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Goth Guru's page
8,909 posts (8,954 including aliases). No reviews. No lists. 2 wishlists. 3 aliases.
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682: FireWeedGrass: This cross of fireweed and firegrass has the flavorful nectar of fireweed but otherwise conforms to the description of 681.
You can have a possessed character fight for control in a dreamscape because having them yell at themselves irl is horrific and you are the GM.
So squish tongue makes your tongue look gross but function like a doppelganger's tongue.
The main ingredient in dire oil is oil from the dire olive tree. Frightening but mostly harmless.
Slasher beetles have a talent for smelling dead and corporeal undead making them ideal familiars for necromancers and undead hunters.
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Being an enchanter qualifies a character to attract a Superb Owl as a familiar. Spells such as charm and charisma based skills are +3 DCs.
Concentrated hydrogen! That would explain the alien fusion powered spaceships both harvesting the fruit and planting more trees.
They are vulnerable to mental attacks. Suggestions to destroy a planet to build a hyperspace bypass for one example. Depression emotion for another.
There are several pirate captains that claim to be the original Greenbeard.
When a stream or brook or something is encountered, search the deck and place similar things at either end. If the GM would prefer, characters can swim or canoe to other bodies of water anywhere in the outdoor dungeon.
83: perception DC20 for pathfinder 1. Failure means you misheard it.
If you have McGuffins for McGuffins' sake sure.
A lot depends on why they created a world with a set expiration date.
Do the gods just want to see fireworks?
Is it a trap for Rovagug? Get him to manifest and delete the whole shebang.
Is it a training ground for outsider warriors recruited on judgement day?
Maybe several deities all agreed on the cutoff date for different reasons.
83: Babbling Brook
A small stream that seems to be making a sound like human voices. It's very faint. If you listen closely you can just make out what is being said. Use gather information DC14 for clues to this outdoor dungeon.
20: Summoned labor:
Description: Summoned things last a half hour a level as long as they don't engage in combat. In combat it reverts to normal duration.
Prerequisites: Any monster summoning spell cast as one spell level higher.
Benefit: The summoned monster can do any chore they can understand and are capable of.
Normal: At 1 round per level the monster is only good for combat.
Further Notes: I wouldn’t make the spell permanent because combat still ends it. This is generally for use with the summon monster spells as it is not necessary with the gate spell.
20: Summoned labor
Summoned things last an hour a level as long as they don't engage in combat. In combat it reverts to normal duration. It costs a spell level.
Goth Guru wrote: 81:Portal Network Gate. This massive metal ring allows passage to the one in the Portal network ring of rings in the random terrain list. It conforms to the description on page 267 of Occult Adventures. Also called an elf gate.
How about Stranger rings. It's 2 letters and not a movie but so what. Give Demigorgon one big scary eye and you've got something.
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Maybe a summoned monster or something, drunk out of their minds. Send them in the front while you sneak in the back.
As a familiar it would prefer an arcane trickster. It might give a bonus to hide in shadows.
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The Taxxons sound like a "burn it with fire" type species.
Trembleweed and coffee both give a bonus of 1-4 against surprise. It depends on the dosage. Pharmacists can make "pep pills" from it.
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No idea. I must have missed those books.
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As they are no longer capable of farming or such, they would quickly turn back to hunter gatherers who no longer use tools.
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650: Ape-Pricots
They look like apricot trees except the fruit is brown, larger, fuzzier, and more numerous. When the tree is threatened, or something with speak with plants calls the attack, All the fruit transforms into small monkeys. They all act as a Mad Monkeys spell. When they die they bury their pit in any suitable ground. It can usually do this once a year in the fall. Plant growth can be used to rearm a tree.
Some have taken to protecting their trees by planting them on the edges of their arbors.
Cringe and Cryptids: Various sentient animals and monsters that resort to sex, violence, cannibalism, and such to gain magic powers.
You can go ahead and make them cost more, as the point is they give longer adventure time and give characters more reason to adventure.
As an alchemist subclass, the druglike mutagen initially seems to suppress the evil, animalistic, side of the character. It soon becomes apparent that if they don't regularly find a release, they will rampage and not remember it happening. They will find they "turn ugly" at the drop of a hat and need the mutagen to return to normal to avoid the authorities. While adventuring they tend to cut loose with bombs and pyrotechnics. Think League of Extraordinary
Gentlemen.
The Jekel/Hyde formula might be in the Necronomicon. Note that the children of addicts are sometimes born addicted.
It's up to the GM if Quick draw is required for either feat. The prohibition about scrolls is mostly about reading them. Uncorking or unrolling items would have to be done by the user and usually provokes attacks of opportunity.
17:DrawToss
Description:The character draws a weapon or object and throws it as one continuous action.
Benifits:Thus they can make a short range attack with anything. This alters sone of the results of the magic chaos bag, unless it automatically attaches to the hand somehow. They should have a target foe or space.
Normal:You can only draw as a seperate action.
112: Microwave detection pins
This small paper bag seems to be full of seeds of some kind. In the presence of microwaves it folds out and makes a poping sound. it soon becomes a full bag of popcorn.
You can wear it using the attached pin or toss it into unoccupied rooms to see if it's safe. Microwaves cause cartoon characters to burp.
They come in packets of 4. They are single use items.
Prophacy is a diety's agenda, but there is always pushback from other opposed dieties. Oracles are mostly adventurers or cultist advisors.
Every plane has slightly different matter. Different subatomic particle/waves. Different histories. Even different natural laws.
Spells and devices can detect the origin or type of matter. Thus a ghost's ectoplasm can be detected, as well as their alignment.
https://www.msn.com/en-us/news/technology/scientists-think-they-discovered- what-existed-before-the-big-bang/ar-AA1BsCJa?ocid=msedgntp&pc=NMTS& cvid=69232ecc346f40dc9151ba647a405b65&ei=21
Dark Matter.
Dark matter, I think, is another form of matter that links emotion and energy in the process. Inspiration, thought, emotion, energy, gasses, liquids, solids, ect. While dark mater may have it's own big bang, ectoplasm, and ether possibly did not. There can be infinite other forms of matter all with their own slightly different history and rules.
More on 38. Someone with craft paperfolding can make them into a paper airplane and throw them, medium range. Long range with a good updraft.
They can turn sideways making them invisible to selected foes.
They can choose to remain flat for up to 1 minute per dice or level, if conscious.
If someone already went back in time to change history, starting a branching timeline, then some god snatched up the dying timeline, and placed the prospective god there after suspending the paradox rules. Are they ruthless enough to kill a minor manifestation of Rovagug no matter what gets in the way?
I'm necroing this because I have started to reproduce their planets in my random planet topic. A planet occupied by consumers(alien race that evolved the ability to eat anything) might have become more ecology minded after what happened to their home planet and joined the pact. Some members of that race might even be in the asteroid belt.
I already have shrinkers and giants in my leveled mutations. I'm still working on a super heroic fighter class. It's in the pathfinder 1 homebrew topic.
37: Chaos wave
Anyone and anything in the wave (a cone 5 foot long, per dice or level, and wide at it's end) is affected by a random spell. It is selected using the scroll tables. The spell level is half the cartoon's character level or dice, rounded down. It cannot be used again for ten minutes as they draw chaos directly from limbo. Lawful spells will be replaced with chaotic versions.
Your Mom!
Political Figures
95: A blister pack of electrical contacts. One blister is cut open and two contacts are removed.
95: Hotel Lobby
Usually abandoned, but there could be an Erinyes directing characters to an elfgate that leads to the rooms of the hotel California. Has a mask of humanity that she uses to look like a cheerleader.
Flyers include booklets from the last convention which was Human Con. The feature speaker was Lira, a unicorn who was doing a seminar on constructing a cosplay outfit that vaguely resembled a human. Yes there are pictures.
There's a front desk, a huge lobby, access to the turbolift, and a huge staircase leading both up and down.
36: Enter Book or Art.
2nd level or less, they can enter, but just as an observer. Note they can explore hidden pages or earlier layers on canvas. Every 2 dice or levels they can bring a character with them.
3-5th, They can temporarily alter the text or artwork. Thus they can question a character. When they leave a text, painting, or carving, it reverts. The characters within forget and anyone the cartoon brought with them are expelled.
6-10th, The book, painting, ect. is permanently altered. The characters remember the visit. Things can be removed, inserted, or replaced. The subject of a portrait is allowed a will save if they like.
11-20th, all copies are affected. Unfinished art or stories can be given an ending. Only the final manuscript is affected. Forgeries and plagiarisms do not affect originals or visa versa.
Bardic inspiration die?
Level of exhaustion?
VatMan
VatMan Returns
VatMan Forever
Bell curve option. Replace D20 with 4D6-3.
Less fumbles and crits, if you want that.
You can tell the players up front that the only magic marts are in limbo and only cartoon characters can go buy you things from it, BECAUSE YOU ARE THE GM.
Smore Joy of Salt
The remains of the Dairy (cooking with leftover cheese)
Flack whole: If cast on food makes it flaky and delicious.
100: You failed your saving throw.
45)"Lots of Luck!" Sarcastically.
A flat -1 to all rolls.
93: Monsters encountered here may be swapping their worn tires for new ones to use in races in the endless corridor.
94: Manufactory
5 assembly lines that go through a tunnel covered in electronics. There is a control panel on the side where you can enter a number. You pile junk and or refuse on the in part of the line, activate the line, enter a number, and it feeds the kippel in, and the desired product out. It will only make low value things like bins, blankets, ect. I will start a list somewhere.
One of the lines is broken and looks to have been cannibalized for parts to keep the other lines working.
There are stacks of plastic bins about the room. Bins full of junk will move through the tunnels with only the contents being changed, usually.
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While the 4 horsemen are lurking in the lower planes, The elder evils are trapped farther out below the lower planes. Lucifer is imprisoned there, plotting his revenge.
Some are in the dark tapestry, especially the greater mythos old ones. As they are children of a different prime mover, and the resultant demiurge, they require special rituals to banish.
Some merely draw power from the mythos, and can only do that when the stars are right. Thus is Cthulhu and he who must not be named.
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