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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. 47 posts. 1 review. No lists. No wishlists.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Vexies wrote:

I am firmly in the I am very happy with the way it is and even though I have to wait, this time, I understand and find it no big deal camp. With all the headaches Paizo customer service as to deal with and yet still manage to put out literally the best customer service I have ever received I think they are doing things right by me.

A very special thank you to all those behind the scenes just trying to make most of us happy.

I fully agree with Vexies and a big thumbs up the Paizo's customer service they do a great job.

I do love getting the PDF as soon as my order ships as it can take a couple of weeks for the physical books to get to me since I am overseas. It's a little bonus of being a subscriber.

In the case of Pathfinder Second Edition, I wouldn't say I'm happy, as I would love to get my hands on the new rules as soon as possible, but understand Paizo trying to get the rules to everyone at the same time. So I will wait patiently until August 1 rolls around.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How about a Starfinder Revised in August 2020. That will give Paizo time to get Pathfinder 2 out and released on August 2019. Then they can turn their attention to Starfinder and borrow some of the mechanics from Pathfinder 2 and apply them to Starfinder.

I would love to see the new action economy applied to Starfinder. To me there is something about the simple 3 actions per turn that makes the action types in Starfinder seem dated and not as flexible and thus not as much fun.

Also I would like the 'beat the DC by 10' and get a critical success and the opposite '10 or lower than the DC' for a critical fail to be part of Starfinder core.

Now that I am thinking about it, I would like the core rule base in Pathfinder 2 and Starfinder Revised to be as similar as possible so I can borrow materiel from Pathfinder 2 and use it in Starfinder without too much conversion.


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These days I do all my novel 'reading' on Audible. All those years in IT and staring at a computer screen seem to have taken a toll and I like to give my eyes a rest and exercise my ears when I can.

I noticed that both "Through the Gate in the Sea" and "Gears of Faith" are both not available on Audible. Sent out a few emails and so far I received an email from Macmillan Audio stating that they do not have the rights for either of these novels :-(

They mentioned that maybe "Audible Studios" could help. I believe they produced some of the earlier Pathfinder Tales audio books.

Not sure if anything can be done until a new publisher is found for Pathfinder Tales (and hopefully Starfinder Tales), but thought I would mention it just in case.


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pithica42 wrote:
Yeah, as undead, I kind of expected them to have the basic undead traits (darkvision, arrested metabolism, being a walking corpse, et cetera). Do they not have that sort of thing? (Still waiting in Pending Purgatory, so I can't check.)

Borais aren't all dead as they retain a bit of their soul. Due to this they do not gain undead immunities.


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It's been a while, just wondering if there are still plans to have a Starfarer's Skill Guide Kickstarter?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The Munchkin Starfinder Kickstarter has launched. It's a short 10 day campaign that has already funded.

I always wanted to get into Munchkin, but never got around to it. Now that it's coming with some Starfinder flavor, and even has Starfinder specific card backs, I couldn't resist.


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How will the PDFs be delivered, a Dropbox download link or through DriveThruRPG?

I would prefer the later as that means I will get future updates to the PDF.


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Congratulations Rogue Genius Games and Everyman Gaming, the Starfarer's Companion has hit Gold on DriveThruRPG!


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Alexander Augunas wrote:
DriveThru. We (Rogue Genius Games / EMG) have way more control over when things are dispersed on DriveThru because we have the controls / tools to do it ourselves. On Paizo, we would have to submit all of the requests to Rick, which would end up being more time-consuming for everyone involved. (Me, Lj, and Rick)

Cool, good to hear. Will definitely throw some money at the Kickstarter then.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Awesome! Will you deliver the PDF rewards of the Kickstarter through DriveThruRPG?

Just asking as I like to have my PDFs in one of 2 places. Either Paizo or DriveThruRPG these days.


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Uncle Teddy wrote:

Question regarding the Starfinder Accessories...

I noticed for the subscription there are four options to select to start my subscription. Will I get all 4 and the associated free PDF no matter what I select or do I need to select a specific one?

I'm guessing it doesn't matter what I select but just looking for clarification/confirmation.

To get all 4 select the GM Screen. It goes left to right.

It was answered here.


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Went back to the source and asked "Does this character sheet follows official #Starfinder rules? I ask as the defence appears too high for a 5th level character."

The reply from @BaconGolem was "It does follow #Starfinder. This class (Soldier) and build is designed to have a high AC. Plus the Vesk have a bonus to AC wearing armor."

So the aim of the build was high AC. I still do feel the Stamina and Hit Points are high when compared to Pathfinder.


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Torbyne wrote:
Looking over it and i cant shake this notion that there has to be something weird going on with the level 5 build... that AC and HP/SP would be boring to fight against, it would take a clone 25 rounds of swinging to bring it down. Put in a party of four and against this one enemy it would still be 5 rounds just to drop one enemy. And the only evidence of scaling weapons i see is that the doshko lost the unwieldy property, which isnt really a gain since you'd have to be crazy to take a -4 to hit for your second attack in a situation like that.

I agree, it doesn't look right for a 5th level character. Maybe it was just a quick mockup to make it a fair fight against the power armor wearing ogre.


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Just stumbled across some more info thanks to @BaconGolem:

Starfinder Goblin which also details the 'Step Up' feat.

Obozaya at 5th Level SP:45, HP:41, RP:6


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Owen K. C. Stephens wrote:
Wzrd wrote:

What increases when a character goes up in level?

A) Hit Points only.
B) Stamina Points only.
C) Both, Hit Points and Stamina Points.
D) Neither.

C

Would it be correct to say that if you added the Stamina Points and Hit Points of a 10th level Starfinder Soldier together, that total would roughly be the same as a 10th level Fighter from Pathfinder?

What I'm thinking is that to keep Starfinder compatible with Pathfinder, a design decision was made to keep the 'hit point pool total' about the same.

Do monsters have Stamina Points?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What increases when a character goes up in level?

A) Hit Points only.
B) Stamina Points only.
C) Both, Hit Points and Stamina Points.
D) Neither.


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Voss wrote:


I think it's more straightforward than that:
starting Hit Points = Con score
SP (Stamina points) come from class. (8, in this case, or everyone just defaults to 8 maybe?)
Resolve points (RP) are 4.

Not sure if HP increases with level or not.

My hunch is that it will be based on something like the wound/vitality system.

With the notable difference being that instead of Wound Points you have Hit Points and instead of Vitality Points you have Stamina Points.

I would also expect HP to remain at their starting value when a character goes up in level and it will be SP that increase per level.


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Vic Wertz wrote:
We don't have anything to announce, but it's an interesting idea, isn't it?

A wonderful idea! I want.


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And just when I thought I couldn't get more excited for Starfinder, this happens.

Love the cover!


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Cpt_kirstov wrote:
flash_cxxi wrote:
Any news on the Audiobooks front?
agreed here - I listen to 4 audiobooks for each paper novel i have time to read.

Here's another vote for Audible. I buy all my novels in Kindle format for my lovely wife, for me it's Audible. Slowly collecting all the Pathfinder Tales in both of those formats, so I am hoping that both formats will remain available with the new publisher.


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Awesome cover!!!

A larger version of the art can be found here.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

And the announcement from Paizo is here.

This is awesome news! Now all we need is a Starfinder Tales announcement and I'm going to... well cry. Tears of joy of course.


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Mine all mine...don't touch wrote:
Assuming there is a subscription will we be able to roll preorders into it?

Yes, Sara Marie answers that here.


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#1 - Starfinder

Expect this to consume all of my time once it comes out. Pre-ordered and waiting. Not too long now...


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Jason Keeley wrote:
I don't know about all of you, but I'm real excited to see how this game turns out!

Starfinder is going to be awesome! Goblins with guns, who could ask for more from science fantasy. With such talented game developers and Paizo supporting it, I'm expecting many years of star hopping fun.

Pre-ordered and waiting, with a bit under 6 months to go.


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James Sutter wrote:
The honest truth is that, with the book shipping next month, the core Starfinder team is *crazy* busy right now, hence the lack of blogs. Once we get a little breathing room, we'll begin posting regular previews—there's still a long time until August, and I promise we'll have a ton of blogs between now and then. :)

Even though I would love some more Starfinder info, I think I may be able to survive a month or so without any. Especially if it means my suffering enables the Starfinder team to spend that extra time improving and tweaking the system.


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Sara Marie wrote:
We are still in discussions about how Starfinder subscription(s) might operate. As soon as we are ready to discuss subscriptions, I am sure we will broadcast it loudly from the rooftops. In the meantime, if you want a copy of Starfinder books, I would say to go ahead and preorder them. In the next few months before the launch at Gen Con, if there is a subscription that you wish to sign up for, the process to switch from preorder copy to subscription copy will be made as easy and painless as possible for you.

I have pre-ordered everything Starfinder except the pawns (I'm holding out for Starfinder miniatures). Once the Starfinder subscription is available I will definitely switch to that, but for now I thought I would show my support for Starfinder, and appreciation and faith in the design team, by throwing some money at it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Distant Scholar wrote:
I'm pretty eager to sign up for a subscription, too.

Me too. I'm excited for Starfinder and want to show my support. Signing up for a subscription is one way of doing so.


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What are some of the game mechanic changes due to the widespread use of guns? For example is it still all about HP, or has a vitality/wound point, or other, system replaced it? Are range modifiers still -2 per increment? How are burst fire and auto fire handled?

What types of vehicles will be in the core rulebook, mostly transport or will there be tanks, fighter jets, etc?

How is damage from large weapons handled, basically what happens when a vehicle mounted 100mm cannon hits a character?

Are we going to see goblins with guns?


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Just watched the Taking20 interview and it seems that the AI machine god's name is 'Triune' (not sure about the spelling). Mentioned at 13:51, 16:12 and 16:27.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Aw heck, before I was just really looking forward to Starfinder, now I just can't wait. And it's still eight months away.

I really love the amount of thought and the awesome ideas that are going into this game. I imagine one of the biggest challenges will be to fit everything into a single rule book, and that sort of concerns me. Rather than compromise, maybe it would be better to launch with two rule books, one for the players, another for the GM?

When it comes to novels and comics, I really hope these do eventuate. There's nothing like reading stories, and gawking at pretty pictures, to bring a setting to life.


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James Sutter wrote:
To be fair, the people actually living in the Pathfinder/Starfinder world probably don't use either the imperial or metric systems, just like they don't speak English. It's all just our translation of their imaginary reality. :D

I forgot to add the "My" to the Starfinder setting. I plan to splice in our current day Earth, with a Dresden Files twist, into it.

So it won't really be Starfinder in its purest form, just a mutation. Funny that you mentioned it, but due to those medling gods, English will most likely be the common language used across space. And now the imperial system will be the primary measurement system.

Well that's what I am planning, I won't really know until Starfinder comes out. For now I am just letting my imagination run wild, scary stuff.


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James Sutter wrote:
Starfinder will be using the imperial system...

I have been trying to come up with a story reason why the Starfinder setting will use imperial measurements. I need this to appease the metric demons that sing to me at night. So here goes:

Gods and magic don't like change. Ancient magical formulas and the stubbornness of the gods has persisted the imperial measurement system throughout the ages, even when more suitable alternatives have became available.

During the AI god's self awareness phase, it was attracted to the quaintness of the imperial system, finding other systems, like metric, too scientific, too consistent, too machine like. Those systems lacked the natural imperfect touch of the imperial system, with measurements such as feet, pounds and miles having a certain rustic charm about them. It used the imperial system when it developed faster than light travel which cemented this measurement system as the standard measurement system throughout space.


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Drahliana Moonrunner wrote:
Bill Dunn wrote:

I was going to say that, being sci-fi, all units should be in Astronomical Units - including squares of movement giving us such convenient movement rates as .000000000061 AU for normal humans, .000000000041 AU for small races.

More seriously, I would like to see StarFinder adopt the sci-fi game convention of using metric for most measures.

Except that there isn't one to any meaningful basis. Traveler used english units for the bulk of it's original incarnation. Star Fleet Battles just used hexes. But there isn't really a dominant space fantasy game out there.

I agree that there isn't a dominant space fantasy game out there yet... hopefully Starfinder gets that crown.

Here are some futuristic RPGs I could think of that do use the metric system:

Alternity
Battletech: A Time of War
Shadowrun
Star Wars
Stars Without Number
Traveller, metric in all the current editions, and if my memory serves me well, I thought even the original black books were metric as well.
Warhammer 40k RPG

Shadowrun is probably the one that sticks out the most to me. Not quite space fantasy, but future fantasy, and to me would definitely feel out of place if it started talking feet, pounds and miles.


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I was born when imperial measurements were in use. Then over time the metric system took over. I still visualise my height in feet/inches, but use kilograms for my weight and speed is kph.

The way my mind is hooked up, Pathfinder using feet and pounds feels right. When it comes to Starfinder, the mention of it using feet, pounds or mph produces a cringe-worthy ripple effect deep in my brain. It just doesn't feel right to me. So I'm hoping that Starfinder does go metric.


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Wonderful art!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Wow, I was already looking forward to Starfinder and now you show me this. This is a nice piece of inspiring art. Well done!


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Umbral Reaver wrote:
Is Golarion's moon still there?

During the Know Direction interview I'm pretty sure that James mentions that the moon is gone as well.


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James Sutter wrote:
I can now confirm there's a Starfinder panel at Gen Con! I don't know what new info we'll reveal there—we're all pretty leery of saying too much when the game's still a year away—but I'm sure something new will leak. :)

Looking forward to this. Even though I won't be attending I'm hoping someone will put it up on YouTube.


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Alaryth wrote:
...will be new details of Starfinder on GenCon?

At the 1:04:05 mark, James Sutter was asked if there will be a Starfinder panel at Gen Con? He replied that "I will be shocked if there wasn't, I'm not sure what is planned, but probably".

So here's hoping there will be a panel, and some more juicy information.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

When I first heard of Starfinder, I honestly didn't know what to make of it. It did have me intrigued and after spending a bit of time reading all the information available I am now excited by the potential that Starfinder brings. Pathfinder has always been one of my favourite rule systems. I drifted away from it a few years back looking for something more modern day. Starfinder with its science fantasy focus seems to be exactly what I am after.

I believe Starfinder will be a success and it will help Pathfinder. The key is Pathfinder compatibility. The ability to borrow from Pathfinder, and with minimal conversion, be able to use that material in Starfinder is at the top of my please do list. As this has been stated as a priority design goal of Starfinder, I'm satisfied it will happen and eagerly await the release.

In the meantime I will be catching up to everything I missed in Pathfinder. So in a way Starfinder is already helping Pathfinder. It has ushered me back and has me buying and enjoying Pathfinder material once again.


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On page 459, 3rd last paragraph.

In the latest PDF:
gain the _ condition, and might not function properly (see the Appendix).

From the 3rd printing of the book:
gain the broken condition, and might not function properly (see the Appendix).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I emailed Adamant Entertainment to get an update on WOTA and received this response:

"PDF and print to pre-order customers will be in January. The book will be released commercially in February."


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It's nice to see that others share the same appreciation to Pathfinder as I do. Initially I just browsed through the rules, focusing on areas that were important to me. Now I am in the read every page phase and have to say the more I get into the details the more I appreciate the clarity and consistency that the designers have put into the system.

I am looking forward to many years with the Pathfinder RPG and I expect many out there feel the same.


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Blueluck wrote:
Although GURPS or World of Darkness would be my first choice for urban fantasy, depending on the story I'm trying to tell, I can definitely understand using Pathfinder. It's the best version of D&D yet, has very low barriers to start-up, and minimal bookkeeping compared to many other systems.

My urban fantasy campaign vision has high fantasy elements (ie, tons of magic) that Pathfinder does extremely well. Other systems have usually let me down with inconsistant or illogical rules or require too much work to get going. I suppose it's a personal preference but I feel Pathfinder gives the right amount of abstraction and still allows me to tell the story in an immersive way.

Blueluck wrote:
I'm curious, what alterations are you considering to adapt Pathfinder for a modern setting?

Main addition would be wounds. Here are some notes that I am keeping with thoughts on how I will be doing it:

------------------------------------------------------------

A ‘Wild’ d20 is thrown at the same time as the normal attack roll d20. This wild dice, a different color, is used to confirm critical hits and also to confirm a wounding hit.

Wounds happen if:

- On an attack roll both d20s (the attack roll d20 and the wild d20) hit.

- If a hit is automatic but the target receives a saving throw, a wound happens if both d20s fail the save. An example is a Fireball attack.

- If a hit is automatic and the target gets no saving throw then wounding is automatic. This happens for falls and magic missile.

When wounded make a stun check, modified by the current wound level.

The Wounding Divider (WD) is equal to the target’s (CON/4) + size modifier. Round down, minimum of 1. The size modifiers are: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8.

Divide the total damage by WD dropping all fractions. This is the number of wounds the target takes.

At the end of turn where you have a wound and you were active roll a d20. If the roll is equal to or less than current wound level then take 1hp damage. If you were not active, roll once per hour.

If you are wounded take a penalty equal to your total wounds to any action or saving throw you perform.

All wounds remain until all hit point damage is healed.

------------------------------------------------------------

At the moment this wounding system is a concept. I expect it will need a bit of tweeking to get it right.

In my campaign, the vast majority of people on Earth are muggles and do not know or believe magic exists. The players have characters that are awakened and use magic to battle the monsters others do not see. For these muggles I need to bring in rules for guns and explosives and will use Spycraft (1st Edition) for inspiration. Electronic/electrical equipment will be susceptible to the effects of magic and will, in some cases, be replaced by MagTech devices.

So from this I will have to add a few skills and feats. Haven't really thought of the details yet but am thinking that for feats I will allow an extra feat at every 4th level that deals with MagTech.

With money I was thinking of converting real money, something on the lines of $1=1cp, $10=1sp, $100=1gp.

It's been quiet a few years since I have dabbled with d20 (D&D 4e doesn't count) so it will take me a while to get intimate with the rules. I am looking forward to playing a standard fantasy campaign with Pathfinder over the next few months. After that I am hoping to dive in and flesh out all the rule details I need for my urban fantasy campaign.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

As one of my initial posts, and a way of introducing myself, I thought I would explain how and why I am now using Pathfinder for my roleplaying needs.

Over the past 25 years I have played and read many a RPG system. My preferred campaign genre has now become urban fantasy and I have been trying out various systems with that in mind. I had settled with GURPS for a few years but found out that I ended up with more of a simulation than the roleplaying game I was after. After a while it had become more of a chore than a game. A sure indicator that it was time for a new system. I bounced around a bit looking at various systems and put in a fair bit of time into a few such as Shadowrun, The Dresden Files and the HERO System. None of them did it for me. The HERO System came close but I just didn’t want to spend the time and effort required to get it to the stage I require. I need a RPG that is consistent and with just the right amount of abstraction.

When D&D 4e came out I tried it out and ran a few games. Soon I discovered it just didn't have what I need. To me a RPG system needs to let me tell the story and for that its mechanics need to somewhat approach reality so that they help in the suspension of belief and thus envelop the players in that story.

A few months ago I picked up Spycraft 2.0 and Fantasy Craft. I was going to use Spycraft for my core rules and add fantasy elements from Fantasy Craft. I decided I wanted some ideas for the fantasy part and I stumbled upon Pathfinder, mainly focused on Golarion as an alternative planet the players could visit. The amount of campaign material available for Golarion is amazing!

As time went on curiosity got the better of me and I browsed through the Pathfinder Core Rules PDF that I picked up when purchasing the campaign setting. That's where my problems started. Spycraft gave me my modern roleplaying aspect I needed but then there was Pathfinder that, to me, gave me a more consistent and solid rule set. Damn, Pathfinder had spoiled Spycraft for me. Even though Spycraft had excited me and made roleplaying fun for me again after many a year, Pathfinder exceeded even that. Yeah, I am one happy GM that has found his holy grail of roleplaying.

I realise that Pathfinder isn't much different from D&D 3.5 but I think it is those little things that make it a great rule set plus I have all that d20 material I can utilize.

My choice in Pathfinder doesn't come without a price. As I mentioned above my preferred campaign genre is urban fantasy. My primary campaign setting, you could say, is a bit twisted. One part Dresden Files, one part The Lords of the Ring, a shake of Harry Potter and a dash of conspiracy. So initially I am going to run a pure fantasy campaign to learn all the Pathfinder rules. Then after that in my spare time I plan to add my own house rules, borrowed heavily from Spycraft, to allow me to play the urban fantasy game I want. A bit of a chore, but I must be honest, it's something that I am looking forward to. As much as I look forward to many years with Pathfinder.

So a big thankyou to all involved with the Pathfinder RPG. You have done a great job!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am just getting into Pathfinder and use a Kindle DX for reading the PDFs while travelling on the train to and from work.

Currently I am reading the Core Rulebook and it 'works' except it is a bit slow in the page rendering part.

Usually I read my PDFs in a zoomed in portrait mode and use the joystick to move around the page. The problem is that the Core Rulebook takes too long to render with a frustrating wait in-between each move. Previously I have used the same method on Shadowrun and the Dresden Files RPG and found no issues.

What I have found is that if I rotate the Kindle DX into landscape mode once the page has rendered it's quick to move around the page by using the Prev (scrolls page up) and Next (scrolls page down) page buttons. When moving to the next page it takes about 15 seconds on average. So this method works ok if you are reading the book page by page but if you want to use the Kindle at the gaming table, forget it.

It would be great if the PDFs could be released in a alternative lite version where the background and border graphic have been removed. Not only would this improve rendering speeed in PDF readers but also save ink when printing.

Oh, on a final note, I tried the 'One File per Chapter' PDFs and found no improvement on the Kindle DX.