New kobolds


Second Edition

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Shadow Lodge

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Well, I can't wait for non-risky PC kobolds, which I've already said before. This does show the benefits of having PC rules be different from NPC/monster rules.

...I just hope there won't be a flurry of whining about kobolds always being evil and always getting shot on sight, regardless of who's a PC.


I thought just giving the monster version lower ability scores was enough, as has been since the dawn of time. Lower rolls/point buy/spread/etc rather than natural suckage.

Though in this edition where monster ability scores don't necessarily correspond to attack bonus/damage, it may be a bit different.


Just to be clear, are we talking about the Kobold art from this blog post? Because I really hope that is just artistic license. It just looks wrong with plantigrade feet and no tail, kind of like a scaly human with a lizard head D&D Dragonborn.

As for garbage-difficulty enemies, there are always weak magical beasts to fight. It doesn't just have to be basic animals or intelligent races.

The Shifty Mongoose wrote:
...I just hope there won't be a flurry of whining about kobolds always being evil and always getting shot on sight, regardless of who's a PC.

There are probably just as many Lawful Neutral Kobolds as Lawful Evil!

Silver Crusade

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The ones on the cover of the Second Edition Bestiary.


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Rysky wrote:
The ones on the cover of the Second Edition Bestiary.

Let's see... gotta find it here in the store...

OH MY GOD, THEY'RE SO CUTE! Yet also kind of awesome! Just like Kobolds!
That's fantastic! Finally something RIGHT about PF2!


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There is a PFS playtest scenario that dealt with kobold tribes in Absalom City. One of them was allied with (and asked for help from) the Pathfinder Society.


Bloodrealm wrote:
Rysky wrote:
The ones on the cover of the Second Edition Bestiary.

Let's see... gotta find it here in the store...

OH MY GOD, THEY'RE SO CUTE! Yet also kind of awesome! Just like Kobolds!
That's fantastic! Finally something RIGHT about PF2!

Haha, i find them a bit weird as villains. I mean look at them, they are like lizard dogs.


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oholoko wrote:
Bloodrealm wrote:
Rysky wrote:
The ones on the cover of the Second Edition Bestiary.

Let's see... gotta find it here in the store...

OH MY GOD, THEY'RE SO CUTE! Yet also kind of awesome! Just like Kobolds!
That's fantastic! Finally something RIGHT about PF2!
Haha, i find them a bit weird as villains. I mean look at them, they are like lizard dogs.

I think they've got just enough vicious and clever in their look that it manages to show through, and they're cute without looking goofy. The ones on the cover look ORGANIZED, too, which is exactly how Kobolds work and what makes them a threat. I feel like the 5 there could take down that troll provided decent preparation... if it weren't for the hydra rampaging behind it.


Losing the light-blindness makes Kobolds far more versatile without making them much more of a threat to low-level PCs.

If they must retain their penalties to Strength and Constitution, I would also like them given gliding wings to make them even more versatile and draconic. Unfortunately, they now would be almost equal to low level PCs.


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OMG, agreeing with Bloodrealm here, those kobolds are adorable. Are there plans for plushies? I would totally buy a plushie.

Erm. *cough* I mean. Nice artwork. Very professional.

Silver Crusade

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MaxAstro wrote:

OMG, agreeing with Bloodrealm here, those kobolds are adorable. Are there plans for plushies? I would totally buy a plushie.

Erm. *cough* I mean. Nice artwork. Very professional.

I shall enunciate clearly, I want a plushie.

Liberty's Edge

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Rysky wrote:
MaxAstro wrote:

OMG, agreeing with Bloodrealm here, those kobolds are adorable. Are there plans for plushies? I would totally buy a plushie.

Erm. *cough* I mean. Nice artwork. Very professional.

I shall enunciate clearly, I want a plushie.

And people wonder why some of us see a strong similarity to Goblins ;-P


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Kobolds > Goblins imo.

Tengu uber alles =>


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It's basically a slap in the face that I don't have a kobold plushie right now.


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WatersLethe wrote:
It's basically a slap in the face that I don't have a kobold plushie right now.

Honestly, do you know what's going to happen if I come home from GenCon and I don't have a Kobold Plushie for my daughter? I don't either, but I suspect it won't be pleasant.


Anyone got a link to the pic of these cute lil' buggers? Google search ain't coming up with anything.


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Darigaaz the Igniter wrote:
Anyone got a link to the pic of these cute lil' buggers? Google search ain't coming up with anything.

On the left.


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Looks like they are the Face-Bashed-In Snarl.

Either that, or they are junior Dragons-in-Training...


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Those plushes better be high quality. The goblin ones you see on Paizo streams are decent but they're clearly not the highest quality or cutest design possible. Kobold ones need to be better!

Liberty's Edge

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I came here to say that I absolutely LOVE the new look for Kobolds, much less typically humanoid with an animalistic looking skull, even their hands look more natural ending in pointed claws now.

Having skimmed things I do think I noticed something that was said but nobody else seems to have picked up on so I'd like to ask:

Since the idea for the Bestiary Books is that it will apply almost entirely on Monsters, Hazards, and GM Material in general and NOT as a resource for new Player Races/Ancestries, what kind of Hardcover lines can we expect that WILL have new Player Rules for new Ancestries?

In the last decade the Bestiary line has been a BIG draw for not only GMs but Players as well in order to have access to new character options be it a Race or Feat but if the idea that "Player Material" will be phased out of this line...

Should we expect something like an "Ancestries in the Age of Lost Omens" book, that will fill the role of the Advanced Race Guild from PF1 or will the next few "Core line" books that included new Class Options also heavily feature the various Ancestries that players want to have such as the Aasimar, Kobold, Elemental Humanoids, and Ratfolk chattel?


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Themetricsystem wrote:

I came here to say that I absolutely LOVE the new look for Kobolds, much less typically humanoid with an animalistic looking skull, even their hands look more natural ending in pointed claws now.

Having skimmed things I do think I noticed something that was said but nobody else seems to have picked up on so I'd like to ask:

Since the idea for the Bestiary Books is that it will apply almost entirely on Monsters, Hazards, and GM Material in general and NOT as a resource for new Player Races/Ancestries, what kind of Hardcover lines can we expect that WILL have new Player Rules for new Ancestries?

In the last decade the Bestiary line has been a BIG draw for not only GMs but Players as well in order to have access to new character options be it a Race or Feat but if the idea that "Player Material" will be phased out of this line...

Should we expect something like an "Ancestries in the Age of Lost Omens" book, that will fill the role of the Advanced Race Guild from PF1 or will the next few "Core line" books that included new Class Options also heavily feature the various Ancestries that players want to have such as the Aasimar, Kobold, Elemental Humanoids, and Ratfolk chattel?

It is stated HERE, under the Pathfinder Campaign Setting section that they are shifting it to the Pathfinder World Guide line which will include Player Options.

How long until certain options are available is unknown at this time.


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I *think* the World Guide line is mostly the campaign setting line mashed up with the player companion line (with bigger books that have higher production values, they just come out less frequently). I imagine the Rulebook line (formerly the Pathfinder RPG line) will have, in addition to the CRB and Bestiaries, books along the lines of the Advanced [Foo] Guide, Ultimate [Bar], and [Baz] Adventures.

So I imagine we'll see new ancestries in both the world guide line and the rulebook line, since that's how it used to work.

Silver Crusade

The world guides would be a pretty good place to add a lot of player options like ancestries. E.g., think about this post from Mark:

Mark Seifter wrote:
Steve Geddes wrote:
MOAR LORE is so much more succinct than I was. :p

Big fan of MOAR LORE; Guide to Korvosa is one of my all-time favorites. If we consider a typical PF1 Player Companion (usually 100% rules with minor lore flavor text) and PF1 Campaign Setting (varies wildly, sometimes nearly no rules, up to sometimes a little under 50% rules, let's call it 25% on average), if you mashed those together into a 96-pager, you'd have 48 pages of rules, or half the book.

The coolest part about these World Guide books is that they are flexible and we're not tying ourselves to a static percentage of "required" rules; they'll have the right cool lore to tell the story they want to tell and all the right rules to support that story, and not just a random sidebar full of +1s like you were mentioning. We're pretty committed to doing what's right for each individual product. The first World Guide does have all the rules we've mentioned here, but ultimately it's much more lore-heavy than the hypothetical mash-up I described above.The second book is particularly rules-heavy, but it has some rules I think people are going to adore, and that's really all I can say, I can't give you any hints. There's one further in the future that's quite exciting and you in particular might like even more than the first one, and so on and so forth. The idea is to contain rules that do heavy lifting and increase the number of stories and RP opportunities you have tied into the setting, making the game and world richer, not rules just for the sake of having rules (the place for fancy rules innovations just for rules sake is in the other line). That's part of the reason for so many backgrounds in the first book, actually. They don't take much space, but they give you a rich connection to the setting in your backstory that can help shape your character as a person.

When you guys check out the first few World Guides, please let me know how we did on that front. As the design lead on the first few of them (basically the rules guy from the design team who attends meetings and works with the development and edit leads to coordinate the process), I've been an advocate for this treatment of rules in the World Guide, and I want to know how we did!


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Add me to the list of those who want Kobold plushies. I fell in love with them thanks to Kingmaker and they are a common playable race in our home campaign setting. One day, I hope they'll overtake gnomes and halflings as *the* small race to play.

Boring old hobbitses.. who needses them?

Liberty's Edge

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World Guide book about Absalom might be a good place to introduce the Kobold ancestry :-)

Liberty's Edge

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My future brethren need to be free to help fix the world since the softscales keep breaking it!


Zi Mishkal wrote:

Add me to the list of those who want Kobold plushies. I fell in love with them thanks to Kingmaker and they are a common playable race in our home campaign setting. One day, I hope they'll overtake gnomes and halflings as *the* small race to play.

Boring old hobbitses.. who needses them?

My Kingmakers took quite a liking to the Sootscale tribe and helped them build their den into a full kobold city.

Which paid huge dividends in the mass combat section, as the kobolds' hit and run tactics held off a much larger army for long enough for the PCs to have time to deal with it.

Ever since then, civilized kobolds (with slightly better racial adjustments than standard kobolds) have been a PC race in my games.


MaxAstro wrote:

My Kingmakers took quite a liking to the Sootscale tribe and helped them build their den into a full kobold city.

Which paid huge dividends in the mass combat section, as the kobolds' hit and run tactics held off a much larger army for long enough for the PCs to have time to deal with it.

Ever since then, civilized kobolds (with slightly better racial adjustments than standard kobolds) have been a PC race in my games.

What slightly better racial adjustments?


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Because no one wants to play a -4 Str/-2 Con race.

Lore wise, the explanation was that living in cities with access to reliable food and water and clean living conditions resulted in heartier kobolds.

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