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Title says it all.
I'm finally dusting off my Sylph Boon and making an air-bending Kineticist.
The Breeze-Kissed Alternate Racial Trait is thematically perfect, too.

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I made an air-bending Kineticist too.
Mine is from the River Kingdoms where he was ostracized from his Erastil worshipng community for not being able to pick up the longbow.
I also made a Varisian Gypsy psychic who was raised by Dwarves in Janderhoff before leaving and falling in with the Scarzni.
Finally a Dwarven Spiritualist who channels the Fist of Torag.

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I'm thinking of a Undine Water-bender Kineticist, which if I am reading things correctly Kinetic Healer can make a very effective healer since it only costs 1 burn (none with a move action)
Check the sticky in the Kineticist thread, the move action build up is supposed to read that it only works with BLAST wild talents, so no go on the free healing.
I am already testing a Kineticist, and I am interested in getting an Occultist and a Psychic tested before it ends.

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When the playtest first came out I was excited. I looked the Kineticist and Mesmerist over and wanted to give one of them a try but lost interest shortly within a day. Part of me looks at the classes and thinks their just too similar to other classes out there, and since I don't get to play that much, there are a lot of classes out there I've been wanting to try for a very long time before them.
But maybe I'll get the chance to try one out before the Playtest ends. Since I already have a ranged base character, I might try out the Mesmerist instead since I do like social skills. But I can't lie that part of me suspects I might end of changing the character into a bard after I try Mesmerist out once or twice.

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Dylos wrote:I'm thinking of a Undine Water-bender Kineticist, which if I am reading things correctly Kinetic Healer can make a very effective healer since it only costs 1 burn (none with a move action)Check the sticky in the Kineticist thread, the move action build up is supposed to read that it only works with BLAST wild talents, so no go on the free healing.
I am already testing a Kineticist, and I am interested in getting an Occultist and a Psychic tested before it ends.
Well, it could still be an effective healer nonetheless, I just wish the burn mechanic was a little less harsh.

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I have a level 7 GM credit / campaign mode character I've been waiting/debating what to build, so hopefully I can get in enough games during the playtest to see how a kineticist functions at the 7-11 tier (still debating between Aether and Earth though...even though I only have ~13 hours left to decide lol).

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Too many kineticists being built, not enough of the other classes imo.
Locally we're sort of divvying up playtest characters - me and one other person are doing kineticists, a couple of people are building occultists, there's at least one (each) mesmerist and medium being worked on too.
I think that class is getting a bit more "press", though, yes.

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Too many kineticists being built, not enough of the other classes imo.
I think that speaks more to the composition of the other classes than anything to do with the choices made by playtesters. The whole thing strikes me more as a passion project by one of the developers than something that fits a demand in the customer base. Hopefully it sells very well, because I love the company and what they do for the community. In the alternative, hopefully Paizo can carry the cost of a barely profitable niche publication, as opposed to trying for something that might appeal to more of their customers.

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Too many kineticists being built, not enough of the other classes imo.
I've heard people say the Kineticist is similar to a popular class that was available in 3.5 but that has not yet been reprinted in Pathfinder, so there may be that.
In my case, since I have an elemental race boon, the pairing of the two is just too perfect.
But I'm sure the at-will blast mechanic is drawing lots of attention as well.
Or it could be as simple as the fact that the Kineticist is the first class in the book, so it's what people read and get interested in first.
*shrug*

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Too many kineticists being built, not enough of the other classes imo.
A few reasons for that I think.
1) It is the first class listed.
2) It fills a particular Warlock and Anime theme.
3) It has the simplest concept of the new classes, yet has built in variety so you almost have 5 distinct archetypes within the class.
4) It is direct and does one thing (how well it does that is a matter of much debate)
5) It is the only "unique" new class. All the other classes seem like variations on already existing classes.

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I just started an occultist who gives and takes away life.
Sounds like we may have had the same idea..
I'm playing a human occultist on Tuesday. Settled on Necromancy & Conjuration for lots of disposable minions. and a Cure Light Wounds, Inflict Light Wounds spell list!
Couldn't decide on the feats for ages, and then finally went for Believer's Boon (Protection) and Amateur Investigator for 3 uses of inspiration a day.
As the PC has Profession Sexton, they have rough & ready trait and a cold iron shovel. No strength to speak of though, so we'll see how it goes..
EDIT: I just read Believer's Boon again, and I'm not at all sure it's worth the feat.
Does anyone have any suggestions for a useful feat for a PFS Occultist?

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Nohwear wrote:I just started an occultist who gives and takes away life.Sounds like we may have had the same idea..
I'm playing a human occultist on Tuesday. Settled on Necromancy & Conjuration for lots of disposable minions. and a Cure Light Wounds, Inflict Light Wounds spell list!
Couldn't decide on the feats for ages, and then finally went for Believer's Boon (Protection) and Amateur Investigator for 3 uses of inspiration a day.
As the PC has Profession Sexton, they have rough & ready trait and a cold iron shovel. No strength to speak of though, so we'll see how it goes..
EDIT: I just read Believer's Boon again, and I'm not at all sure it's worth the feat.
Does anyone have any suggestions for a useful feat for a PFS Occultist?
Combat Casting

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I'm going to wait until the final rules are published. The characters I made for the last playtest got neglected once they reached second level because I wanted the right to rebuild them if the rules changed significantly (which turned out to be the right call). Plus, my mind is still swimming in the possibilities of the ACG.

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I was thinking of starting a Psychic with a profession as a con artist.
Also, wouldn't it be fun if the whole table was the same and performed the following during our encounters?

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Title says it all.
I'm finally dusting off my Sylph Boon and making an air-bending Kineticist.
The Breeze-Kissed Alternate Racial Trait is thematically perfect, too.
Water bending kineticist!!!

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After doing a more thorough reading of Occultist, I could see a very reasonable/powerful level 1 Transmuter or an incredibly tanky Abjurer due to the ability to push +1 special abilities to your gear with these implements. Very interesting stuff.
I'm thinking that I might sneak in a session or two with a couple of the playtest classes to be able to continue them through past the playtest. I do like new material. :-)

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After doing a more thorough reading of Occultist, I could see a very reasonable/powerful level 1 Transmuter or an incredibly tanky Abjurer due to the ability to push +1 special abilities to your gear with these implements. Very interesting stuff.
That's exactly the build I had playtested. I'll need to squeeze in heavy armor proficiency somewhere.

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I'll be totally honest...I'm really kind of regretting using my level 7 credit-baby character on the kineticist playtest...there are quite a few things that need to be worked out with that class, IMHO, and I doubt I'm going to be able to get 8 more games in before the 25th to put it towards a new character.

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I'll be totally honest...I'm really kind of regretting using my level 7 credit-baby character on the kineticist playtest...there are quite a few things that need to be worked out with that class, IMHO, and I doubt I'm going to be able to get 8 more games in before the 25th to put it towards a new character.
The good news is you only need one credit to keep playtesting the character after the playtest is over. If the Advanced Class Guide playtest was any indication, there will probably be at least one more rendition of the playtest before August. I would expect a fair amount of fixes then.

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Auriea wrote:Meadow lark wrote:I am working on a psychic.....chuck xavierAm I allowed to make fun of your receding hairline?Go for it, but I will probe your mind!!!!
I am trying to work out if I can get a whole levitating wheelchair lol
A cauldron of flying would do the trick. They are pricy though.

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Auriea wrote:Meadow lark wrote:I am working on a psychic.....chuck xavierAm I allowed to make fun of your receding hairline?Go for it, but I will probe your mind!!!!
I am trying to work out if I can get a whole levitating wheelchair lol
Here you go, a reasonably priced floating wheelchair for two.