101 Monk Builds


Pathfinder Second Edition General Discussion

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I have questions on building my own monk, if you don't mind.

I have a few ideas floating around: pitborn tiefling to start with Assurance in Athletics, using Wolf Stance and Clinging Shadows to have a really nice grappler/thrower.

But then, one of the other players made a comment about getting a pet wolf, and Beastmaster looks great but needs so much investment. Is there any way to make a Monk/Beastmaster build?

And then there's Heavenseeker that looks very good, but the stance isn't that interesting.

There are just so many options, it's difficult to choose! Although I'm pretty sure I don't want to use weapons with this character :)

Grand Lodge

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Ssalarn wrote:
** spoiler omitted **

Thematically cool, but not sure this works. For access to dragon disciple: “You are a kobold with the dragonscaled or spellscaled heritage, a dragon instinct barbarian, or a draconic bloodline sorcerer.” APG p.168

Dark Archive

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Doc Midnight wrote:
Ssalarn wrote:
** spoiler omitted **
Thematically cool, but not sure this works. For access to dragon disciple: “You are a kobold with the dragonscaled or spellscaled heritage, a dragon instinct barbarian, or a draconic bloodline sorcerer.” APG p.168

Access is different than a prereq. Anyone can get access through the story and the story of all the dragon magic users from Fairy Tail is that they're raised by dragons (thus fulfilling the requirement). For PFS you'd need the charity boon that says you were adopted or trained by a dragon to gain access to the archetype, but for anyone else who doesn't automatically clear the access conditions, it's just clearing the story requirements with the GM.


Ssalarn wrote:
** spoiler omitted **

I love the concept of this Laxus build, but I feel like I'm missing something: how does a monk take Jalmeri Heavenseeker at level 4 if they don't meet the expert unarmed requirement until 5th?


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Ssalarn wrote:
** spoiler omitted ** (rolling stone build)

Thanks so much for this! Gonna start playing a Dwarf monk as a tank in PFS, these feat choices could come in handy.

Dark Archive

Matheren wrote:
Ssalarn wrote:
** spoiler omitted **
I love the concept of this Laxus build, but I feel like I'm missing something: how does a monk take Jalmeri Heavenseeker at level 4 if they don't meet the expert unarmed requirement until 5th?

Having written the original draft of the archetype, I didn't notice when I first posted the build how it had changed :P

I've updated it accordingly to swap in Guarded Movement at 4 (representing Laxus's lightning speed), shift everything forward one notch, and drop Meditative Wellspring.

Dark Archive

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Lunch time and the release of the new Ancestry Guide seems like a great time to add to this list! I believe we're on build 89?

Build #89: Though She Be But Little, She Is Fierce:

This draxie sprite does not appreciate it when people refer to her as a "fairy dragon".

Class and Ancestry feats by level
1 Ki Strike, Sprite's Spark
2 Stunning Fist
3
4 Guarded Movement
5 Evanescent Wings
6 Abundant Step
7
8 Tangled Forest Stance
9 Energize Wings
10 Winding Flow
11
12 Meditative Focus
13 Fey Skin
14 Stance Savant
15
16 Quivering Palm
17 Hero's Wings
18 Meditative Wellspring
19
20 Impossible Technique

Using flurry of blows to fight from range with your euphoric strike unarmed attacks is step one of the build. We don't take any of the low level stances since most of them lock you into one type of unarmed attack and the ones that don't aren't finesse, so instead we're using ki powers like Ki Strike and Quivering Palm to spike our damage up a bit and Stunning Fist to make up in control what we lack in DPR. At 8th, we get Tangled Forest Stance which gives us a higher damage attack option that we can freely intermix with our euphoric strikes. Keep in mind you'll be using it very differently given your lack of reach as a tiny creature; it's more for locking down one enemy than controlling the field.


Tangled Forest Stance when you literally occupy someone else's space seems really amusing.

Dark Archive

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PossibleCabbage wrote:
Tangled Forest Stance when you literally occupy someone else's space seems really amusing.

I like to imagine you're zipping around unlacing their britches and tying their shoelaces together.


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PossibleCabbage wrote:
Tangled Forest Stance when you literally occupy someone else's space seems really amusing.

Tangled Forest Stance, Tumbleweed School style.

Dark Archive

I figured I'd go with a themey azarketi build for the next entry.

Build #90: Seaweed Style:

This spined azarketi doesn't have his land legs yet, but Stumbling Style makes it look intentional, and if you run into him in the water, he's got a lot of ways to keep you from getting back to land.

Class and Ancestry feats by level
1 Hydraulic Deflection, Stumbling Stance
2 Crushing Grab
3
4 Flurry of Maneuvers
5 Drag Down
6 Stumbling Feint
7
8 Mixed Maneuver
9 Riptide
10 Sleeper Hold
11
12 Improved Knockback
13 Hydraulic Maneuvers
14 Stance Savant
15
16 Flinging Blow
17 Underwater Volcano
18 Swift River
19
20 Impossible Technique

Stumbling Style seemed like a fun fit for a creature that spends a lot of time in the water instead of on land, though it won't be compatible with your ranged unarmed attacks from your heritage so you'll want to be smart about when and where you deploy it. Drag Down and Riptide give a cool way to force opponents into an environment that favors you, and you've got a lot of options for utlizing combat maneuvers in unique and effective ways. If you can get somebody under the water, they probably aren't coming back up.


Hydraulic maneuvers is one of the coolest feat among the new ones.

I would have liked to see it shared among azarketi and undini, but I understand the former has more water affinity than the latter.


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Shadow Boxer

A Fetchling using her shadow to feint and trick opponents. I guess it could work with a lot of stances but i kinda reflavoured stumbling stance as the unpredictable movement of her and her shadow. The shield cantrip is flavoured as the shadow bolstering her defense.

Class and Ancestry Feats
1 Stumbling Stance, Shrouded Magic: Shield
2 (Stunning Fist)
3
4 Stand Still
5 Lightless Litheness or Shadowy Disguise
6 Stumbling Feint

From there on out just go with what you like. Clinging Shadow Stance would be thematic but less fitting for the build. COuld also go with shadowdancer dedication


Pathfinder Lost Omens, Rulebook Subscriber

Do y’all reckon a Monk or a Rogue would make a better base for a ninja assassin style character.

I mean the classic TV Tropes anime style, I guess Naruto included but I never saw it. Just you know, semi-magical in nature, teleporting, I suppose even the 5e Shadow Monk does a good job more or less.

Dark Archive

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Dargath wrote:

Do y’all reckon a Monk or a Rogue would make a better base for a ninja assassin style character.

I mean the classic TV Tropes anime style, I guess Naruto included but I never saw it. Just you know, semi-magical in nature, teleporting, I suppose even the 5e Shadow Monk does a good job more or less.

Probably monk, possibly multiclassed with rogue or alchemist.

This Splinter build minus the ratfolk stuff has most of the classic ninja package (water walking, wall running, eastern weapons), so depending on your ancestry it should be pretty easy to plug in any particular elements that you think are missing.


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Pathfinder Lost Omens, Rulebook Subscriber
Ssalarn wrote:
Dargath wrote:

Do y’all reckon a Monk or a Rogue would make a better base for a ninja assassin style character.

I mean the classic TV Tropes anime style, I guess Naruto included but I never saw it. Just you know, semi-magical in nature, teleporting, I suppose even the 5e Shadow Monk does a good job more or less.

Probably monk, possibly multiclassed with rogue or alchemist.

[url=https://paizo.com/threads/rzs434oz?101-Monk-Builds#33]This Splinter build[/i] minus the ratfolk stuff has most of the classic ninja package (water walking, wall running, eastern weapons), so depending on your ancestry it should be pretty easy to plug in any particular elements that you think are missing.

Oh cool! Thanks! I'd probably do it with a Catfolk tbh. A Tiger man :D


Been trying to plan out a Ki-less tiefling Monk for Fists of the Ruby Phoenix (which is certainly gonna need to be modified once we get the player's guide for it and its backgrounds - at least as far as the general/skill feats) and... the support for a Monk without ki really dries up as you go up in level.

What I've got so far is this, though I'm happy to admit that several of the General and Skill Feats were picked purely because I couldn't find anything better (I always get tripped up on those). Also only planned it out to level 11 because that's what level FotRP is starting at.

Spoiler:
Ancestry Feats (Tiefling Human)
1. Natural Ambition (Crane Stance)
5. Skilful Tail (taken for flavour reasons)
9. Fiendish Wings (a fly speed with Incredible Movement should be interesting)

Class Feats
1. Tiger Stance
2. Stunning Fist
4. Stand Still
6. Crane Flutter
8. Mixed Manoeuvre
10. Brawling Focus

General/Skill Feats
Background: Catfall
2. Assurance (Athletics)
3. Fleet
4. Intimidating Glare
6. Titan Wrestler
7. Incredible Initiative
8. Continual Recovery
10. Steady Balance
11. Feather Step

Skills (can't remember what I increased when)
Trained in Arcana, Deception, Society, Stealth, Warfare Lore
Expert in Acrobatics, Intimidation, Medicine
Master in Athletics

Other notes: The Arcana training is more a bit of fluff, got a new trained skill from an Int increase one level and couldn't decide on what to take, so this one ties in to having been hanging out with her future brother-in-law, like she's just absorbed random bits of arcane trivia from hanging around him. Medicine was because I figured she preferred being able to patch herself up should the need arise (which is partly why the only skill feat for it she has in Continual Recovery).

Any thoughts on this or tweaks I should make here or there? Or is this a pretty solid starting point for a character who may flip between manoeuvres and direct damage? I realise I should probably swap one of those stances out for one that has attacks with a manoeuvre trait (like how Wolf Stance's attacks have trip), I think I ended up picking Tiger because I've been using Ramlethal in Guilty Gear lately and her punches look a lot like Tiger Claw attacks.


Ssalarn wrote:

So, the monk is pretty much my favorite class for PF2 from Paizo, and one of the things I really like about it is how there are so many different interesting and unique possibilities for characters. Since I see lot of requests for monk builds, I figured I'd start this thread by sharing a build of my own and see if we can hit 101 unique builds!

** spoiler omitted **

Hello Ssalarn,

I was wondering if you could help me understand this build a little. I am relatively new to playing Monks, however, I typically play Rangers in D&D/PF then prestige in Arcane Archer/Eldritch Archer. So my question comes regarding Damage output for this build.

Hypothetically, if I were at level 1 using this build and I performed Flurry of Blows on a target within range and line of sight while in Monastic Archers Stance with a longbow, what would my damage output be if I hit (not crit) on both attacks? Would I use..?

a.) Unarmed Attack Damage only? So...
1d6 + 4 (str bonus)

b.) Weapon Damage only? So...
1d8

c.) Both Unarmed Attack Damage & Weapon Damage? Since technically I am using arrows. So...
1d6 + 4 (str bonus) + 1d8 (seems a little OP at lvl 1 tho)

I am assuming it's option a.) and long story short Monastic Archery Stance just adds range to my monk feats and abilities that use unarmed attacks while also using up an arrow. If that's true though, would a Longbow +1 have an affect on my attacks? I am assuming no. I was planning on using a similar-ish build but as a DEX based Half-ling Monk/Eldritch Archer and I want to make sure I fully understand the way damage works for this build before I spend a few hours researching and planning.

Dark Archive

Ultanemesis wrote:
Ssalarn wrote:

So, the monk is pretty much my favorite class for PF2 from Paizo, and one of the things I really like about it is how there are so many different interesting and unique possibilities for characters. Since I see lot of requests for monk builds, I figured I'd start this thread by sharing a build of my own and see if we can hit 101 unique builds!

** spoiler omitted **

Hello Ssalarn,

I was wondering if you could help me understand this build a little. I am relatively new to playing Monks, however, I typically play Rangers in D&D/PF then prestige in Arcane Archer/Eldritch Archer. So my question comes regarding Damage output for this build.

Hypothetically, if I were at level 1 using this build and I performed Flurry of Blows on a target within range and line of sight while in Monastic Archers Stance with a longbow, what would my damage output be if I hit (not crit) on both attacks? Would I use..?

a.) Unarmed Attack Damage only? So...
1d6 + 4 (str bonus)

b.) Weapon Damage only? So...
1d8

c.) Both Unarmed Attack Damage & Weapon Damage? Since technically I am using arrows. So...
1d6 + 4 (str bonus) + 1d8 (seems a little OP at lvl 1 tho)

I am assuming it's option a.) and long story short Monastic Archery Stance just adds range to my monk feats and abilities that use unarmed attacks while also using up an arrow. If that's true though, would a Longbow +1 have an affect on my attacks? I am assuming no. I was planning on using a similar-ish build but as a DEX based Half-ling Monk/Eldritch Archer and I want to make sure I fully understand the way damage works for this build before I spend a few hours researching and planning.

So, you don't actually use your unarmed attack damage at all here. You use the bow damage but can use it with abilities that normally require an unarmed attack.

So say that you're 2nd level and you use flurry of bows while in Monastic Archer stance with a composite longbow (which has the propulsive trait adding half your STR mod to damage) and a 14 Strength.

You'd deal (1d8+1)+(1d8+1) with that flurry.

If you also used Ki Strike for your flurry you'd deal (1d8+1+1d6)+(1d8+1+1d6)

You never add your unarmed attack damage to the bow, you just add things like Ki Strike that normally only work with an unarmed attack.

Horizon Hunters

I'm trying to make the most shadow focused monk for PFS, but i am not sure about what to take below lvl 8 and clinging shadows.

Cleric dedication (zon Kuthon) ?
Arcane Tattoos ?
Shadow Sorcerer ?
The delayed Shadow Caster (that is uncommon) dedication ?

Fetchling ancestry seems logical but it doesn't bring much to the table.

It's soo hard to make characters, too many good options.


What about shadowdancer?

Shadow stance works good with whirling throw.

Flurry of maneuvers ( grab 2 enemies)
Whirling throw
Whirling throw

You also need crushing grab.

So
Lvl 2 crushing grab
Lvl 4 flurry of maneuvers
Lvl 6 whirling throw
Lvl 8 shadow clinge

Not sure that trying to get every shadow stuff would make a good pg though. I'd prefer to just stick with a better gameplay if I were you.


Well, here it is !

My shadow monk, Virihane of Ridwan, a half-elf Kuthite monk who came from Varisia and was moved to Ridwan for training.

Unfortunately, i didn't manage to go fetchling.

General feats are probably a mess.

class details:

1. Gorilla stance + Ki strike (Natural Ambition)
2. Crushing grab / titan wrestler
3. Ancestral paragon (Arcane tattoos - Shield)
4. Quick Jump / Flurry of maneuvvers
5. Ornate tattoo (Mage Armor i guess)
6. Quiet allies / whirling throw
7. Canny Acumen (Perception)
8. Foil sense / Clinging shadows initiate
9. Virtue-forged tattoo (elemental absorption)
10. Swift sneak / shadowdancer dedication
11. Incredible initiative
12. Powerful leap / meditative focus
13. Shadow pact
14. Wall jump / shadow's web
15. Cloud Jump
16. Water sprint / Quivering palm
17. Heroic presence
18. Legendary Sneak / Shadow Master
19. Toughness
20. Golden Body (if available if not impossible technique), Quick Swim

If anyone has feedback on this, i would love it :D Thanks !


Haibane wrote:
If anyone has feedback on this, i would love it :D Thanks !

Is the Gorilla Stance really giving you much benefit after you have Clinging Shadows?

Vigilant Seal

Sanityfaerie wrote:
Haibane wrote:
If anyone has feedback on this, i would love it :D Thanks !
Is the Gorilla Stance really giving you much benefit after you have Clinging Shadows?

Hmm, not really as i can always refocus.

I am terrible wit the concept of retraining.

Should i go for ki rush instead after lvl 8 ?

I realized that the concept works well with a dhampir.


Flora Sylla wrote:

Hmm, not really as i can always refocus.

I am terrible wit the concept of retraining.

Should i go for ki rush instead after lvl 8 ?

I realized that the concept works well with a dhampir.

Well, Ki Strike and Ki Rush together are a bit redundant. Possibly consider retraining out of Natural Ambition as well? Is there anything else useful you can think to do with that ancestry feat?

That's really about all I've got.


Pathfinder Roleplaying Game Superscriber

I'd love to see someone build a "Laser Monk" around the Automaton ancestry and the Energy Beams ancestry feat. It's a d4 ranged unarmed strike that can be upgraded to d6. Since it's an unarmed strike it'll work with Flurry of Blows.


Sanityfaerie wrote:
Flora Sylla wrote:

Hmm, not really as i can always refocus.

I am terrible wit the concept of retraining.

Should i go for ki rush instead after lvl 8 ?

I realized that the concept works well with a dhampir.

Well, Ki Strike and Ki Rush together are a bit redundant.

Ki Strike and Ki Rush are entirely different, how are they redundant?


Ssalarn wrote:
Territory Master

Ssalarn, what stats would you use for this build? I assume 18 STR to start.

Also, if you can't use Orc, what race(s) would you recommend out of Core?


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Kalderaan wrote:
Ssalarn wrote:
Territory Master

Ssalarn, what stats would you use for this build? I assume 18 STR to start.

Also, if you can't use Orc, what race(s) would you recommend out of Core?

I'd say 18 STR, 16 DEX, 12 CON is standard for Monks, and you have a +12 to go around.

Orc is not particularly necessary for that build, and you can really go Half-Orc if you really like those feats, or otherwise just go Human to get the same survivability from picking up Toughness and such.

Dark Archive

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Secret Wizard wrote:
Kalderaan wrote:
Ssalarn wrote:
Territory Master

Ssalarn, what stats would you use for this build? I assume 18 STR to start.

Also, if you can't use Orc, what race(s) would you recommend out of Core?

I'd say 18 STR, 16 DEX, 12 CON is standard for Monks, and you have a +12 to go around.

Orc is not particularly necessary for that build, and you can really go Half-Orc if you really like those feats, or otherwise just go Human to get the same survivability from picking up Toughness and such.

Yeah, that!


Isn't there a build using the demonic sorcerer dedication, right? Was looking into making an evil take of a half velstrac using the glutton's jaw. I think i have something and was trying to have an extra reference.

Grand Lodge

Great. Now I want to build a monk, but don't know what kind.


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Aristophanes wrote:
Great. Now I want to build a monk, but don't know what kind.

Roll a d100. If it doesn't inspire you roll again .... stop when it does.


Vlorax wrote:
Ki Strike and Ki Rush are entirely different, how are they redundant?

You buy both of them, but you still have a ki pool of 1. You spend one feat, and you have a cool thing you can do once per encounter. You spend the second feat, and you have a different cool thing you can do once per encounter... but only if you give up your opportunity to do the first cool thing. The second buy is inherently less valuable than the first, in addition to using a higher level feat slot. It's inefficient... and the monk is not so strapped for good feats as to make that level of inefficiency necessary.

Tarondor wrote:
I'd love to see someone build a "Laser Monk" around the Automaton ancestry and the Energy Beams ancestry feat. It's a d4 ranged unarmed strike that can be upgraded to d6. Since it's an unarmed strike it'll work with Flurry of Blows.

Kitsune foxfire could do something similar, though likely not quite as well, unless there's a way to cheese the fact that it's an unarmed attack int eh sling group. Also, witht he aforementioned automaton, you get a nice little upgrade at 17 with the ability to turn yourself into a cannon. Still... might work better as a fighter MC monk or something similar. Being able to FoB on a ranged weapon with your hands free is cool, but...


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DPS Monk
I'm new to Pathfinder 2e and playing a dexterity monk, but would also like to hit a little harder.
For a more damage-oriented Dex Monk, would you go with Wolf Drag or Heaven's Thunder?


THE bounciest Monklin

Wanne be bouncy? Wanna be green? Want to be always in the enemies faces and annoy them?

Spoiler:

Unbreakable Goblin
Lvl 1: Bouncy Goblin
Lvl 5: Kneecap
Lvl 9: roll with it
Lvl 13: Unbreakable-er Goblin
Lvl 17: Reckless Abandon

Skill Feats:
Lvl 1: Cat Fall
Lvl 2: Rolling Landing
Lvl 4: Slippery Prey
Lvl 6: Lie to Me
Lvl 8: Kip-Up
Lvl 10: Wall Jump
Lvl 12: Water Sprint
Lvl 14: Aerobatics Mastery
Lvl 16: Cloud Jump

Monk Feats:
Lvl 1: Stumbling Stance
Lvl 2: Student of Perfection Dedication
Lvl 4: Flying Kick
Lvl 6: Perfect Ki Adept -> Unfolding Winds
Lvl 8: Stumbling Feint
Lvl 10: Perfect Ki Expert -> Unfolding Wind Buffet
Lvl 12: Dodging Roll
Lvl 14: Perfect Ki Exemplar -> Unfolding Wind Blitz
Lvl 16: Flinging Blow
Lvl 18: Perfect Ki Grandmaster -> Unfolding Wind Crash
Lvl 20: Enduring Quickness

With this combination of feats (assuming you play with remastered focus points *cough*) you will be all over the place with incredible mobilits and a number of skills to get the enemy where you want them to be
and if things get tough? just get yoursel smacked into safety, just to reposition yourself using your monk-speed and focus spells
(this build was build for little regard of whiteroom math and combat effectiveness, just a lot of mobility option and the goblin bounciness in conjunction to make a character that I feel would be fun to play)

The Concordance RPG Superstar 2008 Top 32

So I really want to create a leshy monk for Pathfinder Society play. Tangled Forest Stance at 8th level, obviously. But 8th level is a long time away in PFS play. So here is what i have so far: a pine leshy (yes i spent the ACP), ancestry feat of grasping reach and monk, the TFS at 8th, what would y'all suggest?

Lantern Lodge

catdragon wrote:
So I really want to create a leshy monk for Pathfinder Society play. Tangled Forest Stance at 8th level, obviously. But 8th level is a long time away in PFS play. So here is what i have so far: a pine leshy (yes i spent the ACP), ancestry feat of grasping reach and monk, the TFS at 8th, what would y'all suggest?

Not sure what grasping reach gets you (or put another way, I'm not sure what you're going for). I think it only applies to wielding a "melee weapon that requires two hands, doesn't have reach, and deals at least 1d6 damage".

Are you somehow trying to combine this with Tangled Forest Stance? Maybe take Monastic Weaponry then use a two handed monk weapon (sansetsukon or whip staff?) to impede movement within 10'? Though you could just use a bo staff without grasping reach for the same effect and without having to reduce your damage die.

Envoy's Alliance

Nobody did a monk / kineticist build ?

I think with the action economy of the monk and the free hands it could be good, but probably with free archetype.


Pathfinder Lost Omens, Rulebook Subscriber
Thelsa Doom wrote:

Nobody did a monk / kineticist build ?

I think with the action economy of the monk and the free hands it could be good, but probably with free archetype.

What about a mountain stance Rock Dwarf Earth Kineticist? Would be very thematic.


Thelsa Doom wrote:

Nobody did a monk / kineticist build ?

I think with the action economy of the monk and the free hands it could be good, but probably with free archetype.

I am about to play a monk/kineticist build. Looks fun. Metal and Fire.

The Concordance RPG Superstar 2008 Top 32

Captain Zoom wrote:
catdragon wrote:
So I really want to create a leshy monk for Pathfinder Society play. Tangled Forest Stance at 8th level, obviously. But 8th level is a long time away in PFS play. So here is what i have so far: a pine leshy (yes i spent the ACP), ancestry feat of grasping reach and monk, the TFS at 8th, what would y'all suggest?

Not sure what grasping reach gets you (or put another way, I'm not sure what you're going for). I think it only applies to wielding a "melee weapon that requires two hands, doesn't have reach, and deals at least 1d6 damage".

Are you somehow trying to combine this with Tangled Forest Stance? Maybe take Monastic Weaponry then use a two handed monk weapon (sansetsukon or whip staff?) to impede movement within 10'? Though you could just use a bo staff without grasping reach for the same effect and without having to reduce your damage die.

Good point. My brain shirt-circuited i guess. I was thinking that the reach would be gravy ob top of the reach of the bo staff. Obviously i was wrong! :)

The Concordance RPG Superstar 2008 Top 32

Captain Zoom wrote:
catdragon wrote:
So I really want to create a leshy monk for Pathfinder Society play. Tangled Forest Stance at 8th level, obviously. But 8th level is a long time away in PFS play. So here is what i have so far: a pine leshy (yes i spent the ACP), ancestry feat of grasping reach and monk, the TFS at 8th, what would y'all suggest?

Not sure what grasping reach gets you (or put another way, I'm not sure what you're going for). I think it only applies to wielding a "melee weapon that requires two hands, doesn't have reach, and deals at least 1d6 damage".

Are you somehow trying to combine this with Tangled Forest Stance? Maybe take Monastic Weaponry then use a two handed monk weapon (sansetsukon or whip staff?) to impede movement within 10'? Though you could just use a bo staff without grasping reach for the same effect and without having to reduce your damage die.

Good point. My brain shirt-circuited i guess. I was thinking that the reach would be gravy on top of the reach of the bo staff. Obviously i was wrong! :)


Well, while the threads been resuscitated, there's one build that I kind of love for CharOp reasons but that I could never play well myself.

Spellscale kobold Monk
- Pick some solid all-rounder vs-save attack cantrip for your cantrip. Electric Arc is evergreen, of course, but the remaster has given it some decent competition

Dex primary, Cha secondary

lvl 1: Stumbling Stance
lvl 2: Stunning Fist
lvl 4: Ki Strike
lvl 6: Stumbling Feint

...and from there do whatever you like. You have an exceptionally good Flurry of Blows to work with, you have a solid cantrip attack with moth a decent stat and an autoscaling proficiency to back it up, and on turns when you don't have anything else to do, you can use them both. The spellscale kobold can be swapped out pretty readily for just about anything that will give you a decent attack cantrip from your ancestry, but it's the one that jumps immediately to mind. Charisma monk isn't super-common, but in this case you're getting enough out of it to make the choice worthwhile.

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