DMurnett |
Full disclosure: I don't have War of Immortals and have only seen as much as Paizo, AMAs, and YouTubers have shared so I don't know the exact rules of Mythic, but I would hope that that doesn't matter much. So, Mythic Destinies. They're awesome aren't they? And even on release there's a pretty good variety of them already, but there's always room for more! I wanna speculate/suggest more of them because that's fun, and I wanna hear everyone else's ideas too.
Fiends really made out good with two separate destinies when celestials only got one which everyone and their mother already knows but I haven't seen many people mention that you can't become a Psychopomp Usher. Or any Monitor in fact. Let us! Other fairly obvious creature types to throw in are fey and elementals, I've also heard someone bring up dragons as an idea and I absolutely love that too. An Athamaru using those mythic points to just barely succeed at swimming up a waterfall to claim its true dragonhood, anyone?
An idea I came up with that I'm pretty proud of is like, a merged "I will carry on my mentor's legacy" and "I am the wise old mentor figure" type destiny. You start out practicing the super secret unique technique that only your teacher knew and are on your path to, like, perfect Ansatsuken without giving into the dark temptations it offers or whatever, and as you level up further you start taking on your own pupils and eventually become a bona fide Uncle Iroh or Ben Kenobi. The level 20 feat that gives you a form of immortality would be understood as you semi-literally living on through your pupils as you, the player, get control of one of them who have stats of your choice of maybe a slightly lower level than you (though probably otherwise very similar to yourself.) Its feats could include stuff like if you help anyone retrain or otherwise learn an option, they get some sort of typed bonus to using it for a certain amount of time.
shroudb |
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I feel like the big one they didn't include is "the scholar".
You have your outsider based ones, you have your warrior, you have your caster, you have your leader, you have the beast lord, and even an emerging god, but for someone straight up depicting the Wise one, the Scholar, the reknown Teacher, there's nothing for that.
Zoken44 |
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The Irrepressible Trickster
with a focus on deception, lying, illusions, and shapeshifting.
The capstone/immortality feats would make it so If killed by any reason other than old age, it turns out that was an illusion/duplicate.
And you've managed to trick psychopomps themselves to manage to remain in the world of the living ignoring age.
TheFinish |
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I feel like the big one they didn't include is "the scholar".
You have your outsider based ones, you have your warrior, you have your caster, you have your leader, you have the beast lord, and even an emerging god, but for someone straight up depicting the Wise one, the Scholar, the reknown Teacher, there's nothing for that.
Yeah, we're missing the Scholar/Sage and the Trickster/Super Thief.
Thief/Tricksters at least have plenty of support in the non-Destiny Mythic Feats, but Sages/Bookkeepers don't, which is a damn shame.
Honestly if you ask me I would've cut Apocalypse Rider for a Sage-type Destiny.
But hey at least they could add more at a later date.
ElementalofCuteness |
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I think we need better Callings before more Mythic Destinies. I feel like some of the Callings are just far superior to the others based off of skill feats and the like. For example, Caretaker's Calling + risky Surgery is just to good not to use while some other ones are much more difficult. However we also need more Mythic Feats which play with the Callings, there should be more perquisite requiring certain Callings before level 12.
Perpdepog |
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I've had a couple mythic destinies on my mind.
Not sure what to call it yet, but an Emerging Green Man-style destiny that eventually lets you turn into a plant being and infuse your essence throughout a forest or other large wooded area, so that as long as some of the plantlife survives you can regrow from it and be reborn. I imagine the feats would focus on creating terrain, hindering enemy movements, and probably healing your allies, or maybe calling up plants to fight.
Maker of Marvels, the destiny for mythic craftspeople, the kinds of folks who would create some of the mythic items other characters use. I imagine you'd do things to grant buffs to allies or yourself based on what kind of thing you're a mythic craftsperson of, whether it's alchemy, smithing, weaving, or perhaps an art form, like dancing or singing where you create a masterpiece. Eventually the destiny would lead to you creating your marvel, a kind of pseudo-artifact, performance that could be a focus spell, with the ability to return to life as long as people are building and using lesser copies of your artifact/still performing and enjoying your art.
Lord of Death, the destiny I was legit surprised we didn't get, the undead and void energy-themed destiny. I imagine it being set up somewhat like the lich archetype, with you being able to return to life from the getgo given enough time, but kept more vague so you can decide if you want to be a mythic lich, vampire, mummy or ghost. Feats would let you mix and match a lot of typical undead powers to let you make yourself into a mythic necromancer without equal, or customized undead, ending in gaining immunity to Disease and Poison like some other destinies grant, and having some absurd requirements to permanently kill you, like smashing your soul cage with seven hammers of seven different materials during a week of Fridays, or whatever.
There'd also naturally ways to choose to be undead, or at least gain void healing.
Also second me for wanting some monitor-themed destinies. I feel the monitors have more to differentiate them from one another than fiends and celestials do, which could be why we didn't see any in this book--they'd have taken up too much room--but I hope we get them.
Though, I suppose they could fold them together into one destiny if they focused on some unifying mechanic, like how monitors all like making sure reality is working according to their designs. Support that with another destiny that creates an aura around themselves, with different effects based on whether you're going aeon, protean, or psychopomp.
Aenigma |
I really look forward to more Callings and mythic desnities as soon as possible. At least we should be able to replicate the mythic paths appeared in Wrath of the Righteous CRPG!
Thought of something
There is already a level 12 Archetype that makes you immortal. Could it be retrofitted into a Mythic destiny. could we Rise as the Mythic Lich to overtake Tar Baphon?!
Is there? Can you tell me the name of the archetype?
Perpdepog |
I really look forward to more Callings and mythic desnities as soon as possible. At least we should be able to replicate the mythic paths appeared in Wrath of the Righteous CRPG!
Zoken44 wrote:Is there? Can you tell me the name of the archetype?Thought of something
There is already a level 12 Archetype that makes you immortal. Could it be retrofitted into a Mythic destiny. could we Rise as the Mythic Lich to overtake Tar Baphon?!
Sure. It's Lich.
Calliope5431 |
Lord of Death, the destiny I was legit surprised we didn't get, the undead and void energy-themed destiny. I imagine it being set up somewhat like the lich archetype, with you being able to return to life from the getgo given enough time, but kept more vague so you can decide if you want to be a mythic lich, vampire, mummy or ghost. Feats would let you mix and match a lot of typical undead powers to let you make yourself into a mythic necromancer without equal, or customized undead, ending in gaining immunity to Disease and Poison like some other destinies grant, and having some absurd requirements to permanently kill you, like smashing your soul cage with seven hammers of seven different materials during a week of Fridays, or whatever.
There'd also naturally ways to choose to be undead, or at least gain void healing.
I mean. That's basically the entirety of Book of the Dead. Which is non-mythic, but still. No point republishing what already exists just with minor variations, even if I'd dearly love to know what's unholy and what isn't in that book. Lich, ghost, and so on even have resurrections built in.
Perpdepog |
Perpdepog wrote:I mean. That's basically the entirety of Book of the Dead. Which is non-mythic, but still. No point republishing what already exists just with minor variations, even if I'd dearly love to know what's unholy and what isn't in that book. Lich, ghost, and so on even have resurrections built in.Lord of Death, the destiny I was legit surprised we didn't get, the undead and void energy-themed destiny. I imagine it being set up somewhat like the lich archetype, with you being able to return to life from the getgo given enough time, but kept more vague so you can decide if you want to be a mythic lich, vampire, mummy or ghost. Feats would let you mix and match a lot of typical undead powers to let you make yourself into a mythic necromancer without equal, or customized undead, ending in gaining immunity to Disease and Poison like some other destinies grant, and having some absurd requirements to permanently kill you, like smashing your soul cage with seven hammers of seven different materials during a week of Fridays, or whatever.
There'd also naturally ways to choose to be undead, or at least gain void healing.
True, but by the same token, a mythic undead option would give those folks who have been criticizing the undead archetypes for not being undead-y enough something that more captures what they'd built up for themselves when invisioning playing an undead. Like that's an undercurrent I've seen throughout most undead PC discussion since the book came out.
Though on reflection I can see why they wouldn't put something similar to undead PC options in WoI. I do hope we get it eventually though, say in whatever product has us going up against TB, or one with Geb and Nex throwing down.DMurnett |
Perpdepog wrote:I mean. That's basically the entirety of Book of the Dead. Which is non-mythic, but still. No point republishing what already exists just with minor variations, even if I'd dearly love to know what's unholy and what isn't in that book. Lich, ghost, and so on even have resurrections built in.Lord of Death, the destiny I was legit surprised we didn't get, the undead and void energy-themed destiny. I imagine it being set up somewhat like the lich archetype, with you being able to return to life from the getgo given enough time, but kept more vague so you can decide if you want to be a mythic lich, vampire, mummy or ghost. Feats would let you mix and match a lot of typical undead powers to let you make yourself into a mythic necromancer without equal, or customized undead, ending in gaining immunity to Disease and Poison like some other destinies grant, and having some absurd requirements to permanently kill you, like smashing your soul cage with seven hammers of seven different materials during a week of Fridays, or whatever.
There'd also naturally ways to choose to be undead, or at least gain void healing.
Well, Book of the Dead is pre-remaster content, and with the G&G remaster and Paizo seemingly taking every opportunity to get BotD out of print, that one getting remastered too seems imminent. And at that point, I 100% believe that tweaking the Lich a teeny tiny bit to be stronger and also a Mythic Destiny would be worth it. I doubt that they will do that but they should. They literally suggest making Mythic Destinies available as regular high level archetypes in non-mythic games so there's not really a downside to it, but it would give it more room and power budget to express its fantasy on top of making a dedicated undead Mythic Destiny which there's clearly a demand for. So I second making Lich becoming Mythic.
Calliope5431 |
Calliope5431 wrote:Well, Book of the Dead is pre-remaster content, and with the G&G remaster and Paizo seemingly taking every opportunity to get BotD out of print, that one getting remastered too seems imminent. And at that point, I 100% believe that tweaking the Lich a teeny tiny bit to be stronger and also a Mythic Destiny would be worth it. I doubt that they will do that but they should. They literally suggest making Mythic Destinies available as regular high level archetypes in non-mythic games so there's not really a downside to it, but it would give it more room and power budget to express its fantasy on top of making a dedicated undead Mythic Destiny which there's clearly a demand for. So I second making Lich becoming Mythic.Perpdepog wrote:I mean. That's basically the entirety of Book of the Dead. Which is non-mythic, but still. No point republishing what already exists just with minor variations, even if I'd dearly love to know what's unholy and what isn't in that book. Lich, ghost, and so on even have resurrections built in.Lord of Death, the destiny I was legit surprised we didn't get, the undead and void energy-themed destiny. I imagine it being set up somewhat like the lich archetype, with you being able to return to life from the getgo given enough time, but kept more vague so you can decide if you want to be a mythic lich, vampire, mummy or ghost. Feats would let you mix and match a lot of typical undead powers to let you make yourself into a mythic necromancer without equal, or customized undead, ending in gaining immunity to Disease and Poison like some other destinies grant, and having some absurd requirements to permanently kill you, like smashing your soul cage with seven hammers of seven different materials during a week of Fridays, or whatever.
There'd also naturally ways to choose to be undead, or at least gain void healing.
The reason I doubt it will happen is because Guns and Gears contains character classes (which seem to be the target for remaster). It also seems like Book of the Dead may have been a one-off that they're less interested in supporting (like you said). Compared to gunslingers, which may have more of a market.
At the very least, I'd expect Dark Archive and Secrets of Magic to get the remaster treatment first, since each one has character classes (which probably need it more, just looking at the number of Magus and Summoner complaints I see).
Zoken44 |
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Thief of Ages: It would focus around having a stash house for your loot, accessible by a key you keep on yourself, but with a physical location on your current Plane. All the Feats would have fantasy con names like "The First World Roll Call" which allows you to steal names and concepts from people. "The Sanctified Fiend" allowing you to pass for Holy or Unholy even to gods and their most powerful servants.
Capstone: The Ultimate Score: you have stolen your name from the list of Pharasma and her Psycopomps. You no longer age, and cannot die of old age. If you would die from your HP being reduced to 0, you steal yourself away at the last moment. You become a shadow. you are stabilized and awake at 1 hp, undetected. You must make it to one of your stash houses, where you always store your loot. IF you do not, you are discovered by the Psycopomps and Pharasma... and they aren't happy, you are carried off along the river of souls.
DMurnett |
The reason I doubt it will happen is because Guns and Gears contains character classes (which seem to be the target for remaster). It also seems like Book of the Dead may have been a one-off that they're less interested in supporting (like you said). Compared to gunslingers, which may have more of a market.
At the very least, I'd expect Dark Archive and Secrets of Magic to get the remaster treatment first, since each one has character classes (which probably need it more, just looking at the number of Magus and Summoner complaints I see).
I didn't mean to imply that I think Paizo is uninterested in supporting BotD, I think it's the opposite, I believe they're trying to get it out of print specifically so they can remaster it. G&G got the humble bundle right before the remaster announcement too. That said I do see your point, as a classless book it seems like an odd choice to prioritize. However I definitely don't think SoM is very high on their list at all, unlike G&G, DA, BotD, and frankly basically any other splatbook that's been put out, it is entirely unviable for a quick and easy remaster job. They've reprinted a lot of the spells from it, Runelord is straight up moving to the Lost Omens line, a lot of the lore in it talks about the schools of magic that no longer exist, a number of the items introduced interact directly with the schools of magic that no longer exist, and really the entire book needs to be reworked more than remastered. Especially if they want to make a real dent in the Magus and Summoner complaints. DA should for sure just get an easy remaster though.
Calliope5431 |
Calliope5431 wrote:I didn't mean to imply that I think Paizo is uninterested in supporting BotD, I think it's the opposite, I believe they're trying to get it out of print specifically so they can remaster it. G&G got the humble bundle right before the remaster announcement too. That said I do see your point, as a classless book it seems like an odd choice to prioritize. However I definitely don't think SoM is very high on their list at all, unlike G&G, DA, BotD, and frankly basically any other splatbook that's been put out, it is entirely unviable for a quick and easy remaster job. They've reprinted a lot of the spells from it, Runelord is straight up moving to the Lost Omens line, a lot of the lore in it talks about the schools of magic that no longer exist, a number of the items introduced interact directly with the schools of magic that no longer exist, and really the entire book needs to be reworked more than remastered. Especially if they want to make a real dent in the Magus and Summoner complaints. DA should for sure just get an easy remaster though.The reason I doubt it will happen is because Guns and Gears contains character classes (which seem to be the target for remaster). It also seems like Book of the Dead may have been a one-off that they're less interested in supporting (like you said). Compared to gunslingers, which may have more of a market.
At the very least, I'd expect Dark Archive and Secrets of Magic to get the remaster treatment first, since each one has character classes (which probably need it more, just looking at the number of Magus and Summoner complaints I see).
Well, the remastered core books did make quite a few changes - dragon/demon sorcerer got new focus spells, rogues got new feats, Swashbuckler's core mechanic was changed around, as did Witch's. So I could definitely see a rework. I agree that a lot of it was bound up in the schools of magic though.
Still, given how popular magus is, I find it hard to believe it won't eventually get a remaster.
Zoken44 |
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Concepts flow, but I will need to read the actual Destinies to flesh them out.
Master of healing (and hurting too)
Master of Time
Master of Fortune (and Misfortune)
Master of Dreams
Embodiment of a concept
- for healing "The Watcher at the Boundary"
Capstone, you cure your own mortalityMaster of Time: "The Time Keeper" You can inflict void damage (accelerate agining" heal by literally undoing previous damage, restore resources, and let you role Mythic with initiative.
Master of Fortune: "Fates Favored Fool" you gain the ability to stack fortune. and if you, or someone else around you, has both fortune and misfortune they lose which ever one you want. Capstone is that Pharasma just finds you funny, and is putting off taking you.
TheTownsend |
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A few ideas...
The Grand Machine
You've begun to incorporate your very being into the underlying machinery of the multiverse. Capstone is your body will gradually rebuild itself from the smallest clockwork piece left behind.
The Asterism
Your legend will one day be written in the stars! Your power gradually exerts power on and from the heavens until eventually nations recognize your form in a constellation of feature of another celestial body; should you die you can descend from the stars on a clear night.
The Genius Loci
You become one with a natural feature; the desert wind, a mountain, the high tide. As your union becomes complete, the body you wear to interact with mortals is no more you than a fetched bucketful is the river, a mere avatar you can create again.
The Unfinished
This may be the Age of Lost Omens, but some prophesies can cling to strange power, and you have clung to one such broken legend. Clarify the foretold conditions of your death enough and the strange events required may well never come to pass. (unless someone gets very clever indeed!)
ssims2 |
A few ideas:
Psychopomp: character has a connection to death, and ultimately ends up as a powerful psychopomp
Natural Law: a scholar-type destiny - you want to discover the Language of Creation / Theory of Everything, and you end up embodying the natural laws of the Universe - which is when the Aeons come to claim you as one of theirs.
Fey Trickster: you're a classic trickster archetype, and you draw the attention of various fey. Eventually, you become a powerful fey yourself - maybe not an Eldest, but a "Youngest"
Undead Lord: you can command legions of undead, and eventually become a powerful undead yourself.
Elemental Avatar: something for the kineticists and elemental casters. You could take a single-element path and become the embodiment of fire/earth/etc., or become the master of six elements.
Divine Herald: instead of becoming a god, you want to become one of your deity's most powerful servitors.
Dragonrider: maybe with Mythic, we could get a dragon rider that isn't nerfed to hell for balance reasons. I can dream, can't I?
Brinebeast |
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Animal Lord
The Animal Lord Template showed up in 1E Bestiary 3. I recommend checking it out on Archives of Nethys. This Template is already set up perfectly to be a Mythic Destiny.
Also, the Awakened Animal, Beastkin, Werecreature Archetype,and Wild Mimic Archetype, do a great job of setting up a character to take on the Animal Lord Mythic Destiny. It's actually a little surprising this isn't a Mythic Destiny we got in War of Immortals.
Brinebeast |
Swarm that Walks and Hivemind Swarm
The Swarm that Walks Template showed up in 1E Bestiary 2 (see Worm that Walks) and the Hivemind Swarm Template showed up in 1E Bestiary 6. I am not entirely sure this is a Mythic Destiny, but a Hivemind Swarm Archetype would definitely set up a Mythic Swarm that Walks Archetype.
Perpdepog |
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Animal Lord
The Animal Lord Template showed up in 1E Bestiary 3. I recommend checking it out on Archives of Nethys. This Template is already set up perfectly to be a Mythic Destiny.
Also, the Awakened Animal, Beastkin, Werecreature Archetype,and Wild Mimic Archetype, do a great job of setting up a character to take on the Animal Lord Mythic Destiny. It's actually a little surprising this isn't a Mythic Destiny we got in War of Immortals.
I could similarly see a Beast/Monster of Myth-type destiny, too. You embody a monstrous concept and gain features of that concept over time, eventually becoming immortal, unless you are slain by a very specific artifact, and even then you return to life if people tell your story, like the Eternal Legend.
You could also generalize this destiny and make it less monster-focused if you instead call it something like Nemesis: You become the implacable foe that someone else must defeat, a test of worthiness for other heroes to sharpen themselves upon. Or perhaps you become the foe of a specific concept or thing, intending to eat the Sun, or declare yourself as the nemesis of demonkind, and as long as your foe exists you cannot die.ElementalofCuteness |
Calliope5431 wrote:Yes. The Mortal Herald Mythic Destiny.DMurnett wrote:Becoming a Herald is literally coming as a Mythic option in Divine Mysteries isn't it?Oh did they say that?
When was this announced the Mortal Herald will be a Mythic Destiny? Anyone got a link to that?
Laclale♪ |
The Raven Black wrote:When was this announced the Mortal Herald will be a Mythic Destiny? Anyone got a link to that?Calliope5431 wrote:Yes. The Mortal Herald Mythic Destiny.DMurnett wrote:Becoming a Herald is literally coming as a Mythic option in Divine Mysteries isn't it?Oh did they say that?
Veltharis |
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Don't have the source on hand at the moment, but I remember them stating on stream (PaizoCon, perhaps?) that Mortal Herald is both a high level (12+) archetype and can serve as a mythic destiny if you're using the mythic rules - i.e. it's been built in such a way that you can ignore the options that explicitly require the mythic ruleset and still have a functional archetype to work with.
Which is pretty much how the mythic destinies from WoI are constructed anyway, so far as I've seen.
Don't have my physical copy of War of Immortals yet, so I can't recall if it's in the book proper or in the alternate mythic rules pdf they released to accompany it, but I seem to recall they've stated that you can use the WoI mythic destinies as regular archetypes by simply skipping over any option that requires the use of mythic points.
Driftbourne |
The Mythic Rules look like a lot of fun I'm hoping it isn't just one book and done. Even if we got a second book then it might just be 2 and done. What if some new rule or setting book had a new calling and destiny that fit in with that book's theme? This would keep mythic going the whole life of the 2e edition.
Laclale♪ |
Steven T. Helt RPG Superstar 2013 |
BotBrain |
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Supposong I told you guys that some of my friends and I made a list of about a dozen we're gonna develop and sell as a 3PP. What kinds of things would you wanna see?
I'm def not gonna betray our list but they are really damn juicy.
More "neutral" paths. Aeons, proteans, that sort of thing. Something undead focused would also be cool. Not nessercarily just owlcat's lich, but someone more in line with say, Geb. A master of the necromantic arts who trancends mortality one way or another.