Ezren

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I'm actually going back to Savage Worlds. Over the 30+ years of roleplaying, this is really the only system that hit the spot for me. I love how all it takes is one shot from a gun to take an opponent down. It gives me the verisimilitude I need to satisfy my brain.

I was quite happy with Savage Worlds, but then got caught up in the Starfinder 2E excitement forgetting all the things I didn't like about d20 systems when it comes to modern technology... thinking I could fix them for my home games. But deep down I knew better, it just took me a while to except it, so now it's going to be Savage Starfinder.

I will still purchase the Starfinder 2E PDFs as I love the imagination and content they provide and I'll convert these over to Savage Worlds. Also hoping that Pinnacle manage to snag a license to Starfinder 1E, like they did for Pathfinder, and do all the work for me.


I'm convinced, Starfinder is not for me. After much thought, I don't believe I can tell the sci-fi stories I want to tell with any d20 system. It's all the levels, hit points and game balance that get in the way for me. Thanks for the discussion, it helped me realize I was trying to shove a square peg into a round hole. Now off to find a round peg.


For me, this all started when I looked at Guns & Gears. The arquebus does 1d8 damage with a range increment of 150 ft. It also has the fatal d12 trait, so that means 3d12 on a critical hit. Then look at the flintlock pistol, 1d4 damage, range increment of 40 ft and with its fatal d8 trait, it does 3d8 on a critical hit.

I believe that Pathfinder did a great job with the inclusion of the fatal trait. It keeps the average damage of the gun down while still making it feel dangerous. And that feel is important to me in stories. This set my expectation of the baseline for guns in Starfinder and I was disappointed that guns have lost that feel and feel weaker in comparison.

I understand what I'm asking for brings in balancing issues when bringing Pathfinder content into Starfinder. Creatures that don't have guns will be weaker when compared to their technology wielding counterparts. That will require some consideration and adjustments when importing those creatures from Pathfinder.

What I envisage when I import a wizard from Pathfinder to Starfinder is that the first thing I do is give him a gun. As he now has a gun to attack with, I adjust his cantrips and remove the attack ones and replace them with utility spells. Then throw away his spell books and replace those with a digital tablet. My Starfinder wizard doesn't attack with cantrips anymore, he shoots his gun instead.

That makes Starfinder different from Pathfinder for me. It is a different game built on some similarities but it plays differently. I don't expect anything I bring in from Pathfinder to be balanced when used with Starfinder. I just want the ability to be able to bring it in and use it. Verisimilitude really matters to me and I will gladly give up full drop in compatibility to have it. But that's me, and if the majority see things differently then I'm happy enough to house rule where I see it is needed to satisfy my vision of how things should be.


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Thurston Hillman wrote:
The team did discuss the obvious "but guns should just be better than old weapons, right?" discourse, and we decided that it would be better for the game to break a bit of verisimilitude to have guns in Starfinder have parity with PF2 style archaic weapons, to make sure groups could better blend an work together, rather than just having one game "be better" / "have bigger numbers.

Must be just me, but I just can't get my brain to accept that a team of archaic armed individuals will have the same damage potential as a team armed with modern weapons versus unarmored creatures.

Glad to hear that there will be some optional rules that provide more drawbacks for archaic equipment.

All this has got me thinking and I might also add another house rule in my games where modern weapons and explosives deal double damage versus unarmored creatures. So on a critical they would do four times the listed damage.

But too early for that yet... I still need to see the Starfinder 2E rules before I start modifying them ;-)


I was thinking that since Starfinder 2E is compatible with Pathfinder 2E, then bringing in a gun from PF2E Guns and Gears should be viable. I would expect the guns in Starfinder to be at least as good if not better.

There are also monsters that won't have modern armor. A modern gun should feel deadly against them. Especially more so then a long bow with it's deadly d10 trait.

Didn't stormtroopers have fatal guns. When they could shoot straight, anything they hit went down. Same with Hans with his blaster, one hit is all it would take.

In my home campaign I do plan to mix Pathfinder and Starfinder together, so I was really hoping that given someone armed with a longbow and someone with a blaster rifle versus an unarmored warg, the blaster rifle comes way out in front with damage potential.


Looking at all the guns and none of them have the fatal trait. I wonder if it has been replaced by some general rule that applies to all guns? Something like "on a critical hit from a gun, multiply damage by 4". That would bring it in line with the fatal trait in Guns & Gear where an arquebus would normally deal 1d8 damage and on a critical 3d12.

I really like how the fatal trait makes guns feel deadly and would miss it if something like it doesn't make it into Starfinder.


I switched over to using the Role 4 Initiative dice a while back due to their Arch'd4 dice. I prefer these to the standard d4s as they are easier to pickup, roll and read. Well for me anyway.

They are currently having a Kickstarter for some new colors and also to introduce their custom dice ability. And as one can never have too many dice, thought I would share :-)


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Jenny Jarzabski wrote:

If you can buy the book, please do; it's gorgeous and we've put a LOT of effort into making it. Plus, you'll be getting a piece of Starfinder history to keep on your shelf even after the playtest ends. (I still have my PF2 playtest book!) Most important, purchasing a book shows Paizo leadership that there's community support for the game.

Totally excited that SF2E is happening! Pre-ordered and counting down the months until it comes out.

The collector in me wishes I could get this in a hardback, even a special edition.


SuperParkourio wrote:

How about an email?

customer.service@paizo.com

Done, though I wish there was somewhere on the forum where we could see all the errata that has been submitted so that we don't double up.


Player Core, page 91, second last paragraph:

Additionally, when you choose your character’s class, they gain an attribute boost to their key attribute modifier, increasing that attribute modifier by 2.

It should be increased by 1 not 2.

I didn't see it in the official errata and wasn't sure how to report it officially, so a post here will have to do.


Cosmo wrote:
For subscribers who have not yet received a shipping notification for your November subscription shipment and still need your PDF, please contact Paizo CS at customer.service@paizo.com and we will get you taken care of.

I can wait for the physical books, but being able to read the PDFs is what is important to me. I have sent an email to customer service asking for the PDFs.

Thank you for enabling this.


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Well today's blog says "It’s November 15th, and that means that Player Core and GM Core are now officially out!"

Well not for me, as I'm a subscriber.

Sadly I will wait... just wish someone from Paizo would let me know how long that wait will be.


Thirteen. Hopefully this week.


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As Aaron asked, I have now passed on the extra details from my post above to customer service. Hopefully this helps the Art and Web Store teams to better understand how I use a PDF and why I would like the image quality improved in this PDF.


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Aaron Shanks wrote:
To clarify, the PDF I download from our site looks good, so I don't see the low quality or pixilation. Please continue to communicate to Customer Service so they can show our Art and Web Store teams. I agree that quality control is important, but I can neither see it nor change it.

When I reached out to support, they responded with: "At this time our art team is aware of this PDF image quality issue and that the compression in the zip file and file size it's self are what is mainly causing this and are actively working to get that pdf looking better for everyone in the future."

Customer support have agreed there is an issue and that it will be fixed.

I disagree with your statement that the quality looks good but I think that all depends on how the PDF is used. So let me clarify how I use it to help get my point of view across.

The jpg distortions are most evident at the top of page 8. Zoom in to screen width as I do to have a good look at the inner/outer planes diagram. Distortions are everywhere where there is a boundary of one color to another. Now scroll up and look at the Pathfinder logo, also distorted.

I did the above on a 27" monitor where it is most evident. You could argue that isn't how people normally consume the PDF. But when it comes to trying to have a good look at a diagram, it's what I do all the time. At this scale, I would expect to see some minor jpg artifacts, that is the side-effect of jpg compression, but not the amount I am seeing. Now if you zoom back out to full page view, you will still see the distortions now that you know what to look for. My brain automatically draws my attention to these, so it really bugs me.

Now when I normally read PDFs on my 10" tablet I do that in landscape orientation. Same page and image and I can clearly see jpg artifacts. At this scale I would not expect to see any. Other Paizo PDFs are fine.

While the physical book sits on my shelf for occasional browsing, it's the PDF I mostly use for my gaming and it's important to me. Having lovely colorful art I can appreciate makes that experience so much better.


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I really like the idea of "1 square = 30 feet" but could you make that "1 hex = 30 feet" instead.

For me, hexes lend themselves to better represent elevation changes. Something that the BattleTech maps tend to do well. I would love to see this element introduced in longer ranged Starfinder battles.

Ah, fatal damage dice. I was worried when I didn't see this appear in the Field Test. I believe it's a great mechanic in that it only raises the average damage by a little while making guns feel deadly. I wouldn't mind it being increase a bit more for modern weapons... maybe 2d12 instead of 1d12?

Love the blog, keep it up please!


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Just wanted to share the response from Customer Service regarding the PDF image quality in RoE. Good news is that they are working on a fix!

Thanks for writing in about this issue! At this time our art team is aware of this PDF image quality issue and that the compression in the zip file and file size it's self are what is mainly causing this and are actively working to get that pdf looking better for everyone in the future. We ask for your patience while that file is addressed as most departments are still getting back from gen-con atm thanks for your time and patience in this manner.


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ORC in space... Wow! Super excited for a Starfinder 2E, especially one compatible with Pathfinder 2E. Ever since 2E came out I have been hoping for this. Being able to easily interchange classes, items, creatures, spells, etc, between Pathfinder and Starfinder is a big win for me. It just gives me more options when I'm doing the whole home brew setting thing.

I've only had a quick skim over the Starfinder Field Test, but I already love how the glitching condition expands upon the existing conditions in Pathfinder.

I'm looking forward to the playtest next August. Seems so far away, but then again I will have plenty to do with the Pathfinder remaster coming out in November. Thank you Paizo for Starfinder 2E.


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Aaron Shanks wrote:
Curmudgeonly wrote:
Aaron Shanks wrote:
Rage of Elements is the first Pathfinder book to show the upcoming Remaster changes, and we've got a free Core Preview PDF to lay all of those changes out for you — and give you some special extras!
Hey Aaron - are you able to inquire as to why the Rage of Elements PDF has low resolution images? It looks quite pixelated, very obvious on the front cover for example.
(Reposting via the correct account.) Hello, we are aware of the issue. It was a very large file. This is the export quality required to create a reasonable file download size. The Art team is working on a happy medium, but we don't know if that is possible at this time.

It's a shame, care was taken to create such a beautiful book and it is let down by image quality in the PDF. When I look at it on my tablet in landscape mode, the planes diagram at the top of page 8 has clear jpg distortions.

With jpgs, it's always a compromise, you can twiddle with both the resolution and the compression value. The trick is to get it to a point where it looks good when normally viewed.

Otherwise it may just be easier to offer a low and high quality version and let customers pick which one they want. The way I would do it if I was Paizo is to produce the high quality version and then run it through a PDF compression utility to produce the low quality version. It's an extra step in the process, but to me, well worth it, especially considering the amount of effort put into creating the book.

In the end I just want to appreciate the beauty of this book. So if it comes down to a choice, then my vote goes to the high quality one.


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I recently came back to Pathfinder 2E after a 2 year hiatus with another RPG. That absence made be realize how much I missed the heroic role playing and story telling that Pathfinder 2E provides. I tried to replicate that feeling, but it just didn't scratch that itch for me. So, I'm back.

I just GM one game system at a time. A few years back that was Starfinder, and then Pathfinder 2E came out and spoiled me with the 3 action economy and the way criticals work (that whole roll 10 over the target). After that, I just couldn't go back to Starfinder and it was just Pathfinder 2E. Then another system caught my attention (no, not D&D) for a couple of years, and I left both. With all the excitement concerning ORC and the Remaster, I realized I missed Pathfinder 2E and have come back and currently enjoying it once again.

I love the Starfinder setting and wish that one day Starfinder gets the 2E treatment. I'm hoping that if it does, it then becomes fully compatible with Pathfinder 2E so I can easily intermix classes, spells, equipment, etc, between the two.

If that does happen, I'm hoping I can then GM both settings. Now that would be cool!


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I just buy the Starfinder PDFs these days to give them a quick read.

I just GM one game system at a time. A few years back that was Starfinder, and then Pathfinder 2E came out and spoiled me with the 3 action economy and the way criticals work (that whole roll 10 over the target). After that, I just couldn't go back to Starfinder and it was just Pathfinder 2E. Then another system caught my attention (no, not D&D) for a couple of years, and I left both. With all the excitement concerning ORC and the Remaster, I realized I missed Pathfinder 2E and have come back and currently enjoying it once again.

I love the Starfinder setting and wish that one day Starfinder gets the 2E treatment. I'm hoping that if it does, it then becomes fully compatible with Pathfinder 2E so I can easily intermix classes, spells, equipment, etc, between the two.


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Gaulin wrote:
pursuing beast wrote:
So this book comes under the ORC License?
Yes it will be he first one. I'm sorry I don't remember the source, so many comments and videos out there. Devs have said there will be a document that releases alongside RoE that details the things in the new core books that RoE references.

Jason and Logan talk about it here: YouTube - Pathfinder Second Edition Remaster Project


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Aaron Shanks wrote:
If there was a PDF subscription, would it change your print buying habits?

No, a PDF only subscription would not change my print buying habits since I no longer buy Pathfinder or Starfinder physical books, it's just PDFs these days.

I would like subscriptions for the convenience. Currently, every month or so, I check for all the latest PDF releases for both Pathfinder and Starfinder and purchase them. It would be nice if this was automated through a subscription mechanism. If I received a loyalty discount for being PDF subscribed, even better, but it's not the reason I am asking for this.


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Due to the cost of international shipping, I would had of loved to see the ability to subscribe to just the PDFs.


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I would love to be a subscriber, and once was, but due to the crazy international shipping rates, I now just do PDFs.

Still hoping that one day Paizo offers PDF subscriptions.


Sad that these APs won't be fixed. I really did expect Paizo to fix the PDFs once the issue was clearly pointed out. Guess I was wrong.


I just purchased "Starfinder Adventure Path #37: The White Glove Affair" PDF and , sadly, it has the same multi-part image issue.

So I'm still hoping that this will be fixed, but starting to lose hope that it will.


I raised a new topic "Problems with Images in Starfinder Adventure Paths" with some extra details on the Customer Service forum and Logan said she has passed it on. So here's hoping the issue will get fixed.


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I have raised this issue a few times, but never received a definitive answer and the problem persists. I'm hoping that by offering the following information it will help to get the problems resolved, or at least someone can inform me that this was a deliberate change with the Starfinder APs so I can stop trying to get it fixed.

The problems started to appear in Starfinder Adventure Path #25. Initially the PDFs were too large, but the images were fine. This continued until #30.

Beginning with #31, the size came back down, but all the images in the PDF are multi-part. What I mean by that is, if you try to copy an image so you can use it in a VTT, you will need to manually stitch the image together first as it is comprised of multiple images in the PDF.

None of the Pathfinder APs suffer from this issue, nor the latest Alien Archive 4. All Starfinder APs before #25 were also fine.

I can live with the large PDF size. Annoying, but at least the images inside are usable. I would really like the multi-part image issue fixed that plagues #31 to #36.

Here is a list that summarizes the Starfinder Adventure Path PDF issues with the first three for comparison sake:

[NORMAL PDF SIZES WITH GOOD IMAGES - For Comparison]
#22 - 23 MB
#23 - 21 MB
#24 - 23 MB

[LARGE PDF SIZES - Images are good]
#25 - 77 MB
#26 - 75 MB
#27 - 94 MB
#28 - 96 MB
#29 - 73 MB
#30 - 102 MB

[BAD MULTI-PART IMAGES]
#31 - 31 MB
#32 - 35 MB
#33 - 29 MB
#34 - 22 MB
#35 - 30 MB
#36 - 29 MB


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I just purchased Starfinder AP #36 and the problem with the broken up images that has plagued all the Starfinder AP starting with #31 is still there.

Again, the latest Pathfinder AP #163 is fine and is actually slightly smaller in size even though it has 100 pages compared to 68.

I don't understand why there was a change to how the Starfinder PDFs were being generated when the old method was great.

I know I am starting to sound like a broken record, but I really would like it fixed so the PDFs are more useful to me.


Pigraven wrote:

...However, I cannot sign on to my account any longer while using my Safari browser. It lets me sign in and then just doesn't recognize me, again showing me the link to sign in. I don't know if this is on your end or some sort of phishing thing I've got on my end...

...I'd be interested in hearing if others are experience this issue.

Yes, I had the same problem with the sign in, but while using Chrome. I took a guess and cleared the cookies for "https://paizo.com/" and that fixed it for me.


Thank you.

When I click on "Manage Subscriptions" there isn't anything there. So it looks like everything has been cancelled.

But looking at my "My Account" page I can see "Starfinder Society" is still listed under the "My Subscriptions" section.

Thought I would mention it just in case.


I'm excited for this. Mixing the awesome Adventure Paths that Paizo produce with a rules system that has no HP or classes sounds like a nice change to me. I will definitely back the Kickstarter. Hmm, I wonder if we will get a Pathfinder themed Action Deck?

Hopefully it does well enough that maybe, just maybe, this could also happen to Starfinder APs one day.


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Hi, could you cancel all my Pathfinder and Starfinder subscriptions.

I'm moving away from physical books and from now on I will just purchase PDFs. Now if only there was a PDF subscription...


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Mark Moreland wrote:
Wzrd wrote:

Thanks for this.

Seems like this PDF is suffering from the same issue that is present in the Starfinder APs #31 to #35. Most of the images are comprised of multiple images...

This is a known issue that can’t be fixed. It’s either a 150 MB file with selectable images or what we have, with selectable text. Given that this is a free supplement that will see a lot of downloads, we have opted to go with the smaller file size. Since none of these images is a map required to run the AP, you should be able to use the contents when building a character in a VTT just as you could an in-person game.

I don't understand. All the Pathfinder PDFs are fine, small size selectable text and the images are in one piece. Same goes for all the Starfinder rulebooks and APs before #31. Actually looking at it, seems like something started happening at #25 where the average size jumped from 25MB to 75MB.

So, something changed in the process. But just for the Starfinder APs. Be it a PDF export setting or the image format.

Sorry about fussing over this, but I also like using the images, not just the maps, from the PDF. This change makes the PDF less useful to me.


VeDocha Sinjin wrote:
Wzrd wrote:

Thanks for this.

Seems like this PDF is suffering from the same issue that is present in the Starfinder APs #31 to #35. Most of the images are comprised of multiple images.

For example, while using the selection tool in Adobe Acrobat Reader DC, click on the middle of the main image on the front cover. The selected area will be just the middle of the image and if you copy and paste it you will only get part of the image. This makes it a pain if you want to share it in a VTT.

Since no Pathfinder PDFs or any of the Starfinder rule PDFs have this problem, I expect it is a setting somewhere in the software that generates the PDFs.

Hi Wzrd,

Not sure if you want to go through the trouble, but if it helps - you can grab Inkscape online for free (open source, full program, no fees)

Use File > Import to import a specific page
Right-click on the page and select ungroup
Repeat two more times to ungroup all layers
Delete what you don't need, marquee (click and drag around) the bits you want to create a specific image, and right-click > group, export in the format you need.

(This is a very general overview)

This is how I get images to use with Fantasy Grounds Unity.

Inkscape is a great tool though it has a bit of a learning curve.

Yes, Inkscape is a good tool. I have used it whenever I need to do a vector drawing, never thought to use it for PDF manipulation. Thanks for the info. Followed your instructions and it worked, but still that is a bit more effort then just right clicking and copying as can be done with all other Paizo PDFs.

I'm thinking that this is a mistake someone has made with a setting in the PDF export process as the problem is only happening with the recent Starfinder AP PDFs.


Thanks for this.

Seems like this PDF is suffering from the same issue that is present in the Starfinder APs #31 to #35. Most of the images are comprised of multiple images.

For example, while using the selection tool in Adobe Acrobat Reader DC, click on the middle of the main image on the front cover. The selected area will be just the middle of the image and if you copy and paste it you will only get part of the image. This makes it a pain if you want to share it in a VTT.

Since no Pathfinder PDFs or any of the Starfinder rule PDFs have this problem, I expect it is a setting somewhere in the software that generates the PDFs.


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Dimity wrote:
PF2e rules in the Starfinder setting is my one wish for an RPG. Give me that and I will never play anything else.

I fully agree. The PF2e rules really hit the spot for me. I would love to have those rules combined with the Starfinder campaign setting.

As an added bonus, I would expect that by having one core set of rules it will make it easier to share monsters, classes, spells and everything else between the two campaign settings.


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shroudb wrote:
Wzrd wrote:

The way I think about this is that a round is 6 seconds. It is a measurement of time which is not the same as a turn, which is when you get to act.

So if an effect states "can’t use Breath Weapon again for 1d4 rounds" then I see that as it can't be used again for an interval of 6 seconds on a roll of 1.

So if that nasty dragon breaths on you in it's first turn (let's say it's 1:07:12 pm) and the GM rolls a 1, then the dragon gets to breath on you again on it's next turn (which will be 1:07:18 pm) as it has waited 1 round (6 seconds) before doing so.

Now if the effect stated "can’t use Breath Weapon again for 1d4 turns" then that would change things in my mind. I would read that as a turn needs to be skipped on a roll of 1. So in the above example the dragon would only get to breath again on it's third turn (1:07:24 pm).

problem is that litraly nothing in the game tracks like that.

even durations that last "rounds" always are counted on beginning or end of turns (depending if they are benefitial or hazardous)

Your approach of counting something in the middle of a turn (because that's what's happenning if you start counting 6 seconds from the middle of the turn) resembles 2nd edition adnd where spells, attack, and everything, had a variable initiative score you had to add to each action you took over your regular initiative roll.

What I was trying to explain is how I visualize it.

The actual game mechanic is that if the dragon rolls a 1, then at the start of its next turn, reduce the count by 1 to 0 with the dragon being able to breath again during the turn.

In my mind it has waited 1 round (but not 1 turn).


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The way I think about this is that a round is 6 seconds. It is a measurement of time which is not the same as a turn, which is when you get to act.

So if an effect states "can’t use Breath Weapon again for 1d4 rounds" then I see that as it can't be used again for an interval of 6 seconds on a roll of 1.

So if that nasty dragon breaths on you in it's first turn (let's say it's 1:07:12 pm) and the GM rolls a 1, then the dragon gets to breath on you again on it's next turn (which will be 1:07:18 pm) as it has waited 1 round (6 seconds) before doing so.

Now if the effect stated "can’t use Breath Weapon again for 1d4 turns" then that would change things in my mind. I would read that as a turn needs to be skipped on a roll of 1. So in the above example the dragon would only get to breath again on it's third turn (1:07:24 pm).


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Aaron Shanks wrote:
rknop wrote:
How will this new line interact with subscriptions? Will it be a separate subscription, will it be part of the AP subscription, or something else?
These adventures will be standalone and not part of their own or another subscription, at least for now.

I would prefer if they were part of a subscription. Mainly due to the free PDF I get when you subscribe. If I now need to purchase the print and the PDF separately, I will most likely just pick up the PDF since I find that format most useful when it comes to adventure material.

Since the APs will be moving to a every two month schedule, couldn't these new adventures just slot in to the months that don't have a Starfinder AP?


The PDF of "#35: Merchants of the Void" is suffering from the same issue as #34 and the revised #31, #32 and #33 SF APS. All the images are multi-part images making them mostly unusable.

None of the Pathfinder APs suffer from this issue, nor the latest Alien Archive 4.

Could the #31, #32, #33, #34 and #35 Starfinder Adventure Path PDFs be fixed?


The PDF of "#35: Merchants of the Void" is suffering from the same issue as #34 and the revised #31, #32 and #33 SF APS. All the images are multi-part images making them mostly unusable.

None of the Pathfinder APs suffer from this issue, nor the latest Alien Archive 4. Could the #31, #32, #33, #34 and #35 Starfinder Adventure Path PDFs be fixed?


I had the same problem with orders being split and shipped separately internationally to Australia.

A few months back I changed the "Shipping Method for Subscriptions" to "Mail Innovations International".

I'm not sure if it is cheaper, but since this change all my subs for the month have come in one parcel making it easier for me to pick it up from the post office.


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There has been an update to #31, #32, #33 and #34. Now all are of a smaller size, but all the images are multi-part images. So, before being able to use an image you need to combine all its split images together.

Will this be fixed?


Jason Tondro wrote:
I'm very happy to report that these problems have been addressed. If you have already purchased Starfinder Adventure Path Fly Free or Die, volume 1: We're No Heroes, download an updated copy. The text is now searchable and selectable, and you will get a separate PDF with all the maps in high resolution.

Noticed that all the images are multi-part images. So you need to stitch them together before they are usable. This goes for the revised #34 as well as revised #31, #32 and #33.

Is this a deliberate change?


Since #34 is being fixed, would it be possible to find out if the sizing issue of the other Starfinder APs will be fixed sometime in the future? A few months back, customer service said they will get someone to have a look, but so far I have heard nothing about a fix.

The problems seem to have started with #25. Previously the AP sizes were between 14 MB to 26 MB. Here is a list that summarizes the PDF sizes:

[NORMAL PDF SIZES]
#22 - 23 MB
#23 - 21 MB
#24 - 23 MB
[LARGE PDF SIZES]
#25 - 77 MB
#26 - 75 MB
#27 - 94 MB
#28 - 96 MB
#29 - 73 MB
#30 - 102 MB
#31 - 347 MB
#32 - 340 MB
#33 - 296 MB
#34 - 78 MB << Unusable


I have heard no update to the Starfinder AP size issue.

The latest, #34, is 78MB, so smaller then the last few...

BUT, all the text content is now an image, and thus not selectable as text.

Maybe the person that does the Starfinder AP PDFs needs to have a chat with whoever does the Pathfinder ones.


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Going back a few months I posted The Weave - Pathfinder vs Mundane

The way I see it, the Pathfinder rules are all about creatures that have abilities that far surpass creatures on Earth (mundanes). Usually that is fine, but in my campaign setting these Pathfinder creatures will meet Earth creatures and I wanted to explain and highlight the differences.

I'm still slowly working on the rules, but I have finally come up with a name I'm happy with, Syn, a shortened version of "Ambient Life Force Synchronicity" which seems to fit better with the concept I'm aiming for.

So I have revised the original concept and thought I would share.

--------------------------------------------------

Syn

Unlike Earth, where most creatures are mundane, the rest of the multiverse thrives on magic. It permeates everywhere and every being. It makes the mundane impossible possible. It is the catalyst of miracles and legends. On mundane Earth, heroes exist, but their heroics are due to courage and tenacity rather than ability, which pales in comparison to magically attuned heroes.

Many fantasy stories in movies, anime and novels originating from Earth embellish heroes and creatures with amazing abilities. Most mundanes would just write these off as fiction, pure imagination, and they would be wrong. In the multiverse, many such heroes and creatures exist, and they represent the norm rather than the extraordinary. You are one of them. Either you have always been one, or you have become awakened after leading a mundane life.

In combat, you duck and weave, uncannily anticipating attacks using your combat honed senses. In other hazardous situations you instinctively maneuver and carry out split second actions to reduce the damage you receive. When you do become injured, you heal faster than a mundane. This can be associated to your magical attunement to the environment, to your surroundings and to your inner being through what is referred to as Ambient Life Force Synchronicity, more commonly known as Syn.

Syn is a mysterious magical life force that exists throughout the multiverse and allows you to subconsciously anticipate and be warned of events before they happen, a sixth sense. It also allows you to perform extraordinary actions. As you gain experience, your Syn increases. This is reflected in various characteristics such as attributes, Armor Class, Hit Points and level. Syn has many names, the Sight, Life Current, Aura, Force, Ki, Weave, or simply luck, amongst others that don't truly describe it, but no matter what it's called, it's the effect it has on your abilities that is important.

When you are hit, it is your Syn that subconsciously compels you to instinctively dodge, turning mortal wounds into grazes. When you fall a great height, Syn maneuvers you instinctively turning that bone shattering death into bruising. Hit Points do not just represent an abstraction of your physical wellbeing, they also represent the Syn that is available to you. Therefore, as you increase in level, the Hit Points you gain are mostly due to Syn. It also contributes to other characteristics such as an increase in your attributes, for example, allowing you to become stronger or faster, far surpassing what would normally be expected. While you are out there making the impossible possible, just remember, you are not alone, nearly all the creatures in this enormous multiverse rely on their Syn and in some cases their Syn will be far greater than yours.


Another large file for the latest Starfinder AP. "Starfinder Adventure Path #33: Dominion’s End" comes in at 296 MB.

The problems seem to have started with #25. Previous to that AP, sizes were between 14 MB to 26 MB.

#22 - 23 MB
#23 - 21 MB
#24 - 23 MB
#25 - 77 MB
#26 - 75 MB
#27 - 94 MB
#28 - 96 MB
#29 - 73 MB
#30 - 102 MB
#31 - 347 MB
#32 - 340 MB
#33 - 296 MB

It would be great if someone could take a look at #25 to #33 and see what is happening with the PDF process.