Cool New Ancestry Guide Combos


Advice

51 to 87 of 87 << first < prev | 1 | 2 | next > last >>

2 people marked this as a favorite.

Root Leshy Cosmos Oracle. Poor thing is built to be grounded with his Anchoring Roots, but his curse says otherwise.


3 people marked this as a favorite.

A Root Leshy/Oread made of petrified wood.

Grand Lodge

1 person marked this as a favorite.
Charon Onozuka wrote:
Kitsune Ifrit - Literal Firefox

Yes, but you must think in Russian. :-D

Liberty's Edge

3 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Gisher wrote:
roquepo wrote:
I want to try a flurry ranger human/suli with elemental assault feat line.
Or you could go Beastkin to have a furry ranger. ;)

Or take multiclass barbarian for a fury furry flurry ranger.


1 person marked this as a favorite.
PossibleCabbage wrote:

The most amusing thing about the sprite giant barbarian is not that you can go from tiny to large (eventually huge) in one action- it's that you are constantly carrying around a weapon sized for a large creature despite being tiny.

So you have a 9" tall pixie carrying a 9' long polearm, somehow.

It physically hurts me to point this out...

archivesofnethys wrote:

You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you're not Small or Medium, you can use a weapon built for a creature one size larger than you.

You gain access to this larger weapon, which can be of any weapon type otherwise available at character creation.

But no, you're not a 9" tall sprite carrying around a 9' tall weapon. You're a 9" tall sprite carrying around a 3' tall weapon. And my soul just died a little at the loss of a beautiful awesomeness.


Corwin Icewolf wrote:
PossibleCabbage wrote:

The most amusing thing about the sprite giant barbarian is not that you can go from tiny to large (eventually huge) in one action- it's that you are constantly carrying around a weapon sized for a large creature despite being tiny.

So you have a 9" tall pixie carrying a 9' long polearm, somehow.

It physically hurts me to point this out...

archivesofnethys wrote:

You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you're not Small or Medium, you can use a weapon built for a creature one size larger than you.

You gain access to this larger weapon, which can be of any weapon type otherwise available at character creation.

But no, you're not a 9" tall sprite carrying around a 9' tall weapon. You're a 9" tall sprite carrying around a 3' tall weapon. And my soul just died a little at the loss of a beautiful awesomeness.

I'm not sure what your point is... A tiny creature would use a weapon 1 size larger and that means small. Small and medium creatures use the exact same weapon sizes so it uses weapons right out of the core book and that can mean a 9' long polearm. Now most weapons have no lsted length, but Guisarme lists it's "shaft is usually 8 feet long" so 9' seems right and it's the size a tiny giant barbarian would use.


1 person marked this as a favorite.
graystone wrote:
Corwin Icewolf wrote:
PossibleCabbage wrote:

The most amusing thing about the sprite giant barbarian is not that you can go from tiny to large (eventually huge) in one action- it's that you are constantly carrying around a weapon sized for a large creature despite being tiny.

So you have a 9" tall pixie carrying a 9' long polearm, somehow.

It physically hurts me to point this out...

archivesofnethys wrote:

You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you're not Small or Medium, you can use a weapon built for a creature one size larger than you.

You gain access to this larger weapon, which can be of any weapon type otherwise available at character creation.

But no, you're not a 9" tall sprite carrying around a 9' tall weapon. You're a 9" tall sprite carrying around a 3' tall weapon. And my soul just died a little at the loss of a beautiful awesomeness.

I'm not sure what your point is... A tiny creature would use a weapon 1 size larger and that means small. Small and medium creatures use the exact same weapon sizes so it uses weapons right out of the core book and that can mean a 9' long polearm. Now most weapons have no lsted length, but Guisarme lists it's "shaft is usually 8 feet long" so 9' seems right and it's the size a tiny giant barbarian would use.

I was mixing up my editions, never mind.


1 person marked this as a favorite.

It may take a little agreement of the GM given that the Morph and Polymorph traits are coming into play, but a tiefling monk PC can now go full anime at level 18 with a combination of Final Form and Ki Form.

I call it the Final-er Form.


Corwin Icewolf wrote:
I was mixing up my editions, never mind.

I've been there. :)


1 person marked this as a favorite.
Gisher wrote:
Corwin Icewolf wrote:
I was mixing up my editions, never mind.
I've been there. :)

LOL been there, done that. ;)


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Perpdepog wrote:

It may take a little agreement of the GM given that the Morph and Polymorph traits are coming into play, but a tiefling monk PC can now go full anime at level 18 with a combination of Final Form and Ki Form.

I call it the Final-er Form.

OMG. Ki Form is basically Grove Marcus from Vampire Hunter D: Bloodlust. LOL!


2 people marked this as a favorite.
Salamileg wrote:
My new backup for a planescape campaign I'm in (that's currently on hold but will be starting again soon) is a Strix champion (maybe throw aasimar in there) reflavored as a valkyrie.

A few days late I know, but Ganzi actually straight up has two feats that explicitly make you a valkyrie, and both are really solid for a champion


3 people marked this as a favorite.

Can we take a moment to appreciate that the two ganzi feats dealing with specific outsiders are not lineage feats/1st level only? Ganzi don't play by the rules!


1 person marked this as a favorite.

Fetchlings might be my new favourite ancestry. Cool style and lore and many fun feats.

I have a fetchling paladin champion prepared. Getting shield through the ancestry feat that gives you an occult cantrip is pretty nice when you twohand a weapon. I also like it on monks a lot (i know monks can just wield normal shields and i hate hate hate that thats pretty much the optimal way to play them, because i dont like the visual imagery and i dont want everybody to go "oh you are cpt america".) I also have the concept of a Fetchling "shadow boxer" flavouring stumbling stance as using the shadow the feint enemies.
I also like the occult cantrip on Cosmos oracles, since telekinetic projectile fits with the vibe.
The rest of the fetchling cantrips are also rather nice especially gaining shadow blast or shadow walk. And the fantasy of using extinguish light before attacking the now hopefully blind enemies is also very cool, though niche.
Wisp Fetchling goes together well with swashbuckler, though im not a fan that it makes you small. Dont quite understand how that works visually. Are you just a small human or do you gain halfling proportions? Or are you just so thin you count as small?
All in all fetchling is such a solid ancestry. Also goes together well with Ifrit heritage. Shadow and fire, balrog much?

Virga may is also a standout for me. Gaining electric arc as an innate cantrip is pretty sweet for all occult or charisma chasters, for example oracles.

Dark Archive

Albatoonoe wrote:
Can we take a moment to appreciate that the two ganzi feats dealing with specific outsiders are not lineage feats/1st level only? Ganzi don't play by the rules!

Ya, it makes perfect sense that Ganzi is somehow descended from einherjar, proteans and valkyrie at same time at different levels :D Because their dealio is chaos and not making sense


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Albatoonoe wrote:
Can we take a moment to appreciate that the two ganzi feats dealing with specific outsiders are not lineage feats/1st level only? Ganzi don't play by the rules!

I actually really dislike how ganzi turned out because there is so little specific flavor that is tied down to one thing the options all feel remarkably generic and kinda bland (+ wacky tail)


How about a Tengu Cloistered Cleric of Hei Feng? Pick up Lightning Arc as a Cantrip at 1st level as well as all of the Tengu Feather Fan feats for a bunch of weather-themed spells that are a perfect fit for the Duke of Thunder, all of which will use your Cleric's Wisdom-based Divine Spellcasting proficiency.

Or, for a true meme build, take those feats on a fighter and become MUSCLE WIZARD!


Looking through the book, I really like the flavor of Fleshwarpers, though parts of the description make me feel like they should be a variant heritage rather than an ancestry. Either way, I really want to try one out sometime, probably as a Witch with an eldritch Patron whose magic is responsible for them being a Fleshwarper.

Also happy to see Dhampirs now have a feat to actually get benefit from drinking blood! Kinda want to see a Sprite Dhampir just for the sight of a tiny PC attempting to drink blood from their enemies.


Ravingdork wrote:
PossibleCabbage wrote:
From the sprite page they showed on known direction it looks like the rule is: tiny characters can ride other characters, but both characters spend an action every round to maintain this (to either balance, or hang on.)
Ooh. :)

A bit late to the punch, but this severely hampers non-Tiny casters in particular, doesn't it? Means that, e.g., if one player is playing a caster and another playing their fey "familiar" (note: not actual familiar in mechanical terms, but a PC flavoured as the familiar), then the caster can't actually move around in combat anymore, if they want to be able to actually cast anything.

The Tiny character isn't as affected, since they won't be Striding anyways, but it feels like it limits the "mount" to being a martial. Might be just me, though, I'm curious what others think.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Charon Onozuka wrote:
Also happy to see Dhampirs now have a feat to actually get benefit from drinking blood! Kinda want to see a Sprite Dhampir just for the sight of a tiny PC attempting to drink blood from their enemies.

Melixie mosquito blood sucker concept for the win! XD—

Omega Metroid wrote:
The Tiny character isn't as affected, since they won't be Striding anyways, but it feels like it limits the "mount" to being a martial. Might be just me, though, I'm curious what others think.

I think such rules pedantry is necessary for maintaining the delicate balance the developers have worked so hard to establish. It is as unornate as it is necessary.


1 person marked this as a favorite.
Omega Metroid wrote:
Ravingdork wrote:
PossibleCabbage wrote:
From the sprite page they showed on known direction it looks like the rule is: tiny characters can ride other characters, but both characters spend an action every round to maintain this (to either balance, or hang on.)
Ooh. :)

A bit late to the punch, but this severely hampers non-Tiny casters in particular, doesn't it? Means that, e.g., if one player is playing a caster and another playing their fey "familiar" (note: not actual familiar in mechanical terms, but a PC flavoured as the familiar), then the caster can't actually move around in combat anymore, if they want to be able to actually cast anything.

The Tiny character isn't as affected, since they won't be Striding anyways, but it feels like it limits the "mount" to being a martial. Might be just me, though, I'm curious what others think.

The rule is just a polite way of saying: No. Don't do it

It is a horrendous disadvantage. Especially compared to the total win of riding a Corgi.


2 people marked this as a favorite.

You could play an All-Pokemon party!

Stormsoul-Sylph Ratfolk = Pikachu
Ifrit Lizardfolk = Glutexo
Nyktera Sprite = Zubat
Undine Fleshwarp = Grimer
and so many more...


Ravingdork wrote:
Omega Metroid wrote:
The Tiny character isn't as affected, since they won't be Striding anyways, but it feels like it limits the "mount" to being a martial. Might be just me, though, I'm curious what others think.
I think such rules pedantry is necessary for maintaining the delicate balance the developers have worked so hard to establish. It is as unornate as it is necessary.

That makes sense, yeah. It seems to be based on the last two sentences of the Different Types of Mounts section, but it still feels bad. Perhaps a viable alternative would've been to make it a floating 2-action penalty, payable by either involved party or split between both, at their discretion? Not as simple, and could slow down gameplay as they plan their turns, but it would give them a lot more flexibility for the same mechanical cost. (Prevents them from splitting a single Stride between them and taking high-cost Activities for "free", while still allowing a caster to cast while they have a head pet.)

Of course, the unspoken alternative is following the rules as written, but tying a little rope or string around the Tiny PC's waist and the larger one's shoulder, so the Tiny can dangle or fly around just barely enough to not count as actually riding. You almost need to use a cheap exploit like that just to make the concept of Tiny PCs riding someone playable. xD

Gortle wrote:
Omega Metroid wrote:
Ravingdork wrote:
PossibleCabbage wrote:
From the sprite page they showed on known direction it looks like the rule is: tiny characters can ride other characters, but both characters spend an action every round to maintain this (to either balance, or hang on.)
Ooh. :)

A bit late to the punch, but this severely hampers non-Tiny casters in particular, doesn't it? Means that, e.g., if one player is playing a caster and another playing their fey "familiar" (note: not actual familiar in mechanical terms, but a PC flavoured as the familiar), then the caster can't actually move around in combat anymore, if they want to be able to actually cast anything.

The Tiny character isn't as affected, since they won't be Striding anyways, but it feels like it limits the "mount" to being a martial. Might be just me, though, I'm curious what others think.

The rule is just a polite way of saying: No. Don't do it

It is a horrendous disadvantage. Especially compared to the total win of riding a Corgi.

Corgi mounts are fine and all, and have good mythological precedent, but sometimes you just want to have a head pet, or a pervy little fairy wants to ride around in someone's, ahem, "shirt".


masda_gib wrote:

You could play an All-Pokemon party!

Stormsoul-Sylph Ratfolk = Pikachu
Ifrit Lizardfolk = Glutexo
Nyktera Sprite = Zubat
Undine Fleshwarp = Grimer
and so many more...

I am embarrassed to admit how many characters I've built in the last few days since this book dropped that are Pokemon.

A Nyktera is definitely Noibat, though, not Zubat. And Ribombee is a Melixie! Leshies can be made into easily more than dozen grass pokemon.


1 person marked this as a favorite.

Grimer would be a Mudsoul Oread Fleshwarp.


Ventnor wrote:

How about a Tengu Cloistered Cleric of Hei Feng? Pick up Lightning Arc as a Cantrip at 1st level as well as all of the Tengu Feather Fan feats for a bunch of weather-themed spells that are a perfect fit for the Duke of Thunder, all of which will use your Cleric's Wisdom-based Divine Spellcasting proficiency.

Or, for a true meme build, take those feats on a fighter and become MUSCLE WIZARD!

For the record with Innate spells You use your spell casting proficiency, Divine in this case. But your ability modifier is Charisma not Wisdom. Which for a cleric will be a few points down.

It's a frustrating rule, and a big advantage to the Charisma casters. Because with offensive magic those few points really matter.


I think he's referring to using the feather fan, which changes what proficiency you use. You can even just use class dc. I really hope more racial stuff scales like that.


Gaulin wrote:
I think he's referring to using the feather fan, which changes what proficiency you use. You can even just use class dc. I really hope more racial stuff scales like that.

Thankyou. It has a specifc exception


It is a really significant point. It makes Tengu the best heritage if you want to get some good offensive magic out of your ancestry. I've had a little bit of a check around and not found that wording in other significant places. Just the Tengu. Let me know if I've missed anything.
If you want effective lightning bolts as an Wisdom or Intelligence caster or even a non caster, Tengu is a good option.

Human still has the Adapted magic abilities but they cost you slots.


Beastkin looks pretty nuts to me, imprecise senses, permanent enlarge and a fly speed equal to your speed is a lot to add onto any ancestry. Figures that it's classified rare.

Monk would be the obvious choice if it weren't for mountain stance's requirement to touch the ground.
Alternatively one of the stances that don't let you dump AC and w/o finesse but then you're effectively at a -2 to AC if you're clumsy because you get 18/16 str/dex at most. That negates the legendary proficiency bonus of monks.

stealth edit: monk and swashbuckler speed are status bonuses so you'd be capped at an alternative 45 speed as an elf beastkin.

So AoO is one of the best uses for increased reach so probably going for something with that instead.


Gortle wrote:

The rule is just a polite way of saying: No. Don't do it

It is a horrendous disadvantage. Especially compared to the total win of riding a Corgi.

My houserule for it is that only the tiny creature takes the penalty. As written, the "mount" has to stride 3 times to be an action economy boost, and even then, if the sprite does get a boost, it comes at a penalty:

In order to attack while mounted, the sprite needs a reach weapon, or range, and if you use the latter, your are still at risk of getting AoO'd or similar

You dont get to choose where you go (although you can coordinate with your ally)

The tradeoff is that if the mount is knocked prone, falls, subject to forced movement, etc, you have to make a ref save against the DC of the effect or fall off. Additionally, if the mount is swallowed whole, you are, too


1 person marked this as a favorite.
Alchemic_Genius wrote:
Gortle wrote:

The rule is just a polite way of saying: No. Don't do it

It is a horrendous disadvantage. Especially compared to the total win of riding a Corgi.

My houserule for it is that only the tiny creature takes the penalty. As written, the "mount" has to stride 3 times to be an action economy boost, and even then, if the sprite does get a boost, it comes at a penalty:

In order to attack while mounted, the sprite needs a reach weapon, or range, and if you use the latter, your are still at risk of getting AoO'd or similar

You dont get to choose where you go (although you can coordinate with your ally)

The tradeoff is that if the mount is knocked prone, falls, subject to forced movement, etc, you have to make a ref save against the DC of the effect or fall off. Additionally, if the mount is swallowed whole, you are, too

My houserule for it is that they share Multi Attack Penalty (same as other mounts), the Sprite needs to spend an action to stay mounted, and the Sprite goes after the mount player in initiative. Also they can dismount directly into an enemy square. I also allow them to flank as if they were in the square they entered the enemy's square from.

Honestly, compared to having an animal companion mount riding a PC is just needlessly punitive, especially when the usual thinking is to reward two PCs for working together.


1 person marked this as a favorite.

Yes that seems to be a better compromise. The actual rule is clearly overkill. It is a fun thing that players will and should be able to do. The rules should allow it with a moderate penalty, not effectively ban it with a massive penalty.


My dream combo will only be real when the Small Gnolls from Mwangi Guide be here...


Kyrone wrote:
My dream combo will only be real when the Small Gnolls from Mwangi Guide be here...

Wait, they're small size and not medium size? Why?


1 person marked this as a favorite.
Dargath wrote:
Kyrone wrote:
My dream combo will only be real when the Small Gnolls from Mwangi Guide be here...
Wait, they're small size and not medium size? Why?

They are medium, have a heritage based in aardwolves that is small.


Djinn71 wrote:
Alchemic_Genius wrote:
Gortle wrote:

The rule is just a polite way of saying: No. Don't do it

It is a horrendous disadvantage. Especially compared to the total win of riding a Corgi.

My houserule for it is that only the tiny creature takes the penalty. As written, the "mount" has to stride 3 times to be an action economy boost, and even then, if the sprite does get a boost, it comes at a penalty:

In order to attack while mounted, the sprite needs a reach weapon, or range, and if you use the latter, your are still at risk of getting AoO'd or similar

You dont get to choose where you go (although you can coordinate with your ally)

The tradeoff is that if the mount is knocked prone, falls, subject to forced movement, etc, you have to make a ref save against the DC of the effect or fall off. Additionally, if the mount is swallowed whole, you are, too

My houserule for it is that they share Multi Attack Penalty (same as other mounts), the Sprite needs to spend an action to stay mounted, and the Sprite goes after the mount player in initiative. Also they can dismount directly into an enemy square. I also allow them to flank as if they were in the square they entered the enemy's square from.

Honestly, compared to having an animal companion mount riding a PC is just needlessly punitive, especially when the usual thinking is to reward two PCs for working together.

I like that take a lot. I'm also tossing around the concept of general Feats specifically for riding other allies. Perhaps a feat offseting MAP sharing, for example

51 to 87 of 87 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / Advice / Cool New Ancestry Guide Combos All Messageboards

Want to post a reply? Sign in.