
Sibelius Eos Owm |
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(in before somebody inevitably announces that books should never have errors or typos and that Paizo is obviously lazy for letting even one slip past--errors are inevitable even with the most professionally done large texts and if this book has double the usual number of errors, there is more than ample reason for there to be considering the speed it was put together in reaction to the OGL nonsense at the beginning of this year. Ordinarily we might expect to see this book not until sometime next year at typical release rates)

Calliope5431 |
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Mountain strategy is unclear as to whether you get the bonus on one enemy type or all of them. On the one hand it says "You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with the giant, goblin, hryngar, or orc trait" and on the other hand it mentioned "THE chosen trait" implying you pick one.

Subutai1 |
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Player Core pg168 Rogue Resilience 9th - I dont believe the intent is to get Success = Crit Success when a save moves to Expert. That (in every other area) only happens when a save moves to Master.
Not completely correct. See Bravery class feature of the Fighter. It gives you expert proficiency in Will saves and success = crit success to fear effects.

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Might as well start us off - enfeeble inexplicably has the Attack trait, despite having nothing to do with attacks. Likely someone forgot that it was no longer ray of enfeeblement and no longer has a spell attack roll.
I actually don't think this is a mistake.
It looks like an intentional step to decouple the Attack trait from being exclusively applied to spells which target AC.
The langauge in the new Knowledge is Power feat carves out a benefit granted to attacks which don't target AC.
It also means that it would benefit from things which improve attacks in someway.

zmor |
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zmor wrote:Player Core, page 26 - "to HONE in on how they think." Should be HOME.Home in means to locate and move toward something. Hone in means to focus on something. Hone seems more likely, though I can't be 100 percent sure without seeing the sentence in context.
In reference to edicts and anathema, the full sentence reads: "For most characters, these are entirely optional, though it’s best to consider taking some on as you create your character to hone in on how they think."
While "hone in" is often used in the way you describe, most grammarians consider this to be a mistake.
https://www.merriam-webster.com/dictionary/hone%20in#:~:text=%3A%20to%20mov e%20toward%20or%20focus,the%20common%20man%20Lisa%20Russell

Gisher |

graystone wrote:zmor wrote:Player Core, page 26 - "to HONE in on how they think." Should be HOME.Home in means to locate and move toward something. Hone in means to focus on something. Hone seems more likely, though I can't be 100 percent sure without seeing the sentence in context.In reference to edicts and anathema, the full sentence reads: "For most characters, these are entirely optional, though it’s best to consider taking some on as you create your character to hone in on how they think."
While "hone in" is often used in the way you describe, most grammarians consider this to be a mistake.
https://www.merriam-webster.com/dictionary/hone%20in#:~:text=%3A%20to%20mov e%20toward%20or%20focus,the%20common%20man%20Lisa%20Russell

Ravingdork |

Page 301 - Minions - The sentence on actions makes no sense as written.
A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use.

Unicore |
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Page 301 - Minions - The sentence on actions makes no sense as written.
A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use.
I think you are conflating "conditions" and "abilities" in your reading it as not making sense. There are many familiar abilities that grant the familiar a special reaction. The Haste/slow thing is more about the conditions.

Ravingdork |

Page 429 - Areas - More a matter of efficiency than an error. The key for area effects/creature size is in the middle of the page. There's a space in the bottom right. Had it been placed in the corner, there would have been room to show us what a 15-foot emanation is supposed to look like.

Ravingdork |
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Ravingdork wrote:I think you are conflating "conditions" and "abilities" in your reading it as not making sense. There are many familiar abilities that grant the familiar a special reaction. The Haste/slow thing is more about the conditions.Page 301 - Minions - The sentence on actions makes no sense as written.
A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use.
As written, it is incomplete or badly structured.
A minion has only 2 actions and 0 reactions per turn though certain conditions (such as slowed or quickened) do what? It seems to change direction to a different topic mid-sentence leaving the first half without any conclusion or answers.
More properly written it might say something like:
A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) might limit or expand a minion's available actions, respectively. Other abilities might give them a reaction that they can use as well.

Ezekieru |
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Calliope5431 wrote:Might as well start us off - enfeeble inexplicably has the Attack trait, despite having nothing to do with attacks. Likely someone forgot that it was no longer ray of enfeeblement and no longer has a spell attack roll.I actually don't think this is a mistake.
It looks like an intentional step to decouple the Attack trait from being exclusively applied to spells which target AC.
The langauge in the new Knowledge is Power feat carves out a benefit granted to attacks which don't target AC.
It also means that it would benefit from things which improve attacks in someway.
Luis confirmed on Discord that Enfeeble having the Attack trait is an error, and is marked for errata.
Sure seems like an error. We found a similar error for a different spell and I've already logged both errors for errata.

Calliope5431 |
Old_Man_Robot wrote:Calliope5431 wrote:Might as well start us off - enfeeble inexplicably has the Attack trait, despite having nothing to do with attacks. Likely someone forgot that it was no longer ray of enfeeblement and no longer has a spell attack roll.I actually don't think this is a mistake.
It looks like an intentional step to decouple the Attack trait from being exclusively applied to spells which target AC.
The langauge in the new Knowledge is Power feat carves out a benefit granted to attacks which don't target AC.
It also means that it would benefit from things which improve attacks in someway.
Luis confirmed on Discord that Enfeeble having the Attack trait is an error, and is marked for errata.
Luis Loza on Discord wrote:Sure seems like an error. We found a similar error for a different spell and I've already logged both errors for errata.
Is there any word on the Rogue getting critical uptick on Fortitude saves and whether or not that was intentional? It sounds like it can't be right, especially since it would (presumably) give rogues an uptick on every single save, when they already had upticks in two of them and legendary in Reflex. Combined with the fact that it's a critical uptick on a save that's only expert and it's believably a copy-paste error...that or a fairly enormous buff to rogue.
Not that I have the book yet, but it seems too good to be true.

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Old_Man_Robot wrote:Calliope5431 wrote:Might as well start us off - enfeeble inexplicably has the Attack trait, despite having nothing to do with attacks. Likely someone forgot that it was no longer ray of enfeeblement and no longer has a spell attack roll.I actually don't think this is a mistake.
It looks like an intentional step to decouple the Attack trait from being exclusively applied to spells which target AC.
The langauge in the new Knowledge is Power feat carves out a benefit granted to attacks which don't target AC.
It also means that it would benefit from things which improve attacks in someway.
Luis confirmed on Discord that Enfeeble having the Attack trait is an error, and is marked for errata.
Luis Loza on Discord wrote:Sure seems like an error. We found a similar error for a different spell and I've already logged both errors for errata.
Fair enough then. I saw both it and TKM at the same time and thought it was a new direction they were taking for some spells that would be popular with gish classes.

ElementalofCuteness |
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The Daze Cantrip says the following on every spell-list as a quick flavor text (Arcane 304, Divine 307, Occult 309)
Daze: Cloud a creature’s mind to make it off-guard or slow.
Yet the actual Daze Cantrip (Pg.322) is the same cantrip we got in the Original Player's Core just replacing Spell Attack modifier with a 1d6 mental with a weak Heightened (+2) which does nothing that the description mentions.
Also
Page 307 Divine Tradition Spell list, lists Grim Tendrils as Divine.
Grim Tendrils (Page 334) Lists Tradition as Arcane and Occult, not Arcane, Divine and Occult.

Archmoon |
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Page 138:
Shield Block
"You gain the Shield Block general feat (found on page 266)"
Should be "page 262".
Page 141:
Aggressive Block is listed as a Reaction. Probably should be a Free Action, just as it was before in CRB (4th printing).
The trigger is another reaction (Shield Block) and we can only use 1 reaction per turn.

Ravingdork |

Page 212 - Familiars - Possible Editing Error
I've gone and methodically searched for every instance of "Familiar" in Player Core and GM Core. The closest rule that I could find addressing something non-witch familiar death is the Special entry of the Pet feat (from which familiars are based): "You can gain a new pet by retraining this feat, releasing any previous pet you have."
Insofar as I can tell, it's either resurrection, or retraining for a week to release your dead familiar.
The Animal Companion rules have the line, "If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only one animal companion at a time." The Familiar rules do not.

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Didn’t they playtest a similar “expert proficiency, but success to critical success shift with the animist though? I don’t think there is a hard “not possible” line with saving throw boosters.
The animist didn't get degree of success boosts on all three saves, though, which the remaster rogue apparently does. Having a class with upticks on all three saves absolutely is a major departure from the existing design.

Calliope5431 |
Didn’t they playtest a similar “expert proficiency, but success to critical success shift with the animist though? I don’t think there is a hard “not possible” line with saving throw boosters.
It's rather weird if it is intended. If so, rogue inexplicably gets a Fortitude uptick before they get a Reflex one, which is just odd and seems out of theme.
Also it means rogue gets a Fortitude uptick before fighter does...

zmor |
It's entirely possible that Paizo is already aware of this and decided it's not worth bothering with, but the plural of "anathema" should properly be "anathemata" or "anathemas".
Edited addendum: I'm not positive of this, but from what I read it seems "Nephilim" is a plural term, and the singular should be "Naphil".

graystone |

It's entirely possible that Paizo is already aware of this and decided it's not worth bothering with, but the plural of "anathema" should properly be "anathemata" or "anathemas".
Multiple subjects can be a singular anathema: for instance, you can say "his policies were anathema to the country’s rich elites" or "Two of Hamas’ formative allies are anathema to much of the Arab world" even though there are multiple subjects. [quotes from Helen Regan, CNN, 31 Aug. 2023 and Tracy Wilkinson, Los Angeles Times, 18 Oct. 2023]
Edited addendum: I'm not positive of this, but from what I read it seems "Nephilim" is a plural term, and the singular should be "Naphil".
Nephilim is the name for the entire race of giants/angels. In general, if you talk about an individual you'd say 'one of the Nephilim' as it doesn't have a singular term.

zmor |
zmor wrote:It's entirely possible that Paizo is already aware of this and decided it's not worth bothering with, but the plural of "anathema" should properly be "anathemata" or "anathemas".Multiple subjects can be a singular anathema: for instance, you can say "his policies were anathema to the country’s rich elites" or "Two of Hamas’ formative allies are anathema to much of the Arab world" even though there are multiple subjects. [quotes from Helen Regan, CNN, 31 Aug. 2023 and Tracy Wilkinson, Los Angeles Times, 18 Oct. 2023]
zmor wrote:Edited addendum: I'm not positive of this, but from what I read it seems "Nephilim" is a plural term, and the singular should be "Naphil".Nephilim is the name for the entire race of giants/angels. In general, if you talk about an individual you'd say 'one of the Nephilim' as it doesn't have a singular term.
Again, your examples seem to be drawn from common usage, rather than what's generally considered to be grammatically correct. Whether Paizo chooses to take note of my input or not is of very little import. But your insistence on attempting to discredit every suggestion I provide serves nobody.

Dancing Wind |
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Again, your examples seem to be drawn from common usage,
My goodness, I should hope so!
This is a game meant to appeal to a huge range of audiences.rather than what's generally considered to be grammatically correct.
I'm not sure which "generally" you're referring to, but from the details (the plural of "anathema" should properly be "anathemata") I would guess you're talking about academic or linguistic professionals, or grammarians.
Which gamers really aren't, for the most part. This is written to attract players, and to use language as it is commonly used. So, it sounds like from your critique, Paizo has done exactly what they were trying to do for this audience.

graystone |
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Again, your examples seem to be drawn from common usage, rather than what's generally considered to be grammatically correct.
Then you missed the point: a single anathema might have several parts which is different than having multiple individual anathema.
But your insistence on attempting to discredit every suggestion I provide serves nobody.
Just pointing out what I see as incorrect. Feel free to disagree because I'm going to do that when I see something wrong.
Oxford Languages Usage examples "the usual norms of decorum are an anathema to him": IE multiple norms
YourDictionary sentence examples "This was perhaps no more than the outcome of the fierce polemical spirit of the abbot of Clairvaux, which led him to include all his adversaries under a single anathema."
The 2 in the last post are merriam-webster sentence examples.
I'm trusting Oxford Language and merriam-webster over random internet dude.

zmor |
zmor wrote:Again, your examples seem to be drawn from common usage, rather than what's generally considered to be grammatically correct.Then you missed the point: a single anathema might have several parts which is different than having multiple individual anathema.
A fair point, given that I once again failed to mention the context of my comment. On page 26, there is a heading titled "Edicts and Anathema". Because of the conflicting quantification, this sounds very awkward, like "women and man" or "trucks and car". This is the reason I submitted my suggestion.
Just pointing out what I see as incorrect. Feel free to disagree because I'm going to do that when I see something wrong.
Oxford Languages Usage examples "the usual norms of decorum are an anathema to him": IE multiple norms
YourDictionary sentence examples "This was perhaps no more than the outcome of the fierce polemical spirit of the abbot of Clairvaux, which led him to include all his adversaries under a single anathema."
The 2 in the last post are merriam-webster sentence examples.
I'm trusting Oxford Language and merriam-webster over random internet dude.
The last thing I would ever ask is that you trust some random internet dude. Fortunately, both of the examples you provide support my assertion that "anathema" is properly regarded as singular term, rather than a plural one.

CaffeinatedNinja |
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Page 403 of Player Core, under Spell Attack Modifiers
If you have the ability to cast spells, you’ll have a proficiency rank for your spell attack modifier, so you’ll always add a proficiency bonus. Like your attribute modifier, this proficiency rank may vary from one spell to another if you have spells from multiple sources. Spell attack rolls can benefit from circumstance bonuses and status bonuses, though item bonuses to spell attack rolls are rare. Penalties affect spell attack rolls just like any other attack roll—including your multiple attack penalty.
The bolded line is no longer correct. Spell proficiency rank doesn’t vary anymore since the remaster consolidated it into one proficiency.

Spamotron |
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Another reminder. The Devs have also said that in these kinds of threads all they care about is that somebody found the wording confusing enough to ask for errata. As far as they're concered other people posting about why X isn't really errata worthy just crowds the thread and makes the stuff they are actually interested in harder to find. They would much prefer it if such discussion was saved for a different thread entirely.

Gisher |
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graystone wrote:A fair point, given that I once again failed to mention the context of my comment. On page 26, there is a heading titled "Edicts and Anathema". Because of the conflicting quantification, this sounds very awkward, like "women and man" or "trucks and car". This is the reason I submitted my suggestion.zmor wrote:Again, your examples seem to be drawn from common usage, rather than what's generally considered to be grammatically correct.Then you missed the point: a single anathema might have several parts which is different than having multiple individual anathema.
While my hindbrain also cringes at that seeming disparity in grammatical number, if we want to be strictly technical, the term "Anathema" in that example isn't the standard English word at all but rather a game-specific term referring to a particular rules element. So it would be up to the game designers who created and named those elements to decide what the singular and plural forms would be.
I don't have the new remaster books yet, but the in-game description of the anathema element was given on pg. 628 in the old CRB.
anathema When a character violates restrictions on their behavior imposed by the source of their power, they can lose related abilities. 86–87, 106, 118, 130

Jader7777 |
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Can you please remove descriptions from the book that say "As Per X" or worse, "Look above this" which doesn't appear above but actually appears on a different page altogether and also never do it again.
Page: 256 + 257

ssims2 |
Page 215 (Spellcasting Archetypes):
Expert Spellcasting Feat: Typically taken at 12th level,
these feats make you an expert in spell attack rolls and DCs
of the appropriate magical tradition and grant you a 4th-
rank spell slot. If you have a spell repertoire, you can select
a second spell from your repertoire as a signature spell. At
14th level, they grant you a 5th-rank spell slot, and at 16th
level, they grant you a 6th-rank spell slot. Archetypes refer
to these benefits as the “expert spellcasting benefits.”
Master Spellcasting Feat: Usually found at 18th level,
these feats make you a master in spell attack rolls and DCs
of the appropriate magical tradition and grant you a 7th-
rank spell slot. If you have a spell repertoire, you can select
a third spell from your repertoire as a signature spell. At
20th level, they grant you an 8th-rank spell slot. Archetypes
refer to these benefits as the “master spellcasting benefits.”
The bold sections should be removed, since proficiency in spell attacks / DCs is no longer linked to a specific tradition.

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Page 215 (Spellcasting Archetypes):
Expert Spellcasting Feat: Typically taken at 12th level,
these feats make you an expert in spell attack rolls and DCs
of the appropriate magical tradition and grant you a 4th-
rank spell slot. If you have a spell repertoire, you can select
a second spell from your repertoire as a signature spell. At
14th level, they grant you a 5th-rank spell slot, and at 16th
level, they grant you a 6th-rank spell slot. Archetypes refer
to these benefits as the “expert spellcasting benefits.”
Master Spellcasting Feat: Usually found at 18th level,
these feats make you a master in spell attack rolls and DCs
of the appropriate magical tradition and grant you a 7th-
rank spell slot. If you have a spell repertoire, you can select
a third spell from your repertoire as a signature spell. At
20th level, they grant you an 8th-rank spell slot. Archetypes
refer to these benefits as the “master spellcasting benefits.”The bold sections should be removed, since proficiency in spell attacks / DCs is no longer linked to a specific tradition.
Wouldn't this still apply to someone who takes a spell casting archetype that doesn't start out as a spell caster?

ssims2 |
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ssims2 wrote:Wouldn't this still apply to someone who takes a spell casting archetype that doesn't start out as a spell caster?Page 215 (Spellcasting Archetypes):
Expert Spellcasting Feat: Typically taken at 12th level,
these feats make you an expert in spell attack rolls and DCs
of the appropriate magical tradition and grant you a 4th-
rank spell slot. If you have a spell repertoire, you can select
a second spell from your repertoire as a signature spell. At
14th level, they grant you a 5th-rank spell slot, and at 16th
level, they grant you a 6th-rank spell slot. Archetypes refer
to these benefits as the “expert spellcasting benefits.”
Master Spellcasting Feat: Usually found at 18th level,
these feats make you a master in spell attack rolls and DCs
of the appropriate magical tradition and grant you a 7th-
rank spell slot. If you have a spell repertoire, you can select
a third spell from your repertoire as a signature spell. At
20th level, they grant you an 8th-rank spell slot. Archetypes
refer to these benefits as the “master spellcasting benefits.”The bold sections should be removed, since proficiency in spell attacks / DCs is no longer linked to a specific tradition.
No, because spell attack and spell DC proficiency does not depend on tradition. It's "Trained in spell attack rolls" now, not "Trained in arcane spell attack rolls".

ssims2 |
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Page 254, "Dubious Knowledge" feat.
You’re a treasure trove of information, but not all of it comes
from reputable sources. When you fail (but don’t critically
fail) a Recall Knowledge check using any skill, you learn the
correct answer and an erroneous answer, but you don’t have
any way to differentiate which is which. This can occur as
not knowing something is significant, but not whether it’s
good or bad.
The last sentence is new, but I'm having trouble parsing its meaning. If the first "not" was removed, it would make more sense ("This can occur as knowing something is significant, but not whether it's good or bad"), but I can't be sure that's the intended meaning here.

ssims2 |
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Page 263, "Steady Balance" feat.
You can keep your balance easily, even in adverse conditions.
Whenever you roll a success using the Balance action, you get
a critical success instead. You’re not off-guard while attempting
to Balance on narrow surfaces and uneven ground. Thanks to
your incredible balance, you can attempt an Acrobatics check
instead of a Reflex save to Grab an Edge.
Grab an Edge now allows for an Acrobatics check or a Reflex save by default, so the last sentence is unnecessary.