Female Goblin Fighter 4
CN, Small, Goblin, Humanoid Heritage: Unbreakable
Background:Raider
Perception:+8 E, Darkvision
Languages: Common, Goblin, Undercommon, Jotun
Skills: Acrobatics +7, Arcana +8, Athletics +12, Diplomacy +7, Intimidation +7, Lore: Sailing +8, Society +8, Thievery +7
STR 18 (+4), DEX 12 (+1), CON 12 (+1), INT 14 (+2), WIS 10 (+0), CHA 12 (+1)
AC 22, HP 54, Fort 9, Will 8, Ref9
Class DC:20
Speed: 20
Melee Strikes:
Pick +13/+8/+3 (2d6 +4 Piercing; 4d10+8+1d10 on crit; Fatal d10, Magical)
[1] Snagging strike You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
[1] Combat Grab You swipe at your opponent and grab at them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.
[2] Knockdown You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Trip the creature you hit. If you’re wielding a two-handed melee weapon, you can ignore Trip’s requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.