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Orphanage not bad. They have a fireplace!!!
"Zizel, what have I told you about the fireplace?"
*bows head and looks at feet, saying something unintelligible*
"What?"
That I shouldn't... Should Not start or fuel the fires with my little bombs BUt... BUT, I can look at it, right?
"From a distance. Do not touch."

kyrt-ryder |
TarkXT wrote:61) Eat them. Take any alignment change that may or may not result of this. With your new alignment, give exactly one immense poo.One of the players at my lodge tried something like this. As I understand it, the character has the goal of cooking at least one of every monster in existence. The GM pretty quickly nixed doing it to anything with an Int score of higher than 2, though :)
What a jerk GM

Sam the silver dragon |

89. Thank the DM for giving me something else than mere blocks of HP that I need to cut down for EXP. Then try raising the goblins and hoping for the best.
Seriously, so many murderhobos here want to kick / punch / slap the DM for this scenario. It just seems to show that people don't care for the RP in a Tabletop RPG.
Agreed. You can always kill them later if you have to.

thegreenteagamer |

211:
Detect evil, then use the evil ones as fodder and the neutral ones as minions
Creatures under 5HD do not give off an evil aura unless they are clerics, inquisitors, dragons, undead, outsiders, or antipaladins.
That's why you give them a holy weapon, and the evil ones will die instantly from wielding it, as the babies will not have more than 1HD.

mardaddy |

Craft them into Goblin Skull Bombs & return them to tribe X as gifts from rival tribe Y (of course ensuring they know they are their babies.)
If they pick em up and accidentally drop it, they die (5d6 fire.) If they toss them at the other tribe and hit, it kills the target, if it misses, they die themselves for missing.

My Self |
214: "If you guys still feel raw about this when you turn whatever it is you turn when you're adults, come seek us out. We'll be even higher level then."
Given the number of times adult adventurers could level up in a single year, those baby goblins had better start prepping their god-killing techniques and paladin-fall maneuvers.

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217: Drop the goblin babies off at a church of Sarenrae, to see if they may be able to raise the babies to not follow after the alignment of their kin. That, and perhaps prove it can be at least as much nurture as nature in what these goblins become. Show that there can be such a thing as good goblins.

Bwang |

The last time this got pulled by a GM in our circle, his games seemed to never get scheduled anymore. After several months, he was given 'another chance', only to try to restart the nonsense. When he did, the host brought out her knitting, and her husband fired up the Playstation.
The sole survivor actually playing was our resident murder hobo from heck. She made each die a different horrid death.

The IP Burglar |
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This reminds me of one of my favorite game settings, GURPS Goblins. They had yer goblin get phobias and deformities (buildin' character) and occasionally advantages from the random mistreatments they suffered as children. With that in mind, here's some doozies you can ruthlessly swipe after you've gutted it for the IP. I would steal more for ya, but I'm 'fraid not too much for workin' paul bono anymore. But ya can find more of these gold nuggets on pg. 66
Fire 'em as a skeet
Pawn 'em off to surgeons
Wear 'em as a wig
Nail 'em up as scarecrows

Bardrick |
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225. Clearly one gobby was taught necromancy, as this thread was renewed. lol.
226. In one past adventure we saved a goblin female and she became a chamber maid at our friend's tavern; the bard dressed her in pink taffeta for this as well. Perhaps this could be their fate.
227. Raise them for few months, then smuggle them into your biggest rival's stronghold and turn them loose. Enjoy the chaos, then feign complete innocence later.

Bardrick |

229. Train them to entertain with pig riding contests.
230. Teach them how to raid caravan wagons(or anything else) whilst the party distracts the guards.
231. Take bets on how high they bounce when the druid's eagle companion drops them from on high. (plus a squares contest to see which part of the meadow grid they land in)
232. Raise them to be well treated, personal valets for the party.

Goth Guru |

233. Charm them, convince them they are house elves, and give them names like Dobby. :)
234. Have them test magic items. If you want a certain curse item, then you remove curse. A goblin with a sword of berserking is easy to subdue.
235. Take good care of them and see how fast they grow up.

Matthew Downie |
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237. Good: "Let's convert this campaign to Pathfinder Second Edition. Hey, goblins are suddenly accepted members of society, so we'll just drop them off at the nearest orphanage!"
238. Neutral: "I'll strap them to my back and carry them around with me everywhere, so I can keep them safe. Whoops! I got caught in a fireball / negative energy burst / dragon's breath and now they're all dead! Boy, the guy who did that sure is evil! We'd better kill him and loot his corpse!"
239. Evil: "So, I could murder them all, or leave them to starve slowly, or I could give them a chance to grow up and murder others. All great options, but which is the most evil?"

VoodistMonk |

242a. Kill 101 of them and make a coat.
242b. Individually put them in a pit of hungry cats. Then put the ones that survive the cats in a pit against each other. Take the survivors into your secret assassin organization to be trained as targets for your non-goblin assassin apprentices because goblins are gross.

Edward the Necromancer |

243
Step 1: use the goblin babies to start a new goblin tribe that worship me as their GOD!
Step 2: make sure to stock pile all of the goblin dead bodies. With their fast growth and high mortality rates I should have more bodies than I know what to do with.
Step 3: Raise the dead goblins as Skeletons and or Zombies.
Step 4: Profit

Darigaaz the Igniter |

243
Step 1: use the goblin babies to start a new goblin tribe that worship me as their GOD!
Step 2: make sure to stock pile all of the goblin dead bodies. With their fast growth and high mortality rates I should have more bodies than I know what to do with.
Step 3: Raise the dead goblins as Skeletons and or Zombies.
Step 4:Profit
Step 4: build undead-powered treadmill power source/grain mill/whatever
Step 5: Sell services provided by said perpetual motion machineStep 6: Profit.