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Dαedαlus wrote:

Whatever you do, though, definitely dip a level of Loremaster so you can qualify for Secret of Magical Discipline Beyond sure you'll always have access to any niche utility spells you need, that feat says you can cast any spell. ANY. Go ahead and cast Cure Light Wounds, or Raise Dead, or Lead Blades. Or just use it to scribe any scroll you want to, because you know all the spells. Literally.

Chronicle of Legends is awesome, absurd, and so, so amazing.

i wanted to start a thread to verify that does what it looks like it does. In general, most wizards qualify for loremaster by spending one feat, and at first level you (if you qualify) get one free feat. Which you can spend on that.


The hybrid class language says shared class features don’t stack unless otherwise specified (which I believe is redundant with a general rule that class features don’t stack unless specified, but that’s neither here nor there). So there is explicit language that sneak attack doesn’t stack (unless specified, which rogue and Slayer don’t).


Url you gave for FAQ doesn’t appear to work


Rogue and slayer don’t have the ‘stacks with other sources of sneak attack’ language.


Temperans wrote:
(Well the rules for Gestalt are clear, take the best BAB per level, but yeah the gm can just say nope).
gestalt wrote:
For each save bonus, choose the better progression from the two classes

not clear to me that the ‘better will save progression’ between a fighter and a Wizard is +15 at level 20 (which is what you get if you take the better increase at each level).


Can you multiclass for the other half? I’ll put in a vote for Swashbuckler, tho plenty of the above options are effective (Slayer also gets 8 skill points). People tend toward sorcerer over Wizard for gestalt, as the Cha synergies are more obvious.


faq wrote:
you can't apply Heighten Spell to a spell at no cost: any increase to the effective spell level of the spell must be tracked and paid for by using a higher-level spell slot

by “has no effect” I mean “increases the spell level by zero levels” not “has the massive effect of an 8-level increase”, in case that wasn’t clear.


faq wrote:
The second way is presented in Mythic Adventures: You can use a weapon that has a total "plus-equivalent" of +6 or higher. For example, a +1 vorpal longsword and a +2 flaming frost shock keen longsword both are +6-equivalent magic weapons.

on overcoming DR/Epic.


Mauler and many (most?) of the other archetypes are not compatible with the Improved Familiar feat because they replace Speaks With Other Animals of Its Kind.


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I think technically you can apply Heighten with Spell Perfection, but the FAQ says it has no effect (Heighten Heightens by however many spell slots you actually increase; if you apply it and use a 1st, it still counts as a first).


It’s not an animal companion.


Slyme wrote:

If you are playing a home game, ask your GM if they will allow Fencing Grace to apply to a thornblade, they are basically just rapiers with spikes along the edges of the blade. You could also ask the GM to allow you to add Agile to your arcane pool at 5th level along with all the other possible enchants.

If you are sticking to purely rules as written, you would have to multi-class...3 levels of unchained rogue is probably the easiest, I think there is also a swashbuckler archetype that grants it. There are a few 'dervish' options for getting dex to damage with scimitars...but the options for thornblades are pretty slim.

The other option would be to just go with a regular old rapier, same damage and crit range, you just lose the +2 the confirm crits, which is honestly pretty negligible.

*edit*
As avr pointed out, you could always just get a weapon with the agile enchantment...but that would clash with your bladebound half. You could also just ignore the dex to damage...you'll lose out on a few points of damage from the weapon itself...but most of your damage will be from your spell combat and spell strike anyways.

fencing grace would appear to have the same spell combat incompatibility as slashing grace.

As a bad option that works with Elven Thornblade, Elven Battle Focus! Very little value in the (ton of) prereqs for you, although I suppose being able to Blade Lash adjacents without provoking is nice.


Slyme wrote:

Once you hit the 3d6 or 3d8 mark, you just add more of the same dice per size increment. 3d6 goes to 4d6, then 5d6, etc. 3d8 goes to 4d8, then 5d8.

For a good breakdown of size adjustment rules, the d20pfsrd have a good chart, and the FAQ covers anything not listed in the chart.

d20pfsrd Enlarge Person

4d8 goes to 6d8 on that chart. I believe 6d8 goes to 8d8, but it’s not shown at that link. There’s a more comprehensive FAQ on the Full dice stepping; standard charts don’t really support optimized vital strike builds (yes, oxymoron) well.


Sunsilk adds 6k to item cost (Nethys ‘special materials).


FAQ wrote:
Vital Strike can only be used as part of an attack action, which is a specific kind of standard action.

this?


There are settings where humans are the ‘physically weak, intellectually strong’ race, and other settings where it’s the opposite. Where default humans in pathfinder are competitively good at everything, where every other race is only a serious option for a small fraction of classes.


They both change spellcasting, so no, but one just adds spells
Known and other removes spellcasting, so it’s not a problematic combination to handle outside of PFS.


“For the purpose of these attacks, the monk’s base attack bonus from his monk class levels is equal to his monk level. ”. And his BAB from other classes is equal to his BAB from those other classes.


The protection against contact effect ends when you make an attack, the spell doesn’t appear to. But the new castings take effect immediately on his turn.


Claxon wrote:

Honestly, I'd just ditch the wakizashi because they're not worth spending a feat or anything else on to get.

Just use kukri, same thing basically except 1d4 instead of 1d6 damage. But damage dice are the smallest part of your overall damage, so after a few levels its irrelevant. And don't get bogged down by a name. Describe your weapon any way you want, when looking at weapons you should really just look at the mechanics.

But all the same, human or one of the half races are your best bet for the favored class bonus of getting extra feats, which is helpful on a TWF build.

warpriests deal 1d6 with kukri at level 1. But if the point of someone’s build is wakazashi, then so be it.


Compound crossbow? I would hit boon companion as soon as you can; that thing won’t do much other than die until then.


LordKailas wrote:

If you're adhering to your deity's code of ethics even being 1 step away can be a struggle to maintain. I've had a character's alignment slide to be exactly the same as his deity after many levels. The DM pointed out that there was no way I was still neutral based on the actions of my character. I didn't disagree and adjusted my alignment accordingly. There was never any question that what my character was doing were things his god would approve of.

where are the deity specific codes of ethics? (Non-Paladin)


baggageboy wrote:
Lelomenia wrote:
It was confirmed that ear piercing scream does 0d6 damage at level 1, I can’t see why this wouldn’t adhere to that convention.
Do you have a source for that? An FAQ maybe?

its a non-ideal source, it was a response to a question about ear piercing scream in the Ultimate Magic errata thread.


It was confirmed that ear piercing scream does 0d6 damage at level 1, I can’t see why this wouldn’t adhere to that convention.


Derklord wrote:

So the disagreement is that I follow what's actually written in the feat, and you make stuff up? Gotcha!

Seriously, Ascetic Style says "Choose one weapon", not "Choose one type of weapon". Indeed, the word "type" does not appear anywhere in the feat's text.

Also, you do select weapon groups with weapon training. Just saying.

its says to select something from the monk weapon group, which is a list of weapon types.


Derklord wrote:
Lelomenia wrote:
There is no precedent or suggestion that an option like “wakazashi with versatile design: monk” would be legitimate, from any Paizo publication, or FAQ, or forum post, or other official source, not for ascetic style or any other feat or feature in pathfinder.

Bull s~%@. The very description proves you wrong. "The modified weapon is considered to be a weapon of that weapon group (such as for the fighter’s weapon training class feature)." There you have it, and example of a class feature right in the description.

Also, what you're saying is that Versatile Design doesn't do anything. If that's your position, I can't take you seriously.

no example of something like that being selectable as an option for a feat or feature that requires you to select something. Yes, weapon training works with Versatile Design.

Again, I believe our disagreement is in that I believe ascetic style requires you to pick a [u]type[/u] of weapon, and you don’t. I don’t think we disagree about what Versatile Design does.


I understand that argument. However, as I read it, it is looking for a weapon type though. Weapon Groups are just lists of weapon types, so picking a weapon from a weapon group implicitly assumes a type. There is no precedent or suggestion that an option like “wakazashi with versatile design: monk” would be legitimate, from any Paizo publication, or FAQ, or forum post, or other official source, not for ascetic style or any other feat or feature in pathfinder. Further, if it’s not specifically looking for a type, it’s not clear what the limitations are on legal options. “Blue quarterstaves”. Sure, why not? It’s a monk weapon. “Wieldable piece of metal with ‘versatile design:monk’”. No? Maybe? Hmmm.

I understand you strongly disagree with all this, and your interpretation makes perfect sense to you.


Meirril wrote:
Derklord wrote:
Meirril wrote:
Also that would only let you apply feats, not class abilities like the scaling damage.

That is wrong - Ascetic Style works for a whole bunch of stuff, including class features. The feat says "effects that augment an unarmed strike", and a Monk's scaling unarmed strike damage (and thus also the Brawling Blademaster's Empty Hand ability) explicitly counts as such.

Can you link anything official or from PFS? Or is this just your own assertion?

ascetic style is banned in PFS, so unlikely that we’ll see anything official.

Personally, I would see monk US damage as counting as an effect that ‘augments an unarmed strike’. I don’t believe that versatile design weapons are a legal option for ascetic style tho. Versatile Design is also not PFS legal, so the odds of getting something official on how the two interact is about...zero times zero.


Can medium size wield a huge sun blade normally? Because that would have good dice when you grew Huge. Yes, penalty.


Mithral Chain shirt is 1100 and weighs 10 pounds. I don’t think anyone wants to dump strength on a shaman, but if you are building dex on point buy, not array, it’s probably the optimal choice. Even though you’ll still have to fear getting one shot killed by a shadow at double digit level. Any haul is an easy grab if encumbrance is a major issue.


Could go shapechanger bloodline sorcerer and just be a natural attack dragon etc all day. And be a full arcane caster when you feel like it.


VixieMoondew wrote:
Best idea I've got at the moment is Sipping Jacket. I'd still need to buy the potion, but I wouldn't waste rounds. That wouldn't be viable until I got enough fame for 5000gp purchase, but that's not too bad!

dont think sipping jacket works with potion of reduce person. Reduce person is minute/level and jacket only accepts instantaneous or rounds/level durations.


It used to annoy me that Pathfinder uses the word “Reach” as a rules keyword with two completely distinct definitions both relating to the same rules area. Thanks to this thread I can now be annoyed that Pathfinder actually uses the word “Reach” as a rules keyword with at least three completely distinct definitions all relating to the same rules area.


I’d go with
(1) roll all six scores one by one.
(2) allow players to switch one out for a 16.

This way you get some good sets, some bad sets, your players will consider some strange alternate builds, but end of the day everyone will be able to make something very playable and if they really want something specific, they can probably do it.

With a straight weak rolling system, you probably end up with a bunch of synthesis summoners, which is kind of the opposite of what I imagine the intent is.


Just make Vivisectionist’s Torturous Transformation feature a discovery.


Could probably use a Conductive whip or ranged weapon?


Just take levels in Hinterlander PrC.


People don’t roll for NPCs. Consider customizing feats/spells and potentially adding a template if you think appropriate and useful.


Out of curiosity, how is gnome flick mace handled in PFS?


faq wrote:

Witch: If I take levels in a prestige class that advances my spellcasting, do I continue to gain bonus spells from my patron as I gain levels?

No. That is a class feature of the witch class, and the standard "+1 level of spellcasting" prestige class ability only advances spells known, spells per day, effective spellcaster level. (You retain the patron spells from your familiar based on your actual witch level, of course.)

posted November 2010

no.. Also, witch familiars can keep learning spells after they go into a prc, they just don’t gain them automatically (neither do wizards).


Seems to me a lot of NPCs also have real estate holdings that significantly exceed appropriate NPC WBL standards. “This is Bob. He has 73 GP, art work worth 100, and a flawed ruby worth 150. And a six acre castle.”


Yaba wrote:

I'm going to pull a comment out of context which was said to me in another unrelated discussion. The comment itself is relevant to this conversation, while the context is not. I will also paraphrase slightly.

When you attack with two limbs as part of a full attack, you don't attack with both limbs at once. You attack with one limb, reposition, then attack with the other limb.

This is the reason why the grappling creature would get all its natural attacks, even while grappling. Each individual strike is possible, so no individual strike is prevented. A grappling creature is not restrained; if it was, it would be pinned. Grappling as a condition also does not distinguish between the initiator of the grapple and the one initially targeted.

On a letter-of-the-law note, a full attack action does not require two hands. As others have said, it is simply the action used when making more than one attack in a round. There is no distinction made regarding whether the combatant has multiple weapons. A full attack doesn't require two "hands", and each individual attack within it doesn't require two "hands". Therefore a full attack is allowed in a grapple, regardless of any other factors, and will typically include all the creature's natural attacks.

This is the reason PCs typically will not attempt to grapple creatures with lots of natural attacks. If a fighter with high CMB could limit any creature (like a hydra for example) to a single natural attack by grappling it, monsters with multiple natural attacks would cease to be a threat. Grappling is already an effective way to cripple spellcasters. It's not supposed to be a way to cripple monsters too.

Just to make sure the issue is addressed, this does mean that, by RAW, any natural attack that DOES require multiple limbs would be prohibited in a grapple. This means rake attacks, rends, and other special attacks that specifically list two or more limbs in their description cannot be used while grappling.

by that argument you can take the attack action or full attack while using a weapon with both hands (optionally a two handed weapon, but for right now assume a one handed weapon wielded with both hands) while grappled because neither of those Actions requires use of two hands.

My interpretation would be that using the attack action to make an attack with a two handed weapon would be an action that requires two hands. And using the Full Attack Action to make an attack with each hand, as in two-weapon fighting, would also be an Action that requires two hands, even though other full attack actions one could opt for instead would not require two hands.


WatersLethe wrote:

I think "requiring two hands" refers to two-handed weapons. He should get both claw attacks just as a rogue could get two dagger attacks.

It's supposed to represent being unable to hit someone with a giant two handed sword when they're hugging you, but being able to claw or shank them with a one handed weapon just fine.

there’s a lot of people that agree with you, but RAW it’s hard to say that a Full Attack Action to attack with a weapon in each hand does not involve an Action that requires two hands. Note that ‘action’ is a technical term, and in this context the ‘Action’ is the Full Attack Action.

That said, to the OP, if you interpret quadrupeds as having hands, then when tigers pounce and successfully grab on the first claw attack, making the second claw attack would be prevented. No one plays that way, for good reason.


Divine Scion Domain Specialization class feature wrote:
Every time a divine scion casts a domain spell from her specialized domain, she heals damage equal to twice the spell’s level.

this.


Magnathor wrote:
Derklord wrote:
Magnathor wrote:

How about that divine scion level 10 bonus?

"At 10th level, a divine scion becomes a true scion of her deity. The amount of healing she gains from her domain specialization doubles."

What about that? That's self healing, and not much at that, I don't exactly see what that has anything to do with the topic of a healer. It's toom little healing* to make Shield Other work.

I'm not exactly sure what you're really asking, though - could you remove what you're not referring to from the quote next time?

*) Even if we presume that the prestige class levels stack with Cleric levels for the domain, which it doesn't RAW, at the level you can get it (16th level), with your stats, even without a con belt, we're talking about ~140HP, the total daily healing you can get from Domain Specialization/True Scion is 72.

Wait a minute, "At 10th level, a divine scion becomes a true scion of her deity. The amount of healing she gains from her domain specialization doubles." Isn't that synergizing with the 50% healing bonus from Heal domain to get a 100% bonus healing? or am I getting something wrong?

no, it doubles the bit of healing you get from the Divine Scion Domain Specialization class feature.


There’s nothing in this text that indicates it raises spell level. So, it doesn’t.

For (2), yes.


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If you are looking for rules to block that specific nonsense with, there are magic item crafting guidelines for campaigns. What they say is that crafting feats can effectively increase your WBL above target with the caveat that (1) its limited to i believe up to +50% WBL for multiple craft feats (+25% for one) and (2) GM shouldn’t allow one craft feat to increase groupmates WBL at the same time; though that +50% could be split between groupmates. As such, he could do what he is trying to, but as soon as he retrains away from the feat, you by rule should sqush his WBL back to default (possibly he was robbed if you want to do it in-narrative). You could include his retraining expenses in his ‘wealth’ if you were in a particularly punitive mood.

Alternatively, consider “no.”


Dwarf that was reincarnated from +Int race.


Caveat would be that the revolver is an advanced firearm, which does not exist in a default Pathfinder setting.


Mauler isn’t compatible with Improved Familiar full stop. You could go for a dex build on an improved familiar if you are just using it to fish for crits. Non-improved are generally limited to natural weapons, which aren’t great for crit range.

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