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It was thanks to this thread I realised I was missing the "once per turn" restriction too. I still love the exemplar class for what it brings, but I'd sharply consider each ikon depending on concept. For example, both exemplars I have in PFS keep horn of plenty to heal allies, plus a single weapon ikon. The skeleton has the victor's wreath, and turned into a knock off cleric in part due to the PFS scenarios. Also, shenanigans junkie due to the players I have my end

The minotaur is a front liner through and through. Self heals for days, plus the occasional potion transferance because we've had very few people who bring healing spells to our games.

I've taken other options on other characters, mostly because they feel fun or thematic rather than because they're the best thing to bring such as a clan pistol on my gunslinger dwarf


Myself and a couple of the people we ran one adventure with joked that my level 5 was a great knock off cleric because of how I was using them. Potion box, heals when sparking transcendence and the Victor's wreath active effect to get rid of negative conditions did a damn good job faking a cleric for a time, and even managed to save a caster in another scenario by allowing a reroll of a negative condition which then gave the caster an action back (some form of action stealing spell that I don't recall now).


I've played two exemplars in PFS, one to level 5, one just got to level 3. The level 5 one is very much about causing havoc on enemies, while helping allies. I've build him to try and trip enemies, drop an ikon on their body let them struggle to get up. All while having extra mobility through ancestry passives, the noble branch ikon and potential other stuff.

The level 3 one, I've build to be a HP and healing tank. Scar of the survivor, barrow's edge and horn of plenty. The horn of plenty has only been used on both characters to help heal allies (primarily the free elixir of life) but full potions as needed. The level 3 has been extremely solid, and able to hold enemies long enough for my allies to get the job done, even if the enemies take me down.

In both cases, the exemplar has been the shenanigans class ready to buff allies, debuff enemies or dish out damage on a moment's notice


Many thanks.

This for one Pathfinder Society character, along with a theoretical PFS build, or other future character build

Current character that's going to use it? A minotaur exemplar who's currently rather tanky.

Theoretical build? Either PFS human witch or free archetype witch large sized witch


That's perfectly fair. I primarily play martial characters, so that clears it up.

My next question is whether off guard counts as a negative condition. If so, a resentment witch could extend it


Hi all

I'm double checking the sustain rules, as I don't normally play a spell caster. Can I sustain a spell that has a duration of a single round? The spell I want to sustain is Menacing Lament. I'm happy if not.

Many thanks


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Ajaxius wrote:

The big, glaring one is Elixir of Life.

Elixir of Life wrote:
Elixirs of life accelerate a living creature's natural healing processes and immune system.
Flavor text dictates that Elixirs of Life do not affect undead PC's. If that quote was not there, or if you say "flavor text is not rules text!" then undead PC's could use elixirs of life, and my Blood Lords party with an alchemist would be much happier :)

I'm salty about elixir of life because with the overview, it looks like you can use it for healing undead because no vitality tag. The fact that flavour text and a buried in FAQ answer make it incompatible with undead healing will annoy any people wanting to use it, especially in Pathfinder Society where certain stuff is much more limited

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Possibly not fully relevant here, but I'm thinking of taking the Wylderheart dedication for a character of mine. Background is that his family lived in the elven homeland, helped out during the Spore War and he got hit with the adventuring bug. Is there a boon for the Wylderheart Dedication I need to buy?

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Agreed to 10 minutes can be tricky to find. For example, the local store we run Pathfinder Society in shuts at say 7PM one day, 10PM another. We've had occasions when we've been running against the clock to finish before store closure. And on other occasions we've breezed through stuff that could have taken longer in record time. Due to traffic etc we have to walk over to that store for at least a few minutes (I think closest parking is 5 minutes away). Do we start late because someone got caught in traffic, or power on with the introductions etc for scenarios and let them catch up is the name of the game.

On average, we've finished earlier with smaller tables than larger tables, but that can be sometimes extended depending on optional encounters etc.

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Stats blocks not being in the scenario came up for my group today - the intro to the Year of Battle's Spark. It was annoying but we dealt with because we had wifi plus the player core for a couple spells one of the enemies had.

It was still enjoyable despite the minor interruptions. However, I wouldn't necessarily expect every GM to have everything to hand such as printouts, spare power banks and core books. People forget stuff or don't have access to content for other reasons.


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Two of the entertaining to me ways I've been looking into making a healer? Divine witch with a cauldron multiclassed into the exemplar horn of plenty and alchemical sciences investigator with alchemist archetype just to see how powerful they could be. They're not necessarily powerful but they work with Pathfinder Society which probably has the majority of my experimental builds in due to me running a campaign.

One of the other things I want to try eventually because aesthetics? Runelord wizard. In part because I've mostly played damage dealers of some kind, and I want to actually restrict myself to whatever anathemas each sin has.

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Personal opinion? If they have the space to put appendices with monster stats in, they absolutely have the space to put spells in, at least for PDFs.

At this point, if there was some kind of spell core that had all spells that were current with effects in, I would be tempted to buy partly so if we lose access to the internet for whatever reason, we can look them up like the pre internet days

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In a sense, my local PFS lodge is lucky in that a fair few of us managed to snag a wide range of PFS adventures to start with, then got enough Paizo support to keep it running afterwards. Without people being generous and the store having wifi, we would have struggled without the stats line being in the scenario. We even struggle sometimes if there's a spell caster enemy because we need to know what X rank cantrip or spell does.

To a point, I think if enemy stats are included, the spells that enemy uses should be included as well because it helps GMs have this kind of stuff to hand. Even if say people can look up a spell on pathbuilder, actually having the enemy stats/spell to hand in a book can save time

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One of the quests for 2e (Green Gold dilemma) I've run says "talk to up to 4 people from this list." I've run it twice and pointed out "you won't be able to tall to everyone and fully convince them". First group focussed hard and got 2/3 of the advisors in the fully agree category. The second group I ran it for were a bit more chilled out about it and wanted to make sure everyone was at least friendly, if not fully convinced. I wasn't going to say no if they wanted to interact with everyone, although I did modify the checks a little to make sure they used appropriate skills.


Most entertaining one so far? Settrus the exemplar. Using a scythe, horn of plenty and viktor's wreath to burn enemies while buffing allies and transferring healing. Currently level 4, can heal when sparking transcendence and if facing enemies tripped next to him, can place his scythe on enemies to hold them there


I always justify the Thaumaturgist as that fricking guy down at the drinking hole who knows a bit about everything and is so charismatic he can get everyone talking. It's not a class I would run by default, as I kinda like classes where I can have a bit more free choice of weapon, not just 1h stuff. Or spellcasters, because there's always a use for a spellcaster somewhere


Many thanks. We're mostly double checking because it used "interact" twice in the description. I'm still happy with the way I used it - ranged healing to help a party member which saved an action.


Hi all

I'm double checking rules because the description for the transcendance ability for the Exemplar Horn of Plenty is confusing me, and my local GM slightly. If I used "feed the masses", would it be a single action, or a pair of actions? Both myself and the GM agree it's a max of two, and we would both like to figure out whether we're reading it wrong.

Single Action - Feed the Masses

Quote:
The horn of plenty allows you to transfer the effects of potions and elixirs to your allies. You Interact to draw a consumable from the horn and then Interact to drink it. Rather than nourishing yourself, the item’s effects are transferred to a willing ally within 60 feet, as if they had consumed it themself. If the consumable restores Hit Points, you can choose to divide the amount it restores between you and the ally freely (after rolling dice to determine the amount).

from AoN


Only time I personally target gear is if I'm trying to either neutralise enemies peacefully, therefore disarm. Or try to grapple/trip enemies for others to hurt. It's harder to break weapons or armour in PF2ed


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Worth mentioning: If you're using the gauntlet bow, the description says that they also work like gauntlets in that you can use them as a melee weapon. The melee part of the gauntlet can get damage increases due to the exemplar getting an ability called "humble strikes" which ups the damage by one size. While this is a minor difference, the gauntlet bow is superior in one respect. The gauntlet bow can share applicable runes between melee and ranged attacks. So a +1 potency rune and a striking rune will be shared as far as I can tell


Claxon wrote:
eachtoxicwolf wrote:
I am absolutely using it as a backup weapon. My general plan for this exemplar is to be a group buffer (victor's wreath and horn of plenty) with the ability to potentially trigger weaknesses through the gauntlet bow and have a bit extra defence via the gauntlet buckler I picked up on the other hand

I don't mean to rain on your idea, but while victor's wreath and horn of plenty aren't bad abilities, they're hardly enough IMO to be the focus of a build IMO.

You're still primarily a martial character, with a panoply of utility via various ikons.

True. Idea behind this build was group buff and debuff enemies. Scythe for trips, "Only the worthy" for pins. Plus upgrading athletics where I can. I'm trying to aim for a character build that can do some reasonable damage while minimising enemy actions and making sure the group he's with has buffs.

Also so if I get a good initiative roll, this build can start making enemies feel the heat right from the start


I am absolutely using it as a backup weapon. My general plan for this exemplar is to be a group buffer (victor's wreath and horn of plenty) with the ability to potentially trigger weaknesses through the gauntlet bow and have a bit extra defence via the gauntlet buckler I picked up on the other hand


Sir Belmont the Valiant, II wrote:
pauljathome wrote:
It’s legal in PFS if you play a SFS game before Sept IIRC

Can you cite a reference for this please? I just checked Archives of Nethys 2e and it isn't in there.

Edit: I just checked the Boons section, and it's not in there either.

Pathfinder Society Character Options - sources - Starfinder Player Core.

However, I do want to figure out if I can run one of the Starfinder Playtests and qualify to get the skittermander


Finoan wrote:
eachtoxicwolf wrote:
I can see the counter argument for changing between firing and punching being that you need to take an extra action to get the balance ready.

That would be the extra Interact action cost for the Combination weapon trait mentioned earlier. The Gauntlet Bow doesn't have the Combination trait. So it does not need an extra action to 'switch modes' no matter how you describe it.

That is one of the two differences between a Dagger Pistol and a Pistol with an Attached Bayonet. The Dagger Pistol is a Combination weapon and requires an extra action to switch between melee and ranged modes. The Pistol with a Bayonet is not a Combination weapon and does not require the extra action. The other difference is that the Combination weapon shares runes and the weapon with an Attached weapon have separate runes for each weapon.

A particular player or GM may argue that this Gauntlet Bow has a printing error and either needs the Combination trait or should not share runes between the melee punching damage and the Crossbow damage. But at that point, the person is arguing for houserules. The rules themselves are rather clear and consistent - even if someone thinks they are unexpected.

I think I know the kind of GM you describe - first PF1e GM made some questionable choices about RAW classes such as not believing that a magus could spell strike.

However, thanks for the confirmation everyone


Many thanks for your perspective. I had a similar one, and I'm double checking my understanding of the rules.

I can see the counter argument for changing between firing and punching being that you need to take an extra action to get the balance ready.


Hi all.

Would a gauntlet and a gauntlet bow share a +1 potency and striking rune?
Also, would I be able to use the gauntlet and the gauntlet bow without having to change modes between bow and punching?

Context: I have an exemplar who's running the "Only the Worthy" feat, which allows the exemplar to pin a single enemy until the enemy makes an athletics check against the exemplar's class DC. I'm using a scythe as a main weapon and would like to have a free hand to catch the scythe if it ever gets removed.


NorrKnekten wrote:

Assuming you mean using your actions as follows.

2-action Transcendence—Giant-Felling Comet
1-action Strike/Stride

I see no issue with that. The two pistols are copies of eachother but are still individually loaded as far as I am aware. The Trancendance only uses one loaded barrel so you can even fire again with the same pistol should you want to, The Double Barrel trait only applies to strikes and is entirely optional.

Sweet, and thanks for double checking my reading of how this works. I'm kinda tempted to stack this with a bit of thaumaturge feats for a bit extra nasty damage


I was considering bayonets solely because they let me use dex as a melee attack.

Now turn one, if I was in range, I'm assuming I can use the starshot's transcendance from one pistol to create a 5 foot burst, then either move or shoot with the other pistol depending on damage etc.


Hi all

Just to check I'm interpreting the rules correctly, could I use a double barrelled pistol with the twin star class feat? If so, would the twin star effect end when I sparked transcendence with the pistols?

I'm thinking of making a double barrelled pistol build using exemplar as a base class. Then have something else to back up the pistols while reloading

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The only times I've seen snares or traps work even close to how they're intended have been premade ones. Or when the GM has been kind and let us modify stuff to work as a trap. For example, one scenario that GM ran recently was in Osirian clearing out a society lodge from a horde of undead. We dropped a couple of grease traps in likely charge lanes while using ranged stuff to bring the undead through the traps. If we had a single more body or a bit more prep time/gold, the final fight would have gone so much easier due to troop rules. The fighter was the only one who could reasonably damage it due to the GM ruling he could use a cone attack to hurt it, after I ran out of bombs.


Exemplar Ikon: Horn of Plenty.

Will we get to add the various oils of unlife to this so that those with negative healing can take advantage? Or am I missing something?

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Is there a boon for the Pactbound Initiate archetype? I'm tempted to make a character with it. However, it's a rare archetype


Numeria related questions

Vudra specific archetypes and details from there

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Only PC death I've seen was a pregen we brought as a backup. Aside from that, only a couple from Year 1 have come close to seriously hurting us

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PFS games restarted after Christmas here. Unfortunately despite the store owner having a word, no joy. Apparantly Pathbuilder doesn't handle the crits right. By that point, it was 10 minutes into the session with a new player. I wasn't exactly going to start a fight then.

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To an extent each season is its own arc. However, the only thing I've seen that's close to what you describe is any additions to the title or description that say "Part of XYZ story". I would be interested in an updated list though.

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zeonsghost wrote:

Sorry you're dealing with this. I actually use a dice roller to save table space and time. It's just faster for me to press buttons than it is to dig out dice, chase dice, and all the other fun stuff. If they're worried about cheating, I would offer to sit next to them so they can see your screen. With the few cheaters I've caught and dealt with over the years, they try to put themselves and their dice as far away from the GM as they can be. Kinda clue #1 to that behavior. Maybe they'd be more accommodating that way?

Just a thought.

Hopefully yes. Thankfully recently they haven't run anything in the runup to Christmas/New Year.

Sometimes logistics are a bit off due to room size (one room we regularly use is so cramped that we have to play a variation of musical chairs if the wrong person wants to go to the toilet. If I get there early enough I tend to get a seat basically next to the GM but at a 90 degree angle to them. I've always offered to share rolls as required.

Only big rolls I've seen that aren't covered by Pathbuilder 2e are death saves and the 2d8 health recovery rolls for treat wound checks. And I could easily enough figure something out if I was desperate.

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Sebastian Hirsch wrote:

There might be reasons for it, but it is certainly something to talk with your local VO about. It might also be the case that the GMs find it easier to see the dice than you calling out the number - or there might have been issues or worries about people cheating.

Or maybe try some online gaming, where using a VTT is perfectly normal, and people wanting to roll their own dice are the minority.

Unfortunately the local VO is one of the two who started calling for it...... and is also a friend of the store owner. Main reason I went to said store owner first is to ask "how do I approach this?" To which the response was that the store owner would have a word and ask.

Otherwise, I may just try going online for a few games more

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Minor update for this: I spoke to the store owner, pointed out it was kinda taking me out of the zone because disabled brain is weird. Owner said they'd have a word. Not sure if that happened yet, but it only seems to be maybe 2 GMs, one of which ran today. Second roll in, I got "please can you use physical dice" which brought me out of my zone. I'm going to ask if that conversation did happen before doing anything else because I really don't feel comfortable playing with those GMs now if they're going to pull this stuff 10 minutes into session. Especially when the room we're in barely fits 7 people+GM screen.


I really want an inventor subclass that comes off partly as an alchemist bomber for items that aren't necessarily bombs.

Also, possibly a way for either gunslinger, fighter or inventor to have an option for a 2handed pepperbox for firing rate.


Finoan wrote:

Just from reading Shift Immanence from Pathbuilder I am seeing the following:

Quote:
That ikon ... is empowered in a way that matches your growing divinity, granting the ikon the divine trait and granting you that ikon's immanence effects for as long as your divine spark is empowering it. Your spark is indivisible, so it can empower only one ikon at a time.

So it seems pretty iron-clad that you can only have one Immanence effect active at once.

Even if it is allowed to put two or more ikons into the same item, you could only power one ikon in there at a time.

This absolutely makes sense.

I had a reread of the rules and ikons. If we allow that you can stack "Skin Hard as Horn" on skin and "Scar of the Survivor" on skin level scars, this would imply you can stack ikons into the same item.


Reasonable. I think the wording needs cleaning up ever so slightly to clarify whether item ikons can hold multiple ikons.
Based on how the body ikons work, my interpretation is that the body can hold multiple ikons. Depending on how Rules As Intended were designed, items could hold multiple ikons.
Maybe some phrasing like "item ikons may not share an item" would work. Or "Multiple ikons may be put in the same item but only one may be activated at a time"


Finoan wrote:

If the idea is that the same weapon is both the Barrow's Edge Ikon and the Gleaming Blade Ikon so that when you Spark Transcendence for one of them then the Immanence moves to the other Ikon of the same weapon - and since it is the same weapon that is both Ikons then the Immanence is still in both Ikons at the same time ... then you can Spark Transcendence of the same Ikon repeatedly without needing to Shift Immanence...

Then, no.

The idea isn't for Sparking Transcendence. I'm trying to find out if the Immenance stacks


shroudb wrote:

Ikons are items (or body parts).

So you need to select 3 items/body parts.

Quote:

Ikons are items or bodily

features intrinsically linked to you—sacred vessels
forged from your divinity that are capable of conducting
its power. Select three ikons from the list

Makes sense


Hi all. I'm currently looking at the exemplar class and wondering whether I need to select 3 seperate ikons, or if I can use the same ikon for several things. For example, stacking barrow's edge ikon and gleaming blade.

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Tomppa wrote:
eachtoxicwolf wrote:
Is the exemplar class allowed in Pathfinder Society? The boon text I can see says "exemplar multiclass archetype" which to me implies archetype rather than class

Character options

Quote:
All Pathfinder agents have access to the rare exemplar class. The exemplar archetype is only available as a boon from the Boon Store.

Thanks. I feel a bit silly now

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Is the exemplar class allowed in Pathfinder Society? The boon text I can see says "exemplar multiclass archetype" which to me implies archetype rather than class

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Blake's Tiger wrote:

That’s funny, though not for you. The rationale is technically correct—digital randomization is not random—but one would need to be very adept at computer science to abuse that fact.

More likely could be that a specific version of dice roller is suspected of being controlled so rather than playing whack-a-mole versus digital apps, they banned all dice rollers. Suggest they generate a list of allowed dice rollers. Pathbuilder should have a decent reputation.

Worth a try. Thanks for the advice. Funny thing is, I am using Pathbuilder to generate the dice rolls.

Only other thing I'm tempted to suggest is that their dice may not be 100% random due to damage from use or imperfections when created

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logsig wrote:

There is no PFS-wide rule or restriction about rolling via an app or using physical dice.

The usual reason why a GM will mandate physical dice at their table is to be able to see what players rolled and determine whether this matches what they say they rolled. In other words, there is, or has been, a suspicion of dice rolls being fudged by somebody using an app where the rolls could not be seen by anyone else. This doesn't necessarily mean that you specifically are suspected; it may be that they were told to apply this policy uniformly (i.e. for everyone to "roll openly").

Talk to the VO for your venue. If the reason for the mandate is the desire for open rolling, there may be reasonable alternatives that serve the same purpose, such as showing your screen.

Perfect, thanks. I'll have a try next time I meet the VO. I've followed a policy of sharing my screen on request, and generally whenever I feel anything is questioned. The reason I was given for using physical dice was that the apps used aren't mathematically random enough for the GM.

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Hi all

Are there any restrictions to IRL sessions for whether I use a dice rolling app or physical dice for Pathfinder Society games?

My curiousity arises from the fact that my local gaming store has been running sessions for several months now and nobody has cared about what I use to roll dice. However, recently the GMs have started requiring that I roll physical dice. This has made it much harder for my brain to focus on the game, as I am used to keeping track of my stats etc on pathbuilder 2e, then using that to generate a dice roll. I am tempted to have a word, but it's only happened twice and I don't want to cause too much trouble with the group yet.

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