Ravingdork |
2 people marked this as a favorite. |
Is anyone else super excited to have extremely thematic new sets of armor? I sure am!
Can't wait to outfit my casters and monks in something other than "explorer's outfits," my gnomes in "the regular stuff," or whatever.
My druids can now have leaf or other wood armor. My sage can inscribe scrolls onto their robes. My inventor can be decked out in so many buckles, tools, and contraptions, that they ARE his armor. My azarketi can wrap himself in coral protection.
So cool! What are your thoughts? What kinds of characters are you going to be using these on?
Helmic |
I really like the idea of adjustments as something that gives crafting a purpose beyond just gold savings or whatever. Some appreciable, but niche, QoL feature that feels unique without necessarily getting into the weeds of PF1 crafting where you needed very specific materials for mithral chain shirts and whatnot because those were just mathematically what you should be using.
Weapon cords are actually coming back in a nerfed form like this, as a weapon harness. It's got Light bulk in a system where that matters more and it's restricted to light weapons and requires adjustments to armor (and actually costs a fair bit of money), but you get a mild circumstance bonus against Disarm attempts and as always can just flick your wrists to get your weapon back if you do get disarmed.
graystone |
Overall, I like them. I do have a few comments:
how gi is different from explorers clothes other than costing more?
Buckle armor: Could come in handy for the skill monkey that wants to be ready with whatever tool hat need.
non-metal armors: I'm surprised here weren't any any with max dex 0 or +1, meaning your druid needs a least a 14 dex. This means that the stats you need haven't changed over the old sets of armor with only traits being possible differences. They do add some style though.
Helmic |
non-metal armors: I'm surprised here weren't any any with max dex 0 or +1, meaning your druid needs a least a 14 dex. This means that the stats you need haven't changed over the old sets of armor with only traits being possible differences. They do add some style though.
Having not looked into it too much, is there a particular reason Paizo would be avoiding having armor sets for 10 DEX or 12 DEX druids? Is there some real balance consideration here? I know with 5e this has always been ambiguous what with Druids not "having" to obey the no metal armor rule, whatever the hell that is supposed to mean, but I'm not sure why more STR-focused druids would need to be more MAD than DEX druids.
Helmic |
RAI it clearly accepts runes as a variant of Explorer's clothing, they have a DEX cap and are specified to be sturdier than regular clothing. RAW the core rulebook for whatever reason only specifies explorer's clothing as being the exception for non-armor being able to receive runes rather than having a tag for such clothing, but I imagine that was the result of Paizo not imagining that people would want or need anything else since explorer's clothing is supposed to be a catchall term. Same concern could be had about the scroll robes, though those at least have a functional use.
But yeah it does make the gi's added expense strange. Explorer's clothing is already specified to be basically whatever you want, so why would that not encompass a gi? It's just a 1 sp difference so whatever, maybe it shows up as loot or something.
graystone |
graystone wrote:how gi is different from explorers clothes other than costing more?Well, I haven't seen anything that says it can accept runes. So as far as I can tell it costs twice as much to be tossed aside once you get runes.
LOL neither unarmored mentions it [it could be someplace else] but the scroll robes have a specific armor, the library robes, that's +1 resilient.
SuperBidi |
3 people marked this as a favorite. |
Is anyone else super excited to have extremely thematic new sets of armor? I sure am!
I always thematically modified my armors if needed, so it doesn't change anything for me. Theme is something that doesn't need to be described mechanically.
It can actually have the opposite effect: it caused no issue in the past to consider that my Leather Armor was made of coral, now I may have some rule lawyer explaining me that I can't have such an armor...Ravingdork |
2 people marked this as a favorite. |
Ravingdork wrote:Is anyone else super excited to have extremely thematic new sets of armor? I sure am!I always thematically modified my armors if needed, so it doesn't change anything for me. Theme is something that doesn't need to be described mechanically.
It can actually have the opposite effect: it caused no issue in the past to consider that my Leather Armor was made of coral, now I may have some rule lawyer explaining me that I can't have such an armor...
Spray that rules lawyer on the snoot with a water-filled spray bottle while sternly saying "no!"
XD
Onkonk |
non-metal armors: I'm surprised here weren't any any with max dex 0 or +1, meaning your druid needs a least a 14 dex. This means that the stats you need haven't changed over the old sets of armor with only traits being possible differences. They do add some style though.
Stone material mentions it can replace metal in chain and composite armor and bone says it can be used instead of wood and metal.
graystone |
graystone wrote:Stone material mentions it can replace metal in chain and composite armor and bone says it can be used instead of wood and metal.
non-metal armors: I'm surprised here weren't any any with max dex 0 or +1, meaning your druid needs a least a 14 dex. This means that the stats you need haven't changed over the old sets of armor with only traits being possible differences. They do add some style though.
This must be in a section not previewed.
aobst128 |
1 person marked this as a favorite. |
Overall, I like them. I do have a few comments:
how gi is different from explorers clothes other than costing more?
Buckle armor: Could come in handy for the skill monkey that wants to be ready with whatever tool hat need.
non-metal armors: I'm surprised here weren't any any with max dex 0 or +1, meaning your druid needs a least a 14 dex. This means that the stats you need haven't changed over the old sets of armor with only traits being possible differences. They do add some style though.
Yeah, people were hyping up the new armor for druids but all I could think of is that the new stuff is actually not that different from hide armor. It's thematic but it doesn't improve druids anti metal situation. The new wooden tower shield is kinda neat though.
Archpaladin Zousha |
Yeah, people were hyping up the new armor for druids but all I could think of is that the new stuff is actually not that different from hide armor. It's thematic but it doesn't improve druids anti metal situation. The new wooden tower shield is kinda neat though.
I personally appreciate that...I've never liked hide armor because it's always depicted as crudely-stitched stinky pelts. I don't think I've ever seen hide armor that looks refined or stylish the way carved bone or wood can.
Iron Order Druids are coming in Rage of Elements.
AND I CAN'T WAIT FOR THEM! ٩(^ᴗ^)۶
Ravingdork |
1 person marked this as a favorite. |
Dude, I can just imagine an encounter in which a Joyful Thing rolls itself into a suit of assisting armor, only to "mech up" and tear into the PCs. XD
Xethik |
Onkonk wrote:This must be in a section not previewed.graystone wrote:Stone material mentions it can replace metal in chain and composite armor and bone says it can be used instead of wood and metal.
non-metal armors: I'm surprised here weren't any any with max dex 0 or +1, meaning your druid needs a least a 14 dex. This means that the stats you need haven't changed over the old sets of armor with only traits being possible differences. They do add some style though.
It's in the back of the crafting section (apologies if answered already). It's easy to miss them. I think there might be a video out there by NoNat1s that scrolled through it from last night.
graystone |
graystone wrote:It's in the back of the crafting section (apologies if answered already). It's easy to miss them. I think there might be a video out there by NoNat1s that scrolled through it from last night.Onkonk wrote:This must be in a section not previewed.graystone wrote:Stone material mentions it can replace metal in chain and composite armor and bone says it can be used instead of wood and metal.
non-metal armors: I'm surprised here weren't any any with max dex 0 or +1, meaning your druid needs a least a 14 dex. This means that the stats you need haven't changed over the old sets of armor with only traits being possible differences. They do add some style though.
Ah, ok thanks. I'll have to go looking for that.
Helmic |
1 person marked this as a favorite. |
graystone wrote:It's in the back of the crafting section (apologies if answered already). It's easy to miss them. I think there might be a video out there by NoNat1s that scrolled through it from last night.Onkonk wrote:This must be in a section not previewed.graystone wrote:Stone material mentions it can replace metal in chain and composite armor and bone says it can be used instead of wood and metal.
non-metal armors: I'm surprised here weren't any any with max dex 0 or +1, meaning your druid needs a least a 14 dex. This means that the stats you need haven't changed over the old sets of armor with only traits being possible differences. They do add some style though.
Remembered this thread and thought I'd follow up on this since it's easy to link stuff now: https://2e.aonprd.com/Rules.aspx?ID=1941
Armors should generally not be crafted from materials other than those they are presented as being made from, since accessibility to stone and wooden armors directly affects the balance and progression of various classes. Rather than allowing a character to craft a suit of full plate from a non-metallic material, direct the character towards the non-metallic armors presented here.
It seems the intent remains that Druids aren't supposed to get access to any heavy armors that aren't specifically spelled out as magic items, as all the base heavy armors include metal in their description. It would be less annoying if there were tags that specified materials for armor to remove any ambiguity and to make setting custom materials a bit easier without a GM having to do any judgement calls, but at least the existing descriptions for items are careful to include the names of metals somewhere in the description or explicitly call out that druids can wear them.
HenshinFanatic |
Xethik wrote:graystone wrote:It's in the back of the crafting section (apologies if answered already). It's easy to miss them. I think there might be a video out there by NoNat1s that scrolled through it from last night.Onkonk wrote:This must be in a section not previewed.graystone wrote:Stone material mentions it can replace metal in chain and composite armor and bone says it can be used instead of wood and metal.
non-metal armors: I'm surprised here weren't any any with max dex 0 or +1, meaning your druid needs a least a 14 dex. This means that the stats you need haven't changed over the old sets of armor with only traits being possible differences. They do add some style though.
Remembered this thread and thought I'd follow up on this since it's easy to link stuff now: https://2e.aonprd.com/Rules.aspx?ID=1941
Variant Materials wrote:Armors should generally not be crafted from materials other than those they are presented as being made from, since accessibility to stone and wooden armors directly affects the balance and progression of various classes. Rather than allowing a character to craft a suit of full plate from a non-metallic material, direct the character towards the non-metallic armors presented here.It seems the intent remains that Druids aren't supposed to get access to any heavy armors that aren't specifically spelled out as magic items, as all the base heavy armors include metal in their description. It would be less annoying if there were tags that specified materials for armor to remove any ambiguity and to make setting custom materials a bit easier without a GM having to do any judgement calls, but at least the existing descriptions for items are careful to include the names of metals somewhere in the description or explicitly call out that druids can wear them.
Couldn't they just wear Bone Full Plate/Fortress Plate if they really want to get the heavy armor proficiency (and scaling via Sentinel) and actually make use of it? Far as I can tell only stone has the stipulation that it can only be used for heavy armor that explicitly says it's made of stone.