"Weakest" feat / character option you've actually taken?


Pathfinder First Edition General Discussion

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HyperMissingno wrote:
How the hell do you become a were-dolphin?

Get bitten by a dolphin? Or it could be an STD.

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Ask Hank Hill.


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SmiloDan wrote:
Ask Hank Hill.

I don't remember that episode. I don't think I'd RP as a pregnant chick in Pathfinder though. Fighting while pregnant is not a good idea.

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Season 3, Episode 16.


SorrySleeping wrote:
I don't remember that episode. I don't think I'd RP as a pregnant chick in Pathfinder though. Fighting while pregnant is not a good idea.

Neither is putting a 12 year old into a campaign but there are child character rules. :)


A 13 year old is fine though, eh ratfolk?


Buri Reborn wrote:
SorrySleeping wrote:
I don't remember that episode. I don't think I'd RP as a pregnant chick in Pathfinder though. Fighting while pregnant is not a good idea.
Neither is putting a 12 year old into a campaign but there are child character rules. :)

The PFS pre-gen for the medium class is an 8 year old girl.


SMFH

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HyperMissingno wrote:
How the hell do you become a were-dolphin?

According to South Park a series of operations are required. :P

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derpdidruid wrote:
Buri Reborn wrote:
SorrySleeping wrote:
I don't remember that episode. I don't think I'd RP as a pregnant chick in Pathfinder though. Fighting while pregnant is not a good idea.
Neither is putting a 12 year old into a campaign but there are child character rules. :)
The PFS pre-gen for the medium class is an 8 year old girl.

Medium is a regular guy. The Kinecticist is the 8 year old girl.


derpdidruid wrote:
Buri Reborn wrote:
SorrySleeping wrote:
I don't remember that episode. I don't think I'd RP as a pregnant chick in Pathfinder though. Fighting while pregnant is not a good idea.
Neither is putting a 12 year old into a campaign but there are child character rules. :)
The PFS pre-gen for the medium class is an 8 year old girl.

Kinetisist, not medium. Point stands, however.

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Yes, child heroes should not be in adventures.

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TOZ wrote:
Yes, child heroes should not be in adventures.

Agreed.


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I'm building a DEX-based halfing dual-dagger-wielding ranger based on this print and she's amazingly awful so far.

2nd level, 2 daggers, Weapon Finesse, a focus on Quick Draw and Sleight of Hand, and a STR of only 13.

So right now she's
+5/1d3+1/19-20
+5/1d3/19-20

And she has yet to encounter a single favored enemy (humans). And every creature we're facing now has DR (undead-themed campaign).

I mapped her out to 16th level, and even then with her focus on theme rather than damage output we're looking at a 16th-level ranger with 7 attacks per round, but only doing 1d3+12 with her best attacks.

I see her as being wildly fun to play, but ultimately not a significant contributor to combat.

Which is pretty sad for a full BAB character.


NobodysHome wrote:

I'm building a DEX-based halfing dual-dagger-wielding ranger based on this print and she's amazingly awful so far.

2nd level, 2 daggers, Weapon Finesse, a focus on Quick Draw and Sleight of Hand, and a STR of only 13.

So right now she's
+5/1d3+1/19-20
+5/1d3/19-20

And she has yet to encounter a single favored enemy (humans). And every creature we're facing now has DR (undead-themed campaign).

I mapped her out to 16th level, and even then with her focus on theme rather than damage output we're looking at a 16th-level ranger with 7 attacks per round, but only doing 1d3+12 with her best attacks.

I see her as being wildly fun to play, but ultimately not a significant contributor to combat.

Which is pretty sad for a full BAB character.

I'm not sure this would work... but couldn't you use arrows as improvised daggers(switching specializations) to similar effect(perhaps even better effect vs undead using blunt arrows)?


M1k31 wrote:
NobodysHome wrote:

I'm building a DEX-based halfing dual-dagger-wielding ranger based on this print and she's amazingly awful so far.

2nd level, 2 daggers, Weapon Finesse, a focus on Quick Draw and Sleight of Hand, and a STR of only 13.

So right now she's
+5/1d3+1/19-20
+5/1d3/19-20

And she has yet to encounter a single favored enemy (humans). And every creature we're facing now has DR (undead-themed campaign).

I mapped her out to 16th level, and even then with her focus on theme rather than damage output we're looking at a 16th-level ranger with 7 attacks per round, but only doing 1d3+12 with her best attacks.

I see her as being wildly fun to play, but ultimately not a significant contributor to combat.

Which is pretty sad for a full BAB character.

I'm not sure this would work... but couldn't you use arrows as improvised daggers(switching specializations) to similar effect(perhaps even better effect vs undead using blunt arrows)?

Er... not to be dim, but... why would arrows be any better than daggers? (Other than getting in a bludgeoning weapon for skeletons, I assume...)


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that was the only reason

edit: and for tons of throw aways/weight reduction....


Keirine, Human Rogue wrote:
derpdidruid wrote:
Buri Reborn wrote:
SorrySleeping wrote:
I don't remember that episode. I don't think I'd RP as a pregnant chick in Pathfinder though. Fighting while pregnant is not a good idea.
Neither is putting a 12 year old into a campaign but there are child character rules. :)
The PFS pre-gen for the medium class is an 8 year old girl.
Medium is a regular guy. The Kinecticist is the 8 year old girl.

To be fair, that's one of 3 PC classes I could see being at that age. Oracle and Sorcerer are the other two. Heck I'm pretty sure there's a 3rd party curse that makes you a child...permanently.


Purple Dragon Knight wrote:
TOZ wrote:
Yes, child heroes should not be in adventures.
Agreed.

Seeing as I'm not a fan of either of these shows, I have no consistency problems with my disapproval. ;)


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NobodysHome wrote:
Er... not to be dim, but... why would arrows be any better than daggers? (Other than getting in a bludgeoning weapon for skeletons, I assume...)

Cheap metals? Nearly cheap enough to leave them as signature items. "Who was that masked midget?" "I don't know, but she left this adamantine arrowhead embedded in the Alcalde..."


I took a level in Witch on a sniping rogue. The character was built for a one shot and was already 8th level, but that one Witch level did next to nothing useful. The hexs were counter-functional to what I was actually doing (I couldn't cackle because I would reveal myself, I couldn't get my Evil Eye to stick because the DC was too low, and I wasted a feat on Extra Hex instead of getting Dampen Presence, which prevented me from hiding from the boss of the one shot and so I couldn't snipe, thus I was completely useless).

In principle a dip into a caster wasn't necessarily the worst part. It was that what I wanted from it didn't do anything useful, and I would have been better served going into wizard, probably.


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Knew a guy who made a 2nd edition Bard with stats so low he couldn't cast spells.

I once made a D20 modern character with one of each base class (think I skipped tough hero) as the first 5 levels. BAB +1 at level 5.


Historically, I had a 2nd edition halfling fighter that was a cook by trade and used his cooking equipment in battle. I remade him in 3e as an expert cook who relied on his party to keep him alive. The best part about playing him was hearing a fellow player say "I can't wait to see what he's done with that character" because he assumed it was all an act and I was hiding some sick revelation. Nope. He was an Expert/Exemplar who specialized in Profession (Cook). :D

Recently, however, we are playing a Gestalt/Mythic game and just reached 12th level (we are currently 5th tier). We are the adventurers people tell stories about that pull off amazing combats against "unequal" odds. We are THE heroes.

For my 12th level, my Unchained Rogue (Phantom Thief)-Kineticist (aether) took... Minor Magic (Snapdragon Fireworks) AND USED IT IN BATTLE. He can fire off fireworks (which fits his personality) that deal 1d4 point of damage (DC 12 for none). I was laughing like a madman while everyone else was looking at me oddly. The best part was when the GM rolled the save (he didn't know what the DC was at the time) and said, "That failed, unless he needed a 12 to save. What's the DC?" Me: "Uh...12." :D His Legendary Item (taken twice so far) is a Folding Boat that also can use Snapdragon Fireworks and Major Image because it is the ultimate party boat :D While he has the potential of being very powerful, he's only attacked to deal damage once in all the battles we've had (and it was a traumatic experience for him). Every other time he tries to find a different solution to battle that doesn't involve attacking to deal damage. I've never had more fun playing a character than I do with Placebo Baloney.

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rando1000 wrote:

Knew a guy who made a 2nd edition Bard with stats so low he couldn't cast spells.

I once made a D20 modern character with one of each base class (think I skipped tough hero) as the first 5 levels. BAB +1 at level 5.

oh, but the saves! ;)

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I DMed for a guy in 2nd Edition who spent 3 Non-Weapon Proficiency slots on Cooking. He was a elf ranger, he dual-wielded a married couple (Mr. Longsword and Mrs. Shortsword), and his dad was Sean Connery (I'm horrible at accents, so it was hilarious!). His Int was 17 and he was illiterate for about 15 levels. I think his stats were 18/99, 19, 16, 17, 17, 16 or something like that. But in 2nd Edition, that was a weird combination of holy moly and meh.

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Gesture Expertise and. Expert Scholar (Traits) combined with Fox Shape (Kitsune) so my Oracle/paladin can stay PERMANENTLY as a Fox and just use supernatural abilities and still TALK to the party


i took two weapon fighting on some of my characters great flavor terrible mechanics


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Gave my wizard WP Bastard sword purely for flavor, because he's supposed to be able to wield his family weapon should it be found again (but the campaign never even approached the characters' backgrounds).


More for RP reasons than anything else my Paladin/Bard took Ultimate Mercy. It actually got used a couple of times, but I’m not sure if saving the party 10,000gp would have been worth a feat without the RP element. Another PC I played a while back was a Witch/Shadowdancer. The prereq feats for Shadowdancer aren’t the most useful for a Witch, and losing 3 caster levels left me more reliant on rods, scrolls, wands, and pets (which actually all combined pretty nicely)

Double Slice doesn’t seem like the best feat choice, especially not when the PC with that one also ended up with the entire feat chain for Mythic Vital Strike, something which would work way better with a two-handed weapon than TWF. Another current PC has a 5 Charisma and levels in Bloodrager. That actually kind of makes sense due to alignment restrictions and RP reasons. He'll never be able to cast spells though he's pretty good at UMD and doesn't need to roll for anything on the Bloodrager list.

The pregnant were-dolphin stuff also reminds me of a few things, namely the Demon Mother’s Mask and the Mark of Evil feat. Those can be roleplaying gold, but they’re pretty much useless in mechanical terms.


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I took the Run feat on a 3.5 core monk.

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Endurance and Run on a 1st level 3.0 human barbarian

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If by "taken" you mean having actually played, none of what I'm about to offer would apply, but I would still like to make note of them.

If I'm ever able to play a druid, I would without hesitation take the Wild Whisperer archetype even though that means I'll never be able to have that character Wild Shape into plants or elementals, only gaining access to Small and Medium animal forms, and is all around weaker choice.

Another choice is a non-combative rogue focused more on being a skill monkey and even switching out Sneak Attack with feats by way of the True Professional if DM allows it. Perhaps focusing more on him being an "Expert" style character.

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Klorox wrote:
Gave my wizard WP Bastard sword purely for flavor, because he's supposed to be able to wield his family weapon should it be found again (but the campaign never even approached the characters' backgrounds).

I've done that a time or two.

Me - 'This feat / skill selection totally fits my character's goals!'

GM - 'Yeah, I didn't read that. And I don't want to deal with it, so if you try to X (build a church, research spells, take over the local rogues guild, start up a business, manage the Golden Goblin, whatever), it's gonna fail.'


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Lightning reflexes and combat reflexes on a rogue. Didn't know about attacks of opportunity so never took one. I always imagined the character as very twitchy.

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In 3.5, I made a human ranger 1/warlock X in a plane-hopping campaign.

His backstory was that he stole a silver sword from the githyanki, and they were hunting him down.

So I put all my starting gold into the silver sword, which allowed me to sever the silver thread that astrally projected folk have. I also took githyanki as a favored enemy.

I think we started at level 5, and we got up to 10 or more, and I never saw a single githyanki or set foot on the Astral Plane.

But it was a really fun character. I got to combine greatsword damage with eldritch blast damage, plus I had a bunch of other fun invocations that let me do short range teleports at will, fly, and I think become invisible at will.

It was a World Serpent Inn campaign, so we got to swap out characters pretty much at will. I also played an "Ancient Greek" paladin from Arborea. I had an adamntium shortsword and shield, sandals, toga, etc.

Sandals are a horrible footwear choice for sewers....


Manny the Mangler

My halfling grappling specialist. I thought it would be fun to pin an enemy and "make 'em talk".

Manny died with a squeak under an Ettin's foot* at 3rd level.

* broke his big toe though so it was worth it


My Bard in RotRL took a level of Aristocrat for RPing reasons.

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DrDeth wrote:
My Bard in RotRL took a level of Aristocrat for RPing reasons.

My friend did that in a homebrew campaign. Fortunately he took Leadership and got a gnome cleric/rogue out of the deal. We all liked the gnome a lot more than the aristo-bard.


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Skill Focus: Lumberjack


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Improved stonecunning.


My PFS Zen Archer took Vow of Silence. Does not give enough to make it worth the hassle.


Ashiel wrote:
HyperMissingno wrote:
How the hell do you become a were-dolphin?
Get bitten by a dolphin? Or it could be an STD.

eee, eeeaeee, eeEEEaaeee, eee.


Do other systems count? I had a rolemaster monk with meditate (death).
Not the most optimal allocation of skill points.


If other games are allowed I think "Metamagic: Spell Thematics" was my most worthless pick. It allowed some cool visual effects but nothing else. And in a game where visuals are imagination driven it had far less impact on the other players than I was hoping for.

Scarab Sages

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The weakest feat ive taken? Combat expertise. But for some reason my melee guys keep taking it and never using it. Ita so odd.


In our current game we're using the Mythic rules. We hit 4th tier. I took my +2 stat increase to my Str. On a Str.7 wizard. Now I'm a Str.9 wizard!:)

And no, with or without items, none of my other stats are maxed out. Highest stat (INT) is still only 17.

The rest of the group rightly assumes I've some reason for doing this, though nobody has asked what it is. (they know they'll find out the why in good time & that it'll fit the story)

(Based on a very cool mini I made, I intend to MC the character into either cleric or maybe even paladin in a few levels based on how the RP works out. The mini is clearly wearing plate armor. And I just don't see a STR.7, or even my current 9,supporting that....)

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archmagi1 wrote:
The weakest feat ive taken? Combat expertise. But for some reason my melee guys keep taking it and never using it. Ita so odd.

It's prerequisite to tons of other less useless feats. But now you can take Dirty Fighting feat to bypass it! :)


Ciaran Barnes wrote:
Skill Focus: Lumberjack

Me too! Just for flavour my fighter had this feat because he was from Falcon's Hollow.


That one time I got to play a troll, so I worked really hard at making him a civilized, intelligent face with stealth capabilities.

Yes, I'm literally a troll, and probably the party's face.

:I


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I am playing a wizard (necromancer) who took the trait Caretaker and the feat Skill Focus (Heal). For his "Power Over Undead" option, I chose Turn Undead.

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