The Manyfaced One

Rhyst's page

Pathfinder Adventure Path Subscriber. Organized Play Member. 35 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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I believe it was said in one of the 2E plays (Oblivion Oath maybe) that you can "do you focus regain activity" while doing other things if it makes sense to be doing them at the same time. 1 hour Heal check plus pray to deity at the same time, etc.


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scary harpy wrote:
Chetna Wavari wrote:
It'll make you shiver in antici.........
SAY IT!

… pation


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WDnDENIOT
Was DnD Enhanced Now Its Own Thing

3ActD20 (sounds like "react d20")


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He did mention in the first (maybe 2nd) episode that they are on the fast track. so instead of 1000 to level, only 800 needed.


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Odd, Date at top says Thursday, June 24th 2019 ...


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Sorry to duplicate, not sure which is the better place to post this.

Diego, Not subscription related.

I had called Customer Service and provided some information here. However, for those who have preordered the World Guide before it was delayed with other items that are not delayed, has there been a decision regarding sending the non-delayed items? I hope that I don't have to wait for my 2E items until the World Guide is shipped.


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Diego, Not subscription related.

I had called Customer Service and provided some information here. However, for those who have preordered the World Guide before it was delayed with other items that are not delayed, has there been a decision regarding sending the non-delayed items? I hope that I don't have to wait for my 2E items until the World Guide is shipped.


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Anyone get an answer yet regarding how they are going to address the preorders that have the world guide in it? are they going to split it out and ship the other items?


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gonna have to check things when it comes out but I thought the Heal spell was 1 action = touch heal, 2 action = single target range (same heal as 1 action), 3 action = minimum heal area effect


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I believe the question was meant to be have you considered delaying starting PLAY of AoA. Not delaying release, haha.


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I just got off the phone with customer service and they are currently in talks regarding how they are going to address existing preorders with the world guide in it. Splitting off into a separate order would likely incur additional shipping so that is a talking point I confirmed they are working through.


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Oh I am sure that Jason just never handed out 85. Prove me wrong … (haha)


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72 found


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I would more argue that Untrained has no +level because you (character) have not taken any time "training" in that thus your "skill" in it doesn't progress as you do. Once you are Trained in a skill then you practice usage of it and thus as you get better you "skill" in it gets better.


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WatersLethe wrote:
I would settle for a wave of extra spoilers sent out randomly to people who preordered PF2 CRB

Like maybe a free CRB PDF Pre Aug 1 *hint*hint*


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Microsoft Way
Golarian FE = 1st Edition
Golarian SE = 2nd Edition


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The more I play the playtest the more I want this on the character sheet.

I have friends/players who like seeing the numbers "in line" such that they can always "see" the math. Since TEML is always the same values for a given level some have stated that another option is to remove the bubbles and have the prof box be just your "prof modifier". However they would add another box to write the TEML value in. That too would provide a little additional space.

U = Lvl-2
T = Lvl
E = Lvl+1
M = Lvl+2
L = Lvl+3


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By the way, it has been confirmed (Official Paizo Twitch on 8/24) that Flurry is intended to be "you take 1 action to make 2 strikes". Each "thing you do" that has the attack trait adds to MAP. So Flurry with unarmed, done as the first action, is (0, -4) due to agile.


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Looks like the post cut off the last part. I was also going to state that the way Multiple Attack Penalty works with Flurry means that you could:
Action 1 = Strike
-- attack at 0
Action 2 = Stride
-- move up to your speed, lets say to another enemy
Action 3 = Flurry
-- make 2 Strikes that attack at -4,-8 then total damage if it was 1 strike

Basically just pick up the Multiple Attack Penalty where every it is within your turns. However there are several actions that specifically state "this attack is treated as 2 attacks for the purposes of Multiple Attack Penalty" but Flurry does not make that statement. I would love to hear from one of the developers regarding if that was an oversight or if Flurry only counts as 1 attack for Multiple Attack Penalty purposes.


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Makes sense. I reread page 175 about item damage and understand it now that my example 3 doesn't exist (I wish the forum would let me edit it …)


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I tried a quick search but didn't find any clarity of this.

Flurry of Blows states you take 2 unarmed Strikes

Dragon Stance states you can make dragon tail attacks that have the backswing, nonlethal and unarmed traits

Tiger Stance states you can make tiger claw attacks that have the agile, finesse, nonlethal, and unarmed traits

Forgive me for not quoting the complete listing of each of these, but as I read them it does not sound like you can use these "Stance Attacks" with Flurry of Blows because, even though they have the unarmed trait, they are not actually Strikes and are specific named attacks.

Am I just overthinking this?


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Multiple Attack Penalty specifically states attack and not Action so to me Flurry seems like it is:
Action 1 = Flurry
-- make 2 Strikes that attack at 0, -4 then total damage as if it was 1 strike
Action 2 = Strike
-- attack at -8
Action 3 = Strike
-- attack at -8

It would appear that main benefits of Flurry are you get an additional Strike and the damage of the Strikes is combined.


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Assurance is "your result is 10" not "add your modifiers as if you had rolled a 10"


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The way I read that is that you just swap your Spell Proficiency in instead of your Weapon/Attack Proficiency as well as Melee gains the Finesse trait.

So a melee roll would use your (STR or DEX) + Spell Prof
And a ranged roll would use your Dex + Spell Prof


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I understand proficiency this way:
(UTEML from now on instead of Untrained/Trained/Expert/Master/Legendary)

Level 1 proficiency modifiers
U = -1
T = 1
E = 2
M = 3
L = 4

Level 5 proficiency modifiers
U = 3
T = 5
E = 6
M = 7
L = 8

Looking on page 291 the example shows Calculating the Result and everything is an ADD and if you begin on 290 reading the whole part it even mentions that as you level up you are "getting better" so I assume it is an unfortunate wording on page 15.


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Why not just have signature skills be a proficiency boost.

Monk is trained in 3+int skills at level 1 plus having Acrobatics/Athletics/Religion as signature skills.

Why not just change that wording to something like:
Monk is trained in Acrobatics/Athletics/Religion and has 3+int skill proficiency boosts.

So if you chose to, you could start with Expert in Acrobatics/Athletics and then be trained in 2 other skills.

The later features that let you bump skill proficiency would then not need any of the wording regarding master or legendary signature skills. They are then just proficiency boosts and can apply to any skill and would still do their intention of only allowing certain skills to be able to make it up to legendary.


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The way I understand using a shield (not the shield spell).

Raise Shield (action) will give you the shield's AC/TAC bonus. This represents you pushing and moving and slightly deflecting with it. If you do not choose to block with it but are just taking the action to keep it raised then you are getting this AC/TAC bonus and you take any damage from hits against you.

Shield Block (reaction) is using the shield as Damage Reduction. A couple examples assuming a shield hardness of 5:
1) You are attacked and use Shield Block. The damage coming in is 4, the shield takes 4 damage, you take none, Shield is not dented.
2) You are attacked and use Shield Block. The damage coming in is 7, the shield takes 5 damage, you take 2, Shield is dented 1.
3) You are attacked and use Shield Block and your shield already had blocked 3 damage. The damage coming in is 4, the shield takes 4 damage, you take none, Shield is now dented 1 because it has now taken a multiple of it's hardness worth of damage.

It sounds like this means that when using a Shield Block a shield cannot take more damage in a single hit than it's hardness. Which would mean that the wording about shields taking more damage than their hardness, for example taking double hardness damage causing 2 dents, is about situations where the shield itself is being attacked (ie sundering or attacking it as an "object").


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On the character sheet there is a PROF box next to almost all of the TEML (Trained/Expert/Master/Legendary) bubbles. Since TEML is always the same value(s), I would like to suggest that there be an area near where you indicate your character level that you write your TEML values in. This would be the reference point for those values rather than having to put your Level-1 value in each PROF box where you are Untrained, etc.

This should save space or at least allow for a little more note space next to those items.


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Skaldi the Tallest wrote:
Rhyst wrote:
Actually, if you start the "line" from the upper-left corner of the "red-dot" square and end it on the upper-right corner of the end square in each of those pictures, you can see that the shaded squares are the squares that get bisected. Even in the second image (the 3-then-3), the "line" goes strait through the corner in the middle.
I'm not saying that's true. I am saying that the lines in the image are all built one a pattern of 3 blocks.

I believe that "pattern" is just an artifact of "30ft line"


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Skaldi the Tallest wrote:
taks wrote:
Skaldi the Tallest wrote:
Diachronos wrote:
From the sound of it, the people insisting that lines have to go in sets of 3 squares didn't bother to look at the whole image in the rulebook. There are two examples - half of them - in that image where the line isn't done in sets of 3.
All of the templates in the linked image are built of sets of 3. What page are you referencing that has a different layout?

There are 4. One has 6 in a row, one has 3 then 3, one has 2 then 3 then 2, one has 4 in a diagonal. Are you sure you're looking at the same image?

I'd even allow other variations as long as the total number of squares wasn't greater than 7.

Each of those are repetitions of a pattern of 3 until they reach the actual length of the line.

The first and second can be viewed as repetitions of a line of 3. The third is a repetition of 2 up one over. The fourth is a repetition of a diagonal. All of them, in a logical sense, can be described as repetitions of 3.

Actually, if you start the "line" from the upper-left corner of the "red-dot" square and end it on the upper-right corner of the end square in each of those pictures, you can see that the shaded squares are the squares that get bisected. Even in the second image (the 3-then-3), the "line" goes strait through the corner in the middle.


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The way I read it, "for any particular casting" and "that same casting" are the key. If you cast the spell SR is checked. If you overcome the SR the creature is affected. If you cast it again then it is a different casting and thus you check SR again. If the spell were one that has an ongoing effect like something that affects an area that the creature moved into then they make the check once and the results are not checked again until that "particular casting of the spell" has ended. So if the SR is not overcome then the creature could go into and out of the area over and over again and be unaffected.

But that is my understanding.


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What I have seen is that prereqs are generally separated by comma ",". However, when they need to list a "one of these" prereq, it is separated from the others by a semi-colon ";".

Example1 (all 4 needed): ReqA, ReqB, ReqC, ReqD
Example2 (A + one of B,C,D): ReqA; ReqB, ReqC, or ReqD


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I know there was a ruling a while back about Half-Elf and Half-Orc being both human and elf/orc for the purpose of, well just about everything; including traits. However in practice I am a bit unclear on something.

How could a Half-Orc take something like Heart of the Fields from Human Alternate Racial Traits when that would replace the Skilled Race Trait that the Half-Orc doesn't have? I understand other types of Traits being able to be taken because they are not written to replace something.


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I think I was REALLY overthinking it. The responses here showed me the 2 places where I was confusing myself.

First:
I didn't look close enough at what Flurry and the additional Attacks really are. The additional attacks are not "attacks with a different BAB value" they are "additional attacks, same BAB, with a penalty".

(me getting too detailed)
Flurry is actually (Lvl-2)/(Lvl-2)/(Lvl-5-2) resulting in 4/4/-1 for the 6th level monk.
and
Attack is actually (BAB)/(BAB-5) when your BAB reaches 6/1

Second:
Answer is actually right in the Power Attack description:

Quote:
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls

"All means all, any means any" is usually the way to interpret these things. So ALL of the attacks are made with the same penalty/buff.

(me getting too detailed, again)
Power Attack Flurry is actually (Lvl-2-2)/(Lvl-2-2)/(Lvl-5-2-2) resulting in 2/2/-3 because of using the monk level as the BAB. At level 8 of course the penalty/buff would change for the monk using Flurry.
and
Power Attack is actually (BAB-2)/(BAB-5-2) resulting in 4/-1. And when BAB reaches 8 of course the penalty/buff would change for that attack.

Thank you all for the help. I have always found great, detailed answers when reading this board. Glad that was true when I asked a question too.


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I have searched and could not find if what I am doing is correct or not. In my case it has to do with Monk Flurry of Blows but I will also give an example with the extra attacks from BAB.

As we all know, Power Attack is -1atk/+2dmg increasing the values at each BAB multiple of 4. So a BAB of 4 means -2atk/+4dmg. What I want to know is how to apply the numbers from Power Attack. One interpretation is "BAB of Class Level" the other is "BAB of Melee Attack being made".

(Remember, the FAQ states that a monk uses his improved BAB when using Power Attack. Improved BAB of a Monk is that they use their Level as BAB when doing the Flurry of Blows)
Lets start with a Level 6 Monk:
BAB: 4
FOB: 4/4/-1

Using a single melee attack I know how to apply Power Attack. The BAB is 4 so that means if I use PA then it would be -2atk/+4dmg.

-----------------------
What I am wondering is if the FoB becomes:
Attack = 2/2/-2
Damage = 4/4/2
Because "bab" of first 2 melee attacks is 4 but "bab" of last melee attack is -1, the first 2 lose 2atk gain 4dmg but the last one only loses 1atk and gains 2dmg.
-----OR-----
The other possible set is because the Improved BAB used in Fob is the Monk Level which is 6. This means FOB would look like this:
Attack = 2/2/-3
Damage = 4/4/4
All melee attacks lose 2atk and gain 4dmg.
-----------------------

By the Same logic as above:
When any class gets to BAB 6/1, does that mean Power Attack is handled like:
Attack = 4/0
Damage = 4/2
or
Attack = 4/-1
Damage = 4/4

Please let me know if this has been answered and where but I could not find the answer.