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You can go ahead and make them cost more, as the point is they give longer adventure time and give characters more reason to adventure.


As an alchemist subclass, the druglike mutagen initially seems to suppress the evil, animalistic, side of the character. It soon becomes apparent that if they don't regularly find a release, they will rampage and not remember it happening. They will find they "turn ugly" at the drop of a hat and need the mutagen to return to normal to avoid the authorities. While adventuring they tend to cut loose with bombs and pyrotechnics. Think League of Extraordinary
Gentlemen.

The Jekel/Hyde formula might be in the Necronomicon. Note that the children of addicts are sometimes born addicted.


It's up to the GM if Quick draw is required for either feat. The prohibition about scrolls is mostly about reading them. Uncorking or unrolling items would have to be done by the user and usually provokes attacks of opportunity.


17:DrawToss
Description:The character draws a weapon or object and throws it as one continuous action.
Benifits:Thus they can make a short range attack with anything. This alters sone of the results of the magic chaos bag, unless it automatically attaches to the hand somehow. They should have a target foe or space.
Normal:You can only draw as a seperate action.


112: Microwave detection pins
This small paper bag seems to be full of seeds of some kind. In the presence of microwaves it folds out and makes a poping sound. it soon becomes a full bag of popcorn.

You can wear it using the attached pin or toss it into unoccupied rooms to see if it's safe. Microwaves cause cartoon characters to burp.

They come in packets of 4. They are single use items.


Prophacy is a diety's agenda, but there is always pushback from other opposed dieties. Oracles are mostly adventurers or cultist advisors.


Every plane has slightly different matter. Different subatomic particle/waves. Different histories. Even different natural laws.

Spells and devices can detect the origin or type of matter. Thus a ghost's ectoplasm can be detected, as well as their alignment.


https://www.msn.com/en-us/news/technology/scientists-think-they-discovered- what-existed-before-the-big-bang/ar-AA1BsCJa?ocid=msedgntp&pc=NMTS& cvid=69232ecc346f40dc9151ba647a405b65&ei=21

Dark Matter.

Dark matter, I think, is another form of matter that links emotion and energy in the process. Inspiration, thought, emotion, energy, gasses, liquids, solids, ect. While dark mater may have it's own big bang, ectoplasm, and ether possibly did not. There can be infinite other forms of matter all with their own slightly different history and rules.


More on 38. Someone with craft paperfolding can make them into a paper airplane and throw them, medium range. Long range with a good updraft.

They can turn sideways making them invisible to selected foes.

They can choose to remain flat for up to 1 minute per dice or level, if conscious.


If someone already went back in time to change history, starting a branching timeline, then some god snatched up the dying timeline, and placed the prospective god there after suspending the paradox rules. Are they ruthless enough to kill a minor manifestation of Rovagug no matter what gets in the way?


I'm necroing this because I have started to reproduce their planets in my random planet topic. A planet occupied by consumers(alien race that evolved the ability to eat anything) might have become more ecology minded after what happened to their home planet and joined the pact. Some members of that race might even be in the asteroid belt.

I already have shrinkers and giants in my leveled mutations. I'm still working on a super heroic fighter class. It's in the pathfinder 1 homebrew topic.


37: Chaos wave
Anyone and anything in the wave (a cone 5 foot long, per dice or level, and wide at it's end) is affected by a random spell. It is selected using the scroll tables. The spell level is half the cartoon's character level or dice, rounded down. It cannot be used again for ten minutes as they draw chaos directly from limbo. Lawful spells will be replaced with chaotic versions.


Your Mom!
Political Figures


95: A blister pack of electrical contacts. One blister is cut open and two contacts are removed.


95: Hotel Lobby
Usually abandoned, but there could be an Erinyes directing characters to an elfgate that leads to the rooms of the hotel California. Has a mask of humanity that she uses to look like a cheerleader.

Flyers include booklets from the last convention which was Human Con. The feature speaker was Lira, a unicorn who was doing a seminar on constructing a cosplay outfit that vaguely resembled a human. Yes there are pictures.

There's a front desk, a huge lobby, access to the turbolift, and a huge staircase leading both up and down.


36: Enter Book or Art.
2nd level or less, they can enter, but just as an observer. Note they can explore hidden pages or earlier layers on canvas. Every 2 dice or levels they can bring a character with them.
3-5th, They can temporarily alter the text or artwork. Thus they can question a character. When they leave a text, painting, or carving, it reverts. The characters within forget and anyone the cartoon brought with them are expelled.
6-10th, The book, painting, ect. is permanently altered. The characters remember the visit. Things can be removed, inserted, or replaced. The subject of a portrait is allowed a will save if they like.
11-20th, all copies are affected. Unfinished art or stories can be given an ending. Only the final manuscript is affected. Forgeries and plagiarisms do not affect originals or visa versa.


Bardic inspiration die?
Level of exhaustion?


VatMan
VatMan Returns
VatMan Forever


Bell curve option. Replace D20 with 4D6-3.
Less fumbles and crits, if you want that.


You can tell the players up front that the only magic marts are in limbo and only cartoon characters can go buy you things from it, BECAUSE YOU ARE THE GM.


Smore Joy of Salt
The remains of the Dairy (cooking with leftover cheese)


Flack whole: If cast on food makes it flaky and delicious.


100: You failed your saving throw.


45)"Lots of Luck!" Sarcastically.
A flat -1 to all rolls.


93: Monsters encountered here may be swapping their worn tires for new ones to use in races in the endless corridor.

94: Manufactory
5 assembly lines that go through a tunnel covered in electronics. There is a control panel on the side where you can enter a number. You pile junk and or refuse on the in part of the line, activate the line, enter a number, and it feeds the kippel in, and the desired product out. It will only make low value things like bins, blankets, ect. I will start a list somewhere.

One of the lines is broken and looks to have been cannibalized for parts to keep the other lines working.

There are stacks of plastic bins about the room. Bins full of junk will move through the tunnels with only the contents being changed, usually.


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While the 4 horsemen are lurking in the lower planes, The elder evils are trapped farther out below the lower planes. Lucifer is imprisoned there, plotting his revenge.

Some are in the dark tapestry, especially the greater mythos old ones. As they are children of a different prime mover, and the resultant demiurge, they require special rituals to banish.

Some merely draw power from the mythos, and can only do that when the stars are right. Thus is Cthulhu and he who must not be named.


91: Abandoned Parking Garage
Usually 5 levels of parking, with a front and rear entrance/exit on the lowest level. One leads to/from the outside, one deeper into the base or ship. There are several vehicles, stripped for parts by monsters participating in go cart races in the endless corridor.

The entrance/exits are manned by corpses so it's hard getting vehicles in or out.

Only a third of the overhead lights work so it's a good place to meet your informant.


"An occasional shooting is a small price to pay for the right to bear arms."


32:DMZ
This minor Dead Magic Zone causes all magic spells to be cast as if the caster has 5 damage. Even spell like powers need to make concentration checks. It has it's own special power supply and a disarm check involves cutting a wire.


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I've added an office. I'm probably going to add a hotel lobby and a parking garage. Abandoned except for the monsters.


More about 90. Monsters that can talk will have headsets that plug into their computers and will be making sales calls. The computer in the main office will contain thousands in credits. Plastic coins and many forms of ID will be personal treasure for business monsters.


90: Office Space
There are rows and rows of office cubbies. Around a hundred. Each is equipped with a monitor, keyboard, mouse, A tower computer under the desk, and all necessary equipment(Such as a mousepad and screen cleaner).

There is a supply closet door, a main office door, and several(2 or more) doors to other rooms. Roll twice for monsters, putting the strongest (and or smartest) monster in the main office with the lesser monsters somehow stuck in the cubbies. The technologies and treasures are all in the main office.


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I'm going to add some of this stuff to my random base and space station topics in pathfinder homebrew version 1. I'm going to suggest a human sized white rat.


99: I'm just being racist in honor of the guy who played Tenser.


As I've said elsewhere, Mothman is a ghost with the power of prophecy.


Since the topic I started "Leveled Mutations" has immortality not become total till epic, all others must flee the kingdom to survive. The witch queen may be using such mutant's blood to remain immortal.


Summon Muenster I. Summons a whole muenster cheese.


Pizza Lord wrote:

237. The scene of a battle. A nearby body seems inordinately filled with arrows, bullet holes, and blast marks. A tattered nametag on its breast indicates his name was 'Will'.

238. An evil wizard on a coast pulls out a black lotus as a material component right before casting a spell that drains all the PCs' life or summons hordes of Relentless Rats.
Wait... did I say 'evil'. I meant... 'the best'. Yeah... the best wizard on the coast....

You really have to watch out for their lawyers.


Pizza Lord wrote:

323. Symbol of Toe Popping

Evocation
Level cleric/oracle 3; sorcerer/wizard 3; witch 3; Domain rune 3
Components V,S, M (bag of caltrops worth at least 1 gp)
Saving Throw Fortitude negates; Spell Resistance Yes

As symbol of death except affected creatures take 10 force damage to their feet every round they remain in the area. A successful Fortitude save negates the damage. Once triggered, the symbol becomes active and glows, lasting for 10 minutes per caster level or until it has dealt 10 damage per caster level to creatures. Creatures nearest the symbol save first, Creatures without feet or smaller than Tiny are unaffected by this symbol and do not trigger it. Undead and Constructs are not immune to this spell's damage but may be immune to some of its other effects (GM's call, see below).

Creatures taking damage have their speed reduced by half for all movement involving their feet (which can include Climbing or Swimming). A charging or running creature taking this damage immediately stops. Additionally, creatures with toes (GM's determination) have them mangled, gaining bleed 1 and a –2 penalty to attacks and damage (minimum 1) for claw attacks (including rake or rend attacks) using their legs and feet. This does not apply to hooves, trample, slams, kicks, or claws on hands or upper limbs. The penalty to movement and claw attacks remains for 24 hours or until all the spell's damage is healed (the bleed can be treated normally). A creature cannot be reduced below 1 hit point by the symbol's damage and the bleed damage ends if they fall unconscious. Despite the name, toes are not removed, popped, or blown off, only mangled, and do not require regeneration, only normal healing.

I would make it a spell level higher. Is the somatic component Poping and locking for bards?


Some people started screaming bloody murder when I suggested an epic feat, maximum remover. Maybe add 1 to the maximum per additional spell level it is cast at. You need maximize spell as a prerequisite. I would call it ease maximum.


322. Symbol of head explosion
School: Evocation
Level: 9
Casting time: Standard action
Components: V,S,M (Mercury and phosphorous, plus powdered diamond and jet worth 20,000 gp)
Range: As symbols
Target As symbols
Duration As symbols
Saving Throw/ Spell resistance Will negates/ yes
Notes It takes the form of X/0 surrounded by a thick black circle.
To make it permanent costs 100,000. In all other ways it functions as the spell explode head in Occult Adventures.


Yes, as an unreal number you can have X/0 going downward from the number line. Mathematically you can depict it. Even in a simulation, like Pathfinder, you would have to go to a chaotic outer plane and be merging apples. One apple divided by one is also one apple left alone.


Unreal numbers are imaginary. Real numbers can be represented by real things. You can have 1 apple. You can dig a hole 2 feet deep giving you a hole -2 feet above ground. But an apple divided zero times cannot exist in this world.


More on fourth wall. After 10th level or dice they can widen and lean through the scrying device. After 15th, they can climb completely through.


Symbol of head explosion. It's X over 0 as a fraction. Possibly level 9 or epic.


I flunked pre-algebra. Algebra floor would make a good trap. Step on the floor and you must Will save or become confused.


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Looking at insanity. It's a constant confusion, so a minus on the behavior chart would be appropriate. That would mean a greater chance of acting normally. Also decimals are not allowed. Round that number up.


The Holey Swiss Bible


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The fires of creation are still going on at the edge of the universe.

Pieces of space may be mitigating the expansion of the universe slowing it's eventual dissolution.


If they have loophole they can demand the wimp make a touch attack on their turn.

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