The SRD (2e.aonprd.com) has the rules, classes, and all other (non-setting info) content from every book released. It even has the little bits of setting info attached directly to those rules.
There is also the d20pfsrd site (pf2.d20pfsrd.com) that has all the same information with the setting-specific stuff stripped down to be more setting-neutral. They take a little longer to get some things up since they don't work directly with Paizo and do the extra changes to the setting.
I don't have any advice on adventures. I know there are Pathfinder Society scenario PDFs available for like 5 dollars, but I haven't played any. I've been reading through Age of Ashes and like what I see so far, but haven't had a chance to actually run it yet.
I think what sherlock wants is computer programming.
First, sketchy and intolerant aren't even in the same ballpark in terms of adjectives.
Second, the main thing being pointed out is that those intolerant characters, especially in the context of 'kill on sight', are not often Good-aligned characters. The defense of "kill-on-sight" tactics against any sentient race with free will AS A GOOD-ALIGNED ACTION is what is in turn seen as a problem. Genocide for the "greater good" is pretty much never Good.
PS: The more I type the word 'good', the less it looks like a real word...
The concealed condition doesn't say anything about whether it determines if you roll a d20. It only states that it happens before that step in the general rules for spells.
Nothing in magic missile says you skip that step, there's just nothing to interact with. Concealment adds an interaction that does affect the spell and says nothing about directly interacting with the "roll to determine your effect". It just happens before that step would in the general resolution of spell casting. Concealment then states "If you fail, you don’t affect the target." It doesn't say you don't get to roll to hit, or that it automatically critically fails. You don't affect the target.
Mark Moreland wrote:
The problem with that is that unless you have unlimited data, YouTube videos (even on low settings) eat way more data than an audio only file.
Matt Haddix wrote:
Since it says "during the previous action", as soon as any other creature has used an action, the trigger is no longer fulfilled. So it has to be during the wolf's turn immediately after hitting with a jaw attack.
you know might as well throw dragon ancestry into the ring, not a half dragon, just a dragon, walks on 4 legs, has 2 opposable claws, can throw up various caustic and hostile elements. with ancestries I feel like it's a lot easier to do these things.
I just realized these actually work much more nicely with the removal of hard-coded item slots.
Though it leaves the question "Where does "Here are my thoughts on the alchemist" go?"
I think the question is more "What reason and expectation is there that they should know these things?"
I don't imagine paladins are all that willing to sit and use their holy powers just to answer a scientist's question. Maybe an evil one strapped down a paladin one day and forced him to, but he's not likely the guy to share his research and certainly not his methodology very openly.
Well I think there's a rule in the section about formulas where you can break things down for half their value in raw materials, so that supports breaking down found gear to make your own. As for nature and survival, I don't think there's a direct rule for it, though you could presumably use the rules for Earn Income in some fashion to scrounge up that amount of raw materials.
i find that by the time i have a chance to watch on twitch they have usually taken it down
If you go to their videos section on Twitch and change the sort to 'All Videos' instead of 'Past Broadcasts' it opens up the whole backlog. I'm not sure why their past broadcasts section is so limited though.
Twitch is generally always free to watch live. Recordings occasionally require subscriptions depending on the streamer's choice. Chat can be toggled between Sub-only mode and open to everyone by the streamer, so that may or may not require a sub from stream to stream. By default, the only thing a subscription grants is emotes to use in chat and I think no ads in an individual streamer's channel.
Colonel Kurtz wrote:
Because the character creation process is almost exactly the same as it was during the playtest.
Cool! Thank you, I learned something new.
As long as you pick up some skill increases and skill feats related to it, I don't see why you couldn't be great at crafting even with an INT 10. Maybe not the ideal situation admittedly, but if you're mostly crafting things a little below your max level it should be fine. The first couple levels (besides repairing I think) might be a little rough though.
Corwin Icewolf wrote:
Well your average linen closet is like 48-60 cubic feet (depending on ceiling height) so that's not quite right, but I'll assume you meant square feet? Most decent rooms are 10'x10' at least, so that's 100 square feet. Could certainly go smaller depending on age or race.
If we assume 10' (give or take for structural needs) ceilings (nice and high, but not excessive), the dimensions given is a ~4800 sq. ft. house. While not the largest "mansion", it's still pretty darn big.
I think this is a rule that relies heavily on having players that are willing to not metagame. If they're willing to just roll with what you tell them, even if they know you're lying to them (due to a crit fail), then it's a really fun rule that can lead to some ridiculous situations. If your players are metagame heavy, it might be better to house rule anything related to this kind of stuff out, just to make everyone's experiences better (unless you're *very* confident in your on-the-spot improv skills).
Yun E. Bears wrote:
I mean telling someone their build is useless isn't really a good thing. However, neither is trying to have 5 creatures worth of actions. That's terrible for everyone else at the table, so they limited the ability to do that. All of that should be explained to the player as soon as it's apparent that they want to have all the animals.
You can TWF on a barbarian by multi-classing as fighter or rogue though. Archetypes (including MC) are being made specifically to let players adopt whatever playstyle they want. The MC archetypes already open up quite a few options, and it looks like a ton of archetypes opening up options are being added over the next year.
I believe you get complimentary PDFs with the subscriptions for the books (giving you a physical copy shipped to you and a free pdf). I don't know exactly how this works as I don't have any subscriptions yet, but that's the info I've seen. I'm sure someone more knowledgeable about it will chime in, but hopefully that's a starting point for you. :)
Edit: I also recall that if you subscribe to a certain number of book lines or a specific book line (again not my area of expertise), you get a 15% across the board discount on all of your subscriptions.
This. Fall damage is fairly common in games I've played. So Unbreakable is exactly the heritage I took for my Goblin Rogue with Cat Fall.
Rage is a pretty powerful bonus and so are spells. You can either plan to use your spells before raging or look for somatic-only spells.
I don't think making it a stance is a good idea for early levels. However, the idea of a higher level feat that lets it extend throughout your rage (or even just a round or two) is appealing.
Could you elaborate re: cover?
Characters your size or larger tend to provide "Lesser Cover" giving a bonus to AC against ranged or reach attacks. It obviously depends on line of sight and GM adjudication (if you're higher than both, the targets probably won't have cover). I'm probably remembering the specifics wrong, but that's the gist of it. It's very similar to the rules for soft cover in PF1.
There don't appear to be any stat modifiers. There are a few things I've found it affect: cover (I think), what you can mount, whose unconscious/prone body you can share a space with (only your size or smaller), whose space you can move through (small can move through huge enemy spaces/medium through gargantuan).
I wonder how well alchemist would work as a dedication. For 1 feat you can make a number of alchemical items each day for free. This would be great to get the debuffs from bottled lightning, frost vial, and tanglefoot bag since you only need to hit the target. But in the later levels, say lv10+, will (level + 2 + dex) be enough to hit things? You could take the next dedication feat at lv6+ to raise your alchemy level, make the next tier of bomb, and gain a +1 item bonus to hit.
Alchemical bombs are listed as martial ranged weapons, so a fighter with the alchemist dedication would throw them like a boss. :P