TACTICS During Combat: Trinia activates her inspire courage bardic music ability on the first round of combat, then spends the next 4 rounds casting spells (charm monster on the biggest opponent to take them out of the fight, haste otherwise, followed by glitterdust, hideous laughter, and suggestion) and reactivating her inspire courage every few rounds if the combat lasts that long.
Morale: Trinia attempts to flee combat if brought below 10 hit points, unless a good friend or ally is still in danger, in which case she'll do everything in her power to try to save him before she runs.
SPECIAL QUALITIES: * {Fight Defensively: -4hit/+3AC ‘dodge’; Total Defense: +6AC ‘dodge’} Bardic Knowledge {Ex}: +3 [ ½ Bard Lvl] to All knowledge skills;
Cantrips: (Do not consume Spell Slots-Recastable)
Arcane Casting: A Bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance
Versatile Performance-2nd/6th {Ex}: Use Performance in place of skill [Comedy-Bluff & Intimidate{2nd}, Oratory-Diplomacy & Sense Motive{6th}]
Well-Versed-2nd {Ex}: Resist Bard Performance, Sonic effects & language dependent +4Sv
Lore Master-5th {Ex}: Take 10 on Any knowledge check, Take 20 on Knowledge Check – std act [1/day]
Combat Gear:wand of silence(33 charges) Magical Gear: +1 Mithral Chain Shirt (12.5lbs) +1 Shortbow (2lbs) +1 Ring of Protection
Trinia Gear –
[8,320gp] +1 Human-Bane Rapier(2lbs) [4,000gp] +2 "Cloak of Charisma" {Shoulder slot}(1lb) [2,000gp] +1 Amulet of Natural Armor [4,000gp] +2 "Gauntlets of Ogre-Power" {Hand slot}
{BLACKJACK Regalia}
+ +2 Mithral, Keen Rapier(1lb)
+ Several black masks, 12x masterwork daggers with a stylized 'B' engraved in their pommels (1lb ea, ‘12lbs’)
+ {black leather} Boots of Elvenkind = +5 ‘comp’ Acrobatics (1lb)
bag of holding (type I) (15lbs) - CURRENTLY CARRYING PARTY TREASURY {Not Worn - Carried in Bag of Holding}
- black hooded Cloak of Elvenkind = +5 ‘comp’ Stealth (1lb)
- {black leather} +2 Slick, Leather Armour = +5 Escape Artist (15lbs) <Currently with Neolandis & Vencarlo>- Amulet of Proof Against Detection & Location
- {black leather} +2 Gloves of Dexterity *(with two fingers in the right hand containing fake, possibly wooden fingers)
Other Gear: masterwork rapier (2lbs), 20 arrows (3lbs), Backpack-Mw = +1Str vs Encumb.,+33lbs (4lbs); two bronze bracelets worth 50 gp each, copper necklace worth 100 gp
SPECIAL ABILITIES Shingle Runner: This feat (from the Curse of the Crimson Throne Player’s Guide) grants Trinia a +2 bonus on Climb and Jump checks and allows her to take 10 on Climb checks even when she’s distracted. If she falls, she reduces the total damage taken from the fall by 1d6.