No. You can use them as if YOU were 1 level higher. It does not change the item in any way.
Basically, a 4th level wizard with the half-elf arcane training could use a fireball scroll. Any other wizard 4 would not be able to.
Another example, a level 5 wizard using a scroll of fireball with a caster level of 6 would need to make a caster level check to see if it worked, or might suffer a mishap. A level 5 wizard with the half-elf arcane training would not have to make such a roll.
Unchained Monk is not all good saves. For some reason, it is poor Will.
I suggest human (extra feat) Extra Hex. Evil Eye and Chant. At level 1 you can inflict a whole range of nasty on your enemies and there is no save. Evil Eye works automatically for one round even if you make a saving throw and Chant then keeps it going indefinitely (providing you can keep chanting). You will always have something to do and you don't even have to worry about the Hex having a meh saving throw.
Shaman do not have a hex at level 1, so do not qualify for Extra Hex. Human doesn't help here.
Ok, so it appears that the "this replaces X" or "this alters y" is just for convenience.
In other words, Vivisectionist and Dimensional Excavator are not compatible because they both add formulea to the ones the alchemist can use, even though neither mention anything about altering the formulea list.
Is that correct?
When does something count as modified?
Please cite rules.
Philippe Lam wrote:
On the other hand, why should developers handle it instead of fans is for me very simple : fans are biased when a throurought neutral check should be needed. Those who made the rules are those who are better placed to change it because they have the two sides of the problem, not only one.
Lets be realistic here. The devs play too. Thus, they are fans. How "neutral" can they be?
Some GMs allow things that modify the same class feature, but not the same part of the same class feature to be ok. Hence the yellow.
The bottom part is just data. I can move it around to where it needs to go.
You are working on Investigator, right? I'll make one up as soon as I can. Everything up to alignment should be the same for all classes anyway.
I've not figured out how to color the whole line yet. I've got the individual conflicts highlighted though. Take a look see.
Near as I can tell, if I am going to color the entire line, I'll have to have a conditional formatting entry for each column from G to AV. That will likely slow the sheet to unusable once done.
Edit: It indeed gets very slow. I tested the alchemist tab until from column H to N doing full row with just one of the two colors, and it was scary slow.
Heather 540 wrote:
This seems like it would really be helpful. The chart the link takes you to doesn't have any hybrid classes. Do you think you could do Hunter and Swashbuckler archetypes?
I only did Alchemist because A. I'm working on one, and B. I was gauging interest. I plan on doing all PF, SoP, SoM, Psionics, and PoW. Any others would be included if someone else does them. I'll do the spreadsheet work.
Ancient Dragon Master: I'd love the help and good suggestion about graying out. I'll play with it on the alchemist sheet tonight.
Note that I have 84 classes on my list right now. Wow. At least I'll know all the Archetypes when I'm done.
The top couple are archetypes you're interested in. The bottom block are all the archetypes. Filtering doesn't seem to be preserved between users, unfortunately.
The purpose is so you can list the archetypes you want at the top, then use filters to select ones below that to that are still compatible. An update with some automation for [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Also with 3PP support.
You will need to make a copy and setup your own filters before filters will work.
I'm working on it. Thoughts before I start working on the other classes?
Yes, I know some of the d20pfsrd links don't work. Please comment on them when you find them so I can see what gives.
Also, comment on any mistakes I've made on the Alchemist.
In Swashbuckler, Knife Tosser could use a link on the left.
Also, how does it qualify for Ricochet Toss?
Swashbuckler Weapon Training (Ex): At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level).
Ricochet Toss@ArchiveofNethys wrote:
Prerequisites: Quick Draw, base attack bonus +6, weapon training class feature with a ranged weapon.
I emphasized the possible problems.
Boomerang Nebula wrote:
They were stunned for a moment, then "That's f-ing awesome!"
Emphasis mine. RD's math checks out.
Which book changed that?
Nutcase Entertainment wrote:
Just don't use the tables with authority. There are mistakes, and missing archetypes.
N. Jolly wrote:
While I'd love to get back to guide writing at some point, I have at least 3 projects on which I'm working now as well as other obligations. I'm at the point where I should be trying to pass these guides off to others who will be able to maintain them better than I am.
Working so much, you don't even know how many projects you're on. Make sure you take some time for you.
Is there anyway we can suggest things to your guides, an if so, how?
I'll be honest, I'm a little turned on right now. heh. (I'm playing a human life oracle of Milani in Kingmaker right now). It would take a huge amount of retraining to get there. I do, however, have an undecided feat next level...
Anyway, those 10 bonus feats, let me see if I can track them down. Craft Wondrous Item is from the Spirit Guide Hex, Tails are easy enough as they replace mystery spells, and Exotic Weapon Proficiency is from Kitsune Favored Class?
Emphasis mine. (Your username demanded correction. heh)
You are not aware of any traps on the <thing>.