Logan Bonner Designer |
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Since there isn't a CLW wand anymore are healing and HP going to get a fundamental rework beyond less but stronger? You never read Gandalf "spending 49 charges" to heal Aragon after a battle with some Orcs, but you never read about him needing them either.
There *are* wands of heal, there are just diminishing returns on buying the cheapest one possible and spamming it.
Angel Hunter D |
The spells I'd need to see to judge - the 5E system was weird but with different numbers being average it kinda worked.
Logan Bonner commented that math streamlining meant that some things which "looked good" on paper (e.g. "half your level", etc.) don't really hold up at higher levels. Now higher level is closer to the lower levee experience in that while one character may be way better at something, another character can still at least try it. Things that feel like you should be able to do are things you actually can attempt."
-THIS Concerns me, I don't really like low level play and love mid level play (PFS Junkie). I don't think the game really starts until level 3-4, and making the rest of the game feel like those "low levels" is gonna make me VERY nervous.
The stuff on Ancestry and Terminology sound awesome - I've wanted to do an Aquatic Elf for a while but a regular Elf just has so many more racial options that an amphibious spell/item does the same thing but better for a few gold. I've also never been shy about saying that terminology was one of, if not the, biggest problem with Pathfinder (Hell, I still run into "what is a straight line" arguments)
Xethik |
The spells I'd need to see to judge - the 5E system was weird but with different numbers being average it kinda worked.
Logan Bonner commented that math streamlining meant that some things which "looked good" on paper (e.g. "half your level", etc.) don't really hold up at higher levels. Now higher level is closer to the lower levee experience in that while one character may be way better at something, another character can still at least try it. Things that feel like you should be able to do are things you actually can attempt."
-THIS Concerns me, I don't really like low level play and love mid level play (PFS Junkie). I don't think the game really starts until level 3-4, and making the rest of the game feel like those "low levels" is gonna make me VERY nervous.The stuff on Ancestry and Terminology sound awesome - I've wanted to do an Aquatic Elf for a while but a regular Elf just has so many more racial options that an amphibious spell/item does the same thing but better for a few gold. I've also never been shy about saying that terminology was one of, if not the, biggest problem with Pathfinder (Hell, I still run into "what is a straight line" arguments)
I've had issues in high level 3.X games where the numbers just become too cumbersome to use and certainly ridiculous feats are possible. I don't know if that's the sort being addressed by this comment, but it is something I hope PF2 addresses (signs point to no on a numbers squish). I don't expect mid level play to feel like low level, but high level play will hopefully be a bit more mid level.
edduardco |
Corrik wrote:Since there isn't a CLW wand anymore are healing and HP going to get a fundamental rework beyond less but stronger? You never read Gandalf "spending 49 charges" to heal Aragon after a battle with some Orcs, but you never read about him needing them either.There *are* wands of heal, there are just diminishing returns on buying the cheapest one possible and spamming it.
Speaking of wands of heal, I hope wands and potions are no longer capped, that wands now work like dorges at the very least.
QuidEst |
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Logan Bonner wrote:Speaking of wands of heal, I hope wands and potions are no longer capped, that wands now work like dorges at the very least.Corrik wrote:Since there isn't a CLW wand anymore are healing and HP going to get a fundamental rework beyond less but stronger? You never read Gandalf "spending 49 charges" to heal Aragon after a battle with some Orcs, but you never read about him needing them either.There *are* wands of heal, there are just diminishing returns on buying the cheapest one possible and spamming it.
If potions aren’t capped, they’re very easy to spill.
Laurial |
shaventalz wrote:I am all for auto-progression of racial abilities. Currently a lot of the most flavorful stuff for Kitsune and Aasimar are hidden behind racial feats that you have to give up actual combat ability to get.Derry L. Zimeye wrote:Can someone explain what they think they meant with the revisiting Ancestry comment? I'm a little confused by that one!I haven't listened to the interview itself (and won't, because length), but the bullet points linked earlier almost make it look like a separate advancement track. Almost a second "racial class" type of thing in addition to the "real" class.
Agreed! I love the idea of introducing more racial abilities into the game as well. They talk about dwarves "becoming more dwarfy", and that makes me hopeful that we'll get some meaningful racial abilities for every race now! And, since Ancestry can refer to you being not just a dwarf, but also a Chelaxian, it opens up opportunities for tying characters more deeply to a region.
Joe M. |
QuidEst wrote:I think part of the use of “ancestry” is also that they could choose to release heritages as separate ancestries, or work under one ancestry.There is actually something called a "heritage feat" among ancestry feats that you pick up at 1st level. You'll have to wait for more info on those until we blog about races!
Now that's interesting. And I believe it tells us more about how ancestries work in the playtest than we had heard before (ancestry feats, including several options at 1st level instead of a preset package)
Igwilly |
Pretty happy with what I've seen there.
Two comments:
1) Prepared and Spontaneous casters. Great! I love that, and the lack of Vancian magic was one of the biggest reasons why I don't play 5e. Good call!
2) Spells not auto-scaling with level is also a great idea. The Vancian system isn't broken: Linear Fighter, Quadratic Wizard is the problem. I guess their idea is to eliminate the second one while keeping the first. Good call!
I've commented the alignment stuff elsewhere.
Also:
Quote:Two shields is a viable build... (Mona)Take my money!
The using an action to shield actually seems good to me. If it takes an action you can put more power into it.
This gives me hope. Shields have been underrated in D&D for far too long. I hope that changes ^^
scary harpy |
So do NPC classes(Aristocrat, Commoner, Expert, etc.) still exist or are they incorporated a different way?
It doesn't look good.
There are only 4 spell lists. They are probably:
Arcane
Divine
Nature
Alchemist?
So, no spell list for the Adept. If no Adept, probably no other NPC classes too.
gustavo iglesias |
Dragon78 wrote:So do NPC classes(Aristocrat, Commoner, Expert, etc.) still exist or are they incorporated a different way?It doesn't look good.
There are only 4 spell lists. They are probably:
Arcane
Divine
Nature
Alchemist?So, no spell list for the Adept. If no Adept, probably no other NPC classes too.
Adept could use something like " Nature spells up to lvl 4". Or maybe "nature spells+ alchemy"?
PossibleCabbage |
Xenocrat wrote:NPCs don’t use PC rules, they just have the stats and abilities they need. So NPC classes aren’t necessary.they said NPCs can use PC rules if we want
I feel like that means "if you want to have an NPC who is a full on wizard, so if they accompany the PCs into a dungeon and need to serve as a replacement character, go for it".
For these purposes we don't need Adepts or Experts.
Mark Seifter Designer |
3 people marked this as a favorite. |
Greylurker wrote:Xenocrat wrote:NPCs don’t use PC rules, they just have the stats and abilities they need. So NPC classes aren’t necessary.they said NPCs can use PC rules if we wantI feel like that means "if you want to have an NPC who is a full on wizard, so if they accompany the PCs into a dungeon and need to serve as a replacement character, go for it".
For these purposes we don't need Adepts or Experts.
You can use PC rules for bad guys too, and it works just fine if you want to put the time into it. But even then, your PCs probably don't often beat up a bunch of random no-combat-threat bookbinders, and if they do, they can use the monster rules for a really weak leveled foe.
Rysky |
PossibleCabbage wrote:You can use PC rules for bad guys too, and it works just fine if you want to put the time into it. But even then, your PCs probably don't often beat up a bunch of random no-combat-threat bookbinders, and if they do, they can use the monster rules for a really weak leveled foe.Greylurker wrote:Xenocrat wrote:NPCs don’t use PC rules, they just have the stats and abilities they need. So NPC classes aren’t necessary.they said NPCs can use PC rules if we wantI feel like that means "if you want to have an NPC who is a full on wizard, so if they accompany the PCs into a dungeon and need to serve as a replacement character, go for it".
For these purposes we don't need Adepts or Experts.
Neat!
scary harpy |
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You can use PC rules for bad guys too, and it works just fine if you want to put the time into it. But even then, your PCs probably don't often beat up a bunch of random no-combat-threat bookbinders, and if they do, they can use the monster rules for a really weak leveled foe.
Can you tell us if NPC classes still exist?
gustavo iglesias |
scrolls will certainly be a spell in a can. Potion probably too, but there is more room there for potions that do not mimic a spell (like, say, a Love Filter). Also, Alchemist is a core class, and it's not based in spells, but in alchemy stuff, so probably there's going to be a bunch of new, powerful alchemy effects in potions that will not be directly tied to spells in a can.
Wands and Staffs, however, might not exist anylonger as they do now, as batteries of spells. The fact that Erik Mona hates the happysticks of cure light wounds maybe means the whole wands will change (for example, a Wand of Healing might mean your cure spells get maximized, or whatever)
Derklord |
There are only 4 spell lists. They are probably:
Arcane
Divine
Nature
Alchemist?
My guess: Sorc/Wiz, Cleric, Druid, Bard. Ranger and Paladin get other magical abilities instead of spells (for instance, Paladin might get a class feat that grants wings limited times per day), and Alchemist doesn't count because it's a "formulae list", not a "spell list".
Paladinosaur |
scary harpy wrote:My guess: Sorc/Wiz, Cleric, Druid, Bard. Ranger and Paladin get other magical abilities instead of spells (for instance, Paladin might get a class feat that grants wings limited times per day), and Alchemist doesn't count because it's a "formulae list", not a "spell list".There are only 4 spell lists. They are probably:
Arcane
Divine
Nature
Alchemist?
Paladins and Rangers could use Cleric and Druid lists, up to level 4.
I think that someone who played at GaryCon said the Alchemist isn't a caster.Player Killer |
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Great interview. It made me much more comfortable with the switch from 1e to 2e. These two points were the biggest for me:
They intend to make PF2 Characters extremely customize-able and crunchy, not a dumbed down system at all for PCs. I know it'll take a few years to build up to all the classes and races in 1e, but I'm willing to collect the 2e books until they reach the critical mass of class and race variety that my group likes. My group can keep enjoying 1e until 2e catches up.
Simple Monster Creation aimed at hitting similar stat ranges as PCs, unlike Starfinder's different balance for NPCs / Enemies. As our group's GM, this is huge for me. Anything that makes customizing monsters or building unique monsters easier is good news in my book