Starfinder hopes going into 2021


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I've loved Starfinder ever since it came out, and every addition to the game so far has only deepened that, but I can hardly say I'm satisfied. I'm eager to see what is coming on the horizon, but there are some areas I'd like to see deeper exploration.

-More info on Pathfinder-era ancestries that haven't already made the jump to Starfinder. I don't care if Ysoki already fill the niche, I'd love to see kobolds in space. Plenty of classic fantasy species would do well with a Starfinder write-up, and we've certainly seen how orcs have been changed by the centuries. In a similar way, other playable species could find their own niche separate from similar alien ancestries that already exist.

-More Character Option Books. Yes, Starfinder has so far been "Less is more" compared to PF1e, but with 4 Alien Archive books under our belt, perhaps it's time to delve into expanding the various sub-genre's of sci-fi that players can explore through their character. Mechanics that have swarms of orbiting mini-drones, A bigger delving into how the Planes have changed in the millenia, and so on.

-Bigger Books in General. I know that's a longshot, but Starfinder books are criminally small compared to their Pathfinder equivalents, particularly books like Near Space, which was even smaller than Pact Worlds despite covering many more worlds!

I think I'll leave it here before I start to really ramble, but what are the rest of you hoping for in the future of the game?


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One or two new classes every year, more setting books (time for the Vast, yo), more rules books (vehicles and computers are due), and an overhaul of the poor witchwarper.


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I want some more planar information, especially the First World.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
SquirmWyrm wrote:

....

-More info on Pathfinder-era ancestries that haven't already made the jump to Starfinder. I don't care if Ysoki already fill the niche, I'd love to see kobolds in space. Plenty of classic fantasy species would do well with a Starfinder write-up, and we've certainly seen how orcs have been changed by the centuries. In a similar way, other playable species could find their own niche separate from similar alien ancestries that already exist.

....

I think I'll leave it here before I start to really ramble, but what are the rest of you hoping for in the future of the game?

I'll admit that I too have looked for Kobolds. They have been a favorite species of foe for me since the the early days of D&D. As I got older and found liked exploring how not all stereotypical villains have to be villains, I then certainly enjoyed the idea of playing Kobold characters.

Have to admit, as I was struggling to envision how some other species would look in StarFinder from other settings, and in the end I realized, you could very possibly consider the T'sa from StarDrive as a potential star empire near the pact worlds. The T'sa could be Kobolds, not familiar with 'true' dragons, and thus their culture not so enamored or focused around them.

I'm betting Paizo has avoided them due to a variety of thematic overlaps with several other aliens. Ysoki for techie little pcs, Goblins for little villains, and Vesk for lizard alien empires (albeit not little).

It could be that there aren't any Kobolds because they are busy running around trying to fix things within the heart of Absalom Station around the StarStone. (perhaps the sewer dragons tribe)

I'm exited to see how the Stellar Nation Building AP will work out. But I'm curious to see how Starfinder could build more into the genre of exploration. Would it make sense to move into exploration of planes other than the material plane and the Drift?


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Retraining in society

Putting all the starship combat rules in one place. (the bit about starship sensors having range is in the starship building rules of all places, stunts are listed in a different place than the other pilot actions, half of the dcs have changed...)


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I’d like to see extensive downtime rules.

I doubt it will ever happen, but a compilation of all the starship rules into one book would be great too.


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Putting all of the updated starship combat rules in a single PDF, all by themselves, would be crazy useful. I'm not a fan of flipping around the books in the middle of a space duel.

Maybe even official cheat sheet cards. There are a number of third party cheat sheets, but I always have trouble with formatting on them when getting them into meatspace for my table.


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I'd like to see cheat cards as well. Oh and kobolds in space. Yeah, that's the ticket.

What we need is a set of cards that show the summary of rules like space combat, like who does what on each phase of starship combat. That would be neat on a laminated card.


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You mean these?

Starfinder Starship Combat Reference Cards


Yeppers.


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- Alternate Starship Combat Rules The rules as they are right now are a huge drag that make way too many groups want to skip all Starship combats. I'd love for there to be rules that allow every member of the party to have some meaningful and fun decisions to make, rather than settling into just rolling a die. Also, for there to be more consistent DCs or just less die rolling in general so you don't have to have cheat sheets and other external tools just to run a Starship combat.
- Adventures with a different gameplay feel Right now, most adventures feel like Pathfinder in space. Lots of dungeons, lots of PCs being the big heroes saving the day, lots of thugs/cultists/stormtroopers for you to gun down. Scifi is fertile ground for SO much more types of stories, but it feels like Starfinder is shackled to giving you tons of combat encounters and dungeons and big slobbery aliens.
- Specialized spellcasters Right now, spellcasters have plenty of options to become more martial, but very few options that make them more dedicated toward full-time spellcasting. You can try to be a dedicated spellcaster by relying on spell gems, but even then it feels like a bit of a patch for limited spell selection and few spells per day. Starfinder also suffers from spell DCs not scaling as fast as saving throws (even with spell focus), resulting in all but the weakest foes mostly making their saves at mid to high levels.

Wayfinders

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Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I just got my Starship cards, and they are beautiful.

I want more Starfinder. Bigger books, more releases, longer adventures. I'll be stoked with whatever Paizo gives us, I just want *more*.

But specifically, kobolds in space. I *really* want those.

And more magic. We're getting Tech Revolution, and that ticks one of my boxes, but I would also like more magic in my sci-fantasy game.


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I woul like to see alternate character building and gameplay rules akin to a Pathfinder unchained or Gamemasters guide. While I am not eager to see SF start over so soon, I'd love some of the innovations from PF2, such as the skill or action system.

I know that it doesn't work as well when it isn't built into the system from the get go, but I still adored Pathfinder Unchained.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Likely unpopular opinion but I would love to a conversion for Starfinder to run using the PF2e rules concepts. I love the 3 action system, and many of the concepts in PF2e.

Other than that I want Paizo to keep making awesome and inspiring content for it


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Spell cards. It's been how many years and PF2 is already getting its own?

Alternate starship combat rules that are enjoyable.

More 1 book "adventure paths" than are already named for release.

More lore info on the Pact Worlds.

Lots of rules clarifications that are long overdue.

Arcane Operations Manual.


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Starship/vehicle version of the alien archive, and an arcane operations manual sounds good. Farspace.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Cellion wrote:


....
- Adventures with a different gameplay feel Right now, most adventures feel like Pathfinder in space. Lots of dungeons, lots of PCs being the big heroes saving the day, lots of thugs/cultists/stormtroopers for you to gun down. Scifi is fertile ground for SO much more types of stories, but it feels like Starfinder is shackled to giving you tons of combat encounters and dungeons and big slobbery aliens.
....

If you are interested in going in a bit heavier into Horror Genre you might look at Grimmerspace It is going to be Starfinder based, but is a different campaign setting with some of its own classes, races and such.

They made an adventure and offered it if you want to get an idea of the flavor.
Abattoir 8

I'm not even a giant horror fan, but it seemed like a pretty intense project that is getting closer to being completed.

Acquisitives

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I would love to see fleshed out one Level Stand alone Adventures. So basically the page size of one AP book but fleshed out with "read loud" parts, detailled descriptions etc.
These Adventures don't need to cover multiple level ups, just onne would be fine for me. So you can grab one in your level range, run it with only a little bit prep work with your group and have some fun.


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Peg'giz wrote:

I would love to see fleshed out one Level Stand alone Adventures. So basically the page size of one AP book but fleshed out with "read loud" parts, detailled descriptions etc.

These Adventures don't need to cover multiple level ups, just onne would be fine for me. So you can grab one in your level range, run it with only a little bit prep work with your group and have some fun.

They do have these and they are super fun. They are Starfinder Society Scenarios. They can be purchased on this site and cost about $5 each. They have descriptions and level suggestions for each one. There is an over arching story that is fun but is not necessary to the fun. I have used these to break up adventure paths when it starts to feel railroaded or my players are stumped to break the pace or have an npc give a great clue.


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Some love for ranged combat.

It's a game about pew pew lasers. Not only is the math for ranged kinda low until level 10+, but melee has all the fun combat manuevers, stepping, dancing, reactions, combos. Ranged is still mostly full attacking every time.

Second Seekers (Jadnura)

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Pathfinder Starfinder Society Subscriber

Adding in my support for a Gods & Magic style book. More setting info and lore on deities would be awesome, as would more magic in a setting that skews more towards tech than magic.

Sovereign Court

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Cyder wrote:

Likely unpopular opinion but I would love to a conversion for Starfinder to run using the PF2e rules concepts. I love the 3 action system, and many of the concepts in PF2e.

Other than that I want Paizo to keep making awesome and inspiring content for it

I'm not sure if this is the unpopular option. I think a lot of people would actually like it. Starfinder has a lot of unfinished-feeling rules, which shows that it was designed as a side project while developing 2E.


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Pathfinder Starfinder Roleplaying Game Subscriber
Cyder wrote:

Likely unpopular opinion but I would love to a conversion for Starfinder to run using the PF2e rules concepts. I love the 3 action system, and many of the concepts in PF2e.

Other than that I want Paizo to keep making awesome and inspiring content for it

PF2e rules in the Starfinder setting is my one wish for an RPG. Give me that and I will never play anything else.


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Dimity wrote:
Cyder wrote:

Likely unpopular opinion but I would love to a conversion for Starfinder to run using the PF2e rules concepts. I love the 3 action system, and many of the concepts in PF2e.

Other than that I want Paizo to keep making awesome and inspiring content for it

PF2e rules in the Starfinder setting is my one wish for an RPG. Give me that and I will never play anything else.

I feel like a "Starfinder Unchained" book where we get a one to one pairing would be great personally.


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Dimity wrote:
PF2e rules in the Starfinder setting is my one wish for an RPG. Give me that and I will never play anything else.

I fully agree. The PF2e rules really hit the spot for me. I would love to have those rules combined with the Starfinder campaign setting.

As an added bonus, I would expect that by having one core set of rules it will make it easier to share monsters, classes, spells and everything else between the two campaign settings.


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.... We already have "What does it look like to slap the PF2E action economy into SF" though. It's already there in PF Unchained, where it was wonky got the exact same reasons it'd be wonky in starfinder.


Milo v3 wrote:
.... We already have "What does it look like to slap the PF2E action economy into SF" though. It's already there in PF Unchained, where it was wonky got the exact same reasons it'd be wonky in starfinder.

There has also been five years and another Pathfinder release, so the circumstances are a tad different. With the sturdier foundation that is Starfinder, I think that they would work a lot better than in PF1

Also, a lot of people still liked those wonky rules in PF1 and used them anyway.


Albatoonoe wrote:

There has also been five years and another Pathfinder release, so the circumstances are a tad different. With the sturdier foundation that is Starfinder, I think that they would work a lot better than in PF1

Also, a lot of people still liked those wonky rules in PF1 and used them anyway.

That doesn't change how the rules themselves would work though. I'm saying I don't see why waste the word count on innately wonky rules that we already have. Some people might be fine with it, but doesn't change that we already have it.

Sovereign Court

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I'm not sure if the action economy rules are the thing that needs the most attention really. I mean, the Starfinder action economy is clunky compared to 2E but it's a clunky that's worked for twenty years.

What I'd rather see done the PF2 way is the level-based scaling, in particular for armor and weapons. Starfinder has hundreds of armors and weapons and that just seems quite excessive. And I don't think I'm the only one who just doesn't enjoy having to constantly replace armor because it's too weak for my level.

Acquisitives

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Please no level based scaling for equipment... then you can simply scrap all equipment and give players flat attack/dmg numbers..

The problem is the extrem power level scaling in SF, not the armor/weapons...


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I'd prefer leaving starfinder as is, but having a robust technology guide for PF2 that has a decent set of rules for converting starfinder equipment and classes to PF2 for a sci fi campaign.


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I think the game still needs some more things to work within the rules we're using before trying to change those rules.


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Cyder wrote:

Likely unpopular opinion but I would love to a conversion for Starfinder to run using the PF2e rules concepts. I love the 3 action system, and many of the concepts in PF2e.

Other than that I want Paizo to keep making awesome and inspiring content for it

I would LOVE for this to be a thing. End of the day, my players feel like SF is cludgey and slow. We're constantly flipping pages to find a rule for every little thing (because there's a rule for every little thing) and it just feels like trying to sprint through maple syrup.

Dealing with the lack of tools out there is one thing I think is absolutely needed. Archives of nethys doesn't cut it. (have you guys seen easytoolEs for pathfinder 2? it's freaking amazing)

More content is fine and all (hey... how about a Game Master Guide?) I think the system is generally tripping over its own feet and needs... something to make it run a little smoother.

As it stands we're planning for my game to have an event where they are thrown from starfinder into pathfinder 2e because it's... just a better system.


If you're familiar with running PF1 or 3.5 SF goes a lot easier. I do see how it would be somewhat difficult to run without that experience though.

Acquisitives

RoughGalaxy wrote:


I would LOVE for this to be a thing. End of the day, my players feel like SF is cludgey and slow. We're constantly flipping pages to find a rule for every little thing (because there's a rule for every little thing) and it just feels like trying to sprint through maple syrup.

Had the same problem at the beginning and also used a lot of rules from PF1 instead of the changed one from SF. What helped me as a DM and my players A LOT are cheat sheets.

For example I created a combat cheat sheet which contains all relevant information for combat (Link) same for each space combat role.
This way you have all relevant rules at hand. I also encourage my players to make their own sheets for their equipment/spells (and if they create them as "cards" they can even be used later again).

Starfinder, like most TTRPG, is a game which needs a little bit prep work and rule reading from everybody to allow a fluent gameflow. (Something which was common back when I started with P&P RPGs, but seems to get lost over the time...).


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Peg'giz wrote:
RoughGalaxy wrote:


I would LOVE for this to be a thing. End of the day, my players feel like SF is cludgey and slow. We're constantly flipping pages to find a rule for every little thing (because there's a rule for every little thing) and it just feels like trying to sprint through maple syrup.

Had the same problem at the beginning and also used a lot of rules from PF1 instead of the changed one from SF. What helped me as a DM and my players A LOT are cheat sheets.

I feel like the need for this is indicative of the running issues. I hate to compare it to 5e, but at the end of the day, No one I play that with has ever needed a cheat sheet or set of rule cards. Because of this, the gameplay is fast and fluid.

The conditions, for example, require a whole set of cards or cheat sheets, just to track all the modifiers. The fact that some conditions also cause other conditions really muddles and slows things down.

Acquisitives

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Of course some people like lightweight rule systems, but some like more complex ones (I would put SF in the middle).
Believe me once you wrote your cheat sheet (and used it a few times) you will not need it anymore. Simply because you read the rules, understood them because you thought about how to abstract them (to make them fit on the sheet).

And once you know the rules which affect your character, gameplay will become much faster, simply because you understand the principles and with them understand/wing other situations much easier.

This is unfortunately something I see more often in the current days, people don't take the time to read the rulebooks. When I started with TTRPG we played Shadowrung 2.01D and the core rulebook took turns, every week another player/DM of my group had it to read it, to read the rules and understand them. It was normal... these days you can be happy if a new player shows up at your table knowing which system you play...


Peg'giz wrote:
This is unfortunately something I see more often in the current days, people don't take the time to read the rulebooks. When I started with TTRPG we played Shadowrung 2.01D and the core rulebook took turns, every week another player/DM of my group had it to read it, to read the rules and understand them. It was normal... these days you can be happy if a new player shows up at your table knowing which system you play...

I don't disagree. I mean, I've read the Rifts rulebook and that system is a freaking mess. Shadowrun is also kind of a mess but that's a layout issue (they mix story and rules so it can take a while from one set of rules to the next)

But when it comes to learning the rules for starfinder. My players have to read 300+ pages (through chapter 10), and I have to read almost 500 pages... that's... too much. Sure I can cut out some of the stuff. I don't have to read every spell or special ability, similarly, I don't need to memorize every weapon, mod, and piece of armor.

That said, it's a LOT to try to absorb and even the official GM screen can't fit in enough stuff to run a smooth game.


It is a lot to absorb, but that's part of the reason I enjoy the system. To each their own.

Though, I'll say I don't find PF2 any simpler as a GM.


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Starfinder Superscriber
Cellion wrote:


- Alternate Starship Combat Rules
- Adventures with a different gameplay feel

No offense, but if you think these are valid gripes, then you haven't paid attention to 2020, which released both the Starship Operations Manual & the Fly Free or Die AP which is as close to Firefly/Edge of the Empire as you're going to get.


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Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Speaking to the "adventures with a different gameplay feel" bit, it would be fun to play in corners of the Starfinder universe with different levels of technological development. Devastation Ark did this a little with the Sivvs, a vastly more advanced civilization. Would be fun to have more rules for and play as a character in a less advanced civilization than is common for Near Space.

Okay, fine, I'll admit it. I really, really want to play in a Treasure Planet inspired AP with solar sailing aetherships and pirate cyborgs and lost treasure and clockwork robots and gadgets.

Pretty please?


My wish list for Starfinder:

- mutations (iirc PF1 included mutations in one of their books)
- more undead
- a number and breadth of feats on the same scale as PF1


Torradin341 wrote:

...But specifically, kobolds in space. I *really* want those.

I personally would love an AP that focused on a lot of much desired Pathfinder related conversions with the other planes being the location of the adventure.


Pathfinder Starfinder Roleplaying Game Subscriber
SquirmWyrm wrote:

I've loved Starfinder ever since it came out, and every addition to the game so far has only deepened that, but I can hardly say I'm satisfied. I'm eager to see what is coming on the horizon, but there are some areas I'd like to see deeper exploration.

-More info on Pathfinder-era ancestries that haven't already made the jump to Starfinder. I don't care if Ysoki already fill the niche, I'd love to see kobolds in space. Plenty of classic fantasy species would do well with a Starfinder write-up, and we've certainly seen how orcs have been changed by the centuries. In a similar way, other playable species could find their own niche separate from similar alien ancestries that already exist.

-More Character Option Books. Yes, Starfinder has so far been "Less is more" compared to PF1e, but with 4 Alien Archive books under our belt, perhaps it's time to delve into expanding the various sub-genre's of sci-fi that players can explore through their character. Mechanics that have swarms of orbiting mini-drones, A bigger delving into how the Planes have changed in the millenia, and so on.

-Bigger Books in General. I know that's a longshot, but Starfinder books are criminally small compared to their Pathfinder equivalents, particularly books like Near Space, which was even smaller than Pact Worlds despite covering many more worlds!

I think I'll leave it here before I start to really ramble, but what are the rest of you hoping for in the future of the game?

Im hoping for a couple of new classes and themes, along with some material on magic post gap and if or how its changed. Along with some information around the planes... I really want to do more sci fi adventures in other realms of existence


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Opsylum wrote:

Okay, fine, I'll admit it. I really, really want to play in a Treasure Planet inspired AP with solar sailing aetherships and pirate cyborgs and lost treasure and clockwork robots and gadgets.

Pretty please?

Treasure Planet is an underrated classic (Atlantis too). I would have watched the shit out of a bunch of sequels for it.


One thing I'd personally like to see is a Pathfinder Legacy book, one that directly converts a few classes that haven't been adapted from pathfinder into SF - if I had to pick I'd say shifter, a summoner/spiritualist combination, & keneticist(which is not the same thing as a solar flare using solarion).

Could also be a convenient place to say, here are some races from PF that haven't been adapted yet or some alternate race rules for PF races we haven't had another place to put yet, here are some items or some monsters that haven't made the jump yet, here's some info on some Golarion based gods that aren't dead yet but aren't major players in SF but are now available if you wanna use them, that kinda thing.


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Master Han Del of the Web wrote:


Treasure Planet is an underrated classic (Atlantis too). I would have watched the s!~+ out of a bunch of sequels for it.

Atlantis just has the enormous gaping plothole of everyone in the city forgetting how keys worked AND being too stupid to figure out that the hexegon goes in the hexegon shaped hole. I can forgive a cealocanth in 1914, but not 9000 year old hypergeniuses not being able to beat a toddlers toy that they themselves designed.


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- Actual Pathfinder class conversions, in full details. Make them archetypes or existing class specializations, but just put them in there.

- NPC classes, or at least a "citizen" class, which should be a mix between the expert and the commoner.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I would like to see some classes from Starfinder adapted to Pathfinder 2E where it makes sense to do so and then it wouldn't take much to adapt them them back to Starfinder after the rest of the Starfinder engine gets adapted. But, it would be a great start (and fitting since both games are in the same universe, if not the same time period) to get the Solarian, Vanguard, Envoy, and maybe even a version of the Biohacker (Sawbones...?) converted over to the with the technological aspects toned down to fit in the Lost Omens era setting. It could make for the beginnings of a conversion of the rest of Starfinder converted/updated to a 2E system and it would make a lot of 2E players happy, too, I bet. I know I would love that. In fact, I would rather have the Vanguard and Solarian in 2E than to get a lot of those other, older Pathfinder 1E classes converted to 2E.


Fighting styles. Maybe the return of a few from Pathfinder, but also new ones from the rest of the Vast.

Ashanderai wrote:
I would like to see some classes from Starfinder adapted to Pathfinder 2E where it makes sense to do so and then it wouldn't take much to adapt them them back to Starfinder after the rest of the Starfinder engine gets adapted. But, it would be a great start (and fitting since both games are in the same universe, if not the same time period) to get the Solarian, Vanguard, Envoy, and maybe even a version of the Biohacker (Sawbones...?) converted over to the with the technological aspects toned down to fit in the Lost Omens era setting. It could make for the beginnings of a conversion of the rest of Starfinder converted/updated to a 2E system and it would make a lot of 2E players happy, too, I bet. I know I would love that. In fact, I would rather have the Vanguard and Solarian in 2E than to get a lot of those other, older Pathfinder 1E classes converted to 2E.

It dawned on me in the morning before the G&G reveal that Solarian has 8 letters and that it would be wild to have Solarian introduced to PF2e.

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