101 Ways To Make Your Players Say "Oh F-"


Pathfinder First Edition General Discussion

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54) "Alright, it's the robot's turn again."
"Hey, it just went! I haven't gotten a turn yet!"
"Dual initiative."


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Dragoncat wrote:
james014Aura wrote:
re 51: so, is she a Vampire, a Succubus, or a Calistrian? (And do any of those answers affect how doomed you are?)

That'd be left up to the DM's discretion. :)

She could be any one of those.

Could be all three. ;)


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Pathfinder Adventure Path Subscriber

55.
GM: "Roll me a perception check."
Player: *rolls" 35.
GM: "Huh...okay, you don't see anything."

56. Veiled masters. Could be anywhere. Anyone. Another PC, even. Trust no one.

57. Statues. Especially ones with bleeding eyes.


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58) "after inspecting the closest statue,
you look up and find that a number of the angelic statutes on the far side of the alter now appear to have moved closer to you.... focusing back at the statue you were just inspecting, it seems as if it must have raised one of its arms while you weren't looking.... roll your various knowledge checks, please! okay - Billy, i need you tho make a fortitude save right now, to NOT BLINK."

Dark Archive

J4RH34D wrote:
31. Take all the d6s in your box of dice. Count them, then tell the players you need all of theirs too

I did that once when a BBEG killed our fighter with a disintegrate. The player bought me a set of 40 d6s for next time out of amusement and spite.

Dark Archive

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59. You see a small porcelain doll sitting on a chair.


60. OK, everyone has a backup character right?


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61) GM: "Hey guys. Sorry I had to miss the last couple sessions. Speaking of which, I want you to meet my girlfriend - she's going to be joining us from now on. Nown she's never played before, so be patient, but I've helped her make a character that I think she will enjoy playing. Its an awakened pony packlord druid... what did you say her nane was, sweetie? that's right, Fluttershy"

they might not say it out loud. but i guarantee they will be thinking it.


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62) Somebody roll me a d100


Ectar wrote:
J4RH34D wrote:
31. Take all the d6s in your box of dice. Count them, then tell the players you need all of theirs too
I did that once when a BBEG killed our fighter with a disintegrate. The player bought me a set of 40 d6s for next time out of amusement and spite.

I'm glad I use a VTT for this kinda thing! and also in general for high lvl mythic play - all enemies have 5-10 attacks. I cast Mythic meteor swarm yesterday and rolled 44d10+8d6 dmg + 4 attacks + 2d4 for neg lvls from a mythic creature's thing - glad I didn't have to roll 58 dice and have to keep them in 6 separate pools then add them all!

Edit: also pretty sure if I was playing in person there probably wouldn't be that many d10s at the table!


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

"You hear the laughter of a little girl somewhere in the room."

"Out of curiosity, you all have ranks in Swim, right?"

Player 1: *rolls dice for some sort of saving throw*
GM: *Looks at result. Looks at hidden chart. Looks at dice again* Huh. Okay, well, if the rest of you wouldn't mind rolling Will saves?

L5R-Specific: "All right everybody, roll Earth."


J4RH34D wrote:
31. Take all the d6s in your box of dice. Count them, then tell the players you need all of theirs too

I had to make a damage roll in a d6 Space game where I has to break into a third Chessex cube of d6...

Good job my d6 bag contains 4 bricks and some spares.


GM: "You see a goblin and hear dance music beginning to play. The goblin then begins to strip and gyrate."


Adam's post is #64.


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68: DM: Your monk hits the goblin; roll for damage.
Player: (rolls) 8! Max damage. With my bonuses, that comes to 10 points of damage! Yeah!! (fist pumps)
DM: Your foot connects with the goblin's face and it grins maniacally back at you. You don't seem to have injured it at all.
Player: A goblin?!!?!? WTF???

(From an actual Basic D&D game session. The goblin was part of a magically berserk Wild Hunt. I had it drop dead to the ground on its next action, but it really freaked my players out.)


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Cole's post contained four different ones, so I make Adam's 67.

69 "And as you jump down into the pit, you realise that the reason the sword was floating wasn't that it was magic, it was because it was suspended inside a gelatinous cube."

70 "I didn't say a White Dragon. I said a Wight Dragon."


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71. Ask them to spell 'offering'.


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72. GM: *smiles* What's the worst that can happen.


73. "Are you sure you want to do that?" (Especially if they're doing something that seems completely innocuous, like knocking on a door, crossing a bridge, or eating the food at an inn.)


74. Describe step by step what are you doing, and how you do it, pointing in the map exactly how you move.


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75. Incorporeal undead swarm.


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76. Incorporeal undead swarm plus silence effect to shut down all spellcasters.


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Incorporeal swarm of diminutive constructs with hardness? in an antimagic field?

That works in Starfinder too, right?


77. Player of a buffed up martial character: "I attack the monster... (rolls) 41! (cheers from the rest of the group for the good roll)... That's 34 damage."
GM: "No, sorry, you miss."

At level 8.


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78: Anything that doesn't constitute a playable race in Shadow of the Demonlord.

Gm: You see a 3m tall, hunched humanoid figure...
Players: Run away!!!

Gm: Out of the mist looms a...
Player: Does it have any kind of mythological connotation?
Gm:Well yea maybe...
Players: Heck no! Screw you monster, I'ma going home!

Gm: The smallish cavern seem to be the home of a family of giant badgers...
Players: *offers payers to the new God*


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79. GM: There's a door ahead.
Rogue: I check for Traps. ... Looks like a 34 after bonuses.
GM: You look the door over, but do not FIND any traps. Do you want to open the door?


80. "All right, everyone roll a Dexterity check to avoid touching the spores."


81: Alright, roll a fort save. *waits for the roll* You failed. take 1d4 points of Constitution drain. Now I need five more fort saves...

The party fighter almost died last saturday due to deadly volcanic vapors. The bard saved his life before he lost his last two points of Con.

Silver Crusade

River of Sticks wrote:

79. GM: There's a door ahead.

Rogue: I check for Traps. ... Looks like a 34 after bonuses.
GM: You look the door over, but do not FIND any traps. Do you want to open the door?

I usually go with "see" as it's slightly more paranoia inducing.


Isonaroc wrote:
River of Sticks wrote:

79. GM: There's a door ahead.

Rogue: I check for Traps. ... Looks like a 34 after bonuses.
GM: You look the door over, but do not FIND any traps. Do you want to open the door?
I usually go with "see" as it's slightly more paranoia inducing.

if you go with see then that opens the player up to asking if they can smell/hear a trap if you say they cant see one


Lady-J wrote:
Isonaroc wrote:
River of Sticks wrote:

79. GM: There's a door ahead.

Rogue: I check for Traps. ... Looks like a 34 after bonuses.
GM: You look the door over, but do not FIND any traps. Do you want to open the door?
I usually go with "see" as it's slightly more paranoia inducing.
if you go with see then that opens the player up to asking if they can smell/hear a trap if you say they cant see one

You are not aware of any traps on the <thing>.


82. Player reads a note passed to him by a mysterious person. Fails will save. Is forced to read aloud, "Oh f-".

Silver Crusade

Lady-J wrote:
Isonaroc wrote:
River of Sticks wrote:

79. GM: There's a door ahead.

Rogue: I check for Traps. ... Looks like a 34 after bonuses.
GM: You look the door over, but do not FIND any traps. Do you want to open the door?
I usually go with "see" as it's slightly more paranoia inducing.
if you go with see then that opens the player up to asking if they can smell/hear a trap if you say they cant see one

Then you give a thin smile and say "Not that you know of."


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Lady-J wrote:
Isonaroc wrote:
River of Sticks wrote:

79. GM: There's a door ahead.

Rogue: I check for Traps. ... Looks like a 34 after bonuses.
GM: You look the door over, but do not FIND any traps. Do you want to open the door?
I usually go with "see" as it's slightly more paranoia inducing.
if you go with see then that opens the player up to asking if they can smell/hear a trap if you say they cant see one

GM: Do you have any bonuses to hearing-based or smell-based perception checks?

Player: <in a sad voice> No.

GM: <with a slight tilt of the head> Then no.... you don't.


83. When the characters encounter a sand storm in the desert, which they know is created by some sort of mummy guardian who's roaming the desert, and when said characters enter the storm in the hopes of claiming some shiny items from the mummy... have that mummy fly, cast spells and command a legion of undead (i.e. about 40 skeletons and 5 skeletal champions with spellcasting). At 7th level.

Most successful use of mythic templates ever (for me) :)


86. 1stPC "I don't feel good!!!" 2ndPC "I can tell. You ate some of those bio-lumenscent mushrooms back there didn't you? " 1stPC "How can you tell?" 2ndPC "Let's say, the moon won't be the only thing lit up tonight."

Liberty's Edge

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87. <ten minutes after PCs have passed through a shimmering portal>

GM: "As you begin to prepare for battle, you notice that that your extra-dimensional space items are inaccessible. Haversacks, gloves of storing, bags of holding, and magic quivers won't open for you."


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88. GM: Your ship has been sailing in calm seas for the past two days. the weather looks good. You should be able to to get back to your village in time to save them.
-
five minutes later after some benign interactions with npcs on the ship...
-
GM: A dark mist settles around your ship. The man in the crow's nest shouts "HARD A PORT! HARD A PORT!" and the captain shouts to the crew "Drop the starboard main brace! Haul the port! Do it now, ya gobs!" as he turns the ships wheel to to the left and the entire ship lurches around. "Land Ho!" the Barrelman hollers. The caltain yells back "Check yer eyes ya bloody cockroach - we's a 5 miles off a the nearest shore!". As the ship finishes its hard turn, you hear a horrifying grating sound of wood scraping against rock, and the constant swaying feeling of the oceans waves cease. The black mist begins to lift, and you find your ship is perched atop a black stone mountain. As the mist clears further, all you see are mountains... range after range... as far as your eyes can see.
-
This happened to me last night. We all said "Oh F--"


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Nice, talk about fish out of water. :)


Oddman80 wrote:

88. GM: Your ship has been sailing in calm seas for the past two days. the weather looks good. You should be able to to get back to your village in time to save them.

-
five minutes later after some benign interactions with npcs on the ship...
-
GM: A dark mist settles around your ship. The man in the crow's nest shouts "HARD A PORT! HARD A PORT!" and the captain shouts to the crew "Drop the starboard main brace! Haul the port! Do it now, ya gobs!" as he turns the ships wheel to to the left and the entire ship lurches around. "Land Ho!" the Barrelman hollers. The caltain yells back "Check yer eyes ya bloody cockroach - we's a 5 miles off a the nearest shore!". As the ship finishes its hard turn, you hear a horrifying grating sound of wood scraping against rock, and the constant swaying feeling of the oceans waves cease. The black mist begins to lift, and you find your ship is perched atop a black stone mountain. As the mist clears further, all you see are mountains... range after range... as far as your eyes can see.
-
This happened to me last night. We all said "Oh F--"

Totally stealing this.


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Oddman80 wrote:

61) GM: "Hey guys. Sorry I had to miss the last couple sessions. Speaking of which, I want you to meet my girlfriend - she's going to be joining us from now on. Nown she's never played before, so be patient, but I've helped her make a character that I think she will enjoy playing. Its an awakened pony packlord druid... what did you say her nane was, sweetie? that's right, Fluttershy"

they might not say it out loud. but i guarantee they will be thinking it.

oh god... the nightmares


89. "Hey guys,a new book came out and it has lot of sea creatures soo the next few games are going to be on a boat. but it came with this nice aqua blue map.


thorn767 wrote:
Oddman80 wrote:

61) GM: "Hey guys. Sorry I had to miss the last couple sessions. Speaking of which, I want you to meet my girlfriend - she's going to be joining us from now on. Nown she's never played before, so be patient, but I've helped her make a character that I think she will enjoy playing. Its an awakened pony packlord druid... what did you say her nane was, sweetie? that's right, Fluttershy"

they might not say it out loud. but i guarantee they will be thinking it.

oh god... the nightmares

think about 90% of pcs would just murder hobo it instantly and say ah hell naw instead of oh f-


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90) PC: "I'm sneaking past the dragon... and I got +35 on Stealth"
*PC rolls a 1*
GM: "A stalagtite cracks, falls and rumbles... and the dragon wakes"
PC: "Hey! I got way over the DC!"
GM: "You didn't wake it up, it's just a coincidence"
PC: "Oh F-"


This isn't 101 different ways...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Java Man wrote:
36) I need everyone's flatfooted touch AC.

So basically 10 (11 if small) + deflection bonuses?


Ravingdork wrote:
Java Man wrote:
36) I need everyone's flatfooted touch AC.
So basically 10 (11 if small) + deflection bonuses?

more if your a monk had a monk build whos flat foot touch was like 56


Ravingdork wrote:
Java Man wrote:
36) I need everyone's flatfooted touch AC.
So basically 10 (11 if small) + deflection bonuses?

Nonsense, there's also insight bonuses and luck bonuses and... um... cover bonuses... and... let's see... sacred and profane bonuses?


Gaurwaith wrote:
This isn't 101 different ways...

I agree with Gaurwaith.

89? When you look up and see a dust cloud tower over you spanning from horizon to horizon.


Lady-J wrote:
thorn767 wrote:
Oddman80 wrote:

61) GM: "Hey guys. Sorry I had to miss the last couple sessions. Speaking of which, I want you to meet my girlfriend - she's going to be joining us from now on. Nown she's never played before, so be patient, but I've helped her make a character that I think she will enjoy playing. Its an awakened pony packlord druid... what did you say her nane was, sweetie? that's right, Fluttershy"

they might not say it out loud. but i guarantee they will be thinking it.

oh god... the nightmares
think about 90% of pcs would just murder hobo it instantly and say ah hell naw instead of oh f-

If reasonably well portrayed, Fluttershy shouldn't be a problem for most groups. Medium quadruped with wings (mobility solved with the added bonus of increased carry capacity), perhaps a druid with a variety of useful spells and a Perform (sing)-based archetype of some sort providing thematic bardic performances.

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