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Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber. Organized Play Member. 63 posts. 3 reviews. 1 list. No wishlists. 7 Organized Play characters.


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Wayfinders

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Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Ellias Aubec wrote:
Maybe have a sniper trait that doubles the range (or add an extra 250' or whatever). Maybe some other benefit. I suspect down the line we will have energy snipers (why not, we should) and the magazine will have more shots before reloading (that or use 10 rounds per shot which would be ridiculous).

This is actually pretty close to what they did in SF1. The Sniper trait had a second range increment and allowed you to take an action to aim and then use it. The second range increment was as low as 250ft but got up to 1000ft in the core book. I'm pretty sad to see that they got rid of that.

Wayfinders

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Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Kishmo wrote:
Aside: a thing I'm noticing, is that the Forums seem to have more "PF2e enjoyers approaching this as a PF2 side-grade," whereas Discord (or at least the servers I'm on) is more "SF1 enjoyers approaching this as an edition change." In other words: Forum people, in general, seem very quick to accept the PF2 status quo.

This is, right now, my biggest headache with the edition change. While I'm all for using the PF2 ruleset for Starfinder, it feels like the devs and most people on this forum are treating SF2 as Player Core 3 rather than Starfinder Second Edition.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Guntermench wrote:
Does archaic actually do anything at this point?

Explicitly, archaic gear can have runes, whereas non-archaic (tech, analog but not archaic) cannot have runes.

Implicitly, archaic gear cannot have upgrades, as our only examples of archaic gear are PF gear, and upgrades require an upgrade slot, which PF gear do not have.

Wayfinders

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Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
y'all wrote:
*examples of game breaking exploits*

Yeah, alright, fair. But. The question is still, why would you take a multi-armed ancestry? What about multi-arms is a reason to have multi-arms (besides the corner-case Reactive Strike dodge)? Right now, I struggle to come up with a reason to be excited about that. If I picked a skittermander for a character, having six arms would be an irrelevant detail to that choice (unless I planned on taking Allsix at level 17). It gets me functionally nothing right now.

All hands active is broken, an action to switch which arms I can use is mostly useless. So what's a solution? What if it was a free action to swap active hands. That mitigates many of the problems y'all have raised, but still allows function of multiple sets of limbs without unduly taxing the players who want to do so.

Wayfinders

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Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

But would it really be too good not to take? Again, I'm having a hard time seeing how it would be so OP if it didn't have the swap hands penalty. And if that was directed at having feat chains that made it more useful, the assumption would be that other ancestries also have feat chains to make their special thing more useful.

Wayfinders

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VampByDay wrote:
So your argument is .. . .it won't be usable all the time? Like . . . fair, but that's the same with anything? If Iseph finds himself captured and without his guns, all of his gun abilities are useless?

The difference is the base assumption of usefulness. In order for Iseph's abilities to be useless, you have to take their guns away. The GM has to engineer a situation for Iseph to be unable to use their abilities, but the base assumption is that their abilities will be accessible and usable normally.

With multiple arms, the base assumption seems to be the opposite. It's useful in corner case situations, and you have to be actively prepared for those situations. About the only advantage we've been able to agree on is that you can swap your active hands to a pair that has an item you want to use without provoking a reaction. This assumes that you have the item you need already drawn, and that you are in a situation that would otherwise provoke a reaction (melee vs someone with reactive strike/punitive strike, or in range of someone with hair trigger). This is extremely corner case, as most enemies (in PF2, at least) don't have a reaction to punish you for that in the first place.

Further, the biggest problem I have with this (which fair, I've yet to articulate) is that the design philosophy of "we have to nerf multiple arms because it's action economy is too great if we don't" directly impairs anything fun we could get if they were looking at what we could do with multiple arms instead. Instead of feats that would let us attack with multiple weapons at reduced penalties, or draw multiple items at reduced action cost, or bonuses to combat maneuvers, we instead get a feat that graciously allows us to once per day use our hands without tax. And All-Six, the only other feat available for multiple arms, and only for skittermanders, *requires* you to have all hands empty except for your active pair - which blatantly and directly subverts the advantage of being able to swap to other weapons/items without provoking a reaction.

What I wish for is that instead of the design saying "well within these strict limitations there's still this marginal advantage", it instead said "look at these cool things you can do". That was one of the best things about SF1e - species got to do really cool things, like fly, or have multiple limbs, or be a squid in a robot aquarium, or not rely on breathing, or be large. The ancestry abilities feel much more reserved in this playtest.

Wayfinders

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As I read it, the only thing it's letting you play out are the effects of the attunement state, nothing else. For Stellar Rush, you are taking two strides and then, after you finish, your attunement does something. Photon lights up the squares you moved through and you cannot determine those squares until after your movement ("The squares you moved through during your stride are suffused with solar energy" - past tense). Graviton forces a fort save and effect on enemies based on your end position, which you cannot determine before you end your move. Both determinations happen at the end of the move.

My best reading is that you commit to your strides, then determine the outcome of Photon-attunement (easily calculated - what squares did you move through?), and Graviton-attunement (what enemies are within 15 feet, what are their fortitude saves vs class DC, which ones failed, what order will the enemies be pulled in, where do they end up), then you decide which attunement results you want to have happen.

Wayfinders

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VampByDay wrote:
Again, I repeat, it also prevents things like Hair trigger/reactive strike/punatitive strike from triggering, because it doesn't have the manipulate trait.

Yes, but again, only if you set up for it. Only if you have something in your hands to swap to already.

Finoan wrote:
I wouldn't call a design tradeoff a fallacy.

The fallacy is the assumption that you *always* have something ready to swap to.

Finoan wrote:
But you also aren't worse than other characters with only two arms either.

But that's kind of the problem? Barathu's flight is always on, always accessible, and always an advantage. You get a flight speed that can't be taken away from you easily, and while other ancestries can gain flight, be it through feats or items, barathu have the advantage of not having to invest that cost. Same goes for lashunta telepathy, and android construct bonuses.

In 1e, multiple arms used to be like this as well. Anyone could get augments to get more arms, but species with multiple arms didn't have to pay that cost and inherently had the advantage that multiple arms give - being able to hold multiple weapons and items and use them freely. That doesn't exist here. For some reason, you can't graft on new limbs, so multiple arms is an unfair advantage and now has only marginal benefit, and only if you set it up always.

Guntermench wrote:
I think you're underestimating the lengths people will go to to optimize. There are definitely people that will walk around with a bunch of grenades, spell chips or whatever scrolls are that I can't remember, poisons, etc, and abuse the crap out of the existing action compression, let alone anything better.

Of course there will be people who do that. But again, how much of an advantage is that really? If I'm holding four weapons, I still can only use three of them. I still have to account for MAP. I still have to draw a replacement consumable if I use a potion I've been carrying around for 2 hours. It's not that big of an advantage, but it is fun and thematic. The way multiple arms are set up now, however, means there's *only* fun and an advantage for the people willing to walk around optimizing as much as they can. The casual player who doesn't optimize their economy isn't going to get any use out of multiple arms, other than as set dressing.

As the thread title says, they're kind of worthless.

Wayfinders

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Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

The inherent fallacy of the action compression is that you already have the items drawn and ready. If you're playing normally, you're not going to be walking around everywhere with a serum and a grenade in your off hands, or multiple weapons already drawn and waiting all of the time.

This is a fine assumption in a dungeon-style setting, where you're expecting combat around every corner, but it falls apart on, say, Absalom Station. Or most any social setting where it would be inappropriate to be holding weapons. In a situation where you're not expecting combat, your character is theoretically not holding anything in any of their hands, at which point you're spending at least a whole turn setting up your off hands so that you'll be able to switch to them at some point.

I guess I just don't see any meaningful advantage to having multiple arms to where they have to nerf it by adding an action tax to using said multiple arms. Between action costs, MAP, and the monetary cost of making sure you have enough viable options for each hand, the whole "active hands" and the single action cost to switch between them seems... excessive and punishing to me.

Wayfinders

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The problem is that it explicitly calls out that anyone can craft Tech items, and implicitly states that you don't need a feat to do so. The sidebar on pg204 calls out that you would need the Magical Crafting feat to craft magical items and the Programmer feat to craft virtual items. Nowhere does it state that you need Tech Crafting for anything. It's not even a prereq for Machine Magic, which is required to craft hybrid items.

Wayfinders

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During the keynote yesterday, Thursty said we'd be getting the Mechanic and Technomancer in a book in early 2026, but that the two classes would be "playable at launch" because of the playtest they'll release early next year.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

It's in Second Contact, but otherwise is just a renamed Illusory Object as Finoan suggested.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

The PF2 update seems to be out now. Mine just updated to 6.2

And the product page for this is up on Foundry!

Wayfinders

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First new announcement was Starfinder Galaxy Guide, coming in May. It will have six new ancestries (Astrazoans, Dragonkin, and Kalo were confirmed), and will generally be a setting update.
Starfinder Class playtest for Technomancers and Mechanics is coming in 2025, likely very early because I'm pretty sure they said those two would be in the core book.
Confirmed Starfinder Player Core, GM Core, and Alien Core, but no details.

Talked about War of Immortals, but nothing new (that I caught).
Talked about Divine Mysteries, teased a couple of archetypes and art.
Talked about Tian Xia Character Guide, mentioned archetypes (Medicine Seller, Starlight Sentinel (aka Magical Girl)), ancestries (Water Buffalo minotaur, Moon Eater Iruxi), and familiars (my notes aren't great for these).

Next PF Adventure is Claws of the Tyrant, but will be an anthology of 3 disconnected mini adventures, but all in the Gravelands.
First AP next year is Spore War, newly described as the "Elf AP" like how Triumph of the Tusk is the "Orc AP".
AP after that will be a low-level (starting at 1) "Vampire AP" called Shades of Blood.

Next Lost Omens is Rival Academies, detailing Six magical academies in Golarion. Narratively is set in a conference between the six schools in Sarkoris where they have a, ahem, "friendly" competition killing demons. Will have an update to the Runelord archetype and Sin Magic in general. They didn't outright say it, but it sounds like it will update a lot of Secrets of Magic lore.

The last thing mentioned was Pathfinder Quest. As described, it sounds like "what if Pathfinder, but no GM and is Board Game". Crowd funding campaign got moved to next spring instead of this fall.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Guntermench wrote:

What's the level range for this?

I assume not just level 1.

It starts at level 1 and characters should be level 4 right before the end fight or after the end of the adventure.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Stream just started.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
The_Treebeard wrote:
Is anyone else having trouble finding the premium module to install on Foundry?

Yep. I was able to redeem the code just fine, but can't find the package anywhere.

Wayfinders

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This is exciting and I can't wait for more details!

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

So it should show up when you're looking at your cart. Under 'Price Each' the normal price will be listed and crossed out, with the discounted price listed in red underneath it, as well as under 'Total Price'.

First thing I would try is to clear your cache and cookies. Paizo.com has notorious issues with those, and most of the time if the website isn't working correctly, clearing those will fix it. If that doesn't fix it, I would email customer service and ask them to take a look at it.

Wayfinders

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Ados wrote:
Seriously though, thanks for pointing this out. It kind of sucks that I need to dig through the deck and figure out which are duplicates, but it's nice to know I'll still functionally have the product I was hoping for. Here's hoping that my new players' first starship combat goes smoothly!

Okay, hopefully I can save you some time here. Start with all of the odd-numbered cards from 19 - 95. That'll give you all the correct cards for everyone but the gunner (which will also repeat on cards 81 and 83). If you take cards 94 and 96 for the gunner (Deploy Drone and Lay Mines), replace those two with the magic officer cards 50 and 52 (Mystic Haze and Psychic Currents), and then replace those with the engineer cards 38 and 40 (Overpower and Quick Fix), you should then have a full deck.

The final set of gunner cards should be 35, 81, 83, 94, and 96.
Engineer will be 41, 43, 45, 47, 49, 38, and 40.
Magic Officer will be 85, 87, 89, 91, 50, and 52.
All other roles will be their odd numbered cards, which should be in order.

I hope that makes sense and helps!

Wayfinders

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Ados wrote:
I guess if you buy two sets, you can sleeve them to block the reverse side and create a "proper" set of cards, but then you're dropping $50 and ending up with a bunch of duplicates for things that may not be used terribly often.

That's entirely unnecessary. The backs of all of the crew action cards are duplicates of the fronts. For instance, card 19 is the captain's Demand action, which is the same as card 54 on the back of the science officer's Balance action. The only exception to this is the gunner's Lay Mines, Deploy Drone, and Firing Arcs, where Firing Arcs is only printed on the "front" of the cards, and Lay Mines and Deploy Drone only have one copy each. That said, they're printed in such a way you can still have a full set of actions for every roll with one copy of the deck.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Go to your 'Account Settings' page, look for the 'My Subscriptions' link, then scroll down that page to the section where it says 'Payment Method for Subscriptions'. There should be a button there that says 'Select Another Payment Method'. After clicking on it, you should be able to select from all payment methods on your account, or add a new one.

Wayfinders

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Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Best news to come from the 1.1 leak.

Wayfinders

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Phaedre wrote:
Has there ever been an update on what's going on with Pawns?

According to Aaron over in the Pawn Subscription thread, they're "making tech arrangements" and "There have been unexpected issues that slowed the announcement."

My supposition is that they are updating how subs work on the website, which hopefully means they're adding - or trying to add - end user management. From the sounds of it, once they get that sorted, the blog post announcing sub changes should go live.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Awesome! Just in time to add it to my sidecart for my December subscriptions :)

Wayfinders

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Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Y'all are fantastic, and easily some of the best CS I've ever had to interact with. I cannot overstate how much I appreciate all your hard work, especially in the past year and a half.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Yoshua wrote:

Customer Service is the under dog and super heroes of most organizations. You and your team are fantastic, quick and thorough whenever I have had an issue and it is appreciated.

Can easily say that because of how well your guys handle issues is a large part of what makes me a loyal customer. Knowing that if I have an issue it will be taken seriously by an organization is huge for my repeat business.

When it comes to international shipping right now it is a crap show. Here's hoping you guys get a big dose of understanding when it comes to product delays due to shipping issues. You won't get much gripe from me on that front and at this point in the pandemic I think it is pretty clear that every industry has been hit by resource and shipping issues on some level.

I cannot put this better myself, so I'll just say that my sentiments are the exact same.

Wayfinders

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Mark Moreland wrote:
Would folks like to see the stats for Misree's company and their ship as NPCs?

Yes, please!

Wayfinders

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I'm very jealous of you people at the front of the shipping line :P

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Thank you so much! I just got the new email and it looks perfect.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I saw in the June Shipping thread that I should make a post about this - my Paizocon Hero Point Token did not get added to my subscription order from my sidecart. Thanks!

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
TRDG wrote:

Thats strange the July 7th street date is gone, GULP, did this get delayed??

Tom

Definitely not delayed. They started subscription authorizations for June's products yesterday, so it's effectively out of preorder status.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Archpaladin Zousha wrote:
While this is certainly how I'd approach it were I to GM (something that TERRIFIES me!) I'm concerned that if I were to ask a potential GM to do this on my behalf, questions would come up like "How do you know you're going to a monastery of Hylax in Book 4?" and come to the natural conclusion that I was metagaming and ask me to change my concept to not depend on reading ahead in the AP.

That certainly can be a valid concern, but I would encourage you to talk to the GM anyway.

*grabs soapbox* RPGs are storytelling games, and communication is key for the best possible storytelling. As long as a character concept doesn't do something to derail the AP, most GMs I know (myself included), can and would cry tears of joy to have a player that invested in the game and their character. Especially since your concept is tying directly into the AP itself! GMs usually love that stuff! *quietly puts soapbox away*

Besides, the information that you're going to "a secret monastery dedicated to the insect goddess Hylax" is literally in the product description, and does not require you to read through the AP to know.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Happy Authorization Day everyone!

Sporkedup wrote:
kcunning wrote:
Thrawn82 wrote:
kcunning wrote:
Refreshing the thread to see the first mention of something hitting someone's bank <3
shouldn't happen until at least monday.
Do you have a source for that? Because while not everyone's account is hit right away, there's almost always a few that hit day of.
According to first post in the thread, begin shipping estimate is Monday. Authorizations are expected to start today, but that's not shipment!

While this is true, I can say from my own experience that a pending charge will show up on my bank account well before my shipment is sent.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
captain yesterday wrote:

Sale?! I didn't know about a sale!

It's all good, I'm just happy to be a customer.

Yeah, there was a 20% off sale, with a couple of items getting a deeper discount. It did not stack with the Advantage discount though, so if you have that (which it looks like you probably do), you didn't miss too much.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
John Compton wrote:
Torradin341 wrote:
Routamaa wrote:
Just noticed, that on the cover, Navasi and Quig were on a Picnic and that monster interrupted it.

How did I not notice that??

Wait, is this a romantic picnic? It's on a cliff with a panorama view, I think there's a wine glass behind the title pane-

ARE THEY DATING!?!?

Knowing those two, more like "planning a heist"

That is a fair and valid point.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Routamaa wrote:
Just noticed, that on the cover, Navasi and Quig were on a Picnic and that monster interrupted it.

How did I not notice that??

Wait, is this a romantic picnic? It's on a cliff with a panorama view, I think there's a wine glass behind the title pane-

ARE THEY DATING!?!?

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Sounds like it will be available at 6PM PST, when the stream goes live.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I'm only two and a half episodes in, but this is turning out to be a terrific podcast. The characters are very well thought out, and the players seem to genuinely be having a blast.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

About a year and a half ago, they moved their clothing over to Amazon, for the most part.

https://paizo.com/community/blog/v5748dyo6sh02?TShirts-Sweatshirts-Hoodies- and-More

Wayfinders

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Looks like Humble just walked this back and the sliders (and the ability to give however much you want to the charity) have returned.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Oh awesome! I didn't catch that it was going to be available for sale. I just assumed that was a live-play only like Starfinder X.T.R.E.M.! was.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Which one is that one and have they said when we can order it? The first one I'm seeing in the store is Junker's Delight and that's scheduled for July. Also, where did they announce it, because I totally missed it.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Am I just missing something, or is there nothing at all slated for May and November? I could swear I read a blog post saying they had something planned for May, but I haven't seen anything else about it. As for November, I can see Locus-1 slated for September, Horizons 3 for October, and then Horizons 4 in December, but nothing for November.

Have I missed an announcement somewhere?

Wayfinders

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FormerFiend wrote:
We can, in fact, take gnolls, grippli, kitsune, kobolds, & samsaran off The List. We got 'em via the Alien Character Deck & they've stated that there are no plans to reprint them for an AA in the foreseeable future.

That's unfortunate. I was still hoping to get them in an AA with more/different racial options. Or at least a full race entry, since the cards only have the hard stats and a tiny descriptive blurb.

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Ellias Aubec wrote:
Yeah I too never realised that they only had three legs. It’s a conspiracy I tell ya!

No, see, that was two APs ago.

Unless...

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Holy crow, these look amazing! These previews with production minis have pushed me from 'oh man, if only I had the money' into 'what do I give up so I can get these'.

Wayfinders

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Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I just got my Starship cards, and they are beautiful.

I want more Starfinder. Bigger books, more releases, longer adventures. I'll be stoked with whatever Paizo gives us, I just want *more*.

But specifically, kobolds in space. I *really* want those.

And more magic. We're getting Tech Revolution, and that ticks one of my boxes, but I would also like more magic in my sci-fantasy game.

Wayfinders

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I want AA5 to be the Gargantuan/Colossal/Kaiju AA. It will release after Tech Revolution, and I just want to do Pacific Rim: the Starfinder Adventure.

Also, I'd love to see some (not a lot, but some) classic PF monsters show up. Like kobolds. (I really just want kobolds in space, stop looking at me like that)