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23: Cat suit. Mask includes ears. Leotard includes tail, and claws aid climbing but do minimal damage(one point each if they hit.)
24: Fox costume. Like the cat suit but big, fluffy, tail.


203: 1-Earth
2-Water
3-Air
4-Fire
5-Wood
6-Metal

I heard of one character who carried a big block of wood to reshape into ladders or short bridges.


If Johnny is banished, so is the phone.


49: "Don't do it Johnny, you'll get the chair!" Then they hang up.


If the characters survive 47, as written, they could cast repair on the phone. Then again, they may not want to. They may just throw all banana phones they encounter into the nearest bottomless pit.


19: Psycho. Hockey mask, battle ax, long butcher's apron, and big rubber boots. Does not supply rage but can trigger it.


Hitchhiker's guide is a limbo version of starfinder. It would be cool to see it reenacted by cartoon ponies. Infinite improbability drive would allow cartoons to breach the Starfinder game universe. A mutant with some cartoon ancestry could totally fly by accident.


Any time a die roll result makes no sense, you can tell the players to roll to disbelieve because you are the GM.


more on 47. The GM has the option of the character waking up in bed the night before realizing it was all a dream. Maybe there's a ruined banana phone lying on the floor next to the bed.


42:"Hello, is Johnny there?"
43:"I'm sure this is the number Johnny gave me to reach him."
44:"Is this Johnny?"
45:"Are you sure this isn't Johnny?"
46:"This is Johnny, were there any calls for me?"


18: Detective: Like a gangster except has a badge, lollypop instead of a cigar, and old shoes with old gum on the souls. Has rubber gloves and large baggies for collecting evidence.


By Pizza Lord
1. Doctor: A white coat, stethoscope, and head mirror. Can pull out small hammer for testing reflexes.
2. Mom: A bathrobe, fuzzy slippers, and hairnet with curlers in it. Can pull out rolling pin.
3. Barber: Curly fake mustache, apron, and comb and scissors.
4. Make-up artist: Curly wig, smock, and bag of cosmetics. Can pull out a powder brush or pancake for bigger application.
5. Exotic dancer: Either veils, big feathery fans, or a headpiece covered in fruit with big, gold hoop earrings. Also has the entertainer's outfit to match that style.
6. Angel: Light blue-white robe, fake wings, and fake golden halo connected to thin metal rod on back of robe. Can pull out a small harp.

Goth Guru
7. Devil costume(includes pitchfork)
8. Wolfman(fangs and claws are soft plastic),
9. sheep
10. goat(Hooves add +4 to climb)
11. pony
12. unicorn(Horn is plastic and only does 1-6 subdual)
13. Pegasus(Wings are only good for gliding)

Pizza Lord

14. Southern Belle: including day gown, white gloves, bonnet, and fan. Can produce lacy handkerchiefs to wave or dangle.
15. Coach: Either for a sports team or a ringside coach for a boxer. Can produce a water bucket or spritzer and towel to wave/fan in target's face.
16. Gangster: Including big-shouldered coat, low-brimmed hat, and shiny, patent shoes. Can produce a toothpick or cigar to be prominently clenched in teeth while talking except when using it to point for emphasis.
17. Chef: White chef's hat, apron and coat. Can produce frying pans, pots, rolling pins, or trays. Such items may include cookies, muffins, cakes, or dough as appropriate. Wearer's can make a Profession or Craft check related to actually make tasty edible versions. Poison or detrimental effects can't be created (though they can be added to such items if such poisons are available, taking the normal time and actions to perform, such effects are limited to causing sleep, drowsiness, or unconsciousness and any ability damage or drain is temporary and wears off within 1 minute).


141. Lightly Cursed costume.
Like 41 except costume is immediately equipped to whoever stuck their hand in the bag. Can be put on by anyone because it will shrink or expand to fit.

Escape artist DC18 to remove but will persist and can be put on again. Remove curse will instantly remove with ten minutes to safely touch. If placed in a mundane pocket or backpack, it will reequip when you reach in.


Positronic brains sleep and dream(see Data of ST next gen.)
Possibly that's the difference.

I would think they can eat plastics and other synthetic substances.
Water polluted with micro plastics might be a favorite of androids.


+2 throwing shot glass is ammunition that shatters on impact. Extra 1D6 damage for the shrapnel quality. On a crit it also causes 1 bleed. Flammable beverages add flaming if lit before throwing.


While a win button turns normal lethal damage to triple subdual, the explosive damage probably remains lethal. Cartoon powers that remove damage are probably effective. Paladins should not reach into the chaos bag or put on the gauntlet even if everyone else in the party is doing it.


Does it require 30 strength to lift? It may have been Aroden's. It basically falls to the floor.


31: Seems like a hidden pit trap, but if you fall in you fall 30 feet into an underground cave. Part of an underground dungeon. If you land on a monster's head, it's going to be extra angry.


42: Swallow Whole
Level 0-Can swallow anything tiny.
Level 1-5 Can swallow anything up to small(s sized)
Level 6-10 Can swallow anything up to human sized(M sized)

Level 11-15 Can swallow anything up to large(L sized)

Level 16-20 Can swallow anything up to Huge(H sized)

Being cartoons their stomach stretches into hammer space. If something rips it's way out before being digested(2D6 acid damage a round) they find themselves floating in hammer space. They can take a trait from anything they eat, such as gaining wings from eating a bird. This can also alter their appearance as in Kirby or other video game cartoons.


137: Big rock candy mountain: Will grow slowly, 3 feet a round in all directions. In a confined space will soon crack the walls. It's an average sized mountain made of hard rock candy. You could put it back in, if you're quick enough.


136: They pull out a cartoon tiger's head. They can pull out the entire tiger or push it back in. It responds to charm animal or handle animal like a normal tiger. It is chaotic and will have cartoon powers appropriate to it's dice. Can be killed or banished but may reoccur.


"Bump" in big stone letters.
Maybe "Thread Necromancy" written as graffiti on the wall.


Ultra boy is a power mimic with the defect of being only able to mimic one power at a time. He's been able to mimic most of Superboy/man's powers so it's not much of an issue.

The idea is that most members of the Legion come from planets where all humanoids, or most have the same mutant power. Conditions favored that power. When a member retired for whatever reason, another member of that race stepped up from the substitute Legion.


59:"Yes, we have no bananas."
60:A brick wall


11:Glass vial of clear blue liquid labeled "innocence". By drinking it a fallen paladin can regain their paladin hood. Anyone else becomes unable to lie till tricked or fooled into doing something bad.

12:Glass vial of clear liquid labeled misspent youth.
By drinking it a person becomes 1-10 years younger but loses a level. It tastes like sugar water.


7: The spare key to heaven's gate. It burns to the touch anyone or thing that's evil.
8: A box of peanut butter filled, white chocolate, ghosts.
9: Bigfoot.
10: Picture of air. Unstoppered. Providing air to the entire area.


Great for the plane of lost items or a cloud of lost items in the drift. Note that 20 will be something you are looking for.

0: A cursed item you thought you got rid of.
1: Piece of trash.
2: Front door keys for your home.
3: Childhood stuffed toy.
4: Prototype air rifle with 6 bullet clip.


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"Welcome to the Hotel California!"

The next poster has seen "The Backrooms" and has spoilers.


40: "There coming to get you Barbara!"


Goth Guru wrote:

23:Cult Membership

Description:

Meets with other cultists and practice chanting and other ritual activities.
Benefit:
Adds 1/3 total levels to ritual chance of success, rounded up.
Normal:
Further Notes:
This is a teamwork feat.


Wild Cards: The Xeno virus might have been released in ancient times by Tacasians, resulting in all sorts of monsters. Ancient ruins and new visitations might shuffle the deck again. More of the virus might be made as an epic discovery for alchemists. Tacasian royals would be all the classes in Occult Adventures, and some native humans may have some alien ancestry. For character creation, the deck is stacked with just aces, jacks, and jokers. no black queens.

For NPCs exposed, it's D20,s. 1-18 dead and possibly destroyed. 19-20 go on to the next roll.

1-18 jokers(all defects, possible oracles), 19-20 moves on.

1-18 Jacks(1-6 minor mutations), 19-20 roll for leveled mutations.

Not sure of the spellings.


Maw
Paw
Slaw


23:Cult Membership
Adds 1/3 total levels to ritual chance of success, rounded up. This is a teamwork feat.


22:Friendship
Description:This mimics any teamwork feat possessed by a friend.
Benefit:They don't have to possess endless teamwork feats to help party members.
Normal:Teamwork feats can quickly add up for party members with limited feat slots.
Further notes:You can use this for one teamwork feat at a time but that's usually all that you need. At higher levels you can afford 2 friendship feats. Ponyfinder characters can have this as a racial benefit.


If you summon a devil to absorb corruption, become more powerful, and then go home to amass greater power, be very careful about the wording of the contract. You may leave parallel timelines open to attack.


236. Talking item.
It can be a magic item or your treasured 10 foot pole. In any case a mouth will appear on it and it will start talking. Usually something annoying like the meaning of life or the average wing speed of a sparrow. Lf the owner talks to an object, it starts talking back. "Hey! I never asked to be a caltrop!" With remove curse you can leave it for some other poor sap to find.


Improved activator. This silk headband will activate one thing on your person while a circuit pattern sweeps across its surface. It does this once a round as soon as an item becomes available to activate. While it does not require the wearer to spend an action, it will activate a cursed item.


Cats eye marble 2. Put it in an orbit around your head and you have low light vision like a cat.


429: All the objects being able to talk, and they are all talking at once.


Lipokinesis: You fire greasy blobs of fat at your foes. They do twice the damage of pyrokinesis but all subdual. There is a horror factor and an effect like a grease spell.


Unless the duration is when activated or permanency is used, the spell is pretty darn useless,


34: White rat
This giant rat is about the size of a pony. It is also an albino with white fur ans pink eyes. If speak with animals is achieved it will ask,"Where's my cheese?"

It's like a dire rat but another hit dice, +2 strength, and con. It's possible that it's part of some experiment being run by robots on behalf of some long dead scientist.


56:"Open your mind!" All will saves are -4 till remove curse or effective hypnotherapy.


52: These Dreams: "Every moment of the night, You live another life."
The target begins living in a stable dream world every night. These dreams are not just vivid, but sequential. They become distracted. Often thinking of the other life and family. It's particularly devastating if the dream life is a cartoon and they are very lawful when awake.

It's particularly devastating if someone accidently, or on purpose summons or calls someone or thing they know. If their waking self dies they may resist being raised from the dead. There's an episode of Buffy where she was cursed with a life of a patient in an asylum and they were trying to cure her. This is like that.


10:"Wassssup!"
11:"We've been trying to reach you. Your horse insurance is about to expire."


The complete Amazing Spuderman Volume 1.


If the receiver is inhabited by a squatter, the voice says,"When you get dislodged, you will inhabit many more beings before you find peace."

A squatter is a spirit who inhabits any empty vessel to try to finish any unfinished business, rather than die.


31: It's Absolom Station, sort of.
Parts of it are blown away, like in a war. Judging from the distress calls and infosphere media, they were at war with Golarion and the weapons used shattered their material plane timeline.

There is some great salvage, including people and things that died or were destroyed in your home plane. Scientists will conclude that when a timeline dies, other planes and timelines just canabilize it. Also, there is a space eating scavenger lurking in the ruined section. If you manage to kill it before it kills you, you can learn a lot by dissecting it.


Giant Spam thing!


Notes on 11: There can be a weird high pitched tone triggering a vision of the poster, tabard, or whatever for 30 minutes. The person who received the call is effectively blinded by this. Note that a will save of 18 or better will end it early and can be attempted every round.

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