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FullStarFullStarFullStarFullStar Venture-Agent, Tennessee—Chattanooga 222 posts. 3 reviews. No lists. No wishlists. 52 Organized Play characters.


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I recently had a living PC suffer a curse to become immune to cure light wounds. Then a second curse to become immune to cure moderate wounds. Then a third curse to become immune to cure serious wounds.
Then became undead.


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zza ni wrote:


... why would you bother using the fire lance?!?

To weaponize misfires:

"Any creature within this burst (including the firearm’s wielder) takes damage as if it had been hit by the weapon—" R12 half.

A javelin has the potential to damage one opponent.

A misfired fire lance has the potential to damage everyone in a 5' radius.

By maximizing the alpha strike, simultaneously raising misfire probability, minimizing impact upon yourself and surviving, repeatedly, you'll have made a memorable character. And isn't that why we play?


Yes, you can voluntarily fail a save.

One of my characters once tanglefoot bagged myself while climbing, voluntarily failing the save in order to stay in that spot and free up both hands for a short period. It seemed pretty reasonable at the time.

A real world example might be the person that tests insect repellent by spraying it on their arm then inserting their arm into a chamber filled with insects, essentially letting the bugs bite them if the product is a failure.

Failing the save on a poison in order to benefit from Invigorating Poison is most certainly a thing. However, you've failed the first save, so you must save again on the second round, and possibly beyond, with failure rewarding you with the poisons effect.

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

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"One of the topics of discussion during the planning meetings was the use of Year and Season. We tend to call them "Year of the X" but refer to them numerically as "Season X". For example, last year was both "Year of Faction's Favor" and "Season 9". This has the potential for confusion and so we are moving to use Year exclusively."

I'd have voted for the opposite. My players want to know which season we're playing tonight, and "Season Six" answers that question. "Year of the whatever" does not answer the question they're asking.


HetBlik wrote:
ZenithTN wrote:
Gaze Reflection.
The spell Medusa's Bane seems to do that, complete immunity to gaze attacks and you can end the spell earlier to reflect a Gaze.

Spell level is too high. 2nd level at best.

Duration is too short. 1 min/level would be fine.
And using the reflective property should not terminate the defensive property.


Too big? No, probably not. But I feel their publishing priorities were poorly aligned.

I think they would have met my needs (and grabbed my disposable income) more readily with more adventures; less splat - especially crunch-less splat. I really don't need trait #72 that grants a +1 to a weak skill if you have a female hamster in your Nidalese backpack purchased on a Thursday during a Zon-kuthon holiday after 6 pm. What I wanted was 50 Dungeon magazine size adventures.


Gaze Reflection.


Merry Christmas, gamers.


Merry Christmas.

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

Tonya Woldridge wrote:

Next, let’s talk about the changes to Paizo organized play in general.

1) We have reiterated to all RVCs that the NDA only applies to Paizo business operations, not to individuals or their experiences.

Saying this, even multiple times, in this format, is not binding. Forum-speak does not modify contractual language. Until the NDA is revisited, NDA-based paranoia is subject to continue. Tonya, can we expect the NDA wording to be changed?

Tonya Woldridge wrote:
2) We are spinning up a task force to look at documenting the heretofore-unwritten policies and procedures of being a Venture-Officer. This document, a Venture-Officer Handbook, will be driven by venture-officer input and...

This is not a job for volunteers - this project should be placed squarely in the lap of Organized Play leadership. Alternatively, how about we just treat people well? When people aren't treated well, have an appeals ladder. That's all that's needed.


Theres the medicine subdomain, but...

Be aware the Medicine subdomain has a despicable trait-tax cunningly hidden within the introductory text of the source material. "A domain-using PC can gain access to one of these subdomains via the following faith trait. An NPC does not need such a trait.... Acolyte of Apocrypha (Faith)...." [Divine Anthology - Development Lead: James Jacobs. Authors: Alex Augunas, Russ Brown, John Compton, Alex Riggs, David Ross]


Have you considered playing an evilly aligned Oracle of Life?


Doesnt it potentially undo flesh to stone a level earlier than the traditional stone to flesh?

Also, versatility. It can reverse many effects. Rem curse, for example, only removes curses.

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

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It's the year I stopped putting ranks in knowledge skills, even on knowledge-heavy classes. The game goes by so much quicker and smoother when you can file the first 33-50% of the game session off and get to the good stuff. It's like skipping the warmup comedian, and getting to the headliner. It's like eliminating wild card playoff games, and only letting those teams that WIN their division play. It's like PFS without commercials. It's like a family picnic without relatives or ants. It's been cathartic. I recommend it - if only for the look on everyones face when your wizard doesnt even roll a die when the knowledge planes check comes up.

I'm 3-for-3 at this strategy not affecting outcomes even one little iota this season. Im loving season nine now that i have adapted my character build style. Its glorious!

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

Bob Jonquet wrote:
"Harold Ervin” wrote:
Revenue
To be fair, that is exactly what organized play is. Paizo is a business and their first and foremost goal is to make money. OP is a marketing tool to expand exposure to their products and encourage, even incentify, people to buy them.

QFT.

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

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What difference does it make if PFS allows unlimited replay? My lodge is looking forward to unlimited replay. Convention play will go extinct. There's no longer need to report games - there never was much of one. If the local player base wants to replay 100 scenarios, so what?

Oh. I get it. Revenue. A player base content to NOT buy the next, big, shiny thing is bad for business. Nevermind. I withdraw the question, Your Honor.


The Battlefield Surgeon trait is tied to the worship of an evil deity, thus might be troublesome in some campaigns.

The Educated Druggist trait buffs the alchemical remedies you hand out, as well as healing 1 hp. A salt tablet is an alchemical remedy and costs 1 sp. You can craft it at 1/3rd price. Thus this trait enables you to heal 1 hp for 0.1 gp, or 1 hp for 0.03 gp. This trait is not PFS legal.

Boots of the Earth received nuclear nerf in FAQ/Campaign Clarifications/Errata/Gods-who-can-keep-up?... though that may be PFS only.

Be aware the Medicine subdomain has a despicable trait-tax cunningly hidden within the introductory text of the source material. "A domain-using PC can gain access to one of these subdomains via the following faith trait. An NPC does not need such a trait.... Acolyte of Apocrypha (Faith)...." [Divine Anthology - Development Lead: James Jacobs. Authors: Alex Augunas, Russ Brown, John Compton, Alex Riggs, David Ross]

Goodberries & Ironbloom Sprouts have the advantage of duration. They can be stockpiled & distributed. While there is an action associated with retrieving a berry in combat, there's no action associated with eating it. Have an unseen servant deliver berries to the wounded.

Purchase an NPC casting of Imbue with spell ability before heading off on your adventure. ~280 gp for an extra CLW, CLW & CMW on your church-sanctioned trip, again with the advantages of portability & duration.

Purchase an "NPC casting" of whatever you want, really, from an NPC alchemist with the infusion discovery. Remember the NPC must be at least CL2 for this, so an extract of CLW 'to go' would cost 20 gp and cure d8+2. Compares favorably to potions of CLW.

To those with Martial Flexibility (Brawlers & imitators), Combat Vigor is a Combat feat. Beyond the scope of this project, but worth noting, so is Restorative Vigor.

I appreciate this thread!


I believe they stack, and make for a lovely alpha strike capability.

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

Can we get links to the new Guide to Organized Play and the Faction Cards imbedded into the blog above, ESPECIALLY in light of the paizo.com website face lift.

Thank you.

Edit: After 29 minutes of searching, I found them in the Free Downloads section of PFS, however both items state last updated August 2017.


Again, it's a penalty, not damage, but it could very well be what you're looking for.

Touch of idiocy. I'm partial to using it as a touch based trap. And apply metamagic feats.


3. A titan can sunder a worn gauntlet with hardly a problem. Immediately after having my gauntlet sundered, I can still type 70 wpm, accurately.

Edit: Sunder, the verb, not necessarily Sunder, the game term.

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

Slyme wrote:
If you wanted to play a cat person in PFS without needing a boon, how would you go about it?

I have an oracle with the wolf- ..... I mean cat-scarred face curse. How's that work for you?

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

Great ideas, guys.

Durable cold iron ammo for those who use ammo, 2 gp ea.

Multiple holy symbols, 1 gp, for those who use them to channel and/or cast spells.

Flask of acid, 10 gp, use vs swarms or loan it to the acid splash caster for +1 damage. Alchemists, you can craft this during downtime and there's no save for half the splash damage on this one, making it situationally better than your bombs.

Dwarven boulder helmet, 20 gp, 10 lbs. +2 AC vs confirm rolls and you threaten adjacent, even if non-proficiently. Beware of the weight.

Smelling salts, 25 gp. Use to question prisoners without blowing healing resources, which could make them combat-viable again, or wake up your one and only healer so they can heal themselves.

Antiplague 50 gp, Antitoxin 50 gp. I should get a discount for the pair as often as I buy the matched set.

Mw manacles, 50 gp. Every party should have one for Small, Medium, and Large. Add locks. Add sovereign glue to the locking mechanism afterwards for particularly troublesome prisoners.

Diplomacy-challenged? Crystal-sweet concoction, 50 gp.

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

Oops, found some more on the floor...

Second Darkness et al sanctioning.

DM PCs get Day Job rolls.

No more nuclear nerf! (Jingasa et al)

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

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Modify No-Replay. I believe an expiration date is the way to go. Allow replay every 2? years. Most of us already keep up with scenarios played/GMd with a checkbox system of some sort. It would be negligible additional effort to keep tally with a date instead. I will concede this has been discussed at length in other threads and this thread should not be derailed with a lengthy discussion on any one topic.

Change restriction to applying credit from a higher level scenario from level 1 pcs to level 1-2 pcs. Agreed. Credit to Dan Armstrong.

Update Season Zero scenarios. Update First Steps II, First Steps III and other retired scenarios. Credit Hillis Mallory II for the basic idea.

I'm intrigued by the option to report non-permanent PC death as well. Credit GM Lamplighter. But only if we get to see the results! [See next]

Publish the results of polls. Publish the results of scenarios. I'd like to know how many people have played The Golemworks Incident, for example, how many have died and how many achieved primary & secondary success conditions, if applicable.

Scenario maps always on the 90 degrees. Arbitrarily hard to free-hand rooms should be the exception. Credit BNW & Dan Armstrong. And well-answered by Thursty, but I stand by my request. Minimizing the occurence of oddball rooms minimizes prep time. A good thing.

Devote significant staff time (two weeks annually?) to resolving FAQs. Video Conference Calls are a thing. You needn't be all in the same room, same time zone or same hemisphere. Vacations happen. 75% of staff present is a respectable quorum. It can be done.

When writing scenarios, limit access to the thesaurus - DM prep should not include oral yoga to get through the introduction. Proper names need not be multisyllabic monstrosities. Michael, Jorge, Paolo, Sven, Mufasa, Barry, Jessica, Margo, Monique, Clara, Dee, Shar and Zella are all fine, multi-cultural names. Then lower the length requirement for scenarios. These go hand in hand. Lower the word count/length requirement so word bloat, bizarre naming trends and vocabulary vomit is not required. And more trees may survive.

Enough with the overuse of the skill check - Despite the publishing of the Investigator class, I'm generally not here to play Sherlock Holmes. Maybe two meaningful skill checks for background information during mission briefing, but make them useful - "Yes, with that knowledge planes 35, you can be certain there's an Erinyes active in the area. Not the sterilized "I got a 35. Oh, well, a black feather has been found with a strange odor." Maybe two skill checks for gathering information. Done. This goes for Chase Scenes, reverse-Chases and other arbitrarily contrived skill challenges - so many of these could be resolved with an arrow to the knee. If I wanted to negotiate trade treaties I'd play Lawyers and Lobbyists. If I wanted to waste d4 hours getting directions to 'a pizza place in NYC with a pool hall, frequented by Ted the Informant on Tuesdays after 5:00, unless its his mothers birthday - get there early, parking is a nightmare', I'd stick to RL challenges. PFS, the corporation, will be a ton more efficient once it starts using its resources better. Get those answers with divs prior to scenario & give them to the Agents. Seriously! A divination is, what, 280 gp for an NPC spellcaster? Perhaps less if you keep them on retainer? What does replacing an agent cost? What does replacing a shanked VC cost [the fictional ones, not the RL VCs!]? Move on to smashing faces. 16+ scenarios a season worth of smashing face! Yes!

More overt labeling of scenarios: "Good aligned characters may have a hard time with this." "While other strategies are accounted for, this scenario was written with stealth in mind." "Harold don't bother with this one. Too much RP; hardly any combat. We apologize." Stuff like that would be lovely.

And now that we've shaved GM prep time, avoided unnecessary skill checks, and guided people to picking out characters appropriate for the mission, we can devote more time to battle. Since we have more time for battles, give NPCs max hp at first level, and FCB.

Less haunts. Zero would be ideal. I've never enjoyed an encounter with them, either as player or GM. The only joy they provide is taking a permanent black marker and redacting them from every random encounter table in the evergreens. A haunt could be better represented by build-a-ghost.

Less prep time investment for Specials. Players should not be punished for finishing a wave of monsters by another wave of monsters, without a commiserate increase in reward.

While I enjoy the idea of the faction cards, I really don't enjoy factions at all. Ceasing faction missions was a decision I applauded. I have enough factions to deal with RL. One PFS is plenty for me.

Zero!!! delay between product release and Additional Resources update. Your retailers deserve this. Your players deserve this. Credit Shaventalz, but I've been praying for this for well over a year. While we're on the subject... HEY PAIZO, CONVENTION SEASON IS COMING UP! I DON'T WANT TO HEAR HOW HARD IS ON YOU GUYS. IT DOES NOT SNEAK UP ON YOU. THIS IS A SELF-INFLICTED SITUATION - PREPARE BETTER! YOU HAVE PLENTY OF NOTICE! QYB.

And I'd like to end with a positive ... My players and I are really enjoying the 3-7 Evergreens. They have just enough story. They are challenging. They are appropriately rewarding. Please continue. Thank you.


One of our younger PFS players was really struggling to be effective with his alchemist through a combination of inexperience, rules glut, math/ADD-like symptoms and high expectations. To smooth out the learning curve for him, I created a dragonblood chymist, a simpler alchemist.

http://archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Alchemist Dragonblood Chymist

This archetype gives up Throw Anything, and all its bombs are forevermore a 15' cone of fire, Ref half. No more attack rolls, scatter diagrams, or calculating splash damage. This greatly simplified the character for the poor kid.

The problem arose when I went to flesh out the rest of the character and plan its progression.

There are no feats available to help out that bomb/breath weapon.
Ability Focus is not PFS legal. I ended up taking Blind-fight of all things at first level just to leverage the use of smokesticks he's going to craft & hold in front of his face when he breathes fire.

He cannot take any other discovery to alter his bomb/breath weapon, so he's stuck with a 15' cone of fire ...for life.
He cannot take any other discovery in the mutagen line.
He does not add INT to splash weapons other than his bombs, so he's not much of a chemist/chymist.
No PFS legal FCB added to mutagen duration.

While the result may be good for the initial purposes of helping a kid, I think I found something TOO vanilla. So ... what have I missed? What can be done to help this archetype grow just a little bit? An ability to change the element from fire to...? change the area of effect from 15' cone to .....? improve its special mutagen, if only the duration?


Perfect Tommy wrote:
Nothing in pathfinder that I can find says orcs have any sight other than darksight. Not darksight as a complement to normal vision - only darksight.

Methinks orcs archers everywhere would beg to differ, else they would be blind, thus ineffective, beyond their darkvision range, even in broad daylight.

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

There are some multi-potions on PFS chronicle sheets.

I believe they use the "+50% to the lower-priced property" pricing algorithm.

Eg: Potion of cure moderate CL 3 + mage armor CL 1
300 gp + (50 gp * 150%) = 375 gp.


Without commenting on the viability of the combo, as I'm away from resources.....

Vital strike with a bomb is merely +1d6.


Perfect Tommy wrote:
http://paizo.com/threads/rzs2uh49?How-does-the-Dusk-lantern-work

Thanks. I searched first, really I did.

It saddens me that the orc guard can still see the lantern wielder.


Adventurer's Armory 2 has given us this piece of mundane equipment that, for 35 gp, 4 lbs and a flask of oil, gives us a light source that is "imperceptible to creatures relying on darkvision as their sole form of sight."

So my sneak-types can finally creep up on the ghouls & orcs in their lair. Cool..... wait.... SOLE form of sight? Orcs & ghouls have darkvision, but they don't have ONLY darkvision. Nothing has ONLY darkvision, right?

Does anything meet the criteria of "relying on darkvision as their sole form of sight"? Surely I've missed something? Or is this item a waste of ink and word-count?


There is no Plausible Deniability clause in the Paladin code.

To repurpose a popular billboard here in the South...

What part of Thou Shalt Not didn't you understand? --God.

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

GM Lamplighter wrote:

...In my experience, the GMs who want to make changes to improve the scenario don't always turn the game from a 12 to an 18. Often, they're turning the game from a 12 to a 10 for the players, and an 18 for themselves. And yes, PFS works to prevent that, with no apologies.

I'm sorry, I'm going to need a reference point. What the heck kind of scale are you talking about where 18 seems to be the top end?


Tim Emrick wrote:
DRD1812 wrote:
"Urgraz acquired an oversized crossbow from an especially well-equipped cave giant that he could only fire by putting it down and then using his innate enlarge person ability."
Now that's just brilliant design!

I'ma just leave this here.

http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Iron Lord's Transforming Slivers


ZenithTN, can you clear up who knew what for us, players & characters?

Nope.


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In a recent PFS game, we had what may be the fastest Paladin fall from grace.

Situation: Evergreen scenario, all first level characters.

In the first battle, our PCs were separated from the hostiles by running water and someone on our side had tripped a trap that shot a poisoned dart at us, but missed. The dart was not destroyed.

Paladin, with no readily apparent way across the water, and without the forethought to pocket a sling or buy some javelins, asks for suggestions.
Cleric of Trickery suggests the Pally pick up that dart and throw it back. Paladin does so and falls from grace, having used poison. On his very first attack roll ever.

Cleric player overjoyed. Pally player briefly bummed until reminded of PFS rebuild rules. Good time ultimately had by all.

**** Venture-Agent, Tennessee—Chattanooga aka ZenithTN

Wei Ji the Learner wrote:


...has lost track of scenarios where "Mooks R Us" sends a team to assault the party and the first words out of the diplomancer are "How much were you being paid for this? We'll triple it if you lay low for a few days."

Funny... once.

However, thankfully, diplomacy [usually] takes a minute, not a mere combat action.


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GM Niles wrote:
RIP Philly's Season

Doubt it. Your #2 is pretty good.


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Avoron wrote:
ekibus wrote:
Wow that is nice... probably won't be allowed in pfs :p
No, no, I'm sure they'll allow it. The hexes will just be usable once per day, with an effective witch level of zero.

But we won't know until July, 2018.... because, y'know Gencon is right around the corner.


"Issues such as Kobold Quarterly 21 and Kobold Quarterly 23 even feature content sanctioned for use in Pathfinder Society Organized Play"

Kobold Quarterly 21 does not appear under Additional Content.
Ref: http://paizo.com/pathfinderSociety/rpg/additional

Please verify & elaborate. What content does it contain that is sanctioned for PFS?

Thank you.


Cold iron dagger, 4 gp. Two damage types, can be thrown.

Cold iron spiked gauntlet, 10 gp. Always handy, pardon the pun.

Alchemical silver light mace, 25 gp.
Alchemical silver light hammer, 21 gp, though martial, has the added advantages of being throwable and ...well.. it's a hammer!

Durable cold iron arrow (or any ammo really), 2 gp each, PFS-craftable by Alchemists/Investigators. Not destroyed on a hit, unless you hit something like a caryatid column or they're caught in a subsequent 15 hp burning hands.

Adamantine weapon blanch, 100 gp, PFS-craftable & can be given away to carry over into succeeding PFS scenarios. Bake onto ten pieces of ammo. Lasts until you score a hit. Bake onto durable cold iron ammo, and it'll count as both adamantine and cold iron for the first hit. Many ammo types can be used as an improvised weapon. Important note: does NOT bypass hardness like true adamantine.

I do not know why silver has a -1 damage for P/S. Other legacy items were changed to suit Paizo. This should have been dropped. Wood (e.g. club, wooden stake) doesn't have a damage penalty for being softer-than-steel, why should silver? We are assumed to sharpen our steel weapons between encounters, and they don't lose effectiveness, why not the silver ones? It's an annoying piece of trivia, not worth the word-count of printing it. That being said, I have a character saving up for a tiny alchemical silver sap +1 of spell storing, intending to store cure serious wounds in it and whack allies in need of whacking.


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... because, sadly in many cases, closure is anathema to writing.


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tonyz wrote:
Hexblades.

I miss them too, but you can work with a Hex Magus chassis and get the flavor I want.


graystone wrote:
Grumbaki wrote:
Spell resistance by itself is just nice.
I've always found it to be not nice. It's a standard action to drop it to allow spells to work on you. This means no heals/buffs unless you don't attack. For me, it hurts as much as it helps.

Plus, that inevitable day when you get caught unawares / roll pitifully and get knocked to -8 Hp and fading fast.... best of luck to your buddy getting that wand of CLW to work on you.


I didn't tally the wealth, but I think you'd be pleased with Dragon's Demand. The whole premise is going to A, B, C & D in order to gather magic goodies with which to combat the known end-boss, a dragon.


Dude.... that's a 46-point-buy-equivalent character. Of course you're going to crush face.


Yes, you can target attended items, though it is often suboptimal, as energy attacks do half damage to objects, and once the one saved for one of the attacks, he maybe considered to have saved vs. all of them. Debateable.


ZenithTN wrote:

Am I the only one who thinks this layout is sub-optimal?

Please format this product:
Top of page: Faction Rewards.
Bottom of page: Faction check boxes. At your option, this section an be upside down.

This way I can kill HALF as many trees, printing one page, not two, when I desire to print a card for a character.

Thank you.

The full page layout is greatly appreciated. Thank you.


Am I the only one who thinks this layout is sub-optimal?

Please format this product:
Top of page: Faction Rewards.
Bottom of page: Faction check boxes. At your option, this section an be upside down.

This way I can kill HALF as many trees, printing one page, not two, when I desire to print a card for a character.

Thank you.


Slow (preferably vs multiples) + hold person / monster on someone who failed the save vs. Slow.

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