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Reverse flash can hide in the negative speed force.
Maybe all the flashes from destroyed universes are hiding in the speed force.


https://www.nesclub.xyz/wizardry-knight-of-diamonds/etermining-the-characte rs-alignment.html

COOP: Good characters would go out of their way to help an old lady cross the street, even if it meant jumping over parked (and moving) cars.

neutral: Neutral characters would help an old lady cross the street if they were traveling in the same direction.

evil: Evil characters would help an old lady cross the street only if she offered several gold pieces in advance.


The Naked Pun-A two hour tribute to Leslie Nielsen.


Ioun Trainer

Polyhedron Stone
Normally a character can only control one Ioun stone monster per charisma bonus point. These stones are clear, 20 sided, polyhedrons. There are 3 command words. Capture/return, Summon forth, and free. To capture a monster it gets a will save of DC15+Wisdom bonus of the stone wielder. An Ioun Monster regenerates like a full night's sleep every hour in it's stone. They also get a new saving throw vs any condition +4 every hour. While out of the stone, reaching 0 hit points, even non lethal, returns them to the stone. For the purpose of this item, a monster is not an object, hazard, or normal humanoid. An ogre has monster hit dice. A normal goblin has only warrior, character, hit dice. An ogre with some added barbarian hit dice is still a monster. Note that certain monsters will wave the save if defeated in a certain way. A sphinx will only submit to a trainer who answers their best riddle. Monsters can carry any objects they have equipped into their stone. A fire mephit could have a bandoleer full of Molotov cocktails ready to throw.
These class items are 10,000 gpv mostly for non trainers.

Cursed: A cracked stone will leak personality traits into the person who claimed the stone. Thus if there is a mummy in it, the owner of the stone will develop mummy’s touch and will start to track down the things looted from the tomb.

Ioun Trainer
They capture monsters in special polyhedron Ioun stones, and train them. Their skills and spells all apply to monsters.
Role: Their "pets" are capable fighters and can be trained to use their powers in many other useful ways.
Alignment: Any
Hit Dice: D6
Class Skills: Craft(Int), Diplomacy(Cha), Handle Animal(Cha),Knowledge(All)(Int)Intimidate(cha),perception(wis),Perform(cha) ,Profession(wis),Ride(Dex),Sense Motive(wis),Spellcraft(int),Survival(Wis),Swim(Str),Use Magic Device(Cha)
Skill Ranks per level:4+int. mod
Class Features
Weapon and armor proficiency: Trainers are proficient with all simple weapons, light armor, and small shields(such as bucklers).
Spells: Arcane spells spontaneously cast from their spell list.
Spells cast able
Level / PS / BF / C / 1 / 2 / 3 / 4
1 / 1 / 1 / 1 / 1 /
2 / 1 / 1 / 2 / 2 / 0 /
3 / 1 / 2 / 2 / 2 / 1 /
4 / 2 / 2 / 3 / 3 / 1 /
5 / 2 / 3 / 3 / 3 / 2 / 0 /
6 / 2 / 3 / 4 / 4 / 2 / 1 /
7 / 2 / 4 / 4 / 4 / 3 / 1 /
8 / 3 / 4 / 5 / 5 / 3 / 2 / 0
9 / 3 / 5 / 5 / 5 / 4 / 2 / 1
10 / 3 / 5 / 6 / 6 / 4 / 3 / 1
11 / 3 / 6 / 7 / 7 / 5 / 3 / 2
12 / 4 / 6 / 7 / 7 / 5 / 4 / 2
13 / 4 / 7 / 7 / 7 / 6 / 4 / 3
14 / 4 / 7 / 7 / 7 / 6 / 5 / 3
15 / 4 / 8 / 7 / 7 / 7 / 5 / 4
16 / 5 / 8 / 7 / 7 / 7 / 6 / 4
17 / 5 / 9 / 7 / 7 / 7 / 6 / 5
18 / 5 / 9 / 7 / 7 / 7 / 7 / 5
19 / 5 / 10 / 7 / 7 / 7 / 7 / 6
20 / 6 / 10 / 7 / 7 / 7 / 7 / 6

PS: Trainers can control PS +Charisma bonus Ioun stone monsters.

BF: Bonus feats can be trained to 'pets' like tricks. A trainer who cannot fly could teach their pets flyby attacks.


55:Wood Mill
There is a wind mill on top and a water wheel below. It runs on both wind and a stream from the water works.
Resources: With both a large and small buzz saws, planers, lathes, and suchlike they can sell all sorts of wooden goods.


13:Sharkskin Suit
+1 hide armor that completely covers and adjusts to fit.
DM notes. Unless you use identify or legend lore, you won't realize this is a Skum Suit. It will fill with water and can only be removed underwater or by a remove curse. For a skum it protects their skin from drying out. For aquatic creatures it will even serve as a spacesuit.
Rare GPV 100,000


Space Hulk
They must have at least +4 strength to start. Acclamation: They wear at least full plate 24/7. Part of their training is sumo wrestling. As a result they ignore one level of encumbrance per 4 levels. Not only can they sleep in full armor, they have trouble sleeping without it.

Theme Knowledge: They can identify a race by their armor and weapons, and will have a passing understanding of their warrior code. They also know most sports. All such knowledge checks are +1.


Lazaryus wrote:

Nexus Institute

PHOENIX Program

** spoiler omitted **...

Re: Quince's Note:

Quince, please be extremely careful what you say around here. Almost all of us are very weary about playing god, so we have an unofficial code of ethics in this department. #2 on the list is "you must always treat your creations as though they were your own natural children," which we all will hold you towards. Breaking this rule is grounds for everyone dumping mutagenic microbes on you while destroying any Genome Backups you may have had made, meaning you'll be stuck looking like a humanoid mess of animal features until you can get blood samples from your parents.

Estimated Survivability Index (50% = Average Natural Human): 100%
Is that what happened to Discord?


I can always tell if something is sneaking up on me.

The next poster tried and will warn you not to.


16: Mythos Part of the Dark Tapestry:Everything is madness inducing. The town square is actually blob shaped. The seven musicians who are performing there are playing wind instruments, and you can only identify the bagpipes and didgeridoo. The surrounding buildings have no right angles, not even in the windows and doors. In the sky above is Azathoth, who reaches out a pseudopod threateningly whenever the music pauses.

You have to willsave DC 17 every round or acquire an insanity/mythos point. This basically makes this all make sense, and your home plane, not so much.


It's almost perfect, except I cannot find the stats for normal types of drink. Till you link that doc, here is a quick and dirty table I will be using.

Weak:Beer, Ale, and watery meede. Generally less than 10 proof. All saves are +4.

Average:Wine, hard cider, and most mixed drinks. 10-70 proof. All saves normal.

Strong: Vodka, Moonshine, Dwarven ale, or Effretti brandy. 71-100 proof. All saves -4.

Toxic: Pure grain alcohol or White lightning. 101-200 proof. Save or loose conciousness, another save or lose sight, another save or lose a point of con till healed. An hour later roll all failed saves again, to wake up, regain sight, or keep from losing another point of con.

Dwarves and half orcs treat all alcoholic beverages as one level weaker. Goblins usually mix booze with pickle juice.


182.Alchepermanancy
School: Universal
Level: 5
Casting Time: 1 more round
Components: V, S, M.
Range: See main spell
Duration: Permanent
Target: See main spell
Saving Throw: None
Spell Resistance: None
This is cast the round after the spell to be made permanent. Being made with diamond dust, it is always applied like a lotion.

It can be turned into a miscellaneous magic item unguent that will make permanent the most recently cast applicable spell on the recipient.


Make it a feat tax instead.
Item slot purge. At the end of the day, the caster spends all unused spell slots to recharge a rechargeable magic item. Thus if they have a total of 10 or more spell levels left uncast, they can recharge their staff of life.

Requirements. Must have the item creation feat and meet all other requirements except charges per day.

Note also a homebrewed item can have an alternate charging method. I designed a staff of reincarnation that recharges by disintegrating corpses. The dead biomass of one medium creature recharges one charge. This was to mess with some PC's ghoulish obsession of decorating their home with demon heads. I call it Card Rules. In most collectable card games, if the card says you can do it, you can.


The Guitar Lord
This teenaged fish person jams with a different musician every week. It being heavy metal music, it is a a bard's inspire courage.


Prejudice requires the fallacy that any behavior is genetic or part of any belief system.
A few child molesting priests say nothing about Christianity in general.


54-The ogres are probably part giant and have class levels.
If you haven't seen the show, the father thinks he's at war with an imaginary enemy.


The pictures, taken from the bestiary or such, can help you scry, but only on creatures that match the picture. Not the creature you want. Thus a goblin card will help you scry on a random goblin having a short sword, not a specific goblin owning a dogslicer. Even then they have a plus 8 willsave. This is also a GM call and may have no effect on scrying at all, because you are the GM.


526.Living crystals able to project a solid light body. Yes I want to see your take on gem warriors from Steven Universe.


22:Mister Media
Looks like a TV set with arms and legs. Construct with 30 HP. It will constantly play the tv shows it has grabbed out of the either(see the random table on the starfinder boards). He can be asked to mute, change channels, ect. He may display a line face and quote shows. 3D glasses and the remote must be found separately. He's hard to get rid of unless you can find him another audience.


19.Cloak of spell stitching:Uncommon:Once a week it can be held up to conceal a pile of treasure or something. When the command word, hey presto is said, the stuff becomes a stitched pattern on the cape, not weighing anything. The stuff can be released the same way, at home. Then it can be used again, one week later. GPV 10,000.


Random bolt table
1-Ordinary bolt
2-Silvered headed bolt
3-Flame bolt(head lights the lamp oil in the shaft on impact)
4-Acid bolt(Glass head and glass lined shaft)
5-Tangle bolt(hits like a tanglefoot bag)
6-Metal bolt(always reusable)
7-Blessed bolt(Cold iron tip, 2 doses of holy water in shaft, kills rakshasas)
8-Lightning bolt(Does 1D10 ejectrical, 3D10 on a crit)
9-Suicide bolt(turns back and tries to hit shooter. If it hits fort save vs DC18 or die)
10-Spell bolt(Put any touch spell in this blunt bolt and fire it.)

If this gets any longer it will need it's own topic.


Goth Guru wrote:

52.Hello Doily

This store sells lace doilies, table cloths, and trim. The apartments above the shop are pretty much an old lady retirement home as they weave most of the lace.

Resources: Well placed trim can turn standard clothing into a courtiers outfit. The silk pieces are valuable enough to be enchanted in their own right.

I fixed it.


More about 15:Abyss Further up the beach is a sort of fishing village where dretches bring their catches of newly arrived larvae and other dretches, closely supervised by night hags and real demons. In the town is an auction house where new arrivals quickly find they were better off drowning in blood. Most of these monsters don't even know this level is called "Bloody El".


15:The Abyss:A sea shore at night. You can see from the six blood red moons that the shells and driftwood are all horribly twisted. You can smell the ocean of blood. Inland, there is a gothic castle half imbedded in a mountain.


Probably a will save to avoid attacking anything that moved.


Combined curse. You and another creature are combined, wrong. The pain in body and mind causes you to attack everything while raging. Think of the first owlbears or any of Grogars creations. Anti magic will separate you temporarily, while only a wish or miracle will offer permanent relief.


78.The veritas computer virus. Anything infected with it will tell the truth, even if nobody asks.


Edmond Maroe the 3rd. Alchemist 19th level.
His great grandfather bought an island and started doing experiments to raise up animals, to prove some point. He ended up doing a land office business selling cat girls, minions, fierce soldiers, ect. The island is full of awakened creatures including owlbears and raptors. The ones his family kept practice perfect manners and celebrate tea time. Edmond shows the effects of a panther bloodline, having retractable claws and short fur.

Now a days he places his creations in jobs. This is the result of several revolutions.


OmegaLeonidas wrote:

i know this more of a curse in general but;

Curse of overwritten soul ( still working on the name so some suggestion would be appreciated)- the soul of a deceased and/or living person tries to take over someone else's body, most of the time through and item disguised as a magic item. the PC has 1d4+1 days to realize that they have this curse and have someone cast remove curse on them or at the end of the 1d4+1 days the must make 3 saving throws after that the only way to remove this curse is by a wish or miracle spell,

1st save: DC 17 will saving throw, the PC has the knowledge of the soul overwrite their knowledge; the PC is now the soul's class equal the PC's level, ex a lvl 4 barbarian fails the save and becomes lvl 4 wizard.

2nd save: DC 17 fortitude saving throw, the PC forcefully has their body and everything are currently wearing shape-shifted into what the soul's body originally looked like, this includes gender, race, clothing AND equipment. the PC is to be given the inventory of the soul and their's sadly (or not so sadly) taken away.

3rd save: DC 17 will saving throw, if the PC fails this save they must now making a percentile roll over 50% and they get to keep all of their memories and their personality on top of the the soul's memories personality as the soul tries to completely take control. if they fail the PC soul is destroyer and classified as dead. the PC now takes control of this new character but will have no memories of their past PC since the soul completely overpowers their soul.

let me know what you think about this since it is something i have been trying to work out for quite some time now.

Maybe they can transfigure mundane items, but transfiguring magic items seems out of line. More like they seek out the items they had in life, but toss all the items they cannot use.


50.Gate Room
There is a bank of consoles, a wall bisecting the room, and on the other side a large doorway made of crystal and wires.

The bank of consoles has 4 chairs, made for m sized humanoids. The controls have buttons, dials, slider switches, and screens, all with strange alien symbols.

The wall is very hard metal, an airlock door, and a window just as tough as the rest of the wall.

The doorway will start showing just the wall behind it. When turned on(engineering or use magical device 10) it will resume cycling through 100 locations in the galaxy. It will stay at each location for 5 combat rounds. Stopping it at a location is DC 19. A person can step through, but gasses will not either way.


I was thinking of a special class, rage caster. They cast only combat oriented spells during combat, but they give up movement or something.
Like they rage, cast true strike, and get their main attack. Or if someone is trying to snipe at them, they can cast 2 rays while raging.

That class would not need moment of clarity, but only for casting, as a sorcerer. You might cut them off at 6th level spells, as they already have fireball and lightning bolt.


Lets not number them this time. Posts are always assumed to be about the next one. Detailed homebrews will be superseded by the official version if one comes out.

1.Brain Welk. Aberration/Mollusk. This thing when implanted in the skull between the hemispheres attaches via nerve tentacles and usually takes over. While in control the creature has intelligence, wisdom, and charisma 20, darkvision, and however many levels of a class(often engineer) it has. Weather in control or not, the hoste body is purged of all other diseases by the single cell spores the welk creates.

Fresh from the dark tapestry, they are lawful evil, but someone who had one removed or just had a transfusion of spore filled blood, will have one grow usually with an appropriate alignment and personality. While many such become surgeons capable of implanting their fellow welks, some even become wizards.


KahnyaGnorc wrote:

Most in Space - Will Robinson is realizing space is getting kinda crowded.

The Forbidden Plant - A group of space-farers take an illegal fern to a remote planet...

Plan Nein From Outer Space - Space National Socialists.

The Nicht Before Christmas - Santa vs National Socialists

The Sight Mare Before Christmas - a blind horse regains her sight in a Christmas Eve miracle.

Is that a sequel to the MLP movie?

I'll give you the point anyway.


73. A font of patterns of dots. Any document displayed in this font will be readable by Azathoth. Old 1 Font.


62. Wow a font made of identical vertical lines!


When someone wants to play a baker or some other NPC, have everyone roll up NPCs and send them through a normal, not nerfed, dungeon. Next gaming session, normal PCs go through the same dungeon and find the bodies.


56.A virtual minion bot that functions as a net navi. If you can scan an actual fire extinguisher, you can equip it to the minion and it can put out a firewall.


228.A now mostly covered with ice planet. All the natural resources were used up. There are remains of beings called Consumers. They are like humans but shaped like pac man with arms and legs. They could eat almost all plants and animals, including trees. They apparently used up the fossil fuels causing a horrendous climate change, flooding, fires, volcanos, and then a new ice age. There are a few incomplete space arcs. Sleeper ships full of dead consumers who didn't make it off planet. Thousands of ships made it off planet and are headed for systems where they suspected there are planets that support life.


221.A disk of dark energy that keeps the star seperate from the black hole. A chaotic neutral god of chimera created this thing for his cults on the habitable worlds. Discord is one of it's many names.

Without the disk, the star would have been sucked into the black hole long ago, instead of both being in a narrow orbit in the middle of the system.


14:Plane of Shadows:A city full of half ruined gothic buildings. Fetchlings are handing out flyers for seminars about shadow based spells and rituals involving Zon-Kuthon. There are also coffee shops that mainly have coffee, black, possibly with dark chocolate whipped cream on top.

Casting shadow walk and casting light during transport causes you to be ejected in Golarion taking 2D6 fire damage each. Go to a seminar and buy a spell book to get the shadow walk spell.


13:Land of The Dead: Attop a hill overlooking the line, a 9 lane sidewalk leading to parasma's judgement.

More aboutAstral Plane

https://pathfinderwiki.com/wiki/Astral_Plane

The Land of the Dead overlaps the Astral plane, so the distortion looks like a river.


12:Astral Plane:Time and space are weird here. Be careful you return to the right plane. You see dead trees and recently dead creatures. Ghosts will notice if you do not have a silver cord and try to possess you and ride you back to the world of the living.


11:Ethereal:Looks like the world you came from, except everything is sort of greyish and translucent. Also, you are floating in whatever direction you think about.


Maybe a Cryospinx and a female Manticore.


1351.Heck yeah it was Statutory
Made out with a construct and forced the GM to decide if it could result in a pregnancy.


Top Bun-Starring Bugs Bunny.


101.A big gun that shoots dice of any size. It energises the dice with symbolic resonance so the dice does the damage equal to an amount rolled on identical dice. If the maximum is rolled, the dice explodes doing another die of damage. If another max is rolled it does another of those dice damage, and so on. It can be mounted to the included tripod or a ships gun mount. Big, metal dice do structural damage. Note that it's powered by a power cable that attaches to a power supply, generator, or a spaceships power system.

102.A set of big, metal, dice. A D4, D6, D8, D10, D12, D20, and a D100.
Choking Hazard.

https://darkelfdice.com/products/giant-d20-metal-antique-silver-35mm-rpg-ro le-playing-game-die


Pizza Lord wrote:
10. Acheron: ** spoiler omitted ** Arrive on a ship-sized cube with what might be mistaken by perspective to be 10 cubes visible in the distance. The cubes are actually much closer, are incredible tiny and are, in fact, flying quickly at the traveler. Tiny markings on their sides resemble those on dice. They slam into the traveler and inflict 1d6 damage each. Any that deal 6 damage 'explode' for an additional d6 (exploding bigger on another 6, etc.) Tiny, antlike warring armies may or may not be visible fighting on the cubes but, in any case, they're all smashed to pulp as their cubes crash into the target or the cube they're standing on or explode.

That's great. Maybe there's a hatch on the cube where they can get inside, and find the gun' so they can shoot tiny cubes at the other big cubes.:)


8:Limbo:The edge of the Tolge Wood and the Hatter's backyard where the mad tea party is taking place. Up above in the tempest, the sun and moon are having a shoving match.
9:Utopia:A massive bus depot/train station. You buy tickets by apologizing to anybody you wronged or returning items to their original owners.


388.MLP-FIM is in it's last season, and many bronies are going to want to add Ponyfinder content to games even though other players might somehow hate the show. Yet another reason they should make at least 1 spinoff, in addition to Equestria Girls.

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