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Clerics of your dirty should be able to craft Soul Soap.


123:Cat call:This wooden whistle makes a meowing sound and calls house cats. It's non magical, but most stray cats will hunt mice without any prompting.


It's an actual movie. I'll have to see it. I wonder if the protagonist climbed up into the drop ceilings. At work we found shoplifted stuff up there.


221:They Opened a Cave Sealed for 40,000 Years — What Was Inside Changes Everything We Know
https://youtu.be/X4piPQj0OFc

The archaeologist looked around at the now unsealed chamber. His eyes glowed black as he fixed on a whelk shell at the back of the chamber.
"An earlier incursion of our kind must have tried to use predators as hosts, militarily. Ocher may be toxic to our kind. I must send reports to Bastet and Thoth."

GM Briefing: This dovetails nicely with my homebrew Brain Whelks. They are aberrations that take over the immune and higher nervous system of the host. They are normally lawful evil but some lines have mutated to have gone native.

Link.


How about the Chain Smoker Bear who usually exudes a stinking cloud but can exude a cloud kill once a day. You need a dead bear and create greater undead to create one.


It could be no cost for summoners.


I reread core rulebook, and yes, no fumbles is core.
I stand by no rule of 1 on true strike.


The chainfool bear can have a readied attack bite as creatures such as a phase spider must be at least partially solid to make a physical attack.


119: A Clotman Diamond. It's large and has a single flaw that looks like a blood clot. If you try to sell it you find it was stolen. It can be used as the material component for a will raise dead spell. Paladins will be compelled to return it to it's rightful owner. It's one of the crown jewels of the Kingdom of Postampia. A cartoon kingdom ruled by a family of skunks. As a recurring joke it is by no means unique.


Condensing.
:Description: When something is reduced it's Strength and weight is not reduced at the cost of a spell level.


Dense flesh

Level: Class abilities
Zero Level: Always double weight. Strength +1
1st: Base Strength +2.
2nd: AC+1
3rd: Base Strength +3
5th: AC+2
7th: Base Strength +4
9th: AC+3
11th: Base Strength +5
13th: AC+4
15th: Base Strength +6
17th: AC+5
19th: Base Strength +7
21st: AC+6

Feats: Condensing. When something is reduced it's Strength is not reduced at the cost of a spell level.
Spells: 3rd Bulls Strength, 5th Bears Endurance, 7th Stoneskin, 11th Bull's strength mass, 13th Bear's Endurance Mass, and 17th Statue.


Mutant feat, Weight nullification. If they have wings or some other ability, they are weightless when in flight. Carrying capacity is doubled because you are not carrying your own weight.


249:Gargantua

Looks like a normal, inhabited, planet. It's smack dab in the habitable zone in a normal orbit. When you approach it, it becomes 100 times larger. This is a defense mechanism and it will return to normal size when you contact them and convince them you are friendly.

This is the paralel of the planet Giant Boy of the Legion of Super Heros comes from.


Dork Star
Thread necromancer
Bump


1: Find it's vulnerabilities.
2: Call in the airstrike.
Someone tried to stick a terminator in my outdoor dungeon, and I realized, it's very vulnerable to heat metal. In independence day they needed a space ship to upload the virus. A horror movie's realism always provides the way out. Nothing is invulnerable.


101: Really, the one god concept was originally a mistic philosophy. It's called the Demiurge. It comes from the prime mover, then it descends into the material planes, separating into many gods.


116: Fake vomit. Looks and even smells like the real thing.


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1: No fumbles. A 1 is just a non hit unless true strike is being used.
2: If the GM doesn't have a copy, you can only use a rule if you buy or print out a copy of the rule for the GM.


248: Large rocky world

Scans are blocked by the rocky surface. If communication is achieved, a gruff voice askes "What business do you have here?" If you manage to interest the person on the other end, a big trap door to a landing bay opens up and the voice says, "Welcome to the planet Zurich. Now come inside before someone sees you."

It's mostly populated by Gnomes and is the secret, financial center of the multiverse.
'"


Lots of space to place unexplored systems. Also, systems known for just one spot can be fleshed out with the CelestialBodies.

table.


Set wrote:
Freehold DM wrote:
I never knew catfish were poisonous!!!!

And after looking it up, I got it wrong anyway. The stinging spines are on the dorsal and pectoral fins, whereas I thought they were on the whiskers at the front of the fish!

Learn something new every day!

Which is easier than it used to be, thanks to encroaching senility. :)

It's a GM call. It depends on the level of realism you want in the game.


Alright, who summoned a cartoon from Monty Python?


682: FireWeedGrass: This cross of fireweed and firegrass has the flavorful nectar of fireweed but otherwise conforms to the description of 681.


You can have a possessed character fight for control in a dreamscape because having them yell at themselves irl is horrific and you are the GM.


So squish tongue makes your tongue look gross but function like a doppelganger's tongue.

The main ingredient in dire oil is oil from the dire olive tree. Frightening but mostly harmless.


Slasher beetles have a talent for smelling dead and corporeal undead making them ideal familiars for necromancers and undead hunters.


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Being an enchanter qualifies a character to attract a Superb Owl as a familiar. Spells such as charm and charisma based skills are +3 DCs.


Concentrated hydrogen! That would explain the alien fusion powered spaceships both harvesting the fruit and planting more trees.


They are vulnerable to mental attacks. Suggestions to destroy a planet to build a hyperspace bypass for one example. Depression emotion for another.


There are several pirate captains that claim to be the original Greenbeard.


When a stream or brook or something is encountered, search the deck and place similar things at either end. If the GM would prefer, characters can swim or canoe to other bodies of water anywhere in the outdoor dungeon.


83: perception DC20 for pathfinder 1. Failure means you misheard it.


If you have McGuffins for McGuffins' sake sure.
A lot depends on why they created a world with a set expiration date.
Do the gods just want to see fireworks?
Is it a trap for Rovagug? Get him to manifest and delete the whole shebang.
Is it a training ground for outsider warriors recruited on judgement day?

Maybe several deities all agreed on the cutoff date for different reasons.


83: Babbling Brook
A small stream that seems to be making a sound like human voices. It's very faint. If you listen closely you can just make out what is being said. Use gather information DC14 for clues to this outdoor dungeon.


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20: Summoned labor:
Description: Summoned things last a half hour a level as long as they don't engage in combat. In combat it reverts to normal duration.
Prerequisites: Any monster summoning spell cast as one spell level higher.
Benefit: The summoned monster can do any chore they can understand and are capable of.
Normal: At 1 round per level the monster is only good for combat.
Further Notes: I wouldn’t make the spell permanent because combat still ends it. This is generally for use with the summon monster spells as it is not necessary with the gate spell.


20: Summoned labor
Summoned things last an hour a level as long as they don't engage in combat. In combat it reverts to normal duration. It costs a spell level.


Goth Guru wrote:
81:Portal Network Gate. This massive metal ring allows passage to the one in the Portal network ring of rings in the random terrain list. It conforms to the description on page 267 of Occult Adventures.

Also called an elf gate.


How about Stranger rings. It's 2 letters and not a movie but so what. Give Demigorgon one big scary eye and you've got something.


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Maybe a summoned monster or something, drunk out of their minds. Send them in the front while you sneak in the back.


As a familiar it would prefer an arcane trickster. It might give a bonus to hide in shadows.


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The Taxxons sound like a "burn it with fire" type species.


Trembleweed and coffee both give a bonus of 1-4 against surprise. It depends on the dosage. Pharmacists can make "pep pills" from it.


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No idea. I must have missed those books.


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As they are no longer capable of farming or such, they would quickly turn back to hunter gatherers who no longer use tools.


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650: Ape-Pricots

They look like apricot trees except the fruit is brown, larger, fuzzier, and more numerous. When the tree is threatened, or something with speak with plants calls the attack, All the fruit transforms into small monkeys. They all act as a Mad Monkeys spell. When they die they bury their pit in any suitable ground. It can usually do this once a year in the fall. Plant growth can be used to rearm a tree.

Some have taken to protecting their trees by planting them on the edges of their arbors.


Cringe and Cryptids: Various sentient animals and monsters that resort to sex, violence, cannibalism, and such to gain magic powers.


You can go ahead and make them cost more, as the point is they give longer adventure time and give characters more reason to adventure.


As an alchemist subclass, the druglike mutagen initially seems to suppress the evil, animalistic, side of the character. It soon becomes apparent that if they don't regularly find a release, they will rampage and not remember it happening. They will find they "turn ugly" at the drop of a hat and need the mutagen to return to normal to avoid the authorities. While adventuring they tend to cut loose with bombs and pyrotechnics. Think League of Extraordinary
Gentlemen.

The Jekel/Hyde formula might be in the Necronomicon. Note that the children of addicts are sometimes born addicted.


It's up to the GM if Quick draw is required for either feat. The prohibition about scrolls is mostly about reading them. Uncorking or unrolling items would have to be done by the user and usually provokes attacks of opportunity.


17:DrawToss
Description:The character draws a weapon or object and throws it as one continuous action.
Benifits:Thus they can make a short range attack with anything. This alters sone of the results of the magic chaos bag, unless it automatically attaches to the hand somehow. They should have a target foe or space.
Normal:You can only draw as a seperate action.

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