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Pathfinder Adventure Path, Rulebook Subscriber. 58 posts. 7 reviews. No lists. 2 wishlists.


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Pathfinder Adventure Path, Rulebook Subscriber

That is a super cheap magic item and well very beneficial.


Pathfinder Adventure Path, Rulebook Subscriber

I try to schedule outside of game, but there is times for reasons such as a more difficult area opening up where a quick leveling up the characters at the table has to be done.


Pathfinder Adventure Path, Rulebook Subscriber

I just started a new campaign and one of my players is a gun chemist with a Musket. I just want to make sure I understand the rate of fire for a musket under this system.

So with rapid reload and black powder, it would be two acts
With rapid reload and paper cartridges, it becomes one act.

So she could fire, Reload and then fire again? Next turn would be Reload, fire, Reload?

That seems to be what the rules would say. I like the RAE when I read it in the book, just trying to make sure I understand how it all works.


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It took me a few months of playing before I noted that I was doing this wrong, and this could of explained an early TPK.
There is a lot of rules to learn when you first start and than it becomes pretty easy.


Pathfinder Adventure Path, Rulebook Subscriber

I always tried to do everything random and do not tend to cheat one way or another. I often roll combat dice in the open so players know it is up to chance.
That being said there has been more than one time I started running an encounter and the listed CR does not seem to match the results I am getting. Players are getting slaughtered not cause they made a bad choice but cause it has something that makes it truly devesting. Then I would lower it AC, Max hit dice, or drop its damage dice done some.


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rabindranath72 wrote:
TriOmegaZero wrote:
ultimatepunch wrote:
When playing 3.0 you make a character and play the game. In 3.5/PF you build a character and look for ways to do the stuff you built your character to do. The games may look similar at a glance, especially 3.0 to 3.5, but at the table the games play out very differently.
It boggles my mind to hear that the games are both so different but still both d20. I'm inclined to believe it is just the way you play it, but if someone can explain the differences that make it happen I would be happy to listen.

There are quite a lot of things, some big, some small, as mentioned up thread; some of these may be good or bad, depending on taste; some others are objectively relevant (e.g. game prep time.)

Some of the most relevant points for me (as a DM) and my group:

1) Character creation is fast; if you want to save time, each class contains a package which allows creating a character of whatever race in a few minutes. I think something similar was done for 3.5 as well in a web enhancement, but in 3.0 it's straight in the PHB.

2) Little or no decision paralysis, both at character creation and when advancing: there are very few feats, and their design is very tight (as a bonus, if you come from AD&D, you recognise some of those feats as previously fixed class features.) Many feats are designed as clear exceptions to very specific rules. For example, Alertness is designed to provide a bonus in surprise situations, and it's the only feat providing a bonus to two skills. If you want to get better in a skill in general, there's Skill Focus. Furthermore some of the feats in 3.0 were split into two or more feats in 3.5, with the result that each feat becomes less relevant. In general, when you take a feat in 3.0, it's a significant boost (this is important since, except for the fighter, there aren't many occasions to get feats.)

3) The game is not strongly wedded to the grid; there are some references in the DMG, but that's all. You won't find things like...

I was reading this a few months back and then made my next Adventure Path I am going to run into 3.0 So running Serpents Skull as 3.0 and things are going great. It has a different feel than PFRPG game does, lower magic and I really like that.


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Dave Justus wrote:

In general it works out fine, but you will have to redo all the area templates.

Does a 5' burst cover 3 hexes (sharing a corner) or 7 (all around a target hex) instead of 4 squares?

Pretty much every area will have to answer that question, and depending on how you answer it, some spells will be better and some worse.

In general though, I don't think it will break everything. Making sure your players understand how it will all work will probably be the biggest issue.

Making sure I have an answer to the questions will be the hardest part. Thanks.


Pathfinder Adventure Path, Rulebook Subscriber
baggageboy wrote:

some spells specify square areas of effect (grease, spike growth, etc.) those you'd have to decide on how you want to define the area of effect.

Also, you know, most buildings are built with square dimensions, you have to work around that too. Still, there are some definite advantages.

Buildings and walls would be easy with rulers, then if more than half is gone it can not be entered.

Thou I did not about spells like spike growth. I guess it would be two hexes wide and too long so it would cover basically five hexes instead of four squares?


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DeathlessOne wrote:
It would definitely simplify movement and reach questions. Cone-shaped spells would be more of a problem.

Ya cones would end up being a little wavy, but do not think it would pose a problem? Is there something there I might be missing?


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I was wondering about switching to hexes over squares (cause there a wargamer in me).
I would be using the rules from unearthed arcana for it if that helps give people an idea what I would be doing? I think it would add a lot to combat.


Pathfinder Adventure Path, Rulebook Subscriber
Dave Justus wrote:

I don't know that their is a lot of difference in 'ease of running.' Some have specialized rules for them that are more (Kingdom building in Kingmaker) or less (Caravan in Jade regent) successful and learning and managing those can be an additional challenge. Most benefit from some customization for your party, but you don't have to. Some are better than others, or at least better for some people/groups than others, but I don't think their is much difference in 'difficult to run.'

By and large I would say that Pathfinder has avoided power bloat pretty well. I don't think the newer classes are more powerful than the core ones (with the possible exception of the original summoner, the spell list they got was a little OP, unchained summoner is better, and if you have any players that want to play rogues I higher suggest the unchained rogue instead of the core one, it is a much needed upgrade.)

Of course more options can be a bit of power creep even if the overall balance is pretty much the same. If you have 10 feats in a game and 2 are great, 8 are average and 2 are horrible and supplements increased that to 30 feats, 4 are great, 16 are average and 10 are horrible, there hasn't exactly been power creep but a character that gets 4 feats is going to be more powerful with the supplements than not. It isn't that extreme though.

I don't think their are any paths that wouldn't function just fine with a core only group.

The real issue for customization is that the paths expect a fairly mediocre degree of optimization. I would consider the groups I have been in for paths to be only mild optimizers, but even that made most of the combats pretty easy. Usually I have ended up throwing the advanced simple template on everything to make it enough of a challenge to be enjoyable which is not 'no work' but not very very much.

It is great to hear that they avoided the power bloat over a decade. Really refreshing.

We would be a very casual group. If we worried about things being too easy maybe start at 15 points buy instead?


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In my Games I always did it at 10% lower than the lowest character.


Pathfinder Adventure Path, Rulebook Subscriber

It has been about 8 years or so since I really delved into Pathfinder. I left early one to run a lot of 1e or 2e games. Kinda feel like I went down that road as far I want and know I really want to dig into Pathfinder. I missed the majority of the run of Pathfinder, and since now it is almost a closed game guess I should dip my toes in it.
So a few questions for basically a newcomer to the game. First, of course, the main reason to return is the ease that pathfinder gives in it the selection of adventure paths. I ran the rise of the runelords and the beginning of the legacy of fire. Which adventure path is the easiest to run? Life is too busy for something I got to put too much work into changing so it runs fine.
Lastly are the core classes still playable in the later adventure paths or was their sort of an escalation of difficulty. I was hoping to stick pretty close to Core tell I get my feet under me.


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I hate doing this so soon. This adventure path is not doing it for me, and with the advent of 2e in a few years not for sure if I am going to go back into pathfinder.


Pathfinder Adventure Path, Rulebook Subscriber

Can I get my pawns subscription cancelled.


Pathfinder Adventure Path, Rulebook Subscriber
Logan Bonner wrote:
Hythlodeus wrote:
How backwards compatible will this be? How much work will I have to invest in a 2nd ed. AP to make it work in the real system?

Most of the encounter groupings will work pretty well. Converting a 2E monster to a 1E one will take some time (more time than going in the other direction anyway), but is pretty doable. For interaction and all that, certainly all the same concepts will be there, just implemented in different ways. And any adventure featuring downtime heavily will probably require Ultimate Campaign and some work by hand.

Treasure is your biggest wild card here. Money will need tweaking, and you might have to add in more +1 longswords and the like. Individual items may or may not be in the P1 Core Rulebook, but you kind of already know the sorts of replacements you might be able to drop in.

Hope that helps!

I just got back into pathfinder three months ago and one of the main reasons why was all the Pathfinder APs floating around.

How much more work is it going to be, the converting of these. Kinda worried, kinda thinking I should not of resubscribed. Any help in telling me that it will be easy to convert.

Also Goblins as a core race? Why is that a core race? so STUPID.... That alone makes me not want to get it.


Pathfinder Adventure Path, Rulebook Subscriber

Great, felt dumb asking.


Pathfinder Adventure Path, Rulebook Subscriber

This might be a dumb questions, but are the skills listed in the bestiary already modified for the creature size?
Yes it is I am pretty sure the answer?


Pathfinder Adventure Path, Rulebook Subscriber

Is it in error in the anniversary edition or is that her real stats beefed up? Seemed low when I did the quick read and now I am going to be prepping for that encounter?


Pathfinder Adventure Path, Rulebook Subscriber

I live outside of Portland and me, with most of my employees got rocked hard by the flu


Pathfinder Adventure Path, Rulebook Subscriber

How does the stamina work in play? I think it sounds like it upgrades the fighter, but not for sure how well it works or if it is a lot of book keeping.

Are must people just giving it out as an optional feat for fighters at level 1?


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Pathfinder Adventure Path, Rulebook Subscriber

I loved the class fixes in the unchained, and would love to see another book in that direction. Fix of some older feats and spells.

The problem I have as someone who started with it for a few years and than went onto doing osr for the last 8 years or so is that getting back into it I got over whelmed fast with all the options. So I limiting things to Core and the APG, with everything else needing my approval.That way I can read over it first, cause there is so many options and choices to learn.

I think I can get a game with a lot of options with the Core, APG and the fixes in Unchained.


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Pathfinder Adventure Path, Rulebook Subscriber

Second Darkness would need some love to make it shine, but it has a great story and I would but a hard back of it in no time. I never ran it or even bought it cause I hard so much negative on it.

I love drow and the under dark so it sounds like the back ground stuff is really good.


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Pathfinder Adventure Path, Rulebook Subscriber

I love the non vanilla adventures. Paizo seemed to always seemed to be able to do the weird and different. So even in a very generic fantasy one like rise the runelords we do have some weirdness creeping in.
The ones I want to run right now are the most different ones. Iron Gods and Strange Aeons come to the top of that list.


Pathfinder Adventure Path, Rulebook Subscriber

I love the redone curse of the crimson throne and runelords. Really hoping to see more....
Hoppe...


Pathfinder Adventure Path, Rulebook Subscriber

I started with paizo with the launch of the betta testing pathfinder and feel out a few years later.
Just now getting back into it. So i honestly have no idea what there business is like today.
I would guess they would have to slow a little on pathfinder eventually. You end up with a glut of products(which seems to be what happened, I am over whelmed with all the new material) and than eventually demand drys up. Than you got to release a new edition. Which I think no one wants pathfinder 2nd edition and if they did that it could end the line.
So maybe doing starfinder is a way for them to hopefully get new blood in and increase demand for people who have fallenoff the wagon over the last few years.


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ya i just tried again and got another rejection from google.


Pathfinder Adventure Path, Rulebook Subscriber

i've been trying to email customer service, is this the same issue since I am getting daemons too


Pathfinder Adventure Path, Rulebook Subscriber

Me and my group loved them. the white background did not bug us, and the art is amazing. So I still think there should be more Player character pawns


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Pathfinder Adventure Path, Rulebook Subscriber

I am a vegan for many reasons beyond animal welfare including health, environmental and social reasons. It is a really simple thing one can do to really effect this planet in a positive way and something I care very deeply about.


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Pathfinder Adventure Path, Rulebook Subscriber

In the Beginner box set we got a great set of pawns for PC. I love them. With all the pawn sets coming out am I the only one who would buy a pack of these pawns for PC. Maybe just a sheet of each race. I would think with the icons and the NPCs in the adventure paths you would already a good collection of art for them.


Pathfinder Adventure Path, Rulebook Subscriber

I hope sometime soon I am finally going through this adventure path. Please? with sugar on top?


Pathfinder Adventure Path, Rulebook Subscriber

thought I would continue the asking about when the next set is coming out. Still no word for a long time.


Pathfinder Adventure Path, Rulebook Subscriber

I like using the bestiary as they come out. Each one has so many cool monsters in it, that it makes it a lot of fun to run using all theses new monsters with. Plus keeps from getting burned out with just the same old monster each time.


Pathfinder Adventure Path, Rulebook Subscriber

One of my players posted our games notes in a blog. Right now we playing Call of cthulhu, running mask of Nyarlathotep. When we finish this we will return to pathfinder. It is a fun read, if at times off color. It is written during gaming and she put's a lot into it.


Pathfinder Adventure Path, Rulebook Subscriber
Liz Courts wrote:
Updated! The set now includes all of the miniatures you need to run both the main adventure, "House of the Beast", and the sidetrek adventure, "Coils of Flame"—over 100 miniatures, folks, including ** spoiler omitted **

wow thank you so much, it is now freaking amazing.


Pathfinder Adventure Path, Rulebook Subscriber
James Jacobs wrote:

Our Adventure Paths are currently one of the most successful aspects of the entire Paizo operation. They're what they are after nearly 10 years of adjustments and learning from previous mistakes. It's very very very very unlikely we'll ever make significantly drastic changes to the format. Any adjustments to the AP line we do make will be in the form of "baby steps," such as how we adjusted the first page of the adventure or added magic item and NPC appendices to Jade Regent.

Changing the length of an AP or starting one at anything other than 1st level, I fear, would damage the AP's success in the long run. Might even damage it in the short run.

hi, please do not change anything. thank you. change for sake of change is change that sucks. you got a good plan that working for you. please keep it going.


Pathfinder Adventure Path, Rulebook Subscriber
James Jacobs wrote:
magnuskn wrote:
I must admit I had hoped James would still have something to say about my last big post in this thread ( the one two up from this one ^^ ). I know I am probably worrying too much, but I really think I need to know what we have to look forward to.

First of all... I do more than answer these boards here at Paizo, so I can't stay 100% on top of every thread I'm participating in. Sometimes it takes more than 24 hours for me to answer, because I get distracted by things like developing Bestiary 3, outlining Adventure Paths, going to meetings, eating dinner, playing video games, sleeping, reading, socializing with friends, etc.

Frankly, it sounds like you're looking for a LOT more roleplay stuff in there than the average gamer, so I suspect that you'll probably not regret going through and adding more roleplaying options to the adventures as you go.

Because the roleplaying areas I mentioned in Brinewall are precisely the type of things that I count as roleplaying options—encounters that can be resolved by either roleplay or by combat. The harpy from Brinewall's a GREAT example. Just because there's a stat block in the encounter doesn't mean you as the GM have to use it if the PCs find another way to deal with the situation.

Are there more roleplaying heavy elements in the latter adventures? Yes; things like feasts and recruiting allies and negotiating peace between feuding individuals and rooting out treacheries and the like do pop up in the adventures pretty frequently, but I'm not going to go through and list them all here for you. The better bet, if it's that much of a concern, is to wait for all 6 parts of Jade Regent to be published before running the campaign in the first place, so you'll know for sure what parts will need to be adjusted for your style of game.

1) I like the little RP chances with the monsters. Not only that small role playing things like with the Halfling ranger. If players like RP they tend to take those elements and run with it. It matters little what you put into a book, if players want to RP they will. You can toss a feast in for example but crap not every group will RP. I mean for my main group of player(were running a CoC game right now than back to PF) just deciding how to go over a bridge will break down to squabble inside the group in character. That cause I got people who love RP, when I am more of a hack n slash DM. it works.

2)thank you james for being on the boards. You and others who talk to fans and seem to put your fans first are one of the biggest drawing points of this product. I really appreciate it.


Pathfinder Adventure Path, Rulebook Subscriber

just read 222 posts on this. why I really do not know some sort of self, maybe better than burning my self with a cig.

I play by RAW. Me and my Players are given a book we know how I can play and I know how they can play. It is like a contract. If I make a mistake they full grounds to call me up on it. After the game I will research the rules and if there right than damn I was wrong. We move on.

Something as freaking insane as BAB as number of spells per round is CRAZY to me. Every one would of diped into some sort of magic class when they started getting three attacks per round I am sure. I mean it is so broken, you should be able to tell right away your doing something wrong.

My last comment than I will fly away. COMBAT is an abstraction. We do not facing, we do not have target bodies being hit, like rune quest or warhammer. Are combat is a abstraction a very simple one. It works. It moves at a decent clip and we can have a lot of fun in it. But there is no one getting a concussion or losing a hand. Which I am fine with.


Pathfinder Adventure Path, Rulebook Subscriber

i love seeing references or things that make me think of Howard, lovecraft or ashton clark smith. There is a lot of it there, I loved seeing it since you were previewing burnt offering. It makes the world pop to me, makes me interested in it cause I love that pulp fantasy and horror vibe. So more please, lots more.


Pathfinder Adventure Path, Rulebook Subscriber

Things I would like:
Sword and planet style adventure, barbarians against robots or something.

Linnorm kings cause that such a cool setting, plus vikings rock

Arctic based adventure maybe like at the mountains of madness by lovecraft.

Plane hopping or planet hopping. I really loved Planescape back in 2e and just love a campaign that can change environments so drastically.

One based around war. A big bloody horrible sad war.

No dungeon crawl one please. Yuck.


Pathfinder Adventure Path, Rulebook Subscriber

so is this Ap paper mini dead in the water?


Pathfinder Adventure Path, Rulebook Subscriber
Libra wrote:
Rebis Ouroboros wrote:

So Libra, are you just trolling? You've admitted that you're not a gamer and get product from Paizo specifically to read it. The majority of subscribers were excited to receive it as part of their subscription, you weren't. Okay. But Paizo has given you an easy way to opt out if you like. Why are you being so melodramatic, sarcastic and insulting?

For most of Paizo's fans, we're gamers. And for some of us lucky ones, we remember the excitement of opening a D&D boxed set and going through these strange new contents and weird shaped dice and starting a hobby that we still, years later, absolutely love. One of the reasons you receive anything from a company called Paizo, hell, most likely the main reason there are employees staffing and in charge of Paizo, is that moment when they opened up a boxed set and experienced magic for the first time.
At PaizoCon this year, I sat in the forum for the boxed set, listening to Erik Mona and Jason Bulhman, and realized I was choking up because I was looking at the contents of this amazing boxed set and realizing that my own children will most likely never get that same feeling because of an ignorant mother who categorically forbids me to introduce my sons to something this amazing for fear they'll turn out like me someday.
This isn't some cheap little knockoff. This is a game I'd be proud to show ANYBODY.
If you don't think Paizo should have put the boxed game as a subscription item, you have made your option clear. If you feel the need to cancel your subscription, do so. Or better yet, send the game my way, where I can use it to introduce a new generation of roleplayers at my son's school (oddly enough, named Pathfinder) to this wonderful game of imagination.
But please don't insult everyone who would like to share that sense of wonder with a newbie or a child.
Ah, I was wondering when the accusation of trolling would come up. It's a common way to try to silence people who don't share your opinion. I'm also...

I really think even if you really did not intend it, you are the most blatant troll on these boards I've seen. It is one thing to disagree, but wow you just keep going on. It is crazy. You have the right to your opinion and others have the right to say they disagree with you. Stat yours and move on.

Yes this is a set I am not planning to get. In a few weeks I will cancel my subscription and start up again. It is a really easy thing to do. It has nothing to do with it being a bad product, it is a product I do not need. Paizo in the six plus years I bought books from them has never made a product that is bad. They have never made something I can honestly say is money grabbing. Paizo and it's employees I have a lot of respect for. I think there ran by people who illegitimately love there hobby and make products out of that passion.
As far as getting 13 year olds to play who according to you are too consumed with video games as you claim, if no one tries to bring in fresh blood with there kids or nephews/nieces than who will. I have no one people to bring in but I constantly try to bring people into role playing games. I enjoy them. I deeply believe they have something to offer. I play and share my love. That way companies like Paizo can make products.
So no I am not interested in this, only cause I really do not want a starter set. It will be a product worth the money for and I am sure alot of people will get use out of it.


Pathfinder Adventure Path, Rulebook Subscriber
Battle! Tim Jenkins wrote:
If you needed more paper mini creators, I happen to know an enterprising young paper mini artist.

The ones you made for me look awesome. You should get into doing a whole AP with these guys LoL instead of just being the guy making the PC for it.


Pathfinder Adventure Path, Rulebook Subscriber

This was a really good fight that started off to a bang, than just dragged on way too. Let see party was a dwarf fighter with a great axe, elf rouge, cleric of blah blah(i forgot what of) and celestial blooded sorcerers.
Started off with sin spawn and her shattering the dwarf great ax. Than summoning monsters.
Than it just became her barely able to hit PCs for damage, and PCs barely able to hit her due to DR and invisibility. Towards the end it was the elf running out of arrows, the sorcerers running out of heavenly fire and a dwarf and cleric failing to grapple that tiny annoying cackling demon.
I got tired and she game back later when they were fighting crazy chick with freaky hand shattered the dwarf new great ax again and well the party was horrible wounded out of resources(the goblins got really lucky against them, they sadly failed just about every roll they could make) and help with a tpk.
I now love shatter. best spell ever.
I am also sort of a d*ck


Pathfinder Adventure Path, Rulebook Subscriber
Battle! Tim Jenkins wrote:

I'm available to contact at Tim (at) battlestudio (dot) com for commissions at pretty much any time! They are not expensive.

Sorry for the delay on this, everyone - I haven't made as much progress on elves as I would have liked. Real life stuff and other projects are interfering somewhat. That being said, I'm going to take the initiative to get these done within the next few weeks.

Here's another preview!

thanks for more eye candy, elves are my second fav. race right behind gnomes.


Pathfinder Adventure Path, Rulebook Subscriber

ok than please to god for the other three that got started to finish up cause these are truly awesome and I do not want to go to plastic again.


Pathfinder Adventure Path, Rulebook Subscriber
chrids wrote:
Liz Courts wrote:
But they are far from dead, and I am always looking for new artists. I'll have two new sets by the end of the month as well, Serpent's Skull part two and an unannounced one that I can't wait to show off. :D
crossing fingers for Jade Regent...

crossing fingers for carrion crown and please to god finish the one's they started!!!!


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what minis are in this set?


Pathfinder Adventure Path, Rulebook Subscriber
RuyanVe wrote:

Good news! Looking forward seeing new KM paper minis.

So, who is going to deliver faster? Crystal giving us an awesome Vordekai paper mini or Reaper with a 3D metal mini...

I am too broke and busy for a metal mini, plus I kinda love the pathfinder mini style and crystal art in particular. This should be a good set with undead cyclops and spriggans. Can not wait

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