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Leshies were actually Character Guide, not Ancestry Guide. Ancestry Guide was just an expansion pack on the leshies.
Either way, I second Ancestry Guide Remaster. I want the up-to date kitsune, and would love to see whether or not they'll combine the geniekin into one heritage like with the nephilim.
In my defence, I never said I could read.
This is good news though since the remaster is much more likely.

Tridus |
2 people marked this as a favorite. |

Leshies were actually Character Guide, not Ancestry Guide. Ancestry Guide was just an expansion pack on the leshies.
Either way, I second Ancestry Guide Remaster. I want the up-to date kitsune, and would love to see whether or not they'll combine the geniekin into one heritage like with the nephilim.
And get Shoony in there!

JiCi |
2 people marked this as a favorite. |

moosher12 wrote:And get Shoony in there!Leshies were actually Character Guide, not Ancestry Guide. Ancestry Guide was just an expansion pack on the leshies.
Either way, I second Ancestry Guide Remaster. I want the up-to date kitsune, and would love to see whether or not they'll combine the geniekin into one heritage like with the nephilim.
Only if they are reworked as the Rougarou... or that Shoonies can be something else than pugs...

_shredder_ |
A sequel to RoE with tons of new kineticist impulses and class archetypes to replicate at least one of the mental kineticists from pf1 (these were always so much cooler than the standard kineticist to me).
A new version of SoM, with updated magic lore, many new spells, new subclasses/class archetypes for casters and maybe a new caster class.

Oh, Deer Lord |

I second the calls for an Aberration splatbook. Give me my Lovecraftian campaign!
I would also love a dragons book as previously mentioned. There are a decent number of dragon-themed character options, but can you ever REALLY have too many dragons? With Chromatic and Metallic dragons understandably having to be put on the chopping block, this would be a GREAT time to do second edition Planar Dragons.
Someone mentioned a second edition Book of the Damned, which would be interesting. I'd especially love Qlippoth character options.
A Deer can dream, but I'd like the Book of the Dead to be remastered one day. However, it works fine as is with minimal tweaking needed, so I'm not expecting it.
I would LOVE a splatbook about the Great Beyond. Other planes of existence were one of my greatest loves from my D&D days, and I still adore them. Paizo has also done a great job fleshing them out over the years and making them distinct from WotC's. Yes they almost never show up in a typical campaign, but the lore and art would be amazing!
I know this is the Pathfinder thread, but there are a few Starfinder 2e products I'd like one day as well. I would love another book of the Planes specifically for Starfinder. Give me my science fantasy Heaven and Outer Rifts, and show how the Planes have changed during and since the Gap!
I know there will be the Anachronistic Adventures section in the Starfinder 2e GM Core, but I'd like science fantasy subclasses for Pathfinder, and fantasy subclasses for Starfinder. The possibilities are endless!

Agonarchy |
2 people marked this as a favorite. |

It's a stretch, and I don't know that the styles fit Paizo's collective tastes, but I'd really love to see a Pathfinder replacement for the Planescape and Dark Sun shaped holes in my heart.
Specifically the Planepunk and Apocolypsepunk feel where you are using cunning to survive environments that are overwhelmingly stacked against you and you have to contend with multiple bad choices until you can gather enough support to stick it to the powers that be.

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Aberrations book
Arcadia book
On, above and under the seas book
Darklands book
Daemons AP
Updated planar book
Sarusan What If book with many possibilities about what could actually be the deal with the continent.
History of Golarion book with a quick peruse of key periods and guidelines about how Rarity should change to fit them.

arcady |

I want more Lost Omens and short 2-3 level long adventures, and less adventures and adventure paths.
I hate forums that put a lock on how long you can edit a post...
A day later and I see a typo that changes the meaning of what I meant.
That sentence should have been:
I want more Lost Omens and short 2-3 level long adventures, and less adventure paths.
As in - I want more adventures, less adventure paths.
I suspect the sales heavily favor the adventure paths, but I've got a near complete collection of these for 2E now, and the adventures are just... better. Mostly because they have fewer cooks in the kitchen. So things remain consistent.
They're also easier to run and play without suffering burnout.

Rory Collins |
Rory Collins wrote:...Archive of Nethys?Something I brought up in another thread:
A compilation book of all ancestries
A compilation book of all classes
No, something to hold in hand. I appreciate the Archives but I am still one of those don't use tablets, PCs, etc. folks. The group I play with and GM are still that way. We have been playing together off and on since around 1989.

Yvhv_Weide |
Im going to get so much hate for this. Id Like to see some of the stuff from pf1e in pf2e. Like the viscera kineticist. Psionics. Path of war (just please balance it properly.)
Seeing as how the competition (wotc) is probably never going to do it ever again, id also suggest something like Incarnum.
(Im a bit out of the loop, so what follows has probably already been done)
Wrath of the Righteous converted to pf2e
ACTUAL OFFICIAL DRAGON BOOKS
Give us some more lovecraftian creatures
Maybe a book exploring the outer planes?

Perpdepog |
Im going to get so much hate for this. Id Like to see some of the stuff from pf1e in pf2e. Like the viscera kineticist. Psionics. Path of war (just please balance it properly.)
Seeing as how the competition (wotc) is probably never going to do it ever again, id also suggest something like Incarnum.
(Im a bit out of the loop, so what follows has probably already been done)
Wrath of the Righteous converted to pf2e
ACTUAL OFFICIAL DRAGON BOOKS
Give us some more lovecraftian creatures
Maybe a book exploring the outer planes?
I'm confused why you think you'd get hate for that?
Also, good news! We have a thread talking about a kickstarter to bring Psionics to 2E right now! Not by Dreamscarred Press this time around, but it sounds like they're trying to cleave to the spirit of how psionics worked in 1E.

moosher12 |
1 person marked this as a favorite. |
Im going to get so much hate for this. Id Like to see some of the stuff from pf1e in pf2e. Like the viscera kineticist. Psionics. Path of war (just please balance it properly.)
Seeing as how the competition (wotc) is probably never going to do it ever again, id also suggest something like Incarnum.
(Im a bit out of the loop, so what follows has probably already been done)
Wrath of the Righteous converted to pf2e
ACTUAL OFFICIAL DRAGON BOOKS
Give us some more lovecraftian creatures
Maybe a book exploring the outer planes?
Don't think this is the board to propose those. Viscera Kineticist (Legendary Games), Psionics (Dreamscarred Press), Path of War (Dreamscarred Press), all of those were 3rd party products, not Paizo. Dreamscarred Press and Legendary Games are the ones to ask.
Though there is a Kickstarter for 2E Psionics you can look forward to.
Since you're asking for 3rd party content already, Roll for Combat is also doing dragon books with their Battlezoo Dragons series if you're interested.

keftiu |
12 people marked this as a favorite. |

To be honest, I'm not a fan of Arcadia book. I mean, it could be good, but I'm not a fan of concept of almost fully-native America-analogue, cause I believe that history of colonization and formation of new cultures in colonized lands is interesting too. But if it came out, I would like to get getherer and more info about dog-folk and wyrwoods.
[...]
And about adventure paths, there a few things that I would like to see. For example AP that would denounce Segada Protocol in lore.
"I don't want an Arcadia book because I don't like that it's not repeating the story of foreign colonization" and "I want an AP about ending the restrictions on colonization by Fantasy Europeans empires in Fantasy America" are both wild to just say out loud. I'm very glad you're not making decisions for Pathfinder.
Go re-read any of a dozen "slaughter the natives and take their gold" fantasy books from the 80s and 90s, there's no shortage of those.

DMurnett |
4 people marked this as a favorite. |

As far as new products go I want
LO: Casmaron because we have like nothing on that entire continent
A First World focused supplement (or at least major focus on fey stuff in another book such as a planar compendium or smth)
Pathfinder/Starfinder crossover supplement of some kind (options that explicitly work in both, guidelines on how to port between them, etc.)
And (possibly merged with the previous) a Lost Omens book that explicitly deals with all the important places throughout the Universe we know of that aren't Golarion. You know, during PF times what's going on with Akiton, Castrovel, Earth, Androffa, wherever else. Ideally some fun stuff like Deity stat-blocks for a few earth deities such as the Olympians or literally any detailed info on Androffa
That said overall I second Tridus's sentiment about wanting better options more than new ones. I don't care too much precisely how it manifests, I just want something that rethinks PF2e's menagerie of botched and underused systems/options more than I want brand new botched and underused systems and options.

The-Magic-Sword |
3 people marked this as a favorite. |

I would love something along the lines of Secrets of Magic, but with a much bigger emphasis on spells-- specifically I'd like to see more variants on existing spells that fill more existing niches for different themed spell lists.
For example, I love it when I'm reading the Wandering Inn and they bring up "Siege Fireball" or "Blackflame Fireball"
I'd love to see a mixed fire/cold Fireball called Frostfire Ball that's like Divine Immolation, but does the same with fire/cold damage, or uses the lower of the target's reflex/fortitude for the save.
I also wouldn't mind a book that has an enchantment/illusion class that more or less uses the Thrall system but with special mind-affecting illusions instead of undead, now that Wizards don't have to hold up the Enchanter/Illusionist specialist weight-- there's some decent stuff for it in the system now, but I think there's room for a class.
I wouldn't say no to a class archetype for Wildshaping Druids who want to
1. Use an actual Animal for their whole progression, ideally with some mystical flavoring for why these animals are different.
2. Reduce their Spellcasting for better Martial stats.
I could see all this fitting in a new edition of the "Book of Unlimited Magic" if you remove some of the things that were already reprinted from SOM, revise the lore, and possibly treat it as a new print home for Magus/Summoner, kinda how they did Divine Mysteries as a Gods And Magic Remaster+.
So I'm imagining a book with:
- Rewritten lore section to ignore Schools, honestly I'd be tempted to slightly increase the size of the explanation about each tradition, but without fully replacing the page count of the section pertaining to schools, to use it in the rest of the book.
- Magus, Summoner, Mesmerist (PF1e had a class by that name for illusion stuff right?)
- Shifter Class Archetype for Druids replacing the current Elementalist in the Book of Unlimited Magic.
- Synthesist Class Archetype for Summoners replacing the current section on the Runelord Class Archetype.
- Cathartic Magic as is.
- Flexible Prep as is, maybe it needs some feats to further entice players with.
- Geomancer as is.
- Wellspring as is.
- Soulforger as is.
- Ley Lines and True Naming should be replaced with rare archetypes, to streamline their use and make them louder for interested players.
-Pervasive Magic as is? Maybe just cut it for space if it didn't end up taking off as a variant.
- Fill every remaining page with spells, some of which probably need to be from Secrets of Magic, but others could stand to be replaced wholesale.
The real question is what the page count ends up once you start cutting out things more recent than SOM, or content that wasn't super well liked, and what you can do still do with the remaining space if you include a third class in it. I guess pushing it to 320 pages like Divine Mysteries would help. I'd do the theming as a 'full edition' of the Book of Unlimited Magic from canon. I'd be willing to see cuts to the magic item section, but some of it was probably already reprinted in Treasure Vault or something, did staves still need an update? I'm in a rush and can't check.

WWHsmackdown |
1 person marked this as a favorite. |

Kavlor wrote:To be honest, I'm not a fan of Arcadia book. I mean, it could be good, but I'm not a fan of concept of almost fully-native America-analogue, cause I believe that history of colonization and formation of new cultures in colonized lands is interesting too. But if it came out, I would like to get getherer and more info about dog-folk and wyrwoods.
[...]
And about adventure paths, there a few things that I would like to see. For example AP that would denounce Segada Protocol in lore.
"I don't want an Arcadia book because I don't like that it's not repeating the story of foreign colonization" and "I want an AP about ending the restrictions on colonization by Fantasy Europeans empires in Fantasy America" are both wild to just say out loud. I'm very glad you're not making decisions for Pathfinder.
Go re-read any of a dozen "slaughter the natives and take their gold" fantasy books from the 80s and 90s, there's no shortage of those.
New mwangi lore also benefits from being believable as a place with functioning stable empires in the geopolitical scene

Kavlor |
Kavlor wrote:To be honest, I'm not a fan of Arcadia book. I mean, it could be good, but I'm not a fan of concept of almost fully-native America-analogue, cause I believe that history of colonization and formation of new cultures in colonized lands is interesting too. But if it came out, I would like to get getherer and more info about dog-folk and wyrwoods.
[...]
And about adventure paths, there a few things that I would like to see. For example AP that would denounce Segada Protocol in lore.
"I don't want an Arcadia book because I don't like that it's not repeating the story of foreign colonization" and "I want an AP about ending the restrictions on colonization by Fantasy Europeans empires in Fantasy America" are both wild to just say out loud. I'm very glad you're not making decisions for Pathfinder.
Go re-read any of a dozen "slaughter the natives and take their gold" fantasy books from the 80s and 90s, there's no shortage of those.
Yeah, I don't like that we have a law in the lore that makes it illegal for Avistan characters to be in most of northern Arcadia. I think it's a huge limiting factor for the freedom of the player characters. Call it what you will, but I still stand by it.
Also, like I said, the colonial history is still pretty interesting to me, and it could give us a lot of unique cultures in Arcadia. I don't like it when the world is presented in a simplistic and toothless way, and I wanted Paizo to be more bold and provocative in their writing. I want a New York equivalent. I want devil-worshipping conquistadors. I want a harpy kingdom in southern Arcadia with parrot-like feathers and a carnival like Brazil. I want a story about religious exiles from Avistan migrating to the New World, just like the Puritans did. And I believe it will be interesting.

Kavlor |
How often does "there's a law against it" stop a PC from doing something though?
Like "characters trying to survive in a hostile place" is a pretty standard story in this sort of thing.
From my point of view, this is a serious enough obstacle, and one created specifically against players from Avistan, that I consider it right to get rid of it.

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Also, like I said, the colonial history is still pretty interesting to me, and it could give us a lot of unique cultures in Arcadia.
As opposed to the unique cultures already there? Granted, many of them aren't very well established in canon but that's what a hypothetical lost omens:Arcadia would be for.

ornathopter |
5 people marked this as a favorite. |
PossibleCabbage wrote:How often does "there's a law against it" stop a PC from doing something though?
Like "characters trying to survive in a hostile place" is a pretty standard story in this sort of thing.
From my point of view, this is a serious enough obstacle, and one created specifically against players from Avistan, that I consider it right to get rid of it.
Players aren't from Avistan, Avistan isn't real. There's nothing stopping anyone from making a new character who's Arcadian, if they want to do Arcadian adventures, or who has any background that isn't 'came from one of the three specific colonies.' You could play a geniekin from an elemental plane on a research trip, or a Garundi sailor who was blown way off course, or a Minkai kitsune who sailed in from the other side entirely, or any number of other options. Heck, even if you wanted to play someone specifically from Avistan, you could still have them end up lost through some bizarre magical happenstance like 'portal spell went terribly wrong' and make their need to avoid causing a diplomatic incident be a source of tension.

PossibleCabbage |
11 people marked this as a favorite. |

Yeah, a thing Paizo is doing in 2e (which is good mind you) is "write about an 'exotic' place from the perspective of the people who live there, for whom this is all normal."
So an Arcadian sourcebook should be more about "making characters who are from Arcadia" than "having adventures in Arcadia" anyway. The assumptions of a book about "having adventures in a place" is that most of the people in the party are from this place, and there shouldn't be special allowances for a specific kind of outsiders since we know people could travel so your Arcadia party could just as readily have PCs from Tian Xia, Garund, or Castrovel as it could characters from Avistan.
Like the main reason Avistan is special is "that's where Varisia is" since Varisia is the original Pathfinder setting.

vyshan |
3 people marked this as a favorite. |

Speaking of other regions. Something I would adore are more books like the travel guide but for other regions like Tian Xia, Casmeron, Arcadia, etc. It was such a fun book to just get flavor details of how people live in the world.
I also would like some more books for other areas of the world like the Grand Bazaar. The Grand Bazaar is such a fun book for making shops actual places and not just list of goods to buy.

keftiu |
5 people marked this as a favorite. |

I'd also note that Society storylines in Arcadia have both featured the rise of a mixed Avistani/Arcadian settlement in Port Valen (complete with mixed-race kids, the Valenborn) and a story about getting permission from Segada to access the continent's interior for a good cause (repairing an artifact stolen and defiled by Chelish colonists).

Yvhv_Weide |
Yvhv_Weide wrote:Im going to get so much hate for this. Id Like to see some of the stuff from pf1e in pf2e. Like the viscera kineticist. Psionics. Path of war (just please balance it properly.)
Seeing as how the competition (wotc) is probably never going to do it ever again, id also suggest something like Incarnum.
(Im a bit out of the loop, so what follows has probably already been done)
Wrath of the Righteous converted to pf2e
ACTUAL OFFICIAL DRAGON BOOKS
Give us some more lovecraftian creatures
Maybe a book exploring the outer planes?
I'm confused why you think you'd get hate for that?
Also, good news! We have a thread talking about a kickstarter to bring Psionics to 2E right now! Not by Dreamscarred Press this time around, but it sounds like they're trying to cleave to the spirit of how psionics worked in 1E.
Im so used to an unkind spiteful internet that crushes ideas and people giving death threats over the smallest percieved slight. So i just factor in that im probably going to get my face ripped off.
Im glad that isnt the case here.
It makes me happy that there is a consideration for bringing psionics.
Now just get path of war up in here so i can play a crimson countess harbringer, lol

WatersLethe |
2 people marked this as a favorite. |

Im so used to an unkind spiteful internet that crushes ideas and people giving death threats over the smallest percieved slight. So i just factor in that im probably going to get my face ripped off.
Im glad that isnt the case here.
I'll just, uh... I'll just put these face ripping hooks away then. Let it not be said that I can't read a room.

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Yvhv_Weide wrote:I'll just, uh... I'll just put these face ripping hooks away then. Let it not be said that I can't read a room.Im so used to an unkind spiteful internet that crushes ideas and people giving death threats over the smallest percieved slight. So i just factor in that im probably going to get my face ripped off.
Im glad that isnt the case here.
Kuthite convention is next door.

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<snip>
Wrath of the Righteous converted to pf2e
<snip>
Just bringing some attention to this. This conversion is in progress in the Wrath of the Righteous forum by KingTreyIII! Go and check it out, he does awesome work and he's releasing all the work he's doing as he completes it.

moosher12 |
Now just get path of war up in here so i can play a crimson countess harbringer, lol
Trying to look into it. I cannot find anything on Dreamscarred Press making 2E content. From what I'm gathering, apparently Dreamscarred Press disbanded at this point and is no longer making books.
A direct Path of War 2E remake would probably be difficult to get due to IP problems, as folks would need the legal blessing of original devs for that sort of thing. There's also the issue of Path of War being OGL, which means that the original subject matter would only be legally compatible with Legacy Pathfinder rules wherever those differences would be relevant.
A spiritual successor is possible though, with some legally distinct renaming. So hopefully a 3pp will decide to do with that what that other group is doing with a psionics spiritual successor.

ornathopter |
4 people marked this as a favorite. |
I don't think the game with wizards and dragons and a bank-god ensuring that prices for things stay the same everywhere and an immortal ubermensch from Atlantis who became a god was ever trying to be an analogue of the past of the real world. And if you're already homebrewing most of the setting by removing things you don't like, what do you care if Paizo puts out a Lost Omens: Arcadia book? You're already ignoring plenty of other stuff.

vyshan |
4 people marked this as a favorite. |

Kavlor wrote:Third: I love dark fantasy, and so I literally have zero problems with the world having injustice in it, especially since there were plenty of them in real history. I like to immerse myself in the mentality and atmosphere of an ancient society, and not play as a modern person with modern morals.Golarion has arcade games and trains in certain parts of the world. You can meet aliens and androids from other planets. Queer rights seem normalized essentially everywhere. Slavery bas been outlawed across the Inner Sea, seen as abhorrent by most and a liability even to the tyrannical regimes. You can be a magical girl who drinks boba tea, a cowboy who loves airship travel, or a mermaid who gets around on land with a magical wheelchair.
Whatever you're projecting onto the setting, it's not the grimdark, backwards fantasy you make it out to be in any of the 2e texts I've read. Injustice still exists, there are problems for heroes to solve, but everything about the handling of Arcadia for over a decade now suggests the writers have no interest in the path you want - and I'm thankful for that.
EDIT: There's also the argument to be made for novelty. I've seen Fantasy Conquistadors before plenty of times, especially in Maztica and Ixalan. You know what I've never seen in fantasy? Thriving Indigenous cultures that *aren't* under the gun from imaginary white people. Not only do I not want to revel in recreating historical ethnic cleansing, I'd also just genuinely like to see other inspirations get their chance to shine standing alone.
Yea Pathfinder isn't meant to be a historical game, nor has it ever been. Sure there are references, but it is a heroic fantasy game. Sure I like looking to history if there are details that can be done to improve things because I just love history but Pathfinder isn't a historical game nor would I want it to be.
Moreover Arcadia isn't just drawing from pre-columbia americas but stuff after it too. there are luchadors in Arcadia after all. It is drawing from fantasy of all types from the Americas and that is cool.

VerBeeker |
5 people marked this as a favorite. |

keftiu wrote:And I will say quite honestly that this is the part of the modern setting that I do not like. Instead of being an analogue of the past of the real world, Golarion turns into an amusement park with decorations in the form of the past. Therefore, personally, I completely cut out all such elements in my games. And I do not see anything bad in this, as well as in talking about my preferences.Kavlor wrote:Third: I love dark fantasy, and so I literally have zero problems with the world having injustice in it, especially since there were plenty of them in real history. I like to immerse myself in the mentality and atmosphere of an ancient society, and not play as a modern person with modern morals.Golarion has arcade games and trains in certain parts of the world. You can meet aliens and androids from other planets. Queer rights seem normalized essentially everywhere. Slavery bas been outlawed across the Inner Sea, seen as abhorrent by most and a liability even to the tyrannical regimes. You can be a magical girl who drinks boba tea, a cowboy who loves airship travel, or a mermaid who gets around on land with a magical wheelchair.
Whatever you're projecting onto the setting, it's not the grimdark, backwards fantasy you make it out to be in any of the 2e texts I've read. Injustice still exists, there are problems for heroes to solve, but everything about the handling of Arcadia for over a decade now suggests the writers have no interest in the path you want - and I'm thankful for that.
When the f++$ has Golarion ever been an analogue of the real past?
There are people that ride mammoths living in spitting distance of a crashed alien space ship, and a big f+!* ass lizard that people’s elbowed a city out of the sky.
Hell there have been multiple confirmed alien invasions.
Snakes used to rule the world until the squid-fish hivemind said nuh-uh.
There was a thousand year war between two guys that bumblef&~!ed a third of a continent.
And a magic piece of rock candy can make you a god if it likes your vibe.

Karys |

Either something is wrong on my end or something I said was a step too far and my previous post was sent to the Boneyard.
But I'll just reiterate that the books I would die for are anything about Numeria or a Lost Omens book covering current events in the solar system.

Jethet |
3 people marked this as a favorite. |
My picks, with help from my players:
MUST HAVES
- Lost Omens: Casmaron
- Lost Omens: Arcadia
- Lost Omens Southern Garund
- Lost Omens: Azlant
On the fence here.
- Lost Omens: Crown of the World??? I don't think we need it after the AP covering it, but maybe.
- And maybe a book on Dragons, I want more lore of Dahak's six siblings.
Joking
- Lost Omens: Sarusan
Everything else is irrelevant in that book to me.
My table has a bit of a focus.

vyshan |

Either something is wrong on my end or something I said was a step too far and my previous post was sent to the Boneyard.
But I'll just reiterate that the books I would die for are anything about Numeria or a Lost Omens book covering current events in the solar system.
Isn't Starfinder getting books on the star system of Golarion?
I hope that when starfinder comes out we can get something for numeria and a spiritual sequel to Iron Gods, as it would be a fun bit of crossover.

moosher12 |
1 person marked this as a favorite. |
Isn't Starfinder getting books on the star system of Golarion?
I hope that when starfinder comes out we can get something for numeria and a spiritual sequel to Iron Gods, as it would be a fun bit of crossover.
Fortunately James Jacobs is interested in just that, from the January Starfinder/Pathfinder stream. Not to say it's guaranteed to happen. But it definitely feels like something that will be proposed internally a couple of years after Starfinder 2E. It's just up to whether Paizo wants to go through with it.
Rue: I wanted to open the floor to James talking about crossovers with Pathfinder and Starfinder in terms of like, what does that look like from the Pathfinder side of things as well.
James: Well that's kind of where it all started back with the Iron Gods adventure path and the Technology Guide. That was kind of the birth of a lot of Starfinder stuff cause people liked it. And from there we took a lot of that content and kind of exploded it up into the heavens into the future post beyond the Gap etc. We haven't been able to go back to Numeria because we didn't have Second Edition rules for that content. And so once those rules are available and once you know, we don't wanna jump right in immediately, because Starfinder getting a new edition is a big deal and it needs to be front and center awesome. That is something that I am personally really excited about. I've been talking here and there with people about Iron Gods for ages. And an adventure path I've had in the back of my head since the previous edition. But it's not on the schedule yet, so... But it can be now.