Ancestry Requests!


Pathfinder Second Edition General Discussion

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Pathfinder Lost Omens, Rulebook Subscriber

Underwater races! I want to run a seafaring campaign where what's below the waves is just as important as what's above it!

Verdant Wheel

Tiefling

Silver Crusade

rainzax wrote:
Tiefling

Those are coming in the APG.


I'm eager for the return of Changelings, Skinwalkers, Strix, Geniekin, Naïads, Lashuntas, Triaxians and Cecaelias.


Presumably the Triaxians would become Rhyporians, in keeping with PF2's guideline for "ancestries are referred to via the term they use for themselves" and also for parallelism with Starfinder.


Alexander Augunas wrote:

Hm.

I want everything that's either been implied or outright stated to be a core ancestry for any continent on Golarion. Kitsune, nagaji, rogarous (they're core in Arcadia, right?), samsarans, vanaras, vishkanyas, wayangs, and wyrwoods. To go along with that, ganzi and skinwalker heritages would be pretty nifty too.

After all that stuff, gnolls. Because I like the idea of taking humanoid monsters with cultures and societies that are traditionally pigeonholed into "always evil" rules and breaking that.

Wow, you just rattled off my exact wants (I always forget how much I love samsarans!), with my only difference being the lack of androids. Good taste!

The Exchange

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Gnoll, Tiefling, Ellan, Catfolk, Tengus, Kitsunes, Lizardfolk, Kobolds, Undead Template for all species, FULL ORK and if possible but probably not due to copyright shenanigans Warforged :v


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Takamorisan wrote:
Gnoll, Tiefling, Ellan, Catfolk, Tengus, Kitsunes, Lizardfolk, Kobolds, Undead Template for all species, FULL ORK and if possible but probably not due to copyright shenanigans Warforged :v

Tiefling, catfolk (Amurrun), kobolds, full orc, tengu, and undead (duskwalkers) are all in the APG next year. Lizardfolk are in the LOCG later this month.

Closest we’ll get to warforged is wyrwoods, who are very cute.

Verdant Wheel

Rysky wrote:
rainzax wrote:
Tiefling
Those are coming in the APG.

Nice.

Was worried I was going to have to frankenstein an Ancestry together using the pieces from Elf, Orc, and Gnome...


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Pathfinder Lost Omens Subscriber
PossibleCabbage wrote:
"ancestries are referred to via the term they use for themselves"

am i the only one that dislikes this, names for things other than what they are always fall off my memory. gonna make it hard to actually search for them or know what people are talking about a lot of the time unless i google. (in the sense that the grand repository of maldrindox, will only be remembered in my mind as the wizard tower, etc.)


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Bandw2 wrote:
PossibleCabbage wrote:
"ancestries are referred to via the term they use for themselves"
am i the only one that dislikes this, names for things other than what they are always fall off my memory. gonna make it hard to actually search for them or know what people are talking about a lot of the time unless i google. (in the sense that the grand repository of maldrindox, will only be remembered in my mind as the wizard tower, etc.)

Nah, I vastly prefer them using their own names. Decolonize your games!


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Pathfinder Lost Omens Subscriber
keftiu wrote:
Bandw2 wrote:
PossibleCabbage wrote:
"ancestries are referred to via the term they use for themselves"
am i the only one that dislikes this, names for things other than what they are always fall off my memory. gonna make it hard to actually search for them or know what people are talking about a lot of the time unless i google. (in the sense that the grand repository of maldrindox, will only be remembered in my mind as the wizard tower, etc.)
Nah, I vastly prefer them using their own names. Decolonize your games!

listen i still can't remember what that wolffolk race JJ mentioned is called(from the bestiary 6 book), wolffolk brings me nothing on the srd, all i remember is ragaroo or something. really'd make it easier on me if it used recognizable words.


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Rougarou. It's an actual mythological creature on earth. They're like French Canadian Werewolves.


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Pathfinder Lost Omens Subscriber
PossibleCabbage wrote:
Rougarou. It's an actual mythological creature on earth. They're like French Canadian Werewolves.

i can't wait to forget this in 3 days


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Man, if you don't want to know about cryptids, I don't know what to tell you.


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LizardMage wrote:
S. J. Digriz wrote:
keftiu wrote:

As asked for by James Jacobs, and to avoid clogging up the Gnoll thread: what Ancestries do you hope to see soon, and why?

Top of my list is Androids, as Numeria is one of my favorite weird unique corners of the setting, and there isn’t any easy way to represent them currently other than playing them as humans and ignoring all the construct/synthetic elements of them.

Beyond that, I want the more common Ancestries of regions beyond the Inner Sea; Southern Garund gives us Anadi and non-hostile Gnolls (as well as catfolk, lizardfolk, and orcs, who are already on their way), Arcadia has populations of Wyrwoods and Shifters, and I’m sure Tian Xia (which I’m less familiar with) has some interesting cultures too.

Last one is a more practical ask: geniekin! The elemental planetouched fit into so many easy stories across the setting, and are super useful for homebrew worlds, too.

What about all of you?

Tieflings, catfolk, ratfolk, tengu, and kitsune are the most popular in our home brew 1st ed games.

I personally want more options for the current ancestries, particularly humans. I would also like to see half-x options for halflings, including kobbits (half kobold, half-hobbit err halfling), and goblings.

Ogre, merfolk, and centaur ancestries would be nice, as they are hard to do in a balanced way and have all been things players I know have been interested in.

Are kobbits an actual thing? I'm curious by this.

Kobbits were a race described in this very eldritch, pre-AD&D tome known to we grognards as the 'Arduin Grimoire'. They were half hobbit, half kobold. The were renown for having poisoned sling bullets.


S. J. Digriz wrote:
Kobbits were a race described in this very eldritch, pre-AD&D tome known to we grognards as the 'Arduin Grimoire'. They were half hobbit, half kobold. The were renown for having poisoned sling bullets.

Sounds like a waste of a perfectly good kobold


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keftiu wrote:
Takamorisan wrote:
Gnoll, Tiefling, Ellan, Catfolk, Tengus, Kitsunes, Lizardfolk, Kobolds, Undead Template for all species, FULL ORK and if possible but probably not due to copyright shenanigans Warforged :v

Tiefling, catfolk (Amurrun), kobolds, full orc, tengu, and undead (duskwalkers) are all in the APG next year. Lizardfolk are in the LOCG later this month.

Closest we’ll get to warforged is wyrwoods, who are very cute.

Although duskwalkers aren't really undead, so much as the psychopomp equivalent of a Tiefling.

Dark Archive

S. J. Digriz wrote:
Kobbits were a race described in this very eldritch, pre-AD&D tome known to we grognards as the 'Arduin Grimoire'. They were half hobbit, half kobold. The were renown for having poisoned sling bullets.

Thouls (half troll, half ghoul!), Phraints (bug people predating the thri-kreen, or xixchil, probably introduced around the same time as the aspis?), and deodanths (don't even know how to describe them...) were cooler. :)


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PossibleCabbage wrote:
Rougarou. It's an actual mythological creature on earth. They're like French Canadian Werewolves.

It is also kind of a thing down in Louisiana (which makes sense historically). That said, I kind of like the idea of werewolves and the like being introduced as an archetype rather than a race; like: if your ass gets cursed then you can maybe archetype into not losing your character and gain some transforming powers.


The Bestiary mentions naiads becoming adventurers. They would be more complicated than other ancestries to play, what with their water dependency. I would release with the ancestry a new druid archetype that allows them to become a naiad queen.


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Facial Tentacles wrote:
The Bestiary mentions naiads becoming adventurers. They would be more complicated than other ancestries to play, what with their water dependency. I would release with the ancestry a new druid archetype that allows them to become a naiad queen.

They’ve confirmed they won’t be doing racial class archetypes. It’s too narrow- class archetypes are already narrowing it down. But, maybe if you don’t restrict it to Druids but model it on the Druid multiclass instead?


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I'd be excited for any of the classic plane-touched and Dhampir(many of these are coming within a year, I know), but I really wanna see Merfolk and Caligni(Dark Folk)


Presumably we will get a "Waves" druid order or something which will be especially useful if you're somebody who would normally have a water dependency issue.


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I'd just like to point out that Pathfinder isn't the first setting to make up names that fantasy races use for themselves. D&D had been doing it for ages, and continues the tradition today in 5e.

As for what I'd like to see: more planar scions! While the elemental and outer planes heritages are coming sooner or later, I'd love to see a First World heritage that can be applied to everyone. First edition had fey-themed alternate racial traits, so it's not like it's without precedent.

This is really minor, but I'd like to see fetchling as a common heritage for all ancestries, while keeping the term Kayal for a specific human-descended ethnicity in Nidal. The impression I got from 1e Nidal material is that Nidalese Kayal hate being called fetchlings, but it's more a matter of regional racial tension than something that extends to all shadow-touched humanoids.

Also dragon heritages would fill a niche that we haven't really seen before. We already have class mechanics that are themed around having dragon blood, after all -- but it would be rather restrictive that you have to be a sorcerer or barbarian (or multiclass) to represent being descended from a dragon.

I also think that a single aquatic heritage should cover both gillmen and aquatic elves, and allow for more options. Water halflings, sea dwarves, and amphibious orcs don't yet exist in Golarion....but who says they can't?


Catfolk, some sort of wolven-type would be good [not necessarily rougarou, but that's fine too], ratfolk… I obviously have a penchant for animal-people. Honestly, a beast-type ancestry that has claws that do more than a piddly d4 would make me ecstatic.

And whereas I doubt it'll ever happen because I'm sure I'm in a MAJOR minority here, I'd love to play a tanuki and have it be ''rules-legal.''


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Draven Torakhan wrote:

Catfolk, some sort of wolven-type would be good [not necessarily rougarou, but that's fine too], ratfolk… I obviously have a penchant for animal-people. Honestly, a beast-type ancestry that has claws that do more than a piddly d4 would make me ecstatic.

And whereas I doubt it'll ever happen because I'm sure I'm in a MAJOR minority here, I'd love to play a tanuki and have it be ''rules-legal.''

I'd like to see more yokai ancestries too. We only have tengu and kitsune so far, but kappa and tanuki would be highly welcome. And no...uh...mythologically correct "sacks" on the tanuki, please.


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The races I'd Love to see are Kitsune, Ratfolk, Vanarans, Skinwalkers, Grippli, maybe Cecaelia... & I know my BFF would Love Catfolk.


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I'd prefer uncommon races be Uncommon & rare races be Rare.
Or some other guideline that emphasizes the variance of availability (or even suitability).

That'll make it easier for GMs to balance what they do or do not want in their games, even on Golarion. Maybe it's just me, but I'd find it odd to meet an Android outside of Iron Gods (or lasers, robots, etc.). Sometimes we want the Tatooine cantina or Witch World feel, yet when we don't, it'd be nice for those choices to be "normal" too.

It also makes some options more special when they do arise, like if Genie-kin become available for a Qadira campaign. Kind of like how Tieflings & Aasimars became available in PFS when fighting up in the Worldwound or the Tian Xia races became available during the Lantern Lodge era. It gave the options oomph: You are playing an exceptional, unusual race who is distinctly tied to the story & setting. Cool!

I'd also like Paizo to focus first on Ancestries that have fleshed out cultures and personalities. Fleshed out within the same release works too (and might be necessary if PF1 only covered them in regional books or APs). I say this coming from Starfinder where at first it was great to have many different races w/ personality and backstory, but the overload of sketched species soon blurred aliens into a smudge. Parties became random costumes plus the token Android Operatives. So please no cardboard Ancestries as filler. Give them roles, not just mechanics. I guess a good rule of thumb is whether Lore about the Ancestry would ever reveal story-relevant knowledge!

That said, I'd like to see Tian Xia Ancestries. :)


I really wanna see Drow as their own thing. And some parallel to SF's Dragonkin, more dragon-y than DnD's Dragonborn, but not full town razing dragon that will eventually be the size of a caravel when it's 300+ years old. Some uni-heritage for some Outer Realm creature (hell, the DotB is a great source of vaguely Lovecraft things you can mix with material blood and get weird crazy ****), and some simile to Ebberon's Changlings, a Skrull expy, something that will always try to blend in and you can never tell who's what. Makes for a great Sherlock themed campaign where it's a bunch of who-done-its.


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Castilliano wrote:

I'd prefer uncommon races be Uncommon & rare races be Rare.

Or some other guideline that emphasizes the variance of availability (or even suitability).

That'll make it easier for GMs to balance what they do or do not want in their games, even on Golarion. Maybe it's just me, but I'd find it odd to meet an Android outside of Iron Gods (or lasers, robots, etc.). Sometimes we want the Tatooine cantina or Witch World feel, yet when we don't, it'd be nice for those choices to be "normal" too.

I actually think this is why many people in this thread are asking to see more planar scions. Planar scions aren't actually all that uncommon, and they have an established place in plenty of Golarion nations-- Qadiran geniekin, Chelish tieflings, Nidalese fetchlings (Kayal), Taldan aasimars, and the Ganzi of Holomog, just as a few examples. Even in places where they're less known, they're extremely easy to fit into any story, since their very nature means that their births can be unpredictable. They fit into a special category of "different, but not too unique" that's perfect for PC heroes.

Castilliano wrote:
I'd also like Paizo to focus first on Ancestries that have fleshed out cultures and personalities. Fleshed out within the same release works too (and might be necessary if PF1 only covered them in regional books or APs). I say this coming from Starfinder where at first it was great to have many different races w/ personality and backstory, but the overload of sketched species soon blurred aliens into a smudge. Parties became random costumes plus the token Android Operatives. So please no cardboard Ancestries as filler. Give them roles, not just mechanics. I guess a good rule of thumb is whether Lore about the Ancestry would ever reveal story-relevant knowledge!

Starfinder does have that problem, doesn't it? Flipping through the Alien Archives I can find a huge number of playable species that usually just seem incredibly....random. Nothing that looks particularly iconic to the setting; they just look like a list of checkboxes for "mandatory" alien diversity in your generic space opera. Some of the races in Pathfinder 1e has that issue too, so I'm hesitant to demand any new monstrous ancestries before we get good mechanics and lore support for things that do have a place already, like strix, centaurs, or gnolls.


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Pathfinder Lost Omens Subscriber
Frogliacci wrote:
I'd just like to point out that Pathfinder isn't the first setting to make up names that fantasy races use for themselves. D&D had been doing it for ages, and continues the tradition today in 5e.

if this is vaguely in response to me, i don't mind them having them, so long as i can still search "catfolk" and find what i'm looking for. ragaroos (i could go up a few posts to find how it's spelled but i really don't remember again, just pointing it out) don't even seem to have. ragaroos don't show up when i search wolffolk. like so long as they have like a "commonly known as X" in their description i can search for them. I'll still be absolutely confused anytime someone doesn't call them by their "common" name on the forums for a good while, like if it's hard to write out in english I just will have a hard time of it looking up rule information.


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Zero the Nothing wrote:
I'd be excited for any of the classic plane-touched and Dhampir(many of these are coming within a year, I know), but I really wanna see Merfolk and Caligni(Dark Folk)

I'm also super down to see the caligni make a come back. The fact that their society is so specialized, with dark folk coming in flavors like stalker or creeper or the like, sounds like it would lend itself so well to ancestry feats and heritages.

Also, I'm looking forward to if/when wyrwoods get reintroduced and fleshed out. They seem like a great go-to race if we want to play constructs, and heritages could let them be medium, or made of cogs and gears instead of wood, and things like that.


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Perpdepog wrote:


Also, I'm looking forward to if/when wyrwoods get reintroduced and fleshed out. They seem like a great go-to race if we want to play constructs, and heritages could let them be medium, or made of cogs and gears instead of wood, and things like that.

Wyrwoods are also notably a prominent minority in Arcadia, so when we go there...

Radiant Oath

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Isabelle Thorne wrote:
Charon Onozuka wrote:
In particular, I'd love to see a Lamia (snake) race.
For the record, I'd absolutely love to be involved in the creation of something like this. Here's hoping.

And now that it's released... it's for Starfinder rather than Pathfinder, I'm afraid, but lamia enthusiasts may wish to check out Book 3 of Attack of the Swarm! for my article there. ^_^


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Changelings, Warforged, Kalashtar, and Shifters please.

But if that's not doable, than I guess I can settle for all the anthrofolk (catfolk, grippli, minotaur, ratfolk, rougarou, tengu, vanara, vishkanya, etc.) as well as kobolds, orcs, and the caligni/fetchlings.


Ravingdork wrote:

Changelings, Warforged, Kalashtar, and Shifters please.

But if that's not doable, than I guess I can settle for all the anthrofolk (catfolk, grippli, tengu, etc.) and the caligni and fetchlings.

We are never going to get Warforged or Kalashtar for obvious intellectual property related reasons, though I think Clockworks would be a pretty good (possibly better) substitute for the warforged (I find the design of things like the Clockwork Mage, Clockwork Assassin and Clockwork Soldier from the pathfinder bestiaries to be a lot more interesting for a character than the design of the warforged).


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

We're currently in dire need of apefolk (charau-ka), bearfolk (???), birdfolk (dire corby, tengu), catfolk, cowfolk (minotaur), dogfolk (adlet, gnoll, pugwampi, rougarou), fishfolk (ceratioidilocathah, merfolk, sahuagin, skum), frogfolk (blindheim, boggard, grippli), goatfolk (faun, satyr), horsefolk (centaur), insectfolk (thriae), lizardfolk, monkeyfolk (kech, vanara), octopusfolk (cecaelia), procupinefolk (pukwudgie), racoonfolk (tanuki), ratfolk, serpentfolk (true serpentfolk, vishkanya), and the awakened (awakened animal PCs as a single, highly customizable ancestry).

This would absolutely put my furry-loving group quite over the moon.

Tender Tendrils wrote:
We are never going to get Warforged or Kalashtar for obvious intellectual property related reasons.

I know... :(


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Ravingdork wrote:
Tender Tendrils wrote:
We are never going to get Warforged or Kalashtar for obvious intellectual property related reasons.
I know... :(

It doesn't have to be a negative! We can get the interesting paizo alternatives, then we have two interesting things in separate games instead of one interesting thing copied into two games.


Yeah, I'd honestly love to see Paizo's take on Doppelganger-kin like the Changelings of Eberron, obviously would need to be named something else though... But the Clockworks sound like they could make an amazing alternative to Warforged, and I Love the Skinwalkers.


Dracala wrote:
Yeah, I'd honestly love to see Paizo's take on Doppelganger-kin like the Changelings of Eberron, obviously would need to be named something else though... But the Clockworks sound like they could make an amazing alternative to Warforged, and I Love the Skinwalkers.

Changeling isn't trademarked like warforged, and is generic enough that pf1 had changelings without a name change needed.

Silver Crusade

Tender Tendrils wrote:
Dracala wrote:
Yeah, I'd honestly love to see Paizo's take on Doppelganger-kin like the Changelings of Eberron, obviously would need to be named something else though... But the Clockworks sound like they could make an amazing alternative to Warforged, and I Love the Skinwalkers.
Changeling isn't trademarked like warforged, and is generic enough that pf1 had changelings without a name change needed.

The name might not be but the race is a known WoTC item that they can enforce due to their unique look, so can’t use them unless they want law suits.

Making up their own shapeshifting race is another story


Rysky wrote:
Tender Tendrils wrote:
Dracala wrote:
Yeah, I'd honestly love to see Paizo's take on Doppelganger-kin like the Changelings of Eberron, obviously would need to be named something else though... But the Clockworks sound like they could make an amazing alternative to Warforged, and I Love the Skinwalkers.
Changeling isn't trademarked like warforged, and is generic enough that pf1 had changelings without a name change needed.

The name might not be but the race is a known WoTC item that they can enforce due to their unique look, so can’t use them unless they want law suits.

Making up their own shapeshifting race is another story

Well, paizo already have changelings in this edition, so I am not too worried about them needing to make anything up in this case.


Tiefling, Ratfolk, Dhampir, Gnoll. Not necessarily in that order.


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Pathfinder Lost Omens, Rulebook Subscriber

I just want to add to my original response, that I have recently discovered and fallen in love with Pathfinder 1e's Fetchlings, they're soooooo good.


Tender Tendrils wrote:

Changeling isn't trademarked like warforged, and is generic enough that pf1 had changelings without a name change needed.

Tender Tendrils wrote:
Well, paizo already have changelings in this edition, so I am not too worried about them needing to make anything up in this case.

Actually Tender, yeah PF1's Changelings aren't Doppelganger-Kin, and aren't even Shapeshifters... They're related to the Hags that are a prominent monster type in Pathfinder and related to the Witch Class, sorry. That's actually why I said Paizo would change the name, cuz they already have a different, completely unrelated race with that name.

Silver Crusade

Paizo’s version draws more from the real world folklore Changelings.


Oh yes, the shapeshifting humanoid that was placed in an unsuspecting families care to raise as their own that is completely unrelated to the other shapeshifting humanoid that was placed in an unsuspecting families care to raise as their own that happens to have the same name and be inspired by the same myths and legends.


Yes because Pathfinder Changelings totally change shape... What even? They aren't shapeshifters... Could they eventually turn into a hag? Sure, but that's about Maturing... Whereas the Eberron Changeling is a LITERAL Shapeshifter.... >.>

Changelings DON'T Have to turn into Hags, and they Don't get the Alter Self Spell-Like until they do (and even then it is Only the Annis, Ash, Green, & Winter varieties that can do that). While in their "Adolescent(?)" Changeling stage they have no ability to change their shape except by using a spell just like any other Humanoid. Yes, Changelings are in fact Regular Old Humanoids with the Changeling Subtype(their race like dwarves have the Dwarf subtype, or elves have Elf), Not the Shapechanger subtype that denotes a humanoid shapeshifter (like Kitsune or Skinwalkers)...

Trust me as much as I want Eberron Changelings to be in Pathfinder, there isn't a Doppelganger-Kin Race yet. Also, last I checked even if there was they'd have no Need as a race to leave their kids with "Unsuspecting" families, they're more than capable of taking care of them themselves, unlike Hags...


Dracala wrote:

Yes because Pathfinder Changelings totally change shape... What even? They aren't shapeshifters... Could they eventually turn into a hag? Sure, but that's about Maturing... Whereas the Eberron Changeling is a LITERAL Shapeshifter.... >.>

Changelings DON'T Have to turn into Hags, and they Don't get the Alter Self Spell-Like until they do (and even then it is Only the Annis, Ash, Green, & Winter varieties that can do that). While in their "Adolescent(?)" Changeling stage they have no ability to change their shape except by using a spell just like any other Humanoid. Yes, Changelings are in fact Regular Old Humanoids with the Changeling Subtype(their race like dwarves have the Dwarf subtype, or elves have Elf), Not the Shapechanger subtype that denotes a humanoid shapeshifter (like Kitsune or Skinwalkers)...

Trust me as much as I want Eberron Changelings to be in Pathfinder, there isn't a Doppelganger-Kin Race yet. Also, last I checked even if there was they'd have no Need as a race to leave their kids with "Unsuspecting" families, they're more than capable of taking care of them themselves, unlike Hags...

Honestly, if you want to believe that changelings aren't at all related to the real world myths about them that are entirely about being a shapeshifter (it is literally in their name) then I won't get in your way.

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