Obtaining immortality?


Advice


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Is there a list of all the ways to live forever without the GM handing it to you (i.e., artifacts, mythic)? Undead don't count. Ones I know of

Immortality: Take Wizard all the way to 20 and pick this as your final bonus feat. Easy.
Eternal Youth: Alchemist Grand Discovery that's largely the same. Can be obtained ECL 15 via Natural Alchemist.
Forced Reincarnation: Resets you to Young Adult, but randomizes your body and carries negative levels. Wish or Miracle could restore your body, but neither is on the Witch list. You could use the Arch-Familiar as your capstone to get a familiar with once per day Wish/Miracle SLA (no components needed). Can be taken at level 18.
Contingency+(Cyclic) Reincarnation: Largely the same as the above, but requires finding some way to get them both on the same list (none come to mind).
Many Lives: From Reincarnated Druid. Earliest by far at level 5.
Immortal Legend: The 20th level bloodline ability for the Imperious Bloodline. Can be obtained as early as level 16 with Robes of Arcane Heritage.


Be a yaddithian or shabti.


Shabti work, but Yaddithian is just really long (but finite) lived.


"Yaddithians live for thousands of years; they gain no benefit or penalty from aging and are immune to magical aging effects."

If you want to be really RAW, you could argue that immortal creatures also live for thousands of years. :p


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

For thousands of years until a group of adventuring murder-hobos put an end to their hijinks.


Conjure up a devil or demon and wish for eternal youth. Easy peasy.


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Pizza Lord wrote:
Conjure up a devil or demon and wish for eternal youth. Easy peasy.

This CANNOT go wrong!


Gain a mythic tier and chose longevity as your path ability. This could be done as early as 1st level.


Mystic was already considered and ruled out since it's GM fiat.

deuxhero wrote:
Is there a list of all the ways to live forever without the GM handing it to you (i.e., artifacts, mythic)? Undead don't count.


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Might I interest you in some... Numerian Fluids?

Buy a bottle, and keep making the DC 25 Craft Alchemy check every hour until you hit the lucky number 100.
Other than the very small risk of your flesh dissolving, it's a pretty easy way to gain access to the Mutant Template or Immortality.


Major mind swap; steal a new body when the old one gets, well, old.


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GM giving it to you is the best option.

Although this is based on personal experience of having never used the aging bonuses and penalties, immortality has always been more of an RP award, like a big house or a title, I'd never require a player take it in place of an actual mechanical ability.

But I'll not be that guy and help out as not every GM will share my thinking.

There's a Bard masterpiece, Song of extinction. Every person you kill with it extends your life by a year so it's incredibly easy to get immortality with that.


if gm allow them . be a Wyrwood - constructs don't age.


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Living monolith 10 straight up makes you immortal.

Imperious Bloodline 20, you no longer age.

Samsarans are technically immortal. When their bodies die they are reborn into a new samsarans.

Ghorans can create a new body as a full-round action. But it takes 2d6 days for the new body to grow, and the old one to die.

Monk of the 4 winds 20 stops aging and revives a day later if killed.

Reincarnated Druid 6 can reincarnate 1 day after death. But, they have a 7 day period after the ability where they can die permanently (few things can revive them).

Phoenix Bloodline 20 1/24 hours you are affected by true resurrection after 1 minute.

Leshykineticist 20 after you die you are reborn 1 day later, unless all the plants that grew around you are killed.


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Honestly, most "immortality" as a class feature is overrated.

It's really just "you don't die from old age and don't take age category penalties."

There's already a spell for age penalties, Age Resistance.

And the spell Reincarnate can get you a fresh body. Assuming you need one in the first place. You can also use Cyclic Reincarnation. And don't worry about those not being on your spell list. That's what UMD is for. Plus they make items like the Wand Key Ring (which also helps with scrolls) so you can pretty easily UMD scrolls of these spells as needed.

A wizard also can make clones.

And a wizard can also make a timeless permanent demiplane and simply use astral projection to adventure in safety while his body never ages. Just don't try to physically leave your demiplane. That would go poorly.

Unless you actually came back from being dead, which several options do allow, it's really just a minor convenience that doesn't come up in most games.


Claxon wrote:
Honestly, most "immortality" as a class feature is overrated.

Yeah, I have never seen an adventurer die from the old age, unless he has already retired.

Conclusion: don't retire.


Temperans wrote:

Samsarans are technically immortal. When their bodies die they are reborn into a new samsarans.

...

Phoenix Bloodline 20 1/24 hours you are affected by true resurrection after 1 minute.

Samsarans’ souls just move through the cycle of souls differently. They cycle on the material plane rather than going through the boneyard and other outer planes. They have a stronger connection to their past lives, but can’t really be considered the same life and thus not really immortal.

You’d be better off tracking down a soul anchor and then dying by any means other than suicide. This would result in the outsider you become after death and judgement retaining all memories of life (including class levels) which would then be immortal. And this method works for any race.

...

Phoenix Bloodline still ages and True Resurrection does NOT bring back creatures that die of old age.


Wait it doesnt? Well okay.


Bleachlings are basically immortal. Gnomes only age and die because of the bleaching, but if they survive it they stop aging.


* [6/7] Entice Fey or [9] Entice Fey (Greater) - Succeed at calling a Swan Maiden, bargaining with them to transform you into a Swan Maiden yourself. Congratulations, you are now a Fey! Use [6/8] Fey Gate or such to reach the First World and enjoy your effective immortality.
* Be a Level 20 Oracle(Time) - you stop ageing, do not accrue further ageing Penalties, continue to gain ageing Bonuses and cannot die of old age.


deuxhero wrote:
Contingency+(Cyclic) Reincarnation: Largely the same as the above, but requires finding some way to get them both on the same list (none come to mind).

Pathfinder savant.


The song of extinction requires an artifact to learn, it's probably outside the scope of this (non-mythic & non-artifact) list Doompatrol.


avr wrote:
The song of extinction requires an artifact to learn, it's probably outside the scope of this (non-mythic & non-artifact) list Doompatrol.

Normally I would agree with you if it was a matter of owning the artifact but to learn it you just need to borrow it for literally a minute.


well he would need access to the artifact, and he wants things that the GM can't refuse.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Blood kineticist capstone, heavens mystery final revelation, time mystery final revelation, solar mystery final revelation, whimsy mystery final revelation (if you rule that fey are immortal), enlightened philosopher oracle capstone, heavens spirit manifestation.


Becoming a lich works. (Technically, so does simply letting a shadow kill you, but I assume that you want to keep some shred of your original identity.)


Temperans wrote:
well he would need access to the artifact, and he wants things that the GM can't refuse.

The GM can refuse anything, he wanted a list of things that weren't freebies.

Access to this would be a knowledge check, teleport and then diplomacy with possible payment if it has an owner


Doompatrol wrote:
Temperans wrote:
well he would need access to the artifact, and he wants things that the GM can't refuse.

The GM can refuse anything, he wanted a list of things that weren't freebies.

Access to this would be a knowledge check, teleport and then diplomacy with possible payment if it has an owner

FSM, I really hope one of my players makes this argument one day. GMs live for this sort of thing. } : D


blahpers wrote:
Doompatrol wrote:
Temperans wrote:
well he would need access to the artifact, and he wants things that the GM can't refuse.

The GM can refuse anything, he wanted a list of things that weren't freebies.

Access to this would be a knowledge check, teleport and then diplomacy with possible payment if it has an owner

FSM, I really hope one of my players makes this argument one day. GMs live for this sort of thing. } : D

Same logic applies to looking for a vendor who sells high level, expensive magic items.


blahpers wrote:
Becoming a lich works. (Technically, so does simply letting a shadow kill you, but I assume that you want to keep some shred of your original identity.)

If you're going the undead route, the capstone ability of the agent of the grave mini prestige class lets you be whatever kind of undead you want to be without losing your mind or free will. If you decide to follow the lich route it just gives you a bonus on any saves, checks, etc. required by the process.


What would an immortal campaign look like?

Run a few scenes every hundred years? How would you make the time as immortal the interesting part, instead of the becoming immortal part? Likely have to GM fiat a few extra ways to become immortal so that the game still has progression. I feel like you would have to narrowly focuses on one plot, one that would justify doing little for a hundred years. Re-write the kingdom building rules into cult-building rules?


Various versions of the Binding spell make the target immortal too. The downsides are things like living in a hamster ball or being a cloud...

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