Trinia Sabor

Trinia Sabor-NPC's page

29 posts. Alias of Sunphoenix72.


Full Name

Trinia Sabor {'Blackjack'}

Race

Human Bard "Sound Striker" 7 | AC 19 T 13 FF 17 | HP 34/34 | F +3 R +7 W +4{+8 sonic, BP} | Init +2 | Perc +3

Classes/Levels

Common Skills:
Acrobatics +18BoE, Bluff +14vp, Diplomacy +9vp, Intimidate +14vp, Kno {Arcana} +12, Perform {Comedy} +14, Sense Motive +9vp, Spellcraft +5, Use Magic Dev +8

Gender

Female

Usable:
Bardic Performance 20rds

Alignment

Chaotic Good

Languages

Common, Shoanti {Int}, Elven [1pt], Thasillonian [1pt]

About Trinia Sabor-NPC

Trinia Sabor
Female human Bard “Sound Striker” 7
CG Medium humanoid
Init: +2; Senses: ‘none’, Perception: +3
DEFENSE
AC 19, Tou 13, FF 17 (+2 Dex, +5 armor, +1 deflection, +1 natural armor)
hp: 34 (7 HD; 7d6+7)
Fort: +3, Ref: +7, Will: +4 {+8 vs Sonic, Bard Perf., or Language-Based}
OFFENSE
Spd: 30 ft. {60’ft – ER}

Melee:

<BLADE of BLACKJACK> +2 Keen, Mithril Rapier = +9 [ic: +2a] (1d6+3 [ic: +2d, as: +2d], Crt: 15–20/x2, Ty: P, Silver, Magic)

+1 Bane-Human, Rapier = +8{+10} [ic: +2a] (1d6+2{+4+2d6 vs Humans} [ic: +2d, as: +2d], Crt: 18–20/x2, Ty: P, Magic)

12x ‘Blackjack’ Dagger-Mw = +8 [ic: +2a] (1d4+1 [ic: +2d, as: +2d], Crt: 19–20/x2, Ty: P or S, ‘Magic’)

Ranged:

+1 Shortbow = +8 [ic: +2a] (1d6+1 [ic: +2d, as: +2d], Crt: 20/×3, RaI: 60’ft, Ty: P);

12x ‘Blackjack’ Dagger-Mw = +8 [ic: +2a] (1d4+1 [ic: +2d, as: +2d], Crt: 19–20/x2, RaI: 10’ft, Ty: P or S, ‘Magic’)

Weird Words = +7 [ic: +2a] (4d6+4 [ic: +2d], Crt: 20/×2, Range: 30’ft, Ty: Sonic)

SPECIAL ATTACKS: bardic performance – Move act, 20rds/day (countersong, distraction [30’ft r],
fascinate [90’ft r, 3creat.] (DC17), inspire courage +2)
Wordstrike-3rd {Su}: {inspire competence} std act, 1rd Bardic Performance{BP}, 1d4+Bard Lvl [+7], ½ D to Living Creatures
Weird Words-6th {Su}: {suggestion} std act, 1rd BP, 30’ft, 1 word, Ra Touch Attack – 4d6+Ch Mod [+4], Ty: Sonic

Spells Known (CL 7th), Favored Class Bonus-Spells, Concentration +11

Spells Known:

- 3rd (1+1/day)
charm monster [40’ft, 7days, Will Sv] (DC 17)
haste [7 creatures, +1h/AC/+30’ft/fu rd +1att, 40’ft r]

- 2nd (3+1/day)
cure moderate wounds [2d8+5hp]
{fv} glitterdust [10’ft r, 170’ft, Will Sv {Blind -2AC & flat-foot}] (DC16)
invisibility [7min, +20/+40’no move to Stealth, +2hit flat-foot]
minor image [680’ft, 11x 10’ft cube{S}, sight & sound ‘no speech’, Con+2rds, Will Sv] (DC 16)
suggestion [40’ft, 7hrs] (DC16)

- 1st (4+1/day)
charm person [40’ft, 7hrs, Will Sv] (DC 15)
cure light wounds [1d8+5hp]
{fv} chord of shards [15’ft-cone, 1rd BP, 2d6, Ty: P, Ref Neg, No SR] (DC15)
{fv} detect secret doors ‘div’ [7min{D}]
{fv} expeditious retreat [Per, +30’ft Mv, +4 Acrobatics ‘Jump’, 7min{D}]
feather fall [Immed act, 40’ft, 7 creat, 20’ft r, 7rds]
hideous laughter [40’ft, 7rds] (DC 15)

- 0Lvl —
daze [40’ft, 4HD max] (DC 14)
{fv} detect magic ‘div’
{fv} know direction ‘div’
light [20’ft r]
mage hand [40’ft, 5lbs {non-magical}, Concen.]
mending [10min-cast, 10’ft, 7lbs, 1d4hp]
message [170’ft, 7 creat, 70min]
prestidigitation [10’ft, 1hr]
{fv} resistance [Tou, +1’resist’ Saves, 1min]

TACTICS
During Combat: Trinia activates her inspire courage bardic music ability on the first round of combat, then spends the next 4 rounds casting spells (charm monster on the biggest opponent to take them out of the fight, haste otherwise, followed by glitterdust, hideous laughter, and suggestion) and reactivating her inspire courage every few rounds if the combat lasts that long.
Morale: Trinia attempts to flee combat if brought below 10 hit points, unless a good friend or ally is still in danger, in which case she'll do everything in her power to try to save him before she runs.

STATISTICS
Str 10 [12{+1}], Dex 14{+2}, Con 13{+1}, Int 12{+1}, Wis 8{-1}, Cha 16 [18{+4}]
Encumbrance: Light- 33 [43 ‘50’]lbs / Medium- 66 [86 ‘100’]lbs/ Heavy- 100 [130 ‘150’]lbs/ Lift- 200 [260]lbs/
Drag- 500 [650]lbs; Load: 34.5lbs {w/Pack-Mw 71.5lbs}
BaB: +5; CMB: +6; CMD: 18

Feats:

Acrobatic-RC ‘Human’ [+2 Acrobatics & Fly]
Shingle Runner-GLv1 {See Below}
Lingering Performance-GLv3 [Bonuses from BP last 2rds after end]
Weapon Finesse-GLv5 [Use Dex to hit light weapons]
Arcane Strike-GLv7 = swi act, +1dam/5 Caster Lvls {+2d} for 1rd

Skills:

{56sp / 0 } {5} Balance +11 Acrobatics ‘d’ +4[+16, +18’+22er’ Jump-BoEK], Appraise ‘I’ +1[+5],
{15} Bluff ‘ch’ +1[+8 {+14vp-Comedy}], Climb +7[+12], Craft (painting) ‘I’ +7[+11],
{3} Diplomacy ‘ch’ +1[+8 {+9vp-Oratory}], Disguise ‘ch’ +1[+8], Escape Artist ‘d’ +1[+6],
{6} Intimidate ‘ch’ +1[+8 {+14vp-Comedy}], Jump +16, Knowledge (arcana) ‘I’ +5[+9, ‘+12’],
{6} Knowledge (ALL) ‘I’ +0[‘+4’], Knowledge (local) ‘I’ +4[+8, ‘+11’], Linguistics ‘I’ +2[+6],
{10} Perception ‘w’ +1[+3], Perform (comedy) ‘ch’ +7[+14], Perform (oratory) ‘ch’ +2[+9],
{5} Perform (dance) ‘ch’ +1[+8 // combat performance: +10], Perform (sing) ‘ch’ +4[+11],
{3} Profession (Comedian) ‘w’ +1[+3], Sense Motive ‘w’ +1[+3 {+9vp-Oratory}], Sleight of Hand ‘d’ +1[+6],
{3} Spellcraft ‘I’ +1[+5], Stealth ‘d’ +1[+6], Tumble +16, Use Magic Device ‘ch’ +1[+8]

Languages: Common, Varisian, Shoanti {Int}, Elven [1pt], Thasillonian [1pt]

SPECIAL QUALITIES:
* {Fight Defensively: -4hit/+3AC ‘dodge’; Total Defense: +6AC ‘dodge’}
Bardic Knowledge {Ex}: +3 [ ½ Bard Lvl] to All knowledge skills;
Cantrips: (Do not consume Spell Slots-Recastable)
Arcane Casting: A Bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance
Versatile Performance-2nd/6th {Ex}: Use Performance in place of skill [Comedy-Bluff & Intimidate{2nd}, Oratory-Diplomacy & Sense Motive{6th}]
Well-Versed-2nd {Ex}: Resist Bard Performance, Sonic effects & language dependent +4Sv
Lore Master-5th {Ex}: Take 10 on Any knowledge check, Take 20 on Knowledge Check – std act [1/day]

Combat Gear: wand of silence (33 charges)
Magical Gear:
+1 Mithral Chain Shirt (12.5lbs)
+1 Shortbow (2lbs)
+1 Ring of Protection

Trinia Gear –
[8,320gp] +1 Human-Bane Rapier (2lbs)
[4,000gp] +2 "Cloak of Charisma" {Shoulder slot} (1lb)
[2,000gp] +1 Amulet of Natural Armor
[4,000gp] +2 "Gauntlets of Ogre-Power" {Hand slot}

{BLACKJACK Regalia}
+ +2 Mithral, Keen Rapier (1lb)
+ Several black masks, 12x masterwork daggers with a stylized 'B' engraved in their pommels (1lb ea, ‘12lbs’)
+ {black leather} Boots of Elvenkind = +5 ‘comp’ Acrobatics (1lb)

bag of holding (type I) (15lbs) - CURRENTLY CARRYING PARTY TREASURY
{Not Worn - Carried in Bag of Holding}
- black hooded Cloak of Elvenkind = +5 ‘comp’ Stealth (1lb)
- {black leather} +2 Slick, Leather Armour = +5 Escape Artist (15lbs)
<Currently with Neolandis & Vencarlo>- Amulet of Proof Against Detection & Location
- {black leather} +2 Gloves of Dexterity *(with two fingers in the right hand containing fake, possibly wooden fingers)

Other Gear: masterwork rapier (2lbs), 20 arrows (3lbs), Backpack-Mw = +1Str vs Encumb.,+33lbs (4lbs); two bronze bracelets worth 50 gp each, copper necklace worth 100 gp

SPECIAL ABILITIES
Shingle Runner: This feat (from the Curse of the Crimson Throne Player’s Guide) grants Trinia a +2 bonus on Climb and Jump checks and allows her to take 10 on Climb checks even when she’s distracted. If she falls, she reduces the total damage taken from the fall by 1d6.