![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
QuidEst |
5 people marked this as a favorite. |
![Anthropomorphized Rabbit](http://cdn.paizo.com/image/avatar/rabbit_prince.jpg)
We’re getting kobolds, changelings, and tieflings soon, so I’m really happy there.
- Gnoll, probably my favorite.
- Kitsune, ‘cuz I really like trickster shapeshifters. (I’d love to keep that low-level ability to imitate people, and tail-investment.)
- Playable werewolves, or something in that vein. (The mechanics behind skinwalkers are good, name change would be welcome.)
- Ancestry or heritage take on something like the aberrant bloodline.
I’ve got Starfinder for weird stuff, so I’m good there.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Kage_no_Oukami |
![Chain Mauler](http://cdn.paizo.com/image/avatar/PZO1124-ChainMauler_90.jpeg)
Well the geniekin should definitely be high on the list of things to port over soon.
I'd also love fetchlings, nagaji and especially vishkanya. I loved the idea of the vishkanya but never really felt they were fleshed out much in 1e.
As an off the wall idea, a thriae player race.
Also with the way heritages are now, I'd actually really be into a book that's basically a larger and updated Bastards of Golarion that is just heritages, since now they can theoretically be applied to any race. There were several themed books in 1e that gave alternate racial abilities for the core races, but that made using them difficult for the non-core races, if possible at all (like Blood of Shadow and Legacy of Dragons). Now, if you wanted a dragon-blooded dwarf or a part-fey human there should be design space for that.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
MindFl*yer98 |
2 people marked this as a favorite. |
Anandi. Give me the spider people. Their culture seems so interesting, you don't often see institutionalized poliamory done right in a fantasy setting.
The new monitor planetuched races. Duskwalkers and Aphorites deserve some love.
The elemental races. They are just so versatile.
Grippli. Because frog people will never not be funny.
Naiads, becuse a fey race would be very interesting and this one avoids the "flight at level 1" problem.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
keftiu |
![Casandalee](http://cdn.paizo.com/image/avatar/PZO9088-Casandalee_500.jpeg)
I need Androids and Drow for my group to even consider switching to 2e.
I'd like a straight up playable Robot "ancestry".
Hell, bring out Androids and give them a cyborg and robot heritage.And this last bit is not going to be very helpful to this question, but my advice is to just bring out the existing 1e races as fast as you can.
That is one of the biggest things needed to get 1e players that are iffy about switching on board asap. (The other being the classes of course.)
Even if it's just a collected houserule version of all the previous stuff by the designers, it will get people playing and invested in the new system sooner rather than later, IMO.
Playable robots have precedent as the Anacite culture on the planet of Aballon, Pathfinder’s version of Mercury. They become a big deal in Starfinder times.
There’s also a clockwork army beneath part of Tian Xia.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Alyran |
![Baucrade](http://cdn.paizo.com/image/avatar/PZO90125-Baucrade_500.jpeg)
you know might as well throw dragon ancestry into the ring, not a half dragon, just a dragon, walks on 4 legs, has 2 opposable claws, can throw up various caustic and hostile elements. with ancestries I feel like it's a lot easier to do these things.
I just realized these actually work much more nicely with the removal of hard-coded item slots.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
PossibleCabbage |
![Overworm](http://cdn.paizo.com/image/avatar/wormy.jpg)
Just gonna say Ratfolk since there isn't enough Round Mountain love in this thread.
I feel like we're gonna need ratfolk and catfolk just so we can find out what they call themselves. Are Golarion's ratfolk the same people as Akiton's Ysoki? Or do they use a different self-designation?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
MMCJawa |
![Axebeak](http://cdn.paizo.com/image/avatar/A6-Axe-Beak.jpg)
cavernshark wrote:Just gonna say Ratfolk since there isn't enough Round Mountain love in this thread.I feel like we're gonna need ratfolk and catfolk just so we can find out what they call themselves. Are Golarion's ratfolk the same people as Akiton's Ysoki? Or do they use a different self-designation?
The Ratfolk in the bestiary use the term Ysoki, and I believe Amurran is the name catfolk go by.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
2 people marked this as a favorite. |
![Halruun](http://cdn.paizo.com/image/avatar/PF19-07.jpg)
I feel like we're gonna need ratfolk and catfolk just so we can find out what they call themselves. Are Golarion's ratfolk the same people as Akiton's Ysoki? Or do they use a different self-designation?
They're the same species but not the same cultural group. Thus their name might be Ysoki and it might be something else, depending on how widespread that term is.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
John Lynch 106 |
![Witch Doctor](http://cdn.paizo.com/image/avatar/PZO9040-CharauKa.jpg)
Regarding the idea of ethnicity-as-ancestry, that idea is already somewhat being implemented in the Lost Omens Character Guide through ethnicity-specific ancestry feats.
Hooray! More ancestry feats for me to pillage!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Ancient Void Dragon](http://cdn.paizo.com/image/avatar/PZO1127-Void_500.jpeg)
Also worth noting that we have at least two lizardfolk ethnicities; we’re getting the Iruxi soon, but there’s also the Ikeshi on another planet.
Uh, ikeshti are way too different from lizardfolk though. Like its not the ysoki situation, they are completely different species
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
S. J. Digriz |
1 person marked this as a favorite. |
![Mouse](http://cdn.paizo.com/image/avatar/PZO9068-Mouse_90.jpeg)
As asked for by James Jacobs, and to avoid clogging up the Gnoll thread: what Ancestries do you hope to see soon, and why?
Top of my list is Androids, as Numeria is one of my favorite weird unique corners of the setting, and there isn’t any easy way to represent them currently other than playing them as humans and ignoring all the construct/synthetic elements of them.
Beyond that, I want the more common Ancestries of regions beyond the Inner Sea; Southern Garund gives us Anadi and non-hostile Gnolls (as well as catfolk, lizardfolk, and orcs, who are already on their way), Arcadia has populations of Wyrwoods and Shifters, and I’m sure Tian Xia (which I’m less familiar with) has some interesting cultures too.
Last one is a more practical ask: geniekin! The elemental planetouched fit into so many easy stories across the setting, and are super useful for homebrew worlds, too.
What about all of you?
Tieflings, catfolk, ratfolk, tengu, and kitsune are the most popular in our home brew 1st ed games.
I personally want more options for the current ancestries, particularly humans. I would also like to see half-x options for halflings, including kobbits (half kobold, half-hobbit err halfling), and goblings.
Ogre, merfolk, and centaur ancestries would be nice, as they are hard to do in a balanced way and have all been things players I know have been interested in.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
David knott 242 |
![Merfolk](http://cdn.paizo.com/image/avatar/PZO90124-Merfolk_500.jpeg)
One of the players in my upcoming planned 2E campaign really, really wants to play a centaur.
I know, I'll probably have to homebrew it, even in 1E Paizo never gave us an official and properly balanced centaur race.
You may want to use the Alseid (see d20pfsrd.com) as your model -- that race is closer in power to the standard races than the centaur is.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
keftiu |
![Casandalee](http://cdn.paizo.com/image/avatar/PZO9088-Casandalee_500.jpeg)
keftiu wrote:Also worth noting that we have at least two lizardfolk ethnicities; we’re getting the Iruxi soon, but there’s also the Ikeshi on another planet.Uh, ikeshti are way too different from lizardfolk though. Like its not the ysoki situation, they are completely different species
I’d assumed otherwise, especially give that the humans of Akiton can interbreed with Golarion ones. But you could be right!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Midnightoker |
2 people marked this as a favorite. |
![Felliped](http://cdn.paizo.com/image/avatar/PF19-05.jpg)
On one hand- Centaurs.
On the other hand- Octopus Centaurs: you have twice as many legs and they are technically arms!
This could easily double as the Abberative touched race.
I kinda dig it. Ursula was a Witch. Witch's are likely to use the Occult spell list. Abberations are occult...
Did Cabbage just blow this case wide open???!?
vulgtmah gn'thornythh! mgn'ghftephai uh'eog!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
LizardMage |
![Lizardfolk](http://cdn.paizo.com/image/avatar/RK-lizardfolk.jpg)
keftiu wrote:As asked for by James Jacobs, and to avoid clogging up the Gnoll thread: what Ancestries do you hope to see soon, and why?
Top of my list is Androids, as Numeria is one of my favorite weird unique corners of the setting, and there isn’t any easy way to represent them currently other than playing them as humans and ignoring all the construct/synthetic elements of them.
Beyond that, I want the more common Ancestries of regions beyond the Inner Sea; Southern Garund gives us Anadi and non-hostile Gnolls (as well as catfolk, lizardfolk, and orcs, who are already on their way), Arcadia has populations of Wyrwoods and Shifters, and I’m sure Tian Xia (which I’m less familiar with) has some interesting cultures too.
Last one is a more practical ask: geniekin! The elemental planetouched fit into so many easy stories across the setting, and are super useful for homebrew worlds, too.
What about all of you?
Tieflings, catfolk, ratfolk, tengu, and kitsune are the most popular in our home brew 1st ed games.
I personally want more options for the current ancestries, particularly humans. I would also like to see half-x options for halflings, including kobbits (half kobold, half-hobbit err halfling), and goblings.
Ogre, merfolk, and centaur ancestries would be nice, as they are hard to do in a balanced way and have all been things players I know have been interested in.
Are kobbits an actual thing? I'm curious by this.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Ancient Void Dragon](http://cdn.paizo.com/image/avatar/PZO1127-Void_500.jpeg)
S. J. Digriz wrote:Are kobbits an actual thing? I'm curious by this.keftiu wrote:As asked for by James Jacobs, and to avoid clogging up the Gnoll thread: what Ancestries do you hope to see soon, and why?
Top of my list is Androids, as Numeria is one of my favorite weird unique corners of the setting, and there isn’t any easy way to represent them currently other than playing them as humans and ignoring all the construct/synthetic elements of them.
Beyond that, I want the more common Ancestries of regions beyond the Inner Sea; Southern Garund gives us Anadi and non-hostile Gnolls (as well as catfolk, lizardfolk, and orcs, who are already on their way), Arcadia has populations of Wyrwoods and Shifters, and I’m sure Tian Xia (which I’m less familiar with) has some interesting cultures too.
Last one is a more practical ask: geniekin! The elemental planetouched fit into so many easy stories across the setting, and are super useful for homebrew worlds, too.
What about all of you?
Tieflings, catfolk, ratfolk, tengu, and kitsune are the most popular in our home brew 1st ed games.
I personally want more options for the current ancestries, particularly humans. I would also like to see half-x options for halflings, including kobbits (half kobold, half-hobbit err halfling), and goblings.
Ogre, merfolk, and centaur ancestries would be nice, as they are hard to do in a balanced way and have all been things players I know have been interested in.
Not as far as I know?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
FrostFox |
![Achaekek, The Mantis God](http://cdn.paizo.com/image/avatar/MantisGod_final.jpg)
PossibleCabbage wrote:On one hand- Centaurs.
On the other hand- Octopus Centaurs: you have twice as many legs and they are technically arms!
This could easily double as the Abberative touched race.
I kinda dig it. Ursula was a Witch. Witch's are likely to use the Occult spell list. Abberations are occult...
Did Cabbage just blow this case wide open???!?
vulgtmah gn'thornythh! mgn'ghftephai uh'eog!
Cecaelia already exist, they'd just need to be ported over.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Ashanderai |
6 people marked this as a favorite. |
![Space Goblin](http://cdn.paizo.com/image/avatar/PZO7101-SpaceGoblin_500.jpeg)
I would like to see ancestries of monstrous races that have traditionally been too powerful to be PCs, but were otherwise a neat idea for a race. This was not previously possible in 1E without serious adjustments, but should be possible now with ancestry feats to simulate that monstrous ancestry's growing power over time as the character matures, such as nereids, fauns, and the like.
Beyond that, I have always liked many of the more niche races that could pass for human if disguised well enough or if you did not look too closely. That said, the ancestries not already announced for inclusion in an upcoming release that I would like to see are:
Androids
Vishkanya
Lashunta
Samsaran
Triaxian
Vanara
Suli
Kitsune
Nagaji
Kasatha
Wyrwood
Gathlain
Ghoran
Wayang
Ysoki
As far as a completely new concept, I would like to see some sort of ooze-like ancestry as a new playable ancestry or maybe even a Tiny-sized, flying, fey-like ancestry of some sort, like pixies or sprites. I think the design of 2E is more likley to make something like these ideas more plausible in the system than 1E was ever capable of.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
PossibleCabbage |
4 people marked this as a favorite. |
![Overworm](http://cdn.paizo.com/image/avatar/wormy.jpg)
FrostFox wrote:Cecaelia already exist, they'd just need to be ported over.As long as it had ancestry feats to support a conceptual space for the abberative nature. They don't really have that feel in the context of before, but I suppose different cultures could change that.
They, like Centaurs, were "Magical Beasts" which implied that having half of your body be human and the other half being a different thing minus the head/neck is not a thing which happened naturally.
Nonetheless they developed breeding populations and a culture and a society. The big difference between Cecaelias and Centaurs is that Centaurs are flavored to be aloof, standoffish, proud, and traditional Cecaelias are flavored to be like octopi- incorrigibly curious, playful, unflappable, and adventurous. Cecaelias just slot naturally into a great number of adventuring situations (they aren't super xenophobic like merfolk)- "I just wanted to see what was over here" is a valid character motivation. They're even completely unashamed of their "weird anatomy" and are generally happy to compare notes with people who have legs.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Midnightoker |
1 person marked this as a favorite. |
![Felliped](http://cdn.paizo.com/image/avatar/PF19-05.jpg)
Midnightoker wrote:FrostFox wrote:Cecaelia already exist, they'd just need to be ported over.As long as it had ancestry feats to support a conceptual space for the abberative nature. They don't really have that feel in the context of before, but I suppose different cultures could change that.They, like Centaurs, were "Magical Beasts" which implied that having half of your body be human and the other half being a different thing minus the head/neck is not a thing which happened naturally.
Nonetheless they developed breeding populations and a culture and a society. The big difference between Cecaelias and Centaurs is that Centaurs are flavored to be aloof, standoffish, proud, and traditional Cecaelias are flavored to be like octopi- incorrigibly curious, playful, unflappable, and adventurous. Cecaelias just slot naturally into a great number of adventuring situations (they aren't super xenophobic like merfolk)- "I just wanted to see what was over here" is a valid character motivation. They're even completely unashamed of their "weird anatomy" and are generally happy to compare notes with people who have legs.
How deliciously appropriate that curiosity is a major component, uncovering secrets is one of the central themes of most stories involving the madness of elder beings.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Alexander Augunas Contributor |
1 person marked this as a favorite. |
![Sironu](http://cdn.paizo.com/image/avatar/PZO9274-Sironu.jpg)
Hm.
I want everything that's either been implied or outright stated to be a core ancestry for any continent on Golarion. Kitsune, nagaji, rogarous (they're core in Arcadia, right?), samsarans, vanaras, vishkanyas, wayangs, and wyrwoods. To go along with that, ganzi and skinwalker heritages would be pretty nifty too.
After all that stuff, gnolls. Because I like the idea of taking humanoid monsters with cultures and societies that are traditionally pigeonholed into "always evil" rules and breaking that.