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245: A water planet so choked with sargasso that entire continents are made of weeds. The continents are all different shades of green.


20: BFG as in Big Freaking Glacier. While normally these things are at the poles or on the far side of the planet from the central star, this thing is being created by an artifact, huge portal to the plane of ice, or something. It's being created at one end of the continent and melting at the other. Artic creatures such as polar bears, seals, and penguins live on the edges and on icebergs. It ties up a lot of water so disrupting it would flood the planet.


106: "We don't take responsibility or assign blame. We just clean up the mess. The Janitors."


15: Mountain of Babble. Somehow this mountain takes up almost all the continent space and sticks up above the atmosphere. While the peak is a great place to build a spaceport, it may make the orbit a bit erratic.

16: The pit. This valley is like a deep crack in the continent. It's so deep that there is a river of magma at the bottom. It almost reaches the mantal. With all the fire and noxious gasses it very much resembles Heck.


88: An opened plastic bag of cotter pins. One is missing.


80: Multi-purpose room
It seems like an empty room till you press any of the buttons on the walls and floor. There's a hidden, intercom, full library shelves, double bed, plasmatic incinerator, plasmatic food materializer, dishwasher, washing machine, dryer, 3D printer, bunk beds, couch, computer terminal, Conference table, big screen monitor, toilet, shower stall/bathtub, closet, ect.


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There's also trapped machines like the one in "Tommyknockers" that grapple a character when they reach in for the soda.


The shoes allow plane shifting to and from the plane of zo only to female wearers. They also allow all kinds of other powers there, to female wearers.


21: Unnoticeable
Anyone has to save Will 10+cha bonus DC to notice them. They also have to save to remember them. If they attack, it is suspended for that round only.
Spells known: One mind effecting per spell level.


Sounds like Sanctuary, but as a mind affecting power that affects them when they even think of attacking. Also they have to save or they immediately forget about the person. Disguise and stealth are probably class skills.


A devil may have done this to a family line, granting them money and power in return. A member of the family may approach the characters asking for their help in breaking the curse. This could lead to the characters journeying to Bator to find the devil and destroy the contract.


22: Healing power of laughter.
Like channeling positive energy but it heals 1D4-1 per round to anyone within earshot. Reversable as cringy comedy. Only cartoons can switch at will.


97: A jagged blue crystal shard.
As 95 except grants cold resistance. AC +2 due to ice buildup everywhere except joints.


88: Ring of chaotic regeneration:
Wearer fast healing 1-6 points every 1D6 rounds.


82: Target
A large, plastic, sticker with the concentric circles of a dart board. All missile weapons are drawn to it. If placed on the back of an enemy, it adheres. If placed on a floor or ground it eventually attracts a meteor, satellite, or other space object, destroying the item.

83: Pie
Seemingly normal pie stuns any creature it hits. DC 18 will save to snap out of it next round. Keep trying to save till successful.


That Damn Cat may be a cartoon or was an inspiration for a cartoon.


What he meant was, can a merilith use more than 2 rings?


Set wrote:
Freehold DM wrote:
Set wrote:

[b]328.

Snip
In open mockery of tradition, Queen Telandia of Kyonin has a huge centurypede that wraps around her dwelling when she retires for the night, and is said to be 300 years old, kept from death by unknown means. When it was suggested by a staunch traditionalist that she showed weakness and childish sentiment by refusing to accept natural death, she said, "Tell it to my husband. When you meet him in the afterlife." Since then she has taken to riding 'Leggysnake' around town for public functions, just to tweak the noses of traditionalists, and earning the love of many of her custom-flouting people.

Leggysnake was mentioned in Futurama this season.
Immortality through becoming a meme is a little known variation on the whole 'becoming a lich' process, and only marginally as evil.

You can source this EVIL immortality you are talking about, but it sounds like a GM call.


563: Summoning a cartoon demon.


Fnord is a great name for your cartoon PC.


"Sacrilegious" By Marilyn Manson

I'm feeling sacrilegious, put your arms around me
I'll stab you in the back
You'll never see a skeleton Christ
I'll be the one in Bible black

You should have treated your saviors better
With the tombs that you left behind
Do you think that coffins gossip
And all of your ghosts are blind?

Are you here for the resurrection?
How deep did you dig my grave?
Cancel your subscription
You're the one who needs to be saved

Let's get evil, I'm feeling sacrilegious
Let's get evil, I'm feeling sacrilegious
Let's get evil, I'm feeling sacrilegious
Let's get evil, I'm feeling sacrilegious

You can climb to the top of my horns
But make sure that you don't look down
Don't spit in the face of God
When you're trying to wear his crown

Are you here for the resurrection?
How deep did you dig my grave?
Cancel your subscription
You're the one who needs to be saved

Let's get evil, I'm feeling sacrilegious
Let's get evil, I'm feeling sacrilegious
Let's get evil, I'm feeling sacrilegious

Are you here for the resurrection?
How deep did you dig my grave?
Cancel your subscription
You're the one who needs to be saved

You can't kill it until it's born
You can't kill it until it's born
You can't kill it until it's born
You can't kill it until it's born

Let's get evil, I'm feeling sacrilegious
Let's get evil, I'm feeling sacrilegious
Let's get evil, I'm feeling sacrilegious (Coming back)
Let's get evil, I'm feeling sacrilegious (Coming back, baby)
Let's get evil, I'm feeling sacrilegious (Coming back)
Let's get evil, I'm feeling sacrilegious (Coming back, baby)
Let's get evil, I'm feeling sacrilegious (Coming back)
Let's get evil, I'm feeling sacrilegious (Coming back, baby)
(Coming back)
(Coming back, baby)


Shared elixir.
This grand discovery allows the alchemist to bottle a mutagen or even discovery to be useable by others. Note that till used it occupies the slot, so unless permanent, such as the elixir of eternal life, two people cannot use it at the same time. Also, the rare ingredients cost 1000 per effective level. When you look at the level a grand discovery is available, you realize just how pricey this is.


Leggysnake has the immortal mutation or has been treated with the alchemical discovery. In any case, some of it's offspring can become the mount of elvish cavaliers.


80: Beret of Miming
This hat when donned covers the wearer with a personal silence spell, adds mime makeup to their face as a disguise spell, and provides the Mime feat. They can use cartoon powers, or cast any spell silently, as long as they can act it out convincingly. Stealth is +4 as a conditional modifier.


15: Cartoon Feat: Mime
Can use any cartoon power by acting the verbal part out. Wearing mime makeup or taking a vow of silence each add +1 level to cartoon powers. They stack with each other. This feat can be placed in a magic beret, along with disguise, and a personal silence spell.


18: Resting Ink Flesh
Not only can they slip under doors and keyholes, but they can also crawl up the smoothest walls, and across the ceiling. They can drink raw ink and can sleep in a large inkwell. DR 2/absorbent(such as a mop).

19: Cartoon time travel
Every time period, past, present, and future are islands in the limbo storms. It's not terribly accurate, but with a good gather information check, you can figure out who's the bad guy and what's going on.

20: Normalcy
They can appear as a material plane native. Thus a bunny person can appear as a normal rabbit or a human. In animal form they can save vs detection spells. Any abnormal actions, such as a talking toaster, dispels the illusion.

21: Extra Schtick
A cartoon has a concept they are built around. It can be a skill, spell, mutation, type of monster, ect. With this they have 2 or more such themes. A certain Pegasus has shyness, kindness, and is also an actress(ie bard).


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More on 41. When you get home, you hear of giants appearing in that exact location and looking exactly like you. There are apparently infinite larger and smaller planes in both directions along the dimension of size.

43: Super space. You arrive under a table at a bar you are familiar with. Unfortunately, you are 1 inch tall more or less. You can take cover in a hole in the wall. A lost button made of shell makes a large shield, thread is like rope, and a sewing needle works like a spear. If you can communicate with the mice, they know of an amulet of the planes that fell between the floorboards at the pawn shop, but getting there is an adventure in itself. When you get home, you will hear of tiny sprites who arrived in the bar and ran away. Or that's what some drunk thought they saw.


Set wrote:

595. Glyph Trees. A 'short-lived trend' millenia ago among the elves of Kyonin led to an entire forest of trees that have leaves whose veins spell out stylized characters in the elven script, each representing the personal glyph of a particular elven spellcaster who chose to plant those trees around their personal territory. Those particular elves are long departed from this world, one way or another, and the 'fad' ended many centuries ago, but the trees still grow, as trees do, and spread through the usual means, so that trees quite far from their original groves can be found with these unusual leaf-patterns, descendants of the original 'glyph trees' marking those elven spellcasters domains. As the leaves fall in autumn, the veins, shaped to delineate the glyph, remain intact while the lamina of the leaf is worn away, eaten, etc. leaving what looks like elven characters littering the ground for a time.

A rumor spread by some mischievous soul states that handsful of these leaves, from different trees, can be mixed together and throw into the air, and those that land at your feet will spell out a prophetic or meaningful message in elven, subject to some (creative) interpretation.

This is, obviously, bupkiss, but allows the gnomes who live in that area to sell off their leaf-litter to the gullible. On the ridiculously rare occasion of someone's 'prophecy' coming true (generally for self-fulfilling reasons...), the locals are sure to talk it up and perpetuate the rumor.

Elves find the whole subject kind of gauche, and don't like to talk about it, with opinions ranging from 'they signed their names to trees to mark 'their territory?' goodness, what sad little attention-seeking land-grubbing fools' to 'they magically warped a bunch of trees for what?'

It can be used for an augury spell. Some elven parents name their kids from such leaves.


4: Hypnotherapy.
A Mesmerist at third level can use their hypnotic stare to cause actual hypnosis. This is not a spell so magic resistance is not relevant. At5th level they can cause or cure temporary insanity. At 7th level they can cause or cure permanent insanity. At 9th level they can control mental based changes such as only taking the were form or even deep one form when attacked or immersed in water respectively. One famous mesmerist was able to cause a patient to never change into a deep one. Since this was a greatly desired outcome, the patient waved their will saves.


2:Is a class ability for anti-paladins. Also, all kinds of NPC bad guys.


Class Wars: New classes and techniques for existing classes.

This is good for random how to books and mysterious masters.

1: Enlarged Rage. For barbarians, were creatures, and maybe even swords of berserking. When they berserk, they become one size category larger. Mundane clothing rips if not removed first, but magic items either stretch or change into swim trunks.


The M sized version is called a trash golem and is popular for triggering traps and ambushes.


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Or you could just roll on my coming Class Wars: New classes and techniques for existing classes.


More on 42...
Any history books found, tell of a disaster where Golarion became flooded. Humans either sealed the cities and learned to live on the new sea bottom, or live on boats. There may be a lab where an inter planar portal was built, and through which the entire crew escaped. Unfortunately the nuclear power plant was drained and needs to be repaired in order to use this.


41: Sub space
Your back is to a low ridge. In front of you is tiny trees, a miniature road, a tiny city, and occasional groups of carts and wagons that are traveling along the road. With knowledge geography DC18 you recognize this place. Everything is smaller and closer, even the sun in the sky. If you have no means of leaving, after a while a group of wizards come by and perform a ritual that banishes you back to your home material plane.
Planar qualities: Travel magic is 100 times more effective, then you can return to your home plane at the new location.


Topping a wand of magic missiles with a bladeroot thorn will reduce the cost of making the wand.


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16: Age Control
Normally an outsider such as a cartoon is set at a specific age, such as cherubs are babies with wings and halos. With this power they change at a whim, from newborn all the way to undead. Note that cartoon monsters thrive on fear, and cartoon vampires drink ink or suck the red out of things.

17: Pure light
In this form they can walk through glass, walls of force, or anything else invisible or transparent. With 5 dice or more they can laser drill through things doing 1 damage per die. With 12 dice they can pass through a prism becoming 7 versions of themselves. They are the seven colors of the rainbow. Note that till remerging their touch is like a prismatic spray of the appropriate color. Their vulnerabilities are as the colors of a prismatic sphere. After any combat they cannot help but remerge.


71: Old oaken bucket. It's full of normal water. It's non magical and can be refilled normally.


You can rule that babies are delivered by storks and there is no sex in your campaign world, Because You Are The GM!


Freehold DM wrote:
We gotta get working on this

Normal animals with minor mutations.

587: Plage Deer. At will the deer can make fake pustules appear on it's face so carnivores will not want to eat it.


A throwing weapon made of that would have a chance of taking down a wall of force.


If they recognize one of the lost souls in one of the cubicles, they can get them to help them complete the forms, shaving 20 minutes off the completion time.


I was thinking along the lines of the Daffy Duck cartoon where the artist was picking on him or the "How not to draw" Disney shorts where chaos favors nobody. But yeah, things could be level appropriate.

14: Can crossbreed with anything.
Disclaimer The GM can rule that cartoon sex involves hugging and kissing that results in a stork delivering a baby, or all sex happens out of game. This is especially true if there are children at the table.

That being said, a normal pregnancy is 9 months, but if a cartoon gets a normal statue pregnant, it will shatter giving birth.


Someone invents or discovers a time based warp drive. In trying to find Golarion, they discover thousands of them, all with different histories. Meddling with their own past has resulted in their crowding each other out of the main timeline. As they explore the different versions, any of a number of complications develop.
1: Orderly and chaotic versions may start a war as soon as they become aware of each other.
2: Like minded worlds form their own pacts.
3: Individual worlds build a wormhole to the main timeline, all for different reasons.
4: A particularly dystopian world starts trying to move their world into the main timeline at the expense of the other worlds.
5: The Gods all send emissaries, at the level of the characters.
6: All these and more.


67: Horn with rubber bulb that detects as magic. When the bulb is squeezed it makes a sound like a goose. It also summons 1D6 angry geese. They bite for 1D2+1, crit on a creature's most sensitive parts for triple damage, and attack the nearest target. They persist for a whole combat, or until slain, and the horn can be used 3 times a day. You should quickly learn to point it at the enemy when you use it. Each goose is S sized and has 2D4+2 hits.


65: Laughing gas grenade
Pull the pin and throw. Causes a 30 foot radius cloud wherein anything that breathes mut fort save 18 or be subject to Hideous Laughter as the spell. Usually dissipates after 20 minutes, so, the entire combat.


Senko wrote:

Seems to me there's two types of task depending on what your looking for either trials of strength or trials of weakness.

In a trial of strength the person needs to prove themselves by achieving some amazing feat or task by themselves. Hercule's trials are all examples of a trial of strength something impossible for a normal person to succeed in and something he can only overcome by his great strength and prowess. In this kind of trial you look at what the PC is best at and then give them a powerful challenge pitted against that strength they need to overcome. Defeat a terrible beast, solve a complex puzzle, steal an unstealable object like fire from the gods and so on.

Now a trial of weakness is not where you pit a challenge against areas where a PC is weak such as a mage having to overcome a strength based task. This is still a trial of strength its just that rather than being lauded for what they're good at, they're lauded for being so good even the traditional weaknesses of such a person don't exist. Such as Conan the Barbarian being a brilliant leader and tactician (in the books) in addition to his great strength.(snip)
Or

Roll on Goth Guru's 101 Herculean Tasks table.

Never thought about it. Could include quests, special dungeons(such as the star stone), or dungeon rooms that test characters.


60: +4 cape of dork boy
+4 AC that stacks with everything else. Every NPC will call the wearer Dork Boy.
61: Great sword of plastic bricks. When you hit something with it, it falls apart and becomes +4 caltrops.


96: Anvil. It's tarnished and worn but still useable. Probably around 400 lbs. If you drop it on someone or something it will do about 2D20. These are guestimations so I'm open to polite correction.


14: Party members can practice this and use this and use this to allow the wizard to drop the shrunk item anvil on a foe.

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