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Ok, can I attempt to make them friendly in hopes of getting to make a request ... but failing to make them friendly enough to make my own request still be able to assist in the request of somebody else? I have red flags espionage boon and this is seemingly the optimal time to a chance at extra diplomacy crit fishing! ![]()
Ok, just to double check before i do some rolls: 1) They are unfriendly to me. They need to be friendly for me to even make a request. To get from unfiendly to friendly, i would need a crit success. 2) If I made that crit success and then tried to make a request, I would need another crit success to lock down the trade. So, I basically need a pair of 20s (crits) to do the job? Can we just do an assist on the make a request rolls from Sun Fire and/or Seelah? ![]()
Ok. Sorry I wasn't tracking them myself. I did use one early on, leaving me with one still. I cannot edit my last post in the other thread so I am going to just suck it up and deal with that failure in that context. I may need this Hero Point for dealing with Eloqi directly or perhaps another battle that our bad rolls are about to start ... ![]()
NibNok has something to say along the lines of: The Pathfinders pride themselves on versatility; being able to negotiate to make peaceful resolutions when an option as well as fighting when we must (haven't they helped with some major plots like Tar Baphon????) ... but we are not primarily a fighting force. And since Oprak is clearly able to take care of itself through strength, they would be much more suited to a partnership with the Society as we won't try to step on their military toes ... at this point he would stare down the Aspis speaker ... ![]()
NibNok is a Sorcerer / Bard with 18 Cha (arcane + occult = bad) but has a Trained Diplomacy of +11, and the Red Flags Espionage boon/reward (never been used): [ ] Red Flag Espionage (Limited-Use): You have experience with delicate social situations where a false move could antagonize a possible ally or accidentally endanger a comrade. When using Diplomacy to Make an Impression or Request, you critically fail the check if you fail the check DC by 12 or more (rather than failing by 10 or more). Check the box that precedes this boon to use the following reaction. [reaction] Trigger: You critically fail a Diplomacy check; Effect: You reroll the triggering check and must use the second result. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Luis Loza wrote: Accessory Runes are really fun! Randal Meyer, who wrote the section, did a great job with the idea. Unfortunately, we only have a few pages of accessory runes in this book, so we're only just scratching the surface of the idea. I hope we can expand on them a lot more in the future! Woohoo, that's me, I did that! It was so much fun seeing what other things runes could do! ![]()
Here are links to my Char Sheet and pics of Carrol. Char Sheet: https://drive.google.com/file/d/1Leten5QxhgH-mCgJLXbb3ZvhQJphPJGK/view?usp= sharing Portrait: https://drive.google.com/file/d/1-BAx_GsPPaGRxZWloJRgVtopKv-k0XRg/view?usp= sharing Token: https://drive.google.com/file/d/152LmNp6IorCPAxtNnL4f59TOdEkZYPJj/view?usp= sharing ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
I really dig this concept. I agree that this solution as proposed would open up a great number of benefits and customization while also freeing up precious space in the book. I would also make it so that any classes listed as traits for the feat/chain would be able to start the archetype but not be forced to finish it before moving on, as archetypes are currently written. For instance, making the Double Slice chain have the "fighting style" trait along with the "fighter" and "ranger" and it would allow fighters and rangers to both take just the first feat in the chain and then take other archetype (but not other fighting styles) feats while your two weapon rogue is bound by the normal requirement of taking a set number of feats before taking another archetype. While I like Alex's idea of the fighter getting early access, I would propose that one specialty of being a fighter is that it can dip into multiple fighting styles simultaneously where other classes should be forced to finish a fighting style before moving on to another fighting style. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Has there been any consideration to having more sidebars like the stats generation sidebar (that reminds/introduces readers that you can roll dice to generate stats) for other rules elements that are new-ish or may not be used by a lot of people. Hero Points and Resonance (now a limiter for magic items) come to mind. If they become core for balance reasons (and/or PFS compatibility) then cool, but perhaps offering an option or an *opt-out* might help a ton of players that get caught up on RAW. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
I fill out all the information, but when I get to step 4, I either don't have a Place Order button or it is disabled. When I don't have one and click on Confirm Order, I get Step 4 with a disabled Place Order button. I had been trying to start my subscription with the Monster Codex, but in trying to remove and add the subscription this morning, I no longer have the option to start with Monster Codex. Can I still start with it, or did I lose my chance because of this? ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
I don't have book in front of me, so bear with me.
Inn/Tavern: total options of 10 gp or 4 Influence (or variations)
5 days of gp = 10 gp
That is how I am reading it. Anybody else? |