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The patron in PF1 was pretty bland and uninteresting.
The patron in PF2 is non-existent. It's a two paragraph blurb in the class mechanics section that doesn't have any associated mechanics. If every instance of the word "patron" were removed and the class copy/edited, it'd play exactly the same.
From the Patron section: "You weren’t born with the power to cast spells, nor have you spent years in devotion to tomes or specific entities unlocking mystical secrets. Your power instead comes through an unknown being that has chosen you as its vessel to carry forth some equally unstated plan in the world. "
It's a cool write-up, genuinely. It's just a shame that it doesn't translate into anything mechanically.
I think it'd be fine if there were a standard list of patrons that lay out lesson plans, with a "You can work with your GM to determine a different patron with their own lessons" or something if there's a patron you'd like that isn't represented.
Heck, even if the listed patrons just have suggested lessons and familiar types and whatnot it'd be better than it is now.