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![]() This was posted on Pathfinder 2e Reddit yesterday.
and https://www.amazon.com/Pathfinder-Dark-Archive-Remastered-Special/dp/164078 7569/ref=sr_1_2?dib=eyJ2IjoiMSJ9.vIg-ANQiK6FxSIszpTTAz0zAUzh_2hVjyiRok45RMc LcsYZHk9RPgspG6NJbdNamfM1KMwn7te0AK7wM-W_yyZ7O-uETW2PNiXQ7ZqQeNEV-SYCNnxD60 doJPSdCLxAJoYZbj2-0D22FqXvY8hRJfkCedPEPF7lom3O9MpcafZst2E61Dk66iIfAczxQpL4c Tdpo9MtCKhhlaQcnvhgl7cPn1mG2cVy75iIkQjIPnURi-uHDqUwiuXr-_owpMe9Gcb4UnzgUZLU ARGpE8vpO6RLMVi4MoPk8oDPAAMqRdOI.a4fHtCQMdtfeFqJs3j8gwTXcO0Ep4AJoak4AOHCN9- I&dib_tag=se&fst=as%3Aoff&keywords=pathfinder&qid=175057194 7&s=books&sr=1-2 ![]()
Pathfinder Rulebook Subscriber
![]() Just as an FYI there are also some companion Mods that are being that are dependent on the above Mod that also can be useful.
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Pathfinder Rulebook Subscriber
![]() BigHatMarisa wrote:
That's a really good idea on a modified version of that feat but if I could suggest make a focus spell instead of a feat (One reason being the focus point cost would help prevent it from being used to much and being abused), but definitely keep a free action. I also think that after putting out even more variations of SpellStrike and having them available to more Archetypes and Class Archetypes but still having those classes having a greater number of spell slots than Bounded Casters classes does really brings home the issue that the overly severe limit that Bounded Casters suffer from serves no useful purpose. I'd even go so far as to say that the Summoner isn't penalized as much as the Magus is in that through taking the Magical Understudy, Magical Adept, Share Eidolon Magic, and Magical Master the Summoner at least has access to greater number of spell slots. Magus equivalent option Studious Spell while not being a feat tax hardly gives the class anything in the way slots and restricting the choice of spells so ridiculously makes no sense. ![]()
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![]() My question is with all of the restrictions on the Summoner and Eidolon (same health pool, limit on actions, limit of spells) how is it any better than a normal full caster with an Animal Companion. Please bear in mind I haven't run a Summoner but I have been in groups with them but again I fail to see a huge benefit overall. ![]()
Pathfinder Rulebook Subscriber
![]() I have a subscription to the Remaster books and I started it back with the first Remaster book and I haven't had any problems prior to this but now with the Player Core 2 book , I received the email on Monday July 15 but I haven't been billed and it's still listed as pending status which I thought was odd being as I would usually get billed and within 5 to 6 days. Is anyone else having the same thing happen? I figured I'd give them till this Wednesday before I contact support. ![]()
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![]() Powers128 wrote: The only real issue with trying to remaster the spells one to one is that acid grip is a reflex save and not a spell attack like acid arrow is so you can't normally spell strike with it. Probably best to keep acid arrow as it is if you don't just want to homebrew a new staff with some of the new spell attack spells. Custom staves have precedent though so it could just be that. Absolutely correct and another issue with Acid Grip along with the Reflex vs the old AC roll to hit version is Acid Grip also gives you a forced movement effect. Our group is looking at the various situations with information from the Pre-Remaster books on a case by case basis, while I wish that wasn't the case and we just had a flat ruling we could apply but I really don't see Paizo doing a complete rewrite of every book they have put out so to align it with the Remaster and if they were to do that alot of people would be upset with the need to repurchase all the old books. Hopefully they will just put out more detailed errata for books that need it as time goes on. Honestly though TTRPGs or VTT RPGs has always been a collaborative effort and I and many of my friends have been playing since D&D and the other RPGs were new and we were always tweaking the games so it's not like it's a new thing.
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![]() Xenocrat wrote:
Ok I'll bite. In your "personal opinion" why shouldn't someone at their own table or group make what they view as appropriate and agreed on changes to the game. And for the record I more interested in an open discussion on my original question not someone putting out a blanket imperative but again to each their own I'm willing to listen to your viewpoint P.S. To be clear my argument about the ending of availability to the original version of the Player's Core, GM Core and the various
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![]() Finoan wrote:
Please remember that Secrets of Magic, Dark Archives, and even The Book of the Dead are not actually legacy in the sense that original Pathfinder Player Core book are in that they have already released errata for them (although maybe not as through as they could but that's personal opinion) and so far there is no indication that they will be left behind or ignored. If anything they may at some future date get fully updated but for now they are fully part of the system with some adjustments as needed (as an example adjusting for this change in magic schools and it impact on some of the Magus etc) ![]()
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![]() Xenocrat wrote: Don't adjust any of the spells because of the Remaster. Ignition and Sure Strike if you must, but nothing else. You do realize that in all probability after the final physical stock of the original Pathfinder 2e Players Core Rulebook is sold they probably will not reprint it and only print the Remaster version. That said they might still sell the PDF copy of it for a period of time but eventually they will stop selling that because it splits their player base even more than it already is with them maintaining the First edition of Pathfinder. Considering the risk that they and every other game company faces hoping the WOTC and Hasbro don't try something again with the OGL. So for myself I'm working to update to the Remaster, to each there own. After all it's your group and your table if your fellow players are all on board with how you decide to run the game have a blast.![]()
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![]() Ok preface here I was looking at the Staff of the Spellstriker and looking to adjust the spells on the staff to be more in line with the Remaster. Produce Flame to Ignition no problem, True Strike to Sure Strike again that was fine. Then I look at Acid Arrow which it's direct replacement is Acid Grip which works fine although the whole forced movement seems a little odd a staff that is primarily geared towards a Magus using SpellStrike and I would argue that you could reasonably change that to Splinter Volley but hey that's just my opinion. And then I came to Echoing Weapon granted this all just my opinion but lets look a the spell. You build up a resonance in the weapon that at the end of your turn releasing that energy as sonic damage to "ONE" adjacent creature damage equal to "ONE" point for every successful strike up to a maximum of 4. Hmm what can say ok it lasts for a minute, no to hit or AC issue PLUS
Ok this is my personal opinion this should be a Cantrip not a leveled spell it would then auto level and while during its duration at the end of your round it would giving a nice little bump of damage if you have multiple foes, you could even go so far a to have it just be one round duration with one action to cast but sustainable up to a minute so its a trade off of losing one action As an alternative I thought Conductive Weapon made more sense granted there is redundancy with +1 Strike Weapon part on the Staff and in the spell but you pick up the Effect of having Shock Rune for one minute so not a bad trade off.
Opinions , Comments
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Pathfinder Rulebook Subscriber
![]() Actually you forgot to mention Dawnsberry Days(for all of $5 on Steam in less 2 weeks) while it doesn't have all the bells and whistles of other products out it at least works at following PF2e rules a great deal more than anything that was mentioned. Bear in mind this a single developer doing the work on and it's follow up to his from his free proof of concept game "Quest for Golden Candlelabra". ![]()
Pathfinder Rulebook Subscriber
![]() Personally while I can see what alot of individuals are talking about with regard to the ReMasters impact on the Wizard I feel that what could've been done but wasn't was bring more to allow for indivdualaztion between the wizards which was lacking with the old school divisions and is still lacking with the new ones. Looking at either version of the schools why would someone look to hire a wizard from any particular school over another. The system never addressed anything that differentiated schools in a significant way and please bear in mind I'm not talking about over powering I'm just talking reasonable differences between them. For example under the old the system if your were person dealing with a missing or lost person you would think that it would make sense to go to hire someone from the Divination School or under the present system a similar school might be called the Seekers but the game still has is next nothing that makes a wizard from either of these schools any better at doing the job than a Universalist with the various Clairvoyance or similar spells. There are no feats tied to schools except for Necromancy which I think is now sort of related to the Boundary school but I'm not clear on that and honestly the focus spells are seriously lacking. Just to be clear I had hoped for this but I really didn't expect it considering the time frame they had for releasing the books and the amount of additional work that would be required but still some sort of suggestions or guidelines would have helpful and I at thought there could have been a little improvement on the feats and focus spells without hurting the page count or time for production to much. Unfortunately this wasn't the case and we are still left with a class that outside few things and must of them were already part of the game when PF2 first came one wizard is pretty much interchangeable with another with very little to make unique. ![]()
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![]() The only thing that I have given any thought to is to take spell substitution out of the Thesis feature of the class and make a standard feature of all Wizard's. This would allow the Wizard to be more flexible without really increasing the power any and it stop the need to predict all the spells that you would all day at the same time the character is only able to change their spells when they are in exploration mode (with some possible risk). ![]()
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![]() I also have to agree that even you got someone else's spellbook , you still would have to spend the time and money to learn the spells in the other spell as RAW, and I think even if you already knew the spells in the found spellbook you would still need to spend time studying the new spellbook to fully understand the original writers short hand and spell methodology. So while you might not have to spend as much time and money as new Learn Spell action I would think that you would still have to spend something in the way of time and money. ![]()
Pathfinder Rulebook Subscriber
![]() Thanks for a much more detailed discussion than I expected to see following my question. After consideration I'm going to keep the cost and time outlay for transcribing a backup spellbook significantly cheaper than RAW for learning a spell (for example to learn a cantrip or a 1st level is 2gp I would think to transcribe it in another spellbook or spellbook analog would cost 2sp). My thoughts for this while it isn't magical itself you would still want it made of the best materials available to you and the time required to fabricate it I'm thinking 10 to 15 minutes per spell level and along with this would be a skill check equal to the learn spell DC minus 5 (so the previous cantrip to 1st level spell would a DC 10) with a failure being lost time. Critical failure being lost time and materials, success would be obvious, and critical success would cut the cost and time in half. My reasoning is this gives it minor risk/reward option and same it keeps the concept of backup spellbooks from being entirely trivia ![]()
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![]() I would also say that you are not crafting magic item, it is just book with the spell incantations/Formula per say. These aren't scrolls and again even if you are going off a RAW ruling what is the cost. These aren't scrolls you can't use the spell book cast the spells you can only use them to study or memorize the spells. ![]()
Pathfinder Rulebook Subscriber
![]() I feel that much of the tabletop and video game examples have lost the feel for what I see as a wizard was shown to be in the older literature. They were varying parts scientist, engineer, philosopher, and artist. Some worked towards mastering magic to understand the how and the why of the world around them worked, while others did it to impose order on what they viewed as a disordered world but for whatever reason it is often a compulsion at least on an intellectual level that was impossible to ignore and that they understand and control this force and it's under laying rules in the world around them. Where this differs from a Sorcerer is that while a wizard is studying and learning about magic a Sorcerer has it in their blood and bones either through birth and heritage or from strange accident, they can no more get away from it than they can get away from themselves. The side effect of this is it tints and bias their interaction with it and limits breadth or range in how they can interact but this gives them the advantage in that while they lack breadth they more than make up for that in their depth of understanding because of their natural intuitive understanding. On the interpretation of the Wizard schools, what I would like to see, but I'm not really expecting it to have schools more refined the character than entirely define the character.
This is just my take on ![]()
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![]() While I'm aware some people aren't entirely happy with the removal of the present version of Wizard schools and it's replacement schools that are more defined by what the character studied at the school (per the examples they gave such as the Battle Magic school or the Civic Wizardy). What I would like to see is for these schools to actually have a bearing on the Wizard beyond just character creation, such as feats unique to the school or possibly ways that you scale spells up also possibly unique to the school or as an alternative the school could possibly be able scale up certain spells easier(maybe a +1 level bump) and lastly look into making the focus spells useful as the player gains level. I'm bringing this up because as it stands there is little no difference between Wizards of any of the Schools presently. The Spell Trickster in Pathfinder Infinite by Dustin Knight was a way allow a caster to modify and differentiate themselves even if they have the same spells. ![]()
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![]() Corwin Icewolf wrote:
Apologies for any formatting issues I'm doing this on my phone. ![]()
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![]() SelinarYaez wrote: I looked at that but Pathbuilder2e does not connect to Foundry. Actually yes it does. There are two modules that will import from Pathbuilder2e into foundry. One is the original Pathbuilder importer that the original developer stopped supporting well someone else took it over and it works now (Last time I tried it had an error where it do the Class feats/feature twice it's not a big deal to remove the duplicates off of the sheet.) and the second one is called Pathmucher this one also has a minor bug(much less problematic in my opinion, it only shows the Focus spells as Divine. All you have to do is put a new Focus Spell entry for the correct type and stat and then just drop in the correct Focus spell and delete the wrong one and your good) The Devs of both of these modules are aware of the bugs and are working on them to my knowledge. As a side note there is also a module that imports from Wander's Guide to Foundry but I haven't tried it yet. ![]()
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![]() Just curious has anybody has seen any official or homebrew feats for the different Wizard schools like they did with Necromancy in Book of Dead?
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![]() I'm on a wait and see viewpoint but I am worried that they could start shutting down or limiting access to new game info or rules to existing products thru a exclusivity of licensing approach. I really wouldn't want to see products like Pathbuilder , Wander's Guide or Foundry VTT get handicapped just so Pathfinder Nexus can be promoted, while they might not do this it is a very common business practice to increase revenue streams. Hopefully Paizo continues follow their open community-based support and doesn't go the way of walled off garden approach but time will tell. |