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95: Hotel Lobby
Usually abandoned, but there could be an Erinyes directing characters to an elfgate that leads to the rooms of the hotel California. Has a mask of humanity that she uses to look like a cheerleader.

Flyers include booklets from the last convention which was Human Con. The feature speaker was Lira, a unicorn who was doing a seminar on constructing a cosplay outfit that vaguely resembled a human. Yes there are pictures.

There's a front desk, a huge lobby, access to the turbolift, and a huge staircase leading both up and down.


36: Enter Book or Art.
2nd level or less, they can enter, but just as an observer. Note they can explore hidden pages or earlier layers on canvas. Every 2 dice or levels they can bring a character with them.
3-5th, They can temporarily alter the text or artwork. Thus they can question a character. When they leave a text, painting, or carving, it reverts. The characters within forget and anyone the cartoon brought with them are expelled.
6-10th, The book, painting, ect. is permanently altered. The characters remember the visit. Things can be removed, inserted, or replaced. The subject of a portrait is allowed a will save if they like.
11-20th, all copies are affected. Unfinished art or stories can be given an ending. Only the final manuscript is affected. Forgeries and plagiarisms do not affect originals or visa versa.


Bardic inspiration die?
Level of exhaustion?


VatMan
VatMan Returns
VatMan Forever


Bell curve option. Replace D20 with 4D6-3.
Less fumbles and crits, if you want that.


You can tell the players up front that the only magic marts are in limbo and only cartoon characters can go buy you things from it, BECAUSE YOU ARE THE GM.


Smore Joy of Salt
The remains of the Dairy (cooking with leftover cheese)


Flack whole: If cast on food makes it flaky and delicious.


100: You failed your saving throw.


45)"Lots of Luck!" Sarcastically.
A flat -1 to all rolls.


93: Monsters encountered here may be swapping their worn tires for new ones to use in races in the endless corridor.

94: Manufactory
5 assembly lines that go through a tunnel covered in electronics. There is a control panel on the side where you can enter a number. You pile junk and or refuse on the in part of the line, activate the line, enter a number, and it feeds the kippel in, and the desired product out. It will only make low value things like bins, blankets, ect. I will start a list somewhere.

One of the lines is broken and looks to have been cannibalized for parts to keep the other lines working.

There are stacks of plastic bins about the room. Bins full of junk will move through the tunnels with only the contents being changed, usually.


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While the 4 horsemen are lurking in the lower planes, The elder evils are trapped farther out below the lower planes. Lucifer is imprisoned there, plotting his revenge.

Some are in the dark tapestry, especially the greater mythos old ones. As they are children of a different prime mover, and the resultant demiurge, they require special rituals to banish.

Some merely draw power from the mythos, and can only do that when the stars are right. Thus is Cthulhu and he who must not be named.


91: Abandoned Parking Garage
Usually 5 levels of parking, with a front and rear entrance/exit on the lowest level. One leads to/from the outside, one deeper into the base or ship. There are several vehicles, stripped for parts by monsters participating in go cart races in the endless corridor.

The entrance/exits are manned by corpses so it's hard getting vehicles in or out.

Only a third of the overhead lights work so it's a good place to meet your informant.


"An occasional shooting is a small price to pay for the right to bear arms."


32:DMZ
This minor Dead Magic Zone causes all magic spells to be cast as if the caster has 5 damage. Even spell like powers need to make concentration checks. It has it's own special power supply and a disarm check involves cutting a wire.


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I've added an office. I'm probably going to add a hotel lobby and a parking garage. Abandoned except for the monsters.


More about 90. Monsters that can talk will have headsets that plug into their computers and will be making sales calls. The computer in the main office will contain thousands in credits. Plastic coins and many forms of ID will be personal treasure for business monsters.


90: Office Space
There are rows and rows of office cubbies. Around a hundred. Each is equipped with a monitor, keyboard, mouse, A tower computer under the desk, and all necessary equipment(Such as a mousepad and screen cleaner).

There is a supply closet door, a main office door, and several(2 or more) doors to other rooms. Roll twice for monsters, putting the strongest (and or smartest) monster in the main office with the lesser monsters somehow stuck in the cubbies. The technologies and treasures are all in the main office.


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I'm going to add some of this stuff to my random base and space station topics in pathfinder homebrew version 1. I'm going to suggest a human sized white rat.


99: I'm just being racist in honor of the guy who played Tenser.


As I've said elsewhere, Mothman is a ghost with the power of prophecy.


Since the topic I started "Leveled Mutations" has immortality not become total till epic, all others must flee the kingdom to survive. The witch queen may be using such mutant's blood to remain immortal.


Summon Muenster I. Summons a whole muenster cheese.


Pizza Lord wrote:

237. The scene of a battle. A nearby body seems inordinately filled with arrows, bullet holes, and blast marks. A tattered nametag on its breast indicates his name was 'Will'.

238. An evil wizard on a coast pulls out a black lotus as a material component right before casting a spell that drains all the PCs' life or summons hordes of Relentless Rats.
Wait... did I say 'evil'. I meant... 'the best'. Yeah... the best wizard on the coast....

You really have to watch out for their lawyers.


Pizza Lord wrote:

323. Symbol of Toe Popping

Evocation
Level cleric/oracle 3; sorcerer/wizard 3; witch 3; Domain rune 3
Components V,S, M (bag of caltrops worth at least 1 gp)
Saving Throw Fortitude negates; Spell Resistance Yes

As symbol of death except affected creatures take 10 force damage to their feet every round they remain in the area. A successful Fortitude save negates the damage. Once triggered, the symbol becomes active and glows, lasting for 10 minutes per caster level or until it has dealt 10 damage per caster level to creatures. Creatures nearest the symbol save first, Creatures without feet or smaller than Tiny are unaffected by this symbol and do not trigger it. Undead and Constructs are not immune to this spell's damage but may be immune to some of its other effects (GM's call, see below).

Creatures taking damage have their speed reduced by half for all movement involving their feet (which can include Climbing or Swimming). A charging or running creature taking this damage immediately stops. Additionally, creatures with toes (GM's determination) have them mangled, gaining bleed 1 and a –2 penalty to attacks and damage (minimum 1) for claw attacks (including rake or rend attacks) using their legs and feet. This does not apply to hooves, trample, slams, kicks, or claws on hands or upper limbs. The penalty to movement and claw attacks remains for 24 hours or until all the spell's damage is healed (the bleed can be treated normally). A creature cannot be reduced below 1 hit point by the symbol's damage and the bleed damage ends if they fall unconscious. Despite the name, toes are not removed, popped, or blown off, only mangled, and do not require regeneration, only normal healing.

I would make it a spell level higher. Is the somatic component Poping and locking for bards?


Some people started screaming bloody murder when I suggested an epic feat, maximum remover. Maybe add 1 to the maximum per additional spell level it is cast at. You need maximize spell as a prerequisite. I would call it ease maximum.


322. Symbol of head explosion
School: Evocation
Level: 9
Casting time: Standard action
Components: V,S,M (Mercury and phosphorous, plus powdered diamond and jet worth 20,000 gp)
Range: As symbols
Target As symbols
Duration As symbols
Saving Throw/ Spell resistance Will negates/ yes
Notes It takes the form of X/0 surrounded by a thick black circle.
To make it permanent costs 100,000. In all other ways it functions as the spell explode head in Occult Adventures.


Yes, as an unreal number you can have X/0 going downward from the number line. Mathematically you can depict it. Even in a simulation, like Pathfinder, you would have to go to a chaotic outer plane and be merging apples. One apple divided by one is also one apple left alone.


Unreal numbers are imaginary. Real numbers can be represented by real things. You can have 1 apple. You can dig a hole 2 feet deep giving you a hole -2 feet above ground. But an apple divided zero times cannot exist in this world.


More on fourth wall. After 10th level or dice they can widen and lean through the scrying device. After 15th, they can climb completely through.


Symbol of head explosion. It's X over 0 as a fraction. Possibly level 9 or epic.


I flunked pre-algebra. Algebra floor would make a good trap. Step on the floor and you must Will save or become confused.


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Looking at insanity. It's a constant confusion, so a minus on the behavior chart would be appropriate. That would mean a greater chance of acting normally. Also decimals are not allowed. Round that number up.


The Holey Swiss Bible


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The fires of creation are still going on at the edge of the universe.

Pieces of space may be mitigating the expansion of the universe slowing it's eventual dissolution.


If they have loophole they can demand the wimp make a touch attack on their turn.


31: Clothes make the character
When they don a costume they become that thing. Their hit dice and power level do not change. A one dice cartoon donning a dragon costume will become a wyrmling. Their behavior changes, but always chaotic.


33: Robo gorilla man
It looks like a gorilla wearing a diving helmet with two antenna. If you get close enough to see in it you will see what looks like a head wearing a shroud. It's actually a gorilla costume packed with robotic parts attached to a human head covered with sensor fabric in an old space helmet. This scout has 6D1+6 or 36 hits. It's right hand projects a black beam of necromantic energy that does 1D10 if it hits. It is otherwise a construct.

Role. They are weapons of war that turned on their makers and exist just to kill. Their communication equipment will be on their scout ship nearby, possibly parked in a shuttle bay or in a cave.


28: Loop hole.
Example 1: Deeper darkness may block glitterdust, in most cases, however, it does not make a character invisible. Invisible characters are still visibly outlined if the cartoon is present.

Time stop affects the whole planet, but not the comet or meteor headed for the planet. Thus it can turn a strike into a clean miss.

GMs can now say, "Your character is not a cartoon!"


That search bait is more appropriate for Halloween, but if you want to search Spooky Scary Skeletons, go ahead.


40: Arrow of miss direction(Uncommon)
When thrown down, or balanced, and something is named it will point in the opposite direction. If fired it whips around the firer and instead goes after anyone standing behind them. Standard -4 for invisibility applies.


26, expanded. They can use a yield sign to subdue a creature that can see the sign, effectively charming them. A dire wolf that fails the save would act like a puppy dog toward the cartoon.

If they make the come here gesture with their index finger, it can have the effect of a cavaliere challenge. The subject will come out from cover and confront the cartoon.


30: Shell
A false computer program with garbage data or a fake entry pad that you have to pry off to reveal the real keypad. In virtual space it may be represented by a locked chest or safe.


91: Cracked circuitry cube. Looks to be clear quartz with gold circuitry running through it. 12 places you can plug in the wires. 3 inch diameter. If repaired, gives +4 to fix most devices and systems.

92: Broken in half circuitry sphere. 6 plug ins including a place for a ribbon cable.

93: Damaged circuitry pyramid. All the contacts are on the square base and melted. Stripped wires can be soldered to it.

94: Tangle of wires, a ball about 2 feet wide, many colors, and all the ends are stripped. No contacts.


Change it to 5 feet a minute, or hour. GM choice.


190: Fly speed 5 feet a round.


Wizard appearance: It gives you the long white beard, the pointy hat, what looks like a magic cloak, and an impressive looking wand.


Rumors that an evil druid has cured it's eyesight and is killing anyone who enters the forest with a saw cannot be confirmed because no remains have been found.


The perfect Strom(The life and times of Strom Thurmond)

Goose Busters: Animal Control struggles for funding till a super flock of Canada Geese descends on Washington DC.


101: Cubic Gate. This small metal cube will expand into a large metal gate if touched to the side of any doorway. Even one of a pair of trees. The gate is made of thick metal bars and has a hidden button on your side that if you push it turns it back into a cube. The DC is 19 to pick the lock.

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