in John's chest and his only inventory spot is for the chest. Maybe it is still in the ruin.


Ink you would get there in three days as the others will take seven.

Ink stealth:
These are just bandits for the most part. So you roll around town and gather all the information in the spoilers.

Let me know what else you want to know.

8 lieutenant
80 bandits
120 guards
3 bandit lords
9 noble families including merchant lords.
4,500 slaves


Ink will wait a day before Stalking a killing a few of the low-level bandits. Checking every day as Crow to see if Deseer and them have arrived. Once they do, Ink will seek them out and contact them to tell them the information.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

Apologies all. I had a very full weekend. I will get a part up tomorrow.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

Hahaha...I started getting ready to type a response to the GMs prompt and I just couldn't decide. I sat there with only "Desseer" typed into the box and stared at the screen for a solid 10 minutes thinking of all of the reactions. And still typed nothing.


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

So question, are the goblins of the game setting more standard Pathfinder/DnD-esque goblins or are they goblinslayer goblins?

Working on a post so it helps to know.


Go with Pathfinder but remember most of them are still Chaotic Evil, they easily become goblinslayer gobos.

Desseer I get it. My muse has evaded me.


Remember to Not Piss off Desseer


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

lol, thanks

Now I have to come up with something suitably horrific to do in case someone calls my bluff.


Feed them to the Ooze


LOL

GM Wolf wrote:
I can't figure out where the table of ressurection is located. It wouldn't fit in John's chest and his only inventory spot is for the chest. Maybe it is still in the ruin.

Anyone have a clue? Did anyone else use their inventory spot to hold the table?


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female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

I will be off at Gencon starting 7-30 until 8/4.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
Myriana wrote:
I will be off at Gencon starting 7-30 until 8/4.

Jealous Have fun


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

I will be attending as well


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

If you have the time I'll be running 8 out of ten slots for Legends of the Shinning Jewel (1st ed Pathfinder with a unique setting) living campaign. We always have tables for new players and pre-gens. We are usually on the 2nd or 3rd floor of the JW Mariott towards the back hall.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

I'll check it out.


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

If you end over there just ask for Droge, any of the GMs can point you to me.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

Sounds good. I did find them on events, so I should be able to figure it out.

Questions:
*It is PF1 correct?
*Based on "living campaign" does that mean starting at level 1?
*If I were to create my own character, what would the rules/parameters be?


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

Yes, 1st Ed, everyone is at level 1 to start with.

As far as material the Core, APG (sans summoner) Most of Ultimate COmbat (excepting ninja and samurai, I believe the gunslinger is allowed but only the bold ace archetype since guns don't exist), Ultimate magic (most of it, though some spells/feats/other features are nto allowed), parts of Unchained (namely the Rogue, Barbarian, Monk and Unchained Summoner are allowed, I believe the monk is mandatory, I think the Rogue and Barbarian are optional and the summoner is reuqired), there are a some feats and spells from Ult Wilderness as I recall, and most of the Adv Class Guide is available as well. Nothing from the various splat books are available (at least not with out doing work for the campaing to earn reward points to spend towards them anyway).

As for races The core races are avaialble (including a large number of elven variants), there are also campaign specific version of catfolk, the four elemental native outsiders, and lupari (dog folk). Tengu, gripli, and vanarra are all available as well and I know tiefling, aasamar, are, and there is also the half-ogre.

The only other big things to keep in mind are no evil character, no chaotic neutral characters, and no evil spells are allowed for PCs.

When I get home I will try and point you to our facebook group and the game website. Our campaign guide is avaialble there and it will give you a list of what is and is not avaible. Happy to help with any questions you might have.

/end wall of text


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

Would Desseer be able to visually identify Ink?


This he would probably have a Tattoo of the Guild's symbol on his person clearly visible


I found it, the table, it is with Soran! She could have easily transferred it to Desseer or Ink.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

What is the it that was transferred?


The Ressurection Table!!!! So you can bring it out and John can get the ritual started on Jav'Urk! We can say the first night we made camp.


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

Oh sure


You guys mind if I see if we can hook anyone opening up recruitment?


NE Male Elf/Fiend 7 | HP 75/75 | AC 19 | SR 18 | Fort +6, Ref +11, Will +18 | Init +6 | Perception +24 | SM +23 P 1st: 7/9, 2nd: 8/9, 3rd: 7/7; M 1st: 6/6, 2nd: 5/5 | ppp: 9/11 | Mp: 4/5

Sure


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 5/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

Fine with me.

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