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Deadmanwalking wrote:
Mosquit0 wrote:

It'd be really interesting if they became one of very few small races to not have the automatic -2 to Strength, heh. Like, if they were +Dex, +Int, -Wis, or something?

But not having either -2 Str or Con would be pretty different from pretty much everything we know about kobolds!

Goblins already have no Str penalty, suffering a Wis penalty instead. Making Kobolds too similar to Goblins is definitely a bad call.

Thanks for that, I genuinely completely forgot what goblins got in 2E and was going off their 1E stats, heh.

But yeah, I don't think they need to overcomplicate it with multiple penalties, or bonuses to two mental scores, or anything. I'd be quite happy with +Dex/+Int/-Str.


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scary harpy wrote:
Crayon wrote:
The old kobolds had an awkward gangly appearance that I found endearing while the new ones look more muscular and imposing to me...

More muscular and imposing...hmmm.

Maybe they aren't -4 to strength anymore.

It'd be really interesting if they became one of very few small races to not have the automatic -2 to Strength, heh. Like, if they were +Dex, +Int, -Wis, or something?

But not having either -2 Str or Con would be pretty different from pretty much everything we know about kobolds!


I... actually kind of don't like the new kobolds, personally. They look weirdly... toad-like? I don't know. I always liked the spindly, thin design of kobolds, these guys actually look fairly muscular for being so small, I always imagined them scrabbling around and up walls on all fours like geckos, almost, and I thought the thinner snout looked better than the... I guess turtle-like head?

Also, and I know this was by no means a consistent trait in art, but I really liked the sort of ear frills or fins they have in the odd picture. I always imagine them with those, even though they aren't really common. I just like the visual of them moving those things around based on fear or aggression or alertness, or whatever, kind of like dog ears.

Still, I'll probably get used to them?


In order:

Kobolds. A way better monster race to add than goblins, IMHO. And more interesting; you could certainly make them +Dex/+Cha, -Str, because Charisma is often considered the "dragon" stat and kobolds are known for their sorcerers, but I think +Int fits kobolds better and is more unique. I just really want kobolds that are balanced with the other races!

Tengu. I just like 'em a lot.

Orcs. I'm not like, super interested in orcs, but honestly I think they need to be Core. Then we'd have humans and halflings, elves and gnomes, orcs and goblins, and dwarves as their weird part-medium, part-small thing. They'd also be good because no Core ancestry has a natural Strength boost or an Intelligence flaw, so they're unique in both ways! +Str/+Wis, -Int, probably!

And then... I dunno. Centaurs?