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![]() Some kids will go to seek their fortune. That's where most adventurers come from. Also, caravan guards, sailors, ect. Goblins and other hostile humanoids, are more restricted. If Sandpoint was part of a kingdom, Knights and armies would have been sent out to deal with the goblins. Like in Mulan, every family is supposed to send one soldier. In an army a character might make the transition from warrior to first level character. In Medieval/Renaissance times, Immagration laws might be hard to enforce or just low priority. ![]()
![]() If you use the Starfinder ship system, you build the frame(Outer walls, roof, foundation, cellar, and load bearing walls) and build in the rooms. Kind of like filling bays in a spaceship. Repairing costs half in time and money. This is why building with magic is so popular. Population growth is greater in the countryside because they have more children, because they need the cheep labor, and they may lose some to monsters and disease. ![]()
![]() If you go through limbo you end up in endless, formless, chaos. A plane shift, elf gate, or use of the planer codex is the 'best' way to reach the Qlippoths. My head cannon is that the dark tapestry is a transitive plane to the mythos which is a different multiverse so different in physical laws that you have to be nuts to even navigate there. What I'm trying to say is, the first world is likely connected to other material planes by the fairy rings and standing stones. ![]()
![]() 71: There was a lighthouse that 3 keepers disappeared, the fishing gear is mangled and strewn about, and one set of rain gear is left on a hook. All the clocks stopped at noon. This may be the basis of the Doctor Who episode, Horror of Fang Rock. Although it's not called Fang Rock, an alien invasion is perhaps the most plausible explanation for the occurrence. Tom Baker even mentions the overturned chair at the end. ![]()
![]() I'm going to create a topic of just deity powers, here's a sample.
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![]() 12: Interociter. By turning the multi colored disks you can contact the other interociters on the planet Metaloona. The big headed people at the other end will tell you how to operate various technological devices. Hook: They are trying to keep you on the line as they send ships. They need to weaponize whatever magic or tech you have for their war effort. If necessary, the device also functions as a pair of blasters. ![]()
![]() Time stop either slows down time throughout the entire multiverse or speeds up the caster. Because of magic the caster cannot affect anything else, which is why my leveled mutation can cast instant spells that seem to move like molasses. Light has a speed, it's just very, very, fast. It's the standard, and all magic beams or such travel at that speed unless otherwise defined. Atmosphere is usually irrelevant as it doesn't cause fireballs to detonate or block anyone using time stop. It's mater, but not solid matter. As glass is not seen, it won't block magic missile, normally. ![]()
![]() 526: Flail tree-This tree has it's seed pods in a spiked ball on a ropey stem. The stems are attached to the branches in clusters of usually 3. It had it's origin in the lower planes. Larger limbs can be used to create rods of flailing. It may owe it's quick growing back to the abundant sunlight on the material plane. Druids can use the flails from this tree, and most do not care that it radiates pale evil. ![]()
![]() 07:Natural caster:
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![]() 23: Fleshy lump: This thing affixed to the ceiling has 3D8 dice, 20 hit points, a repeating crossbow attached to one tentacle(6 bolts), and a long sword attached to the other. It has a hideous face on the middle of it's body. It's chaotic evil and will attack anything that moves. It's an aberration and is somehow sustained by just the air. ![]()
![]() Another problem is cold being associated with air. Cold is negative heat. The overlap of air and water should be mists. Water and negative energy should be ice. The transitive planes, Astral, ether, and shadow span the entire elemental dimension from the separate elemental planes and sub planes to the blended planes. While an open-minded mystic could travel to any periodic elemental plane, most scholarly wizards are limited to the 4 official elemental planes. Oriental wizards are limited to 5 including wood and metal. Careless crafting of a tuning fork can land you in a plane you don't even believe in. You could conceivably travel through the plane of sound, going to anywhere your voice reaches. It's like an alternat version of shadow walk except you jump between 2 identical sounding music boxes or through 2 communicators. ![]()
![]() My homebrew Purple Dragon would do a lot to help that. Their sonic breath weapon does standard breath weapon damage, may cause deafness, and may shatter things. They of course are immune to sonic damage. Only problem is what are they vulnerable to, besides flattery. They are very vain, especially about their looks. They use the bard spell list. They are chaotic evil. ![]()
![]() If you want to go the LSH (Legon of Super Heros) route, their flight rings are probably straight magic, and made at minimal levels. Several alien races have what could be called superpowers and could be eligible for legion membership. Don't expect to use that character at any conventions. The cape of flying can be used, but it might be usable only at high levels because of Starfinder restrictions. ![]()
![]() 301: Symbol of baleful polymorph
The first one to view the symbol saves first. Their hit points only count if they fail. If they fail, they must
The creature they are to be turned into is depicted in the center of the symbol as a filled in outline such as a shadow. It must be an inoffensive creature such as a mouse, bunny, non-stinging bug, ect. It can have only up to one hit Die plus one point per class level. It must be tiny even if the symbol inscriber is huge or larger. If they die in that form, their corpse remains in that form. It can be subject to reincarnation, resurrection, or any spell or power that effects corpses, but if raised from the dead, the polymorph effect immediately ends. This spell otherwise conforms to the text and interpretations of the baleful polymorph spell. Like the other symbols, if made permanent, the symbol resets after being triggered. 20,000GP. ![]()
![]() Senko wrote:
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![]() 66: Post Office One organization for the game world. They have treaties with local governments/kingdoms. Employees wear blue tabards with a white Roc design on it. Interfering with their jobs carries a hefty fine. Resources: Stamps are 1 silver each, 2 gold for a book or sheet of 25. P.O. Boxes rent for 20 gold a year. 67: 7th Material Plane Bank of Golarion Guarded by hidden or invisible monsters such as Ooglers, Flumps, and mummies{made from would be bank robbers). The vault has a symbol of polymorph that changes reckless viewers into mice for an hour, and the bank has a family of house cats. Some box owners place folded up pieces of paper with explosive runes in their boxes. Resources: Can offer loans, rent safe deposit boxes, savings, and checking accounts.
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