|9 people marked this as a favorite.|
Unicore wrote:sherlock1701 wrote:PF2 actually can easily support this "training wheels" method of play as well. Just shift the difficulty of all desired tasks down by 4 levels. Untrained characters will still sometimes struggle with a task, but it will shift the math to right about where you want it to be.
That right there is the issue. It's a poor design philosophy that sucks the fun out of gameplay. Manipulating your chance of success to 90+% for specialties is the most enjoyable way to play. Failing constantly is no...
That's not fun, you don't have to work for it. In PF1, to achieve that level of success, you had to build your character right and use the right buffs. In PF2, anyone optimizing something has around the same number range. It's zero effort to be the best you can be. And even then you still fail 30 to 50% of the time.
And to those saying "then what's the point of the die", crits or "beating by 5 or more", obviously.
The whole numeric advancement is just so shallow and simple and it's really a huge step back.
You just hate the way things are done in PF2. You literally said "Manipulating your chance of success to 90+% for specialties is the most enjoyable way to play" as if it were some inherit truth. You've made it pretty clear that you don't care for anything PF2 cause it isn't PF1.