Idea Weaver, Tinkering, Distracted Insight, Tilted Perception, Aspurgers
All players allowed, though focus within the campaign with be on exploration, puzzles, intrigue, and social interaction over combat or battle. Experience given based on completing tasks and party goals, overcoming scenarios based on the challenges presented not simply killing things. If the party is able to do such creatively, with players coming up with solutions that are true to their character personality and outlook, there may even be a bonus. Minor Encounters may be from a quarter to half level, while Major Encounters would be a full level.
Since combat will be of lesser focus, it is suggested players consider other areas of optimization then simple damage output, and the offer that they look to other strengths for their character. DM will tailor battles based on the strengths and weakness of party, with thought put into allowing all players to shine at different points while keeping things challenging, and for different solutions for a problem or conflict to be possible. Again, creativity will be reward! Especially in ways other then merely killing things, though there will be times were such may be required.