thejeff |
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Saedar wrote:You probably lose a limb. So I wouldn't recommend it, unless you're also a troll and can regrow it.Captain Morgan wrote:I kind of prefer the long snout look so I hope it isn't completely gone.But what happens when you boop a troll snoot?
It's a common game among young trolls.
Sir RicHunt Attenwampi |
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Doktor Weasel wrote:It's a common game among young trolls.Saedar wrote:You probably lose a limb. So I wouldn't recommend it, unless you're also a troll and can regrow it.Captain Morgan wrote:I kind of prefer the long snout look so I hope it isn't completely gone.But what happens when you boop a troll snoot?
So that's where the game "Got Your Nose" came from.
Mosquit0 |
I... actually kind of don't like the new kobolds, personally. They look weirdly... toad-like? I don't know. I always liked the spindly, thin design of kobolds, these guys actually look fairly muscular for being so small, I always imagined them scrabbling around and up walls on all fours like geckos, almost, and I thought the thinner snout looked better than the... I guess turtle-like head?
Also, and I know this was by no means a consistent trait in art, but I really liked the sort of ear frills or fins they have in the odd picture. I always imagine them with those, even though they aren't really common. I just like the visual of them moving those things around based on fear or aggression or alertness, or whatever, kind of like dog ears.
Still, I'll probably get used to them?
bugleyman |
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Getting kobolds out as a foe race for PCs to fight is a day 1 necessity for us. Getting a player ancestry for playing kobolds is not. We'll get there eventually, I suspect, because kobolds are a popular player choice... but we can't do everything all at once.
Day one Kobold ancestry CONFIRMED! ;-)
Seriously though, I'm of two minds about the kobold change. I appreciate why they'd want to put a unique spin on more monsters, but that does tend to make things like the Bestiary Box (assuming we get one for 2E) less useful if you're trying to use it for other fantasy games.
Captain Morgan |
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James Jacobs wrote:Getting kobolds out as a foe race for PCs to fight is a day 1 necessity for us. Getting a player ancestry for playing kobolds is not. We'll get there eventually, I suspect, because kobolds are a popular player choice... but we can't do everything all at once.Day one Kobold ancestry CONFIRMED! ;-)
Seriously though, I'm of two minds about the kobold change. I appreciate why they'd want to put a unique spin on more monsters, but that does tend to make things like the Bestiary Box (assuming we get one for 2E) less useful if you're trying to use it for other fantasy games.
I'm not entirely sure I buy that, at least as far as things like kobolds and hobgoblins are concerned. You could tell most generic fantasy folks that every hobgoblin pictured in Ironfang Invasion was an orc or half orc and they would believe it. And between kobolds, troglodytes,and Iruxi the bestiary box will have no shortage of reptilians. At least one is bound to check the generic fantasy box.
ClanPsi |
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Even 5E has Medium playable dragons from the start (albeit without wings and breath severely limited), PF2 should have at least a Small one as soon as possible!
Dragonborn are the single worst thing in D&D. They're nothing but an appeasement of whiny nerds crying that they couldn't play a dragon PC without taking a 10-level prestige class. I don't want that sh*t anywhere near Pathfinder.
Darigaaz the Igniter |
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Lucas Yew wrote:Even 5E has Medium playable dragons from the start (albeit without wings and breath severely limited), PF2 should have at least a Small one as soon as possible!Dragonborn are the single worst thing in D&D. They're nothing but an appeasement of whiny nerds crying that they couldn't play a dragon PC without taking a 10-level prestige class. I don't want that sh*t anywhere near Pathfinder.
Dragonborn are indeed terrible. But it's because they're so bad at being dragons. Kobolds get closer to playing a dragon than dragonborn do.
BluLion |
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Lucas Yew wrote:Even 5E has Medium playable dragons from the start (albeit without wings and breath severely limited), PF2 should have at least a Small one as soon as possible!Dragonborn are the single worst thing in D&D. They're nothing but an appeasement of whiny nerds crying that they couldn't play a dragon PC without taking a 10-level prestige class. I don't want that sh*t anywhere near Pathfinder.
Their race features are rather lacking compared to the other races, and the race could have more flavor, to say it's the worst thing in d&d is rather harsh. I always viewed them more as an option for players that like playing reptile/scaly characters (I'll admit, I'm one of them).
Saedar |
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ClanPsi wrote:Their race features are rather lacking compared to the other races, and the race could have more flavor, to say it's the worst thing in d&d is rather harsh. I always viewed them more as an option for players that like playing reptile/scaly characters (I'll admit, I'm one of them).Lucas Yew wrote:Even 5E has Medium playable dragons from the start (albeit without wings and breath severely limited), PF2 should have at least a Small one as soon as possible!Dragonborn are the single worst thing in D&D. They're nothing but an appeasement of whiny nerds crying that they couldn't play a dragon PC without taking a 10-level prestige class. I don't want that sh*t anywhere near Pathfinder.
Exactly this. Just because you don't like a thing doesn't mean it is bad that other people do. Let people like the things they like without attacking them as "whiny nerds crying".
Dragonstriker |
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I was firmly in support of goblin ancestry as core and really didn’t get the kobold appeal.
That was then, this is now.
These guys (and presumably girls, because non-mammalian humanoids probably really oughtn’t have mammalian mammary glands) are awesome; cute yet competent looking, full of character and without child eating baggage.
Kobold ancestry ASAP, please.
Honeybee |
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Lucas Yew wrote:Even 5E has Medium playable dragons from the start (albeit without wings and breath severely limited), PF2 should have at least a Small one as soon as possible!Dragonborn are the single worst thing in D&D. They're nothing but an appeasement of whiny nerds crying that they couldn't play a dragon PC without taking a 10-level prestige class. I don't want that sh*t anywhere near Pathfinder.
Is it Respecting Others' Roleplaying Preferences Day on the forums already!? Gosh, how time flies.
Ediwir |
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I mean, the inclusion of Dragonborns in core D&D was pretty terrible, but that’s because they were pretty much tackled on from Dragonlance’s setting and a lot of players associated them with that. It’s a bit like someone telling you that Absalom is secretly controlled by a group of Ventrue.
Once you make something core, it’s a part of the system. Which means settings are assumed to have them. Slipping a very specific kind of creature in every game where it didn’t exist before gave many players a bad feel - whether it was done to appease some is of little consequence.
Goblins and kobolds, however?
Yeah, they belong pretty much everywhere. Pls giev.
Roswynn |
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As Ediwir says, the way dragonborn were tacked onto all D&D settings in 4e was rather s&%&ty. That doesn't mean the ancestry sucks in all possible ways or if you want to play one you're... what? A whiny nerd?...
... a whiny nerd?...
... ClanPsi, you do realize you're posting on the forums of a fantasy tabletop rpg with lists of imaginary spells and magic items where the players try to win against a variety of fictional monsters... right? Also, in a completely fictional setting with fictional deities and ancestries and cities and...
... Anyways. Let's please tone it down.
And I can't wait for the wyvarans' return as an ancestry ;P
masda_gib |
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you do realize you're posting on the forums of a fantasy tabletop rpg with lists of imaginary spells and magic items where the players try to win against a variety of fictional monsters... right? Also, in a completely fictional setting with fictional deities and ancestries and cities and...
That's exactly the response that comes to mind when there is some nerd-calling on these boards. Especially in the PF2 section that adds "discussing speculated rules that aren't published yet" to the list :D
Chakat Firepaw |
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YMMV, but for my money the old kobolds were cuter. *shrug*
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I wouldn't say cuter, but the older ones don't scream "the art director said make them cute and marketable," to me.TBH, I've never really been a fan of that set of proportions. It works for comedic and it works for being creepy but outside of that I have almost never come across it working.
oholoko |
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Crayon wrote:YMMV, but for my money the old kobolds were cuter. *shrug*.
I wouldn't say cuter, but the older ones don't scream "the art director said make them cute and marketable," to me.TBH, I've never really been a fan of that set of proportions. It works for comedic and it works for being creepy but outside of that I have almost never come across it working.
It's a bit weird... I just can't see those new kobolds as well... Kobolds, i love their design but somehow they don't seem like the guys who are weak and smart, coward but proud... They feel more animalistic than before.
New kobolds are literally new kobolds to me, not just new art. I doubt i will use these new kobolds same way as i did before due to the way they look even if the lore is the same.Vallarthis |
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New kobolds are literally new kobolds to me, not just new art. I doubt i will use these new kobolds same way as i did before due to the way they look even if the lore is the same.
I know what you mean; I am already thinking of them less like yappy, scaled little humans, and more like the raptors from Jurassic Park. I love it.
RoastCabose |
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Maybe it's because I really latched on to the whole clan aspect of their lore in the 5e handbook, but I love dragonborn. And in my experience, they're very commonly played. They're just cool. (Though even I hate their base stats. Like, a single breath weapon per long rest, and that's it? Wtf WotC)
Kind of like Argonians, but with more dnd flavor. I plan on making some Dragonborn homebrew asap for PF2, even if I likely will never play it thanks to being the ever-DM
Regardless, I like the Kobold art. They cute af. Maybe a bit too cute tbh, kinda makes them less of a threat, when they're small enough to punt.
Cole Deschain |
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Sam Phelan Customer Service Representative |
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Making judgements about groups of people or insulting a playstyle is not a tone we want to see from our community. Please remember to flag and move on from content that you feel it needs moderation attention, as it is hard to remove or moderate when a considerable amount of content derives its context from posts which may need review. I appreciate the efforts to restore a more accepting tone. One reply was just not quite in line with improving the tone, and was removed.
MaxAstro |
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I don't even need to click that link to know what it is... XD
PS: I just realized, Chakat Firepaw, are you on NAR also? Small world, you are the second person I have "met" both on these forums and elsewhere.
I don't use my real name here, but over there I recently asked for your opinion on my opinion, for reference. :)
Back on topic, I see what you and others are saying about how they almost look "marketing cute". I guess it doesn't bother me because I've always kinda seen kobolds as cute. Doesn't help that my Kingmaker PC who played a kobold gave him the most adorable voice and mannerisms, and kobolds definitely held a more comedic role in that AP for my group. Well, "comedic but don't underestimate them" - an army of kobolds literally saved the kingdom at one point with absolutely devastating lay traps-lure-retreat tactics.
...and I still want a plushie. :P
Crayon |
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I wouldn't say cuter, but the older ones don't scream "the art director said make them cute and marketable," to me.
TBH, I've never really been a fan of that set of proportions. It works for comedic and it works for being creepy but outside of that I have almost never come across it working.
The old kobolds had an awkward gangly appearance that I found endearing while the new ones look more muscular and imposing to me...
Mosquit0 |
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Crayon wrote:The old kobolds had an awkward gangly appearance that I found endearing while the new ones look more muscular and imposing to me...More muscular and imposing...hmmm.
Maybe they aren't -4 to strength anymore.
It'd be really interesting if they became one of very few small races to not have the automatic -2 to Strength, heh. Like, if they were +Dex, +Int, -Wis, or something?
But not having either -2 Str or Con would be pretty different from pretty much everything we know about kobolds!
Deadmanwalking |
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It'd be really interesting if they became one of very few small races to not have the automatic -2 to Strength, heh. Like, if they were +Dex, +Int, -Wis, or something?
But not having either -2 Str or Con would be pretty different from pretty much everything we know about kobolds!
Goblins already have no Str penalty, suffering a Wis penalty instead. Making Kobolds too similar to Goblins is definitely a bad call.
Besides which, Kobolds are the low level foes most likely to avoid direct conflict and use things like traps. That says high Wisdom to me rather than low Wisdom.
My personal bet would be +2 Dex, -2 Str, and then +2 to either Int or Wis, though -2 Str, +2 Int, +2 Wis, would also be an interesting array.
WatersLethe |
They could theoretically do a +2/+2/+2/-2/-2 race without much trouble. In which case a Kobold might be -2Str/-2Con/+2Dex/+2Int/+2Cha
I think Charisma is fitting for their dragon blood, their teamwork, and their penchant for trying to lure enemies into their traps.
Deadmanwalking |
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They could theoretically do a +2/+2/+2/-2/-2 race without much trouble. In which case a Kobold might be -2Str/-2Con/+2Dex/+2Int/+2Cha
I think two penalties and three bonuses is probably a bad idea mechanically allowing more stat dumping than they seem to want. It strikes me as unlikely to occur.
I think Charisma is fitting for their dragon blood, their teamwork, and their penchant for trying to lure enemies into their traps.
Based on their monster stats, I'm pretty sure they'll be more likely to get a Wis bonus than a Cha one. All listed Kobold enemies have middling to high Wis, while only the Sorcerer has high Cha (indeed, the rest have penaltirs). To me that says they might have a Heritage or Ancestry Feat aiding in being a Draconic Sorcerer specifically...but you'll need to take your floating bonus in Cha to really make the most of it.
Now, literally all of them have Str penalties, so that's clearly their bad stat, but Cha is not really one of their good ones collectively.