what are people hoping is announced at paizocon next year for the 2025 year?


Pathfinder Second Edition General Discussion

1 to 50 of 61 << first < prev | 1 | 2 | next > last >>

my personal hope's (some are unrealistic but that's ok!)

1 a lost omens shackles book ! would love a more current & up to date book on Golarion pirates . with new archetypes weapons items npcs maybe monsters

2 lost omens red mantis or a red mantis ap

the red mantis are cool nuff said

3 lost omens land of the Linnorm Kings & ap to take out fafnhier.

vikings are cool + we haven't to my knowledge had a Linnorm king ap yet

4 Treerazer ap

it'd be a cool high lvl elf & nature ap

5 lost omens abbadon a book on daemons .

daemons are to my knowledge a unique pathfinder thing plus to me demons &devils are boring & overused due to d&d bieng around forever give us the other evil fiends paizo!

6 fey book in the style of book of the dead

fey are cool & kinda no brainer

7 tar baphon ap were we kill him
what are you hoping for?


My biggest desire was a Harrow and Tian Xia book, and we recieved those both this year and next. Personally, the only thing I need left to be completely satisfied is probably:

1. A draconomicon book. Going into detail on the new dragons being introduced in Monster Core, revamping old Golarion specific dragons, adding in some more dragon themed options, and introducing some more lore for dragon related deities like Apsu, Dahak, and Smiad.

2. Something like Book of the Dead for the fey just like you want. I've run a campaign entirely within it before in PF2e, and I'd love to be able to take a second go at it with some handy new info and extra options. Not to mention some delightful new fey I can make use of for encounters.


8 people marked this as a favorite.

Lost Omens: Arcadia remains the dream... but with how much talent had to be brought on for Tian Xia, that team might want a lighter lift for the next big setting push. I think the good money is on somewhere in Avistan finally - the Saga Lands as a hinge between three continents, perhaps?

Mythic rules in War of Immortals give us a decent chance at revisiting Iblydos, something I feel the Casmaron-centric Ancestries in Howl of the Wild helps with, so maybe something like a short AP set among the city-states.

"Book of the Dead, but for Aberrations" remains a slam dunk of an idea.


keftiu wrote:
"Book of the Dead, but for Aberrations" remains a slam dunk of an idea.

Book of the Void???


keftiu wrote:

Lost Omens: Arcadia remains the dream... but with how much talent had to be brought on for Tian Xia, that team might want a lighter lift for the next big setting push. I think the good money is on somewhere in Avistan finally - the Saga Lands as a hinge between three continents, perhaps?

Mythic rules in War of Immortals give us a decent chance at revisiting Iblydos, something I feel the Casmaron-centric Ancestries in Howl of the Wild helps with, so maybe something like a short AP set among the city-states.

"Book of the Dead, but for Aberrations" remains a slam dunk of an idea.

See, I'd bet money on lost omens Arcadia coming out soon, Paizo seems interested in fleshing out the planet beyond the inner sea and stolen fate really leaned into it heavily. But personally I really want to see Lost Omes: Vudra or Lost Omens: Kelesh.

There's a whole big world out there to the east and south beyond Qadira! And even Qadira isn't that well established...

And of course book of the damned for PF2 is also high on my priority list. Because I would love to see demonic archetypes or (even better) mythic paths.


Calliope5431 wrote:
And of course book of the damned for PF2 is also high on my priority list. Because I would love to see demonic archetypes or (even better) mythic paths.

That could be interesting... but I'm pretty sure that if we get a Book of the Damned, it won't be coming that soon. In particular, it's a it too close thematically to the War of Immortals arc. You're going to need some time to pendulum swing out and back again on that one, I think.

That said, we don't actually know what the mythic paths/archetypes in the War of Immortals book are going to cover. "Become a demon" could easily be part of one or two of them. I know that's not the same as a full-on book.

I guess Fiendish Form is still a level 18 Champion feat?


Sanityfaerie wrote:
Calliope5431 wrote:
And of course book of the damned for PF2 is also high on my priority list. Because I would love to see demonic archetypes or (even better) mythic paths.

That could be interesting... but I'm pretty sure that if we get a Book of the Damned, it won't be coming that soon. In particular, it's a it too close thematically to the War of Immortals arc. You're going to need some time to pendulum swing out and back again on that one, I think.

That said, we don't actually know what the mythic paths/archetypes in the War of Immortals book are going to cover. "Become a demon" could easily be part of one or two of them. I know that's not the same as a full-on book.

I guess Fiendish Form is still a level 18 Champion feat?

All very true - and given how well received the more thematic mythic paths from the WotR video game were (azata, lich, and demon as opposed to generic things like archmage or trickster), I'd be surprised if Paizo didn't do something similar for war of the immortals.

But we'll see I'm sure.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

More stuff for Starfinder 2e.

Something that shakes up Golarion for pf2e a bit. Hoping the Godswar refreshes the world a bit.

A direct sequel adventure path to Abomination Vaults.

APs in Cheliax and Taldor.

Someone to do a 2e Wrath of the Righteous like Kingmaker got.

Better Wizard options. Deeper class ootuons for classes with the least number of class feats.


Cyder wrote:
More stuff for Starfinder 2e.

Class play test, perhaps?


2 people marked this as a favorite.

A First World setting book.


1 person marked this as a favorite.
Laclale♪ wrote:
Cyder wrote:
More stuff for Starfinder 2e.
Class play test, perhaps?

I don’t think an actual playtest, with the questionnaires and full solicitation of feedback, is too likely. Not that close to the already scheduled playtest.

That said, just releasing a full class as a field note and letting as go nuts sounds plausible.


1 person marked this as a favorite.

I'm personally not super interested in sf2e I have to see alot more to get excited mainly ship combat item and wepon list especially the high tech stuff like a monowhip for example

I hope they add new traits and abilities or keep some frome 1e like the monowhips severe critical


1 person marked this as a favorite.

As for the actual question, I'd honestly love to see an aquatic sourcebook announced. It was one of the "throw everything at the wall to see what sticks" guesses. With a combat system that transitions between ship to ship or fleet to fleet combat, but then also moves into boarding actions and person to person combat.


1 person marked this as a favorite.

Seeing as Starfinder 2 will be compatible with Pathfinder Remastered, I feel it is in itself a massive addition to PF2R. And vice versa if you are a SF fan.

Personally I’d like to see the Paizo team stick their necks waaaaaaay out and really get creative with a bunch of options (feats, spells, equipment, ancestries, heritages, archetypes) and bolt-ons (like campaign mods) to really take people’s Pathfinder games into the future of gaming. Essentially Remastered Unchained, but even more ground- and lImit-breaking. Obviously none of this would necessarily be Society-conversant, and, to take it even more into the realms of never-gonna-happen, possibly completely removed from Golarion lore.

But a player can dream…


2 people marked this as a favorite.

Mythic rules using PF2 I can actually run and Wrath of the Rightteous redone so I can run what I consider a great AP. The only reason I did not run Wrath is because the mythic rules broke the game. But I thought it was an absolutely great AP.


Deriven Firelion wrote:
Mythic rules using PF2 I can actually run and Wrath of the Rightteous redone so I can run what I consider a great AP. The only reason I did not run Wrath is because the mythic rules broke the game. But I thought it was an absolutely great AP.

I second this. I really want to see what they come up for with Mythic. Since Pathfinder 2E has proven to be SO much more balanced than 1E and extremely fluffy.


2 people marked this as a favorite.
Calliope5431 wrote:
Deriven Firelion wrote:
Mythic rules using PF2 I can actually run and Wrath of the Rightteous redone so I can run what I consider a great AP. The only reason I did not run Wrath is because the mythic rules broke the game. But I thought it was an absolutely great AP.
I second this. I really want to see what they come up for with Mythic. Since Pathfinder 2E has proven to be SO much more balanced than 1E and extremely fluffy.

They've already been confirmed to be coming in War of Immortals :)


1 person marked this as a favorite.
Laclale♪ wrote:
keftiu wrote:
"Book of the Dead, but for Aberrations" remains a slam dunk of an idea.
Book of the Void???

Book of Dread :D


AnimatedPaper wrote:
Laclale♪ wrote:
Cyder wrote:
More stuff for Starfinder 2e.
Class play test, perhaps?

I don’t think an actual playtest, with the questionnaires and full solicitation of feedback, is too likely. Not that close to the already scheduled playtest.

That said, just releasing a full class as a field note and letting as go nuts sounds plausible.

Yeah, they want to grab attention, not fill their already bursting workschedule even more.

My bet is on a few impressions of key differences between the systems and important aspects of the gameplay plus a new, fleshed out demo. That said, I'd love to see a full 1-20 class field test in advance ^^


2 people marked this as a favorite.
Karmagator wrote:
Laclale♪ wrote:
keftiu wrote:
"Book of the Dead, but for Aberrations" remains a slam dunk of an idea.
Book of the Void???
Book of Dread :D

I actually tried to look at a bunch of the names of in-world books about the Dark Tapestry and the Dominion of Black on the wiki for possible names, and the best one I found was "Secrets of the Dreaming Dark" (all be it it might be a bit long + sounds similar to both SoM and DA) followed by "Libram of Absolute Emptines" and "The Last Theorem" . None of these are really amazing though, so it'd probably be named something entirely new & disconnected to pre-exisint in-universe stuff (like pretty much all the Rulebooks outside BotD and DA were admittedly).


1 person marked this as a favorite.

I'd take Whispers of the Dreaming Dark as an alternative. Dunno, eldritch abomination stuff really vibes with whispering. The version with "secrets" is also really good!

---

My focus this year is absolutely on Starfinder 2e, but for PF2, the only thing I really want is a mass of new content for post-CRB classes. I have far more classes than I can play, but the classes I want to play often lack meaningful choices.

For purely wishful thinking, LO:Arcadia that includes or at least precedes an alternate version of the Gunslinger. One that actually backs up the amazing flavour with equally amazing mechanics. Somethimg that makes ranged combat actually fun, rather than just a lesser version of melee combat.


I'd like to see when the last few classes will get remastered, especially if the summoner comes with a good synthesist option. And maybe some more of the last few pf1 classes, like the slayer? But the SF2 playtest should be plenty (six new classes to try out!)

A fey or aberration book would be great fun, too. And I'd love Lost Omen books for lots of areas, but if I absolutely had to pick, I'd love to see what's going on in Irrisen.


1. Azlant adventure path

2. Dominion of the Black adventure path

3. Numeria adventure path

4. Darklands adventure path

5. Thassilon adventure path


2 people marked this as a favorite.

With Dark Archive being an occult book, Rage of Elements being a primal book, the upcoming War of Immortals being a divine book, I think 2025 should have an arcane book. Something to give us more wizard stuff, an aether gate for kineticist with the arcane tag instead of primal for the impulses and such, more magus stuff perhaps and if possible a new arcane class or two that we'd playtest this year


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'd love to see a Technology Guide but featuring tech and magic from the ancient empires, like Azlant, Jitska as well as Numerian.
Maybe even weird or wild stuff from other planets

Fey and Aberration themed books people mentioned are cool too.

Liberty's Edge

Still hoping for a book on Aberrations and PC-facing Fleshwarping and other options some day.


I really like the "book of aberrations" concept, but personally am hoping more for a same style book on Dragons. Besides wanting some weirder types of Dragon, like the Thaumaturge, Vortex, and Edict dragons back, I also want to see how the old dragon types (metallic and chromatic) are being handled post-remaster. They'll probably need new names at least.

For a similar reason of "covering up remaster holes", I really want to see a LO book on the Darklands, but seriously doubt such a thing would come out soon. I'm expecting to see it eventually though. Beyond that, I want to see what's going on around Ustalav and New Thassilon, who each stand to evolve from their 1e days. Golden Road and Southern Garund I hope for eventually, but don't think would come in 2025. A Highhelm-styled book on Murraseth is something I'd be interested in, but don't think it's even considered.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Personally would love a apg-esque numeria type book. Some tech focused class options for every class (maybe some regular options for each class sprinkled in too) to allow for easier crossover into Starfinder 2e or to just keep playing Pathfinder 2e. No new class.

Liberty's Edge

2 people marked this as a favorite.

A slay the spire style roguelite featuring at least six different Pathfinder Classes complete with Class/Iconic specific decks plus the whole bathtub (plus kitchen sink) of magical items, artifacts, and also archetypes that allow you to swap out some of the core cards from your deck with brand new themed ones.


Themetricsystem wrote:

A slay the spire style roguelite featuring at least six different Pathfinder Classes complete with Class/Iconic specific decks plus the whole bathtub (plus kitchen sink) of magical items, artifacts, and also archetypes that allow you to swap out some of the core cards from your deck with brand new themed ones.

So... I admit that that might be fun. I've certainly enjoyed StS-likes in the past, and I'd almost certainly pony up for a decent PF2-themed one as long as it wasn't badly overpriced, but... why?

Or is this just a quiet dig at Gallowspire Survivors? (my verdict: not a bad game overall, and my money wasn't wasted, but the PF2 tie-in was really pretty weak.)

Liberty's Edge

Nope, no dig at all, any and all video game representation for Pathfinder is a good thing and I've been hooked by roguelites and roguelikes hard for the last couple of years, I think PF could be a great fit for the genre if the deveopment was done by the right team.


Themetricsystem wrote:
Nope, no dig at all, any and all video game representation for Pathfinder is a good thing and I've been hooked by roguelites and roguelikes hard for the last couple of years, I think PF could be a great fit for the genre if the deveopment was done by the right team.

Well, as a derivative of Vampire Survivors, Gallowspire Survivors is a roguelike, with mild PF2 branding. As I previously noted, I wouldn't be opposed to doing the same sort of thing as an STS-like. I'd almost certainly buy it and if it was a decent enough game I'd be happy with it. I'm not sure how you'd get it to be all that strongly themed, though. Maybe if they really dug into the lore of it? Rather than trying to make a sort of generic PF2-themed STS-like, it might be interesting to have one that was tied much more closely to a specific AP, and included themes and lore from that AP. I'm not sure what would be a good AP to use, though.

The trick would be to have one where you could make the tie-in interesting without spoiling the story too badly, as part of the poitn woudl be to have people play the videogam, and then want to go out and run the AP. So you'd want to avoid the early ones from before the balance was worked out, and you'd want to avoid any that had really important reveals that would be hard to gloss over, and you'd probably want to avoid any that were too edgy (probably best to avoid Blood Lords, for example). You'd also want the MC of the videogame be someone who could be walking around soloing things, rather than the standard party that you get for the core AP experience. So, involved, but peripheral.

I was initially tempted to suggest Strength of Thousands, but I feel like thematically, STS-likes need to have a degree of implied time pressure. Like, there has to be a reason why you aren't stopping to ruthlessly tune your deck. Or... perhaps deck-tuning happens as a result of leveling up? Possibly retraining from significant amounts of downtime (which you only get every once in a while?) That might make sense.

Eh... I dunno. Regardless, I don't hate the idea.

Liberty's Edge

I'll give you the point that VS and (non-derogatory) derivatives of it are in many ways roguelikes but at this phase, I'd say that genre itself is crystalized enough to really be their own genre as well, some call them VS clones, garliclikes, or my personal favored term a bullet heaven game.

I think the card battler roguelite/roguelike is a perfect fit for the IP from a practical standpoint and it's already been an area that was heavily explored in both physical and digital medium via the Adventure Card Game, I own two versions of that and enjoyed them both as well as the mobile app version of the original and translating it into a single player, single character deckbuilder as a more "railroaded" dungeon crawl (or perhaps a climb may be more appropriate as that could be a solid grounding for why the player is alone so deep in dangerous territory and stripped of most valuable as if they'd been captured and thrown in a dungeon) I think could have some great potential that could even heavily lift from the actual PF2 mechanics too such as using the many conditions, damage types, and even expendable daily resources to provide a solid footing for the crunch of the gameplay.


How about a Pathfinder version of the board game version of Slay the Spire? There’s an Overview on YouTube…


CRPG-fied Pathfinder card game

Railway related AP (not in Darklands)


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

I'm not really expecting any of these but:

Arcadia. I'm 1/4 Inca. My big let down years ago was when the makers of Guild Wars 1 canceled this very same kind of themed expansion to instead do a mini-expansion about drunken viking giants that largely just used reskins of existing human models - and to this day have yet to do that continent in their GW2 game. Everybody always decides "OK, we've checked our diversity checkbox enough now" before they get to Native American and Latin American themes... But I can dream that maybe someday an IP I like will finally "go there" and do a region like this.

PS: Arcadia needs to include rules for playing a Skeleton ancestry that is not only not evil in nature, but capable of using positive energy and even Heal.

"Hey guys, this year we're going to make sure every single last published Adventure and AP has a Foundry module." (Like I noted, I do NOT expect to ever see this, but I certainly wouldn't complain if it happened).

New Ancestry: Faun (this is my "pipe dream" ancestry that I doubt I'll ever get).

"Here's an update to Gunslinger that has it's 'ways' do the trick a lot of people use Thaumaturge Archetype to do." (Guns and Gears feels like a one and done not looking back book - but I can dream).

"Here's are Divine and Arcane like magical classes using the same chassis as the "Energy of Particles In Motion" (Kineticist) class.

GM Core 2. I'll buy it. I might be the only person who would though...

Book of Rituals and Tattoos. Half the page count is rituals, half of it is tattoos. And nothing else. Nobody gets to [fairly] complain these two systems are underexplored after this.

"Hey, we signed a deal with those guys who made the Balder's Gate 3 game. They're making Beginner Box, Troubles, and Abomination Vaults as a game using the PF2E rules." (As long as I'm dreaming, go big.)


1 person marked this as a favorite.

Since the Darklands is being rewritten to accommodate the changes from Drow to the Sekmin being the underworld empire, I would love to see more on that. What does the serpentfolk empire look like nowadays, if their underworld empire isn't in ruins? Did they inherit the fleshwarping magics of the drow they replaced, or will they get other gimmicks? Will we get an adventure path about trying to stop the Sekmin from restoring their headless god king? What new monsters prowling the Darklands will replace Driders, Ropers, Xorn, and other D&D borrowed cavern monsters that are probably being lost?

I grew up playing Dwarf Fortress, so I really like the idea of exploring the caves under the world and the beasts that lurk within them.

Arcadia would be awesome too, I just don't know much about it.


2 people marked this as a favorite.
dirkdragonslayer wrote:
Will we get an adventure path about trying to stop the Sekmin from restoring their headless god king?

Just as info, Serpent's Skull has that as a plot.

I think it could be revisited, but ideally it would incorporate that failure into its plot line.


2 people marked this as a favorite.
arcady wrote:

I'm not really expecting any of these but:

Arcadia. I'm 1/4 Inca. My big let down years ago was when the makers of Guild Wars 1 canceled this very same kind of themed expansion to instead do a mini-expansion about drunken viking giants that largely just used reskins of existing human models - and to this day have yet to do that continent in their GW2 game. Everybody always decides "OK, we've checked our diversity checkbox enough now" before they get to Native American and Latin American themes... But I can dream that maybe someday an IP I like will finally "go there" and do a region like this.

The loss of Guild Wars Utopia is an aching hole in my soul. I grieve for it every day, especially after how incredible their Asian and African campaigns were. If you didn't see, an artbook from them a few years back gave additional lore and art from it that hadn't ever been shown off before... if only they'd follow through!

Quote:
"Here's are Divine and Arcane like magical classes using the same chassis as the "Energy of Particles In Motion" (Kineticist) class.

I think this is very likely what the SF2 Kineticist will be, given what someone who saw it played in a convention demo said.


OceanshieldwolPF 2.5 wrote:
How about a Pathfinder version of the board game version of Slay the Spire? There’s an Overview on YouTube…

That's Gallowspire Survivors. Like I said, it's a decent Bullet Heaven roguelite. It's definitely spent more on the graphics than most of its ilk. It's reasonably well-done. It feels a lot more like "generic fantasy with a few nods at PF2 canon" than "game based on PF2".

I bought it, I played it, and it was good enough that I don't feel like my money was wasted but... it really wasn't particularly exciting. I've since stopped playing it and moved on to other things.


1 person marked this as a favorite.

I could also see a (magi)tech book that heralds in 2025 as the tech-themed year. The year could go all-in on Numeria, parts of Ustalav, possibly a small section on the previous misadventures in Irrisen, remnants of the Jistka Imperium and so on.

That would also be a great opportunity to get a strong tie-in with Starfinder 2e, meaning people who want to cross the streams have an easier time doing so. Nothing gets groups on board with adding futuristic content quite like an AP with futuristic themes.


Karmagator wrote:

I could also see a (magi)tech book that heralds in 2025 as the tech-themed year. The year could go all-in on Numeria, parts of Ustalav, possibly a small section on the previous misadventures in Irrisen, remnants of the Jistka Imperium and so on.

That would also be a great opportunity to get a strong tie-in with Starfinder 2e, meaning people who want to cross the streams have an easier time doing so. Nothing gets groups on board with adding futuristic content quite like an AP with futuristic themes.

I coul see that, but... I feel like we're not going to get the SF2 tie-ins until after SF2 itself is up and running. We need to have the SF2 base playtest happen, and then (hopefully) the SF2 tech book (bringing in the Engineer and Technomancer) and then we'll have the grounding necessary to support the SF2/PF2 crossover books... and yeah, that would be a good opportunity to include a more thorough PF2 treatment on magitech and/or other planets.

Basically, they're going to want to wait the "tempt everyone to go buy SF2 books" until there's a decent block of stuff for them to buy... and they're not going to want to actually start seriously writing the things until after the core of SF2 itself has stabilized.


Sanityfaerie wrote:
OceanshieldwolPF 2.5 wrote:
How about a Pathfinder version of the board game version of Slay the Spire? There’s an Overview on YouTube…

That's Gallowspire Survivors. Like I said, it's a decent Bullet Heaven roguelite. It's definitely spent more on the graphics than most of its ilk. It's reasonably well-done. It feels a lot more like "generic fantasy with a few nods at PF2 canon" than "game based on PF2".

I bought it, I played it, and it was good enough that I don't feel like my money was wasted but... it really wasn't particularly exciting. I've since stopped playing it and moved on to other things.

I think you missed something. I’m talking about the physical *boardgame* version of Slay the Spire. I know a physical boardgame with cards version of a deckbuilding videogame is a weird concept, but still…


OceanshieldwolPF 2.5 wrote:
I think you missed something. I’m talking about the physical *boardgame* version of Slay the Spire. I know a physical boardgame with cards version of a deckbuilding videogame is a weird concept, but still…

You're right. I *completely* misread what you'd written. Sorry about that.

Wayfinders

1 person marked this as a favorite.
Karmagator wrote:

I could also see a (magi)tech book that heralds in 2025 as the tech-themed year. The year could go all-in on Numeria, parts of Ustalav, possibly a small section on the previous misadventures in Irrisen, remnants of the Jistka Imperium and so on.

That would also be a great opportunity to get a strong tie-in with Starfinder 2e, meaning people who want to cross the streams have an easier time doing so. Nothing gets groups on board with adding futuristic content quite like an AP with futuristic themes.

Something with tie-in to Starfinder2e would be cool, doesn't even have to be a direct tie-in just set the mood for it. I think your ideas for that are more likely to happen.

I'm currently trying to make a character that is a Maya-themed Astrologer/Astronomer(Starfinder) I'm trying to figure out how my character is going to be able to afford to build the El Caracol Observatory. A Maya-themed king maker set in Arcadia might do the trick.

Now all I need is dice with Maya vigesimal numerals. Since the Maya invented the base 20 system I like to think they also invited the D20 system. I like to think someone 500 years ago was yelling "Jun k'aal naturales!"


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The PF release probably won't be that big. It almost certainly won't have a playtest, because we're going to do that for SF2. An Arcane book would be cool, but I'm thinking Lost Omens. Maybe a metaregion, or maybe something with a tighter focus like Highhelm.


Evan Tarlton wrote:
The PF release probably won't be that big. It almost certainly won't have a playtest, because we're going to do that for SF2.

I wouldn't bet on that. They obviously respect it when the other team does a playtest for one month, but an entire year? Especially when only part of the PF2 community will be involved? I find that very unlikely. If there isn't a playtest involved somewhere, it'll be because they didn't plan on doing one anyway.


1 person marked this as a favorite.
Karmagator wrote:
Evan Tarlton wrote:
The PF release probably won't be that big. It almost certainly won't have a playtest, because we're going to do that for SF2.
I wouldn't bet on that. They obviously respect it when the other team does a playtest for one month, but an entire year? Especially when only part of the PF2 community will be involved? I find that very unlikely. If there isn't a playtest involved somewhere, it'll be because they didn't plan on doing one anyway.

Right, but I would guess that they don't plan on doing a playtest, or at least not a class playtest, during that period. They seem to be very resource intensive, and I would assume some of the load is going to be picked up by the PF2 design team (who obviously would have a lot to contribute, given their experience in designing for the basic game engine).

I'm not going to claim it would be easy without more information on their internal processes, but it would not be unrealistic to schedule three rulebooks in a row that do not introduce new classes. Like, say, something focusing on Golarian underdark. I think there would be enough interest in that to hold down the Gencon 2025 rulebook slot without needing a class in it. If the Fall 2024 and Spring 2025 rulebooks were the much requested Abomination, Dragon, or Fey focused supplement and another book remastering the remaining 6 classes, I think we'd not feel neglected.


AnimatedPaper wrote:
Karmagator wrote:
Evan Tarlton wrote:
The PF release probably won't be that big. It almost certainly won't have a playtest, because we're going to do that for SF2.
I wouldn't bet on that. They obviously respect it when the other team does a playtest for one month, but an entire year? Especially when only part of the PF2 community will be involved? I find that very unlikely. If there isn't a playtest involved somewhere, it'll be because they didn't plan on doing one anyway.

Right, but I would guess that they don't plan on doing a playtest, or at least not a class playtest, during that period. They seem to be very resource intensive, and I would assume some of the load is going to be picked up by the PF2 design team (who obviously would have a lot to contribute, given their experience in designing for the basic game engine).

I'm not going to claim it would be easy without more information on their internal processes, but it would not be unrealistic to schedule three rulebooks in a row that do not introduce new classes. Like, say, something focusing on Golarian underdark. I think there would be enough interest in that to hold down the Gencon 2025 rulebook slot without needing a class in it. If the Fall 2024 and Spring 2025 rulebooks were the much requested Abomination, Dragon, or Fey focused supplement and another book remastering the remaining 6 classes, I think we'd not feel neglected.

I'd be totally up for a year without a new class. Two, really. I'm slated to play my Cleric for a good year or more and afterwards I'm grabbing something from SF2 anyway. Other areas of the game could use much more attention and fleshing out, such as what you mentioned or previously released classes and archetypes. If that's what's happening, then I'm perfectly content.


Pathfinder Roleplaying Game Superscriber
arcady wrote:

I'm not really expecting any of these but:

"Hey, we signed a deal with those guys who made the Balder's Gate 3 game. They're making Beginner Box, Troubles, and Abomination Vaults as a game using the PF2E rules." (As long as I'm dreaming, go big.)

Just noticed there already is an AV game in the works - one that won't even use the Pathfinder rules because it will be an action game (I'm deeply disappointed the rules won't get a cRPG take, but glad the setting will get more exposure, yet again frustrated that because it's not showcasing the riles it might not do much to get people interesting in the tRPG - mixed feelings there).

So... My dream cRPG based on Pathfinder; maybe use a unique adventure they make, or convert something like Gatewalkers that goes all over the setting (except not Gatewalkers because

Spoiler:
it goes off planet
).

1 to 50 of 61 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / what are people hoping is announced at paizocon next year for the 2025 year? All Messageboards

Want to post a reply? Sign in.