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![]() Hey Rednal, At this time, domains are independent of alignment, and Law/Good/Chaos/Evil/Neutral aren't possible domains (although you could edit a domain to be so, I didn't want to take up the limited slots with alignment-specific options). I could add a feature to allow more domains/increase the number to five. ![]()
![]() I just published an app on the Google Play Store. It's a system neutral character/deity generator, for players or GMs that need some inspiration. Whether you're trying to create a personality on the fly for an NPC the players decided to chat up, or are prepping some characters in advance, I think you'll find this helpful at the table. Characters can be created individually or in bulk groups called Communities so you can even roll up an entire town/evil cult/college/etc at will. Characters get a name, motivation, 3 attributes, and a profession. There's also a feature that allows you to add relationships between characters (and all Community characters are created with at least 1 relationship to another character). Deities get a name, region, 3 domains, an animal, and an alignment. Every field can be rerolled for new results or directly edited if you have something particular in mind. Thanks for your time and happy gaming! ![]()
![]() I like that Resonance will create a unified system for tracking magic item use instead of every item having a x/day to track. I also think it will encourage more thoughtful magic item usage, and hopefully allows me to use my favorite magic items more often instead of "just" 1-3x/day. We definitely need to see how magic items and consumables will be changing in 2e to see if the potion problem will actually be a problem, but so far I'm looking forward to seeing how it works in the playtest. For example, the difference between an item that is being wielded vs worn that the devs brought up but didn't really elaborate on. Does that mean offensive magic consumables like fireball wands/scrolls don't count toward Resonance? Does anyone know what the next blog post will be about? Hopefully it's on Resonance & magic items! ![]()
![]() I also like making knowledge skills available to roll on untrained. If a player can justify why their character would have that knowledge, I have no issue with them attempting it. Plus there's always the chance they have some random trivia stored away from watching Golarian Jeopardy while they were home sick from school. I think every skill should have some wiggle room for PCs, especially if they're willing to risk the new skill fumble rules. ![]()
![]() Leedwashere wrote:
I'm with you in that I could go either way with this. On one hand, I kind of like the idea of taking a risk/pushing your luck with potions. On the other, I also worry about wasting items, especially at low levels. But it could make those low levels more challenging and rewarding to survive. ![]()
![]() I would definitely enjoy a larger bestiary book to start with, and would be willing to pay $60-70 for it. I also would love more monster lore to be included with creatures. I do think there is a risk of making too large a book, which could lead to binding issues or problems carrying books around. I would certainly not complain if it contained more player races (kobolds, kitsune, tengu, GRIPPLI, dhampir, the elemental races, and I guess tieflings & aasmir), unless you want to make my day and release an updated racial book as one of the first/second year hardcovers. I think the suggested idea of an "Essential Beasties" book that is smaller and cheaper for newbies could work well. Maybe it has just the stats and no fluff so it can fit 20 different creatures of various CR levels? ![]()
![]() Matrix Dragon wrote:
Agreed! I love the idea of introducing more racial abilities into the game as well. They talk about dwarves "becoming more dwarfy", and that makes me hopeful that we'll get some meaningful racial abilities for every race now! And, since Ancestry can refer to you being not just a dwarf, but also a Chelaxian, it opens up opportunities for tying characters more deeply to a region. ![]()
![]() Ambrosia Slaad wrote:
That's exactly how it worked in the podcast example. His shield had hardness 9, so it would only be damaged by an attack that did 10+ damage. It wasn't spelled out exactly how much HP the shield had, or how it could be repaired, but the implication was that it would take multiple hits to break and damage could be repaired. ![]()
![]() Mark Seifter wrote: In Jason's podcast group, the fighter is the one who had a relevant reaction in that situation (Attack of Opportunity), and only the fighter is certain to have it. Without revealing too much, at least one other class can just pick it up for a feat, and everyone else could in theory gain access if they are willing to commit to that style of play (flexibility is key for the new system!). But they might not want to do that if they have a reaction or reactions they like better, since at some point, you'll have enough reactions competing for use that you won't necessarily be prioritizing getting more of them. Whether you have a reaction to take in a given situation will depend on your choices, both in character building (did you choose that reaction ability or the cool action instead?) and in play (did you decide to use a shield, for example?). This is how I interpreted it. As long as there don't end up being huge feat chains/taxes for further reactions, I like the idea of allowing other characters to pick up relevant reactions through feats. And obviously not every character will have a relevant reaction every round! ![]()
![]() I LOVE the idea of reactions. I can easily see monster creation allowing you to pick & choose different reactions based on a monster's kit. Also, it could make fights so much more deadly/interesting than a creature simply making a physical AOO. Imagine a dragon's reaction allowing it to reactively use it's breath weapon if enemies enter an ideal configuration. A gelatinous cube that engulfs enemies if they remain too close. A creature that bullrushes as a reaction to push you off an edge if you have bad positioning. Also, I love the idea of different classes granting access to different reactions as a form of customization. You could even have a subclass of feats that grant reactions, so that say all martial classes have access to AOO reactions, or w/e. Personally I'm all for the simplified action economy. I hated trying to keep track of what class abilities were immediate/swift/standard. I also disliked not being able to move-attack-move. I think this will also help reduce turn time. ![]()
![]() It does mention some flavor dimorphism in the Vesk. Females are larger and have brighter colorings than males. I'm not sure about how I feel about sexual dimorphism being codified in actual abilities/rules, but perhaps when alien archives drops we'll get some races like that. If it's not just women=pretty men=Meatheads I'd be more interested. ![]()
![]() I have to say, loving the layout/formatting of this book so far! It's so much easier to read than the original Pathfinder core book. There are so many little QOL changes! For example, the bonus spells table is in the class section instead of a separate chapter. No more flipping between chapters to try and find the right table!! Things like this are huge to me, because I am lazy ;) . I haven't made it past the class section yet, so I'm not very far into the book. I like how each class has theme/build suggestions. That's great for newbies, or when I'm in a hurry to play so I don't have time to read 100 feat or spell entries... Surprisingly, mechanic is my favorite class so far! I can't wait to play a Shirren or a Vesk character, this book has got my imagination in overdrive. Thanks Paizo!! ![]()
![]() Hello, I was wondering if instead of pre-ordering the Starfinder Core Rulebook I could add the Starfinder Roleplaying Game subscription and get the PDF? I didn't want to manually add it because it looked like it was going to charge me for another Starfinder Core Rulebook. If it's too late, that's fine. Thank you and good luck with Gencon!! ![]()
![]() Owlcat Games announced today that they are developing an isometric crpg in the Pathfinder universe. I for one am super excited! I'm a big fan of games like Divinity: Original Sin, Neverwinter Nights, etc. I hope it has a lot of character customization and great companion interactions. Of course, even better would be multiplayer functionality (even if it was just 2 player). The kingdom-building mechanics should be really interesting, too. ![]()
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![]() It's called HarmonQuest and it's Dan Harmon (created/wrote Community and Rick and Morty) playing with celebs and friends. If you want an idea of what to expect, check out his podcas, Harmontown. They've been playing for a long time. It's hilarious. The show will feature animated sequences and them live at the table. The only downside is it's only being released on NBC(?)s streaming service which requires a subscription. It will air on July ![]()
![]() Picked up a brick + one booster yesterday. Fantastic job on all the humanoid figures this time. All the characters were very evocative and fun. I didn't catch any with bendy sword syndrome. All the figures had great details. I was a little bummed in that one of my boxes was a complete dupe of the other (the riding horse, bugbear mystic, dwarf bard, and barrel). But what can you do. I ended up with 3 dwarf bards, two dancing girls, a serving girl, the draft horse, wagon, silver dragon, owlbear/beaky, kobold devilspeaker, kobold trapmaker, farmer, ghoul huntsman, ghoul monarch, two bunyips, vampire spawn, two pious guards, guard, dwarf wizard, aristocrat, riding dog, bugbear tyrant, frost giant ice mage, bugbear flesh glutton, flesh golem, Ranzak, and Cayden Cailen. ![]()
![]() I am really excited about this pawn collection! I can't wait to have an army of kobolds and gnolls to use. I would also love a Carrion Crown pawn set or a "classic ap collection box". As much as I love buying minis, it's way too expensive for me to get into seriously, so the pawns are fantastic replacements.
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