Classes You Wish Did Exist In Pathfinder?


Pathfinder First Edition General Discussion

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What class or classes that you wish did exist in Pathfinder?

I would love to have seen a Cha based spontaneous Druid based caster(Primalist?), bloodline focused mid caster(6th) class, Tarzan/Jungle girl based class(Wildling?), Engineer class with gadgets, bombs, guns, inventions, etc., Psychic martial class, etc.


Pet-focused necromancer or demoniac that was PFS compatible. 5e warlock is pretty nice too.


Some class mechanically similar to the 3e warlock, but without the alignment restrictions. However, not like the kineticists. They were too focused on you picking one or two elements and using burn.


Dragon78 wrote:
bloodline focused mid caster(6th) class
Eldritch Scion Magus
Dragon78 wrote:
Psychic martial class, etc.

Occultist

But to answer your question, an arcane version of Warpriest. The Magus is fun and all, but is more focused on spell strike. Swift action buffs are fun.


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A better version of the Shifter?

Shadow Lodge

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A bard/cavalier hybrid class, something similar to the starfinder envoy, as a spell-less buffer/debuffer.

A mad Scientist (there's an alchemist archetype called that, but it isn't)


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I can't find a proper wu xia swordsman class/archetype without going into third-party materials.


The Blood-Witch:

A 3/4 BAB, 6/9 Caster, good Fort & Will saves, Witch with Bloodrage/Bloodline....

Gets the Sorcerer Bloodline Arcana, and a spell list compromised of Bloodrager spells and Witch spells of 6th level and lower. Spellcasting can be based on Intelligence or Charisma, I don't care. Magus spells per day and spells known.

Bloodrager Bloodline Powers replace the Hexes a Witch would gain at 1st, 4th, 8th, 12th, and 16th levels.

Hexes occur at 2nd, 6th, 10th, 14th, 18th, and 20th levels.

Greater Bloodrage comes on at level 15, instead of level 11. This hybrid class never gets Mighty Bloodrage. Tireless Bloodrage at level 20.

Undecided on Fast Movement, Blood Sanctuary, Damage Reduction, and Indomitable Will.

Bloodline feats and Bloodline spells should probably occur as normal for a Bloodrager.


SilvercatMoonpaw wrote:
A better version of the Shifter?

Some people like the adaptive shifter.

PFRPGrognard wrote:
I can't find a proper wu xia swordsman class/archetype without going into third-party materials.

Difficult to tell, but the samurai archetype warrior poet could be interesting for you.

Dragon78 wrote:
What class or classes that you wish did exist in Pathfinder?

More classes centered around a limited set of supernatural abilities, like kineticists. Heck, I would call the kineticist "not limited enough".


SheepishEidolon wrote:
SilvercatMoonpaw wrote:
A better version of the Shifter?

Some people like the adaptive shifter.

That doesn't quite feel right: I want to gain a bunch of new traits at once. Maybe something more like a lycanthrope class where you can only turn into one animal but you can do it all the time.


SilvercatMoonpaw wrote:
That doesn't quite feel right: I want to gain a bunch of new traits at once. Maybe something more like a lycanthrope class where you can only turn into one animal but you can do it all the time.

That sounds exactly like Weretouched Shifter, which is basically a better Shifter in practise anyway. Multiclass into something nice after 5th level and you even have a very good and possibly versatile character.


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I would have liked the adaptive shifter better if the adaptations would be at will/always active, the only limit was how many you could have active at a time.

A Priest class would have been nice(Wizard HD/BA, good will saves, simple weapons + deity's weapon, light armor prof., 3 domains, channel, lay on hands or negative energy blast, spontaneous casting with domain spells).

I also like the idea of more classes that are focused on spell powers and/or supernatural powers.

A Warlock class that has a cleric HD/BA, good fort and will saves, simple/martial prof., light armor, 6th level caster(witch spell list), witch hexes, more powerful familiar and options for no familiar.

Pet focused Necromancer based class(cleric HD/BA, 6th level caster) with skeletal companion(humanoid, animal, etc.), channel negative energy, negative energy blast, etc.


Monster in a bottle Alchemist Summoner.


Any class where Constitution is the primary stat, specifically in the form of a spellcaster. Would be cool to see some manner of blood-letting caster that uses a D4 for their hit die, or maybe uses a big die but has to constantly sacrifice HP based on which spell he casts.

Also, I would love to be able to adjust stats better. Like, a Wizard who casts spells through his Strength skill, or a Barbarian who keeps himself up and alive through his Charisma force of will.


VoodistMonk wrote:
Monster in a bottle Alchemist Summoner.

I mean... This has existed for a while.

Jhaosmire wrote:
...

Kineticists got most of what you are looking for. Other than that, just play the pre-errata Scarred Witch Doctor.


@Orodhen, it's close but Summon Nature’s Ally is more like a raccoon in a bottle... I was hoping for something a little less natural and more monster. It would be easy enough to reskin, use as a foundation, but it's not quite what I want the way it is now.


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Some kind of eingeneer, with a lot of helpful devices and weapons for every situation, building and upgrading constructs to protect him/ride them. Maybe a build, where all his wealth and power goes into creating and gearing some kind of a "tank", that he is riding around. Gnome on a giant mecanical spider with razor-sharp claws and heavy repeating crossbow, mounted on it...
There are a couple of alchemyst archetypes, that are capable of some of those things, but they are fairly weak and boring.


Something like the 3rd ed warlock and/or dragonfire shaman. I just want to aoe blast at will, even if there's a cooldown, and get some SLA's and/or SU cool stuff.


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A psychic tank class. A bit like a psychic paladin, but with a taunt built in due to manipulating the minds of enemies.

Jon Brazer Enterprises

Dotting.


VoodistMonk wrote:
@Orodhen, it's close but Summon Nature’s Ally is more like a raccoon in a bottle... I was hoping for something a little less natural and more monster. It would be easy enough to reskin, use as a foundation, but it's not quite what I want the way it is now.

One feat gets you there. Planar preservationist. And/or evolved summoned monster.

@Jhaosmire: a blood alchemist gets extra spell slots from blood...it's other people's blood, true.


An Empath and/or Telepath class would have been cool. Yeah a psychic martial class like a psychic version of a Paladin(Bloodrager, Ranger, etc.) would have been cool.

A class with an at will(1d4 round cool down) breath weapon would have been cool. A monster making(class, not pet) class in general would have been awesome.

Guardian(martial) class with stalwart, focused on shields, shield other(SU) at will, good fort and will saves, deflect attacks, protect allies, and a variety of abjuration spell powers.


Dragon78 wrote:
Guardian(martial) class with stalwart, focused on shields, shield other(SU) at will, good fort and will saves, deflect attacks, protect allies, and a variety of abjuration spell powers.

Sixth Wing Bulwark warpriest has a chunk of this. Not all, true.


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Melkiador wrote:
A psychic tank class. A bit like a psychic paladin, but with a taunt built in due to manipulating the minds of enemies.

How about a Dreamthief Rogue 1 / Id Rager X?

At level 8 you'd get LoH from Kindness, and Jealousy gives you Resentful Aura which staggers enemies in a 20 ft radius if they don't attack you. If they full-attack an ally when you're nearby they'd have to make Will save for every attack not targeted at you.
And you'd be a 4th level psychic spellcaster, too.


Jester class with powers focused on good luck(allies), bad luck(enemies), status ailments, demoralizing/de-buffing, and being a trickster. Also having some interesting weapon prof. with stuff like blowgun, bolas, boomarang, dart, net, etc.


Dragon78 wrote:
Jester class with powers focused on good luck(allies), bad luck(enemies), status ailments, demoralizing/de-buffing, and being a trickster.

Sounds like a Dual-Cursed Oracle or Serendipity Shaman.

Melkiador wrote:
A psychic tank class. A bit like a psychic paladin, but with a taunt built in due to manipulating the minds of enemies.

So, Paladin that uses Compel Hostility?

Id Rager/Urban Bloodrager with with the Jealousy emotional focus would be an alternative. Or maybe a Medium with Desna's Shooting Star, Compel Hostility, and the Guardian Spirit.


A class that functions as a compelling "chaotic paladin".

It's ironic that while most adventuring parties are Chaotic Good/Chaotic Neutral, most class alignment restrictions are oriented around law.

Barbarians can't be lawful. Monks must be lawful. Paladins must be LG.

Of course, this makes some sense: It is somewhat contradictory to have a class based on a character swearing a rigid oath, AND requiring a chaotic alignment.

But I think if written right, a "CG-only" class could be interesting.

Maybe a brawler-paladin mix?

Damn, now I might have to actually make this...


CopperWyrm wrote:

A class that functions as a compelling "chaotic paladin".

It's ironic that while most adventuring parties are Chaotic Good/Chaotic Neutral, most class alignment restrictions are oriented around law.

Barbarians can't be lawful. Monks must be lawful. Paladins must be LG.

Of course, this makes some sense: It is somewhat contradictory to have a class based on a character swearing a rigid oath, AND requiring a chaotic alignment.

But I think if written right, a "CG-only" class could be interesting.

Maybe a brawler-paladin mix?

Damn, now I might have to actually make this...

We already have a Chaotic-only class. It's called the Rogue, and it's terrible. Lol.


Basically, being chaotic is seen as being easy and not worth rewarding.

Paizo Employee Organized Play Developer

Dragon78 wrote:


A Priest class would have been nice(Wizard HD/BA, good will saves, simple weapons + deity's weapon, light armor prof., 3 domains, channel, lay on hands or negative energy blast, spontaneous casting with domain spells).

You might be interested in Kobold Press's priest class that has like 90% of the things you're specifically asking for!


VoodistMonk wrote:
We already have a Chaotic-only class. It's called the Rogue, and it's terrible. Lol.

I'm going to assume that's a joke, but rogues don't have any alignment restrictions. And Unchained Rogue fixed quite a few of the problems associated with the class. Admittedly not all of them, but that's a different conversation. (Whistles in Path of War)

Melkiador wrote:
Basically, being chaotic is seen as being easy and not worth rewarding.

People can run their tables however they want, but I really don't think this is productive. Alignment mechanics are already controversial. Making Chaos inferior to Law will cause even more issues.

But putting that aside, class alignment restrictions have next to nothing to do with game balance. If wizards/full-casters were forced to abide a strict code of behavior, we'd be having a different conversation, but that's not the case. It exists purely to encourage roleplay that is faithful to the flavour of the class.

Shadow Lodge

Anything that is dragon based beyond bloodline abilities but, you know, isn't terrible at it or punishes you for it(looking at you Draconic Druid and drake companions).


Dragon based - like a scaled fist monk or unmonk? They're decent as monks go. Draconic druid is workable, and dragon shaman druid is actually good. Dragon disciple is a prestige class which people have worked up several good builds for.

And going 3rd party dragons have been the target of more than a little writing. If Gorby is right then this may not be of interest to you Dragonborn, but Paizo is not the only publisher in existence.

Shadow Lodge

Oh, I am well aware of that(In the Company of Dragons book and the Dragonrider/mancer classes are great), however the large majority of my play groups have the stance that if its not Paizo it doesn't exist.

Draconic Druid is stuck with the awful drake, and can't turn into a dragon before lv10 and it takes two uses of wildshape. Not a good trade. I'd rather see Dragon Shape being the full replacement. Lose versatility(no animals, plants, elementals) for turning into a dragon.

Dragon Shaman druid also isn't dragon based at all. Its all lizards and one weird elemental bite.


A dragonrider archetype for Cavalier and a dragonmaster archetype for the Hunter would have been cool.

A lot of the dragon based archetypes could have used more work. What am I saying many archetypes could use reworking.

I do like Scaled Fist Monk archetype, but I still think it could have used a little more dragon theme, especially if it was Imperial dragon themed. In fact come to think of it, most dragon based archetypes are focused on chromatic/metallic, feels like a missed opportunity to have ones based on each group of dragons not from D&D.


Dragonborn3 wrote:
Anything that is dragon based beyond bloodline abilities but, you know, isn't terrible at it or punishes you for it(looking at you Draconic Druid and drake companions).

Wyrm Singer Skald is rather nice (combines perfectly with Desna's Shooting Star) and the abilities are notably dragon-y. Wyrm Witch not only links you a group of dragons (Chromatic, Esoteric, Imperial, Metallic, Outer, or Primal), it actually makes you build your own dragon hoard.

Shadow Lodge

Those are neat, but Wyrm Singer is beaten by spells for its Form of the Dragon and Breath Weapon abilities. The fact you can't expend more performance rounds to grant the ally you turned into a dragon use of the breath weapon is not fun, and since armor isn't kept you would only want to use it on Monks anyway to not cripple your ally.

Wyrm Witch has no Draconic abilities at all, just a slightly more difficult familiar to lug around.

Classes or arcehtypes where the characters gains a dragon or slowly gains powers to be come one(and be a viable combatant) are what I want from Paizo. Dragon Disciple is the closest we got, with the Original Summoner coming in a close second with the versatility of its Eidolon(that Totally unChained Summoner simply can't recreate).


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As much as I dislike most of the unchained eidolon, you can still make a "dragon" with one. The elemental subtype is a pretty good fit for dragons.

Dark Archive

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"I want a Class that does X as it's main focus"

"If you play as an unchained fligleblorp with the hoobiedoobah archetype and take the aardvark wallowing style feat chain with a 1 level dip into Cheese-Merchant Bard and use the alternate Gestalt rules you can have a build that can do that online by 23rd level, so I don't really see the point"

"Cool story bro, I want a Class that does X as it's main focus"

EDIT: Also you have to be a race from a third party adventure path that no-one has ever heard of to make it work.


6th level caster focused on Necromancy

6th level caster focused on Illusion magic

4th level non-lawful Divine caster

occult martial class

non-Hellknight prestige class to let multiclass wizard wear armor more effectively

9th level spontaneous druid list caster

class or Prestige class blending Monk/Kineticist that let them a combined blast/martial arts attack that scales and can be melee or (short) ranged equally


Nathanael Love wrote:


occult martial class

People keep saying this like the Occultist doesn't exist.


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Orodhen wrote:
Nathanael Love wrote:


occult martial class
People keep saying this like the Occultist doesn't exist.

I imagine they mean a full BAB occult class. If you’re counting the occultist, then they’re basically all “martial” except for the psychic.


Melkiador wrote:
I imagine they mean a full BAB occult class. If you’re counting the occultist, then they’re basically all “martial” except for the psychic.

Occultist is a full BAB occult class as long as you're not bound by society play. But even before Trappings of the Warrior you still had martial weapon proficiency and medium armor on a class chassis that allows you to buff yourself in a multitude of ways.

Shadow Lodge

Ranger is a 4th level divine caster without needing to be LG.


Nathanael Love wrote:
6th level caster focused on Necromancy

Cabalist vigilante

Quote:
6th level caster focused on Illusion magic

Puppeteer magus, or in practice most eldritch scoundrel rogues

Quote:
4th level non-lawful Divine caster

Ranger, including dandy ranger which uses the bard list for a more chaotic feel

Quote:
occult martial class

Medium. With the champion spirit you won't believe it doesn't have full BAB. Also occultist, which with trappings of the warrior actually does have full BAB.

Quote:
non-Hellknight prestige class to let multiclass wizard wear armor more effectively

Strange but true the mystic theurge does this.

Quote:
9th level spontaneous druid list caster

OK, I got nothing here.

Quote:
class or Prestige class blending Monk/Kineticist that let them a combined blast/martial arts attack that scales and can be melee or (short) ranged equally

Psammokineticist has issues, but this is what it does. Stylish infusion isn't about good clothes.


A martial mage-hunting class that isn't completely dependent on magic items/or has some sort of built in mechanism that allows wielded and worn magical items to function in an antimagic zone.

Scaling spell resistance, there's a bunch of rage powers that are thematically appropriate like Superstitious and Eater of Magic, Disruptive/Spellbreaker/Teleport Tactician built in, and some of the Bloodrager Arcane Bloodline stuff fits, too.

But don't give it/make it reliant on stupid stuff like Ki or Rage.

Just full BAB, good Fort and Will saves, 2+Int skills per level, and a host of fun stuff that lets you walk through fireballs, rip the Wizard's skull out, and beat him to death with it.

Wait, that doesn't seem physically possible.

That's exactly what young Jimmy kept saying.

This doesn't seem physically possible! This doesn't seem physically possible!

Sorry for the Red vs Blue tangent, but I thought it was relevant to help illustrate the capabilities of the class.


Nathanael Love wrote:
class or Prestige class blending Monk/Kineticist that let them a combined blast/martial arts attack that scales and can be melee or (short) ranged equally

Well, the Elemental Ascetic covers the monk part. I know that the Kineticists of Porphyra books (3rd-party) have a TON of stuff for Kineticists, and the 2nd one has a feat that grants you an infusion to allow a ranged blast at 30 feet.

OR

You keep the Kineticist class, go the TWF route with Improved Unarmed Strike. Hey, nothing prevents you from wearing gauntlets :P Once again, if you go 3rd-party, Path of War, from Dreamscarred Press, has the Greater Unarmed Strike feat, which scales up your unarmed strike damage according to your levels, for a while at least.

I know it utilizes 3rd-party material, but hey... it's one feat per option, so I don't think it's THAT bad.


There's a witch hunter slayer or a spelleater untouchable bloodrager (and some Path of War stuff in 3rd party) which does some of that VM, but yeah, if you're after a character who refuses all magic including magic items and you're not in a game which uses automatic bonus progression then you are going to be increasingly crippled as the party gains levels.


When I say a "6th level necromancy focused caster" I don't mean a 6th level caster who can do some necromancy (ditto illusions)--

I mean a base class 1-20 that gets specific talents and abilities JUST to be the best necromancer/illusion type there is-- Magus is effectively this for Evocation and Summoner for Conjuration and Shifter kind of is for transmutation/polymorpph so I want a Necromancy and Illusion equivalent to those.

And Rangers are not divine casters- they are nature casters- completely different source it's-

Martial
Divine
Nature
Arcane
Occult

Nature is not a subset of divine.

And yes- everyone who is saying "occult martial" means an occult class that gets full BaB and limited or no spells without having to jump through strange hoops.

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