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FullStarFullStarFullStarFullStarFullStar Venture-Agent, Florida—Melbourne 2,649 posts (2,655 including aliases). 28 reviews. 1 list. No wishlists. 36 Organized Play characters.


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Grand Lodge

Am I correct in reading Efficient Bandolier in that small races like Ysoki can’t use one?

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Absolutely. Our player base is way down and if it weren't for Starfinder, we might not even have the few players we do have. We are basically down to scheduling only 4 tables a month and sometimes as many as half of those don't make. Most player's aren't interested in the playtest as they don't want to keep having to relearn the rules all the time as they change. Things might pick up again when 2.0 comes out. Especially if Paizo actually gets off their butts and provides organizers with the promotional materials necessary to do this.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

BigNorseWolf wrote:
RealAlchemy wrote:

701 Oreaus' Exotic Goods will handle all your custom requests on Absolom Station. Profession : Black Marketeer.

702 Stavian IX will yet restore the glory that is Taldor. Unfortunately, we misplaced Taldor sometime during the Gap, but it will be glorious! Profession : Politician.

703 No day job.

Oouch. One infamy per dayjob? :)

Which one? Black Markateer or Politician?

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

701: pewpewfry (Female Lashunta Envoy) Vidgamer

702: Boom-Boom (Male Ysoki Bombard Soldier) Mercenary

703: Blaze Lightspeed (Male Human Operative) Smuggler

704: 51957-704 (Non-binary Android Mechanic) Coroner

705: Dr. Vox (Non-binary Barathu Mystic) Doctor

706: Big 'B' (Male Skittermander Solarian) Slap Dancer

Grand Lodge

Each time I try to download the SFS Guild Guide off my digital content account I get an Access Denied message. I do not have any problems downloading other content. Just this one.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

In my experience it is Obozaya. Despite Starfinder's greater emphasis on ranged combat, there is still a need for a strong front line meleer. Out of the pregens, only Obozaya and Alrtonis fit that bill. Out of those two, Obozaya is both a better meleer and a simpler character to run. Considering pregens are mostly used either for those players who are new to the game or for those running them as a table buddy in addition to either running the game or their own character, simple is a good plus. Unlike PFS, a healer, while simple, is no longer necessary due to the Stamina system, so the Mystic is not as appealing a choice as the Cleric in PFS. Finally, Soldier isn't one of the more popular builds in my region, so taking one as the table buddy is usually a good fill-out.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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As soon as my Damaya Lashunta Icon Envoy becomes First Seeker. I am so petitioning SMC to do the Starfinder theme song.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Spellcasters seem to be the rarity in my area.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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DO YOU WANT ANTS? BECAUSE THIS IS HOW YOU GET ANTS!

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Only 4 more reputation to go!

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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While I realize there is a perceptual issue from previous systems, Stat bumps are nearly irrelevant in Starfinder. With stat penalties being the only real difference. And if you are planning on bringing any Stat penalty up to at least 0, then it becomes completely irrelevant.

Grand Lodge

I picked the prepainted ones up at my FLGS today. And while the the wait was still irritating, I can say I was pleasantly surprised. The paint job, while not as bright, is actually better than the ones you see in the pictures. The figs themselves also have a lot of fine detail, so they would be great for repainting is that's something you like to do. Finally, they are made of a more flexible plastic than the last few Pathfinder Battles sets from Wizkids, which means they are less fragile. Overall, I am very pleased with them.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

BigNorseWolf wrote:
Bill Baldwin wrote:

Or course, the upside of requiring more pressure on organizers to report faster and more accurately is that you get faster and more accurate reporting.

The downside being that you are pressuring a volunteer for accurately doing the boring tedious paperwork part of the hobby which may lead to more "*(#&#$ this someone else can run"

Exactly.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Blake's Tiger wrote:

I wouldn't mind a points system if I had confidence that it would be accurate, reliable, and enduring.

Accurate: When I GM a convention, my points show up.
Reliable: I do not lose my accrued points due to a power surge or lose access to recording/spending my points due to website downtime.
Enduring: The system is not scrapped a couple years into it, leaving me with unspendable credits.

Another issue/benefit is an increased desire to improve reporting. In my own experience I would guess at least 20% of my convention GMing, including major conventions, was either reported incorrectly (usually wrong mod) or not reported at all. I got my boons at the Con so it wasn't worth tracking down the organizers to get them to fix things, but now I would have to do that. Or course, the upside of requiring more pressure on organizers to report faster and more accurately is that you get faster and more accurate reporting.

Reliability is definite problem, though. Paizo just had a serious reliability problem with their website recently, and they are hardly the only gaming company to suffer such problems when they move more things to an online basis.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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"Dr." Cupi wrote:


GMing is volunteering. Part of the concept of volunteering is not receiving anything in return.

That depends on how you look at it. Almost every volunteer I have met in various volunteer circles usually expects at least some from of appreciation for volunteering. While that appreciation can come in many forms, many of which may be intangible, to me, boons are one of the ways Paizo shows their appreciation. I don't view it as payment or entitlement, but if Paizo were to suddenly yank their rewards programs like Wizards did with LFR, you would see the same results I did then, i.e. a lot of GMs going, "Well, I guess Paizo doesn't appreciate what I am doing for them anymore. So why am I doing all this work for a company that doesn't seem to care whether I do or don't?"

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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I think the main issue here is having a reward other than just races. The more race boons you have, the less individual value they hold. So it would be nice to have either a choice of race or a choice of something else instead. Even the really unique race boons you can get for GMing PFS at GenCon usually come with an option other than the race boon.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

This is starting to remind me of a lot of the 4E Character Builder. Initially Wizards had an independent downloadable version that everyone loved. You paid a subscription to have access to regular updates. But people started cheating the system by signing up, downloading all the updated content, then cancelling their subscription after a month. Thus they only paid for 1 or 2 months of the service a year rather than the whole year. So Wizards changed it to an online subscription service that has all the problems that Herolab online seems to have, i.e. doesn't work as good as the stand alone version, frequent crashes, can't use it if you don't have internet access, requires printing the character sheet to run off if you aren't sure about access, etc. It's hard for customers to get behind "I'm going to charge you the same amount (or more) for an inferior product." At least D&D Beyond has the advantage of not having a stand alone version of itself for people to compare it to.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Bob Jonquet wrote:
Unless/until the race unlock boons are directly tied to the seasonal or scenario content (which would be better IMHO) there’s really no reason not to simply go to a points-based system whereas a GM earns boon points for each table they run at a qualifying event. The there is a menu of restricted content, be it races, archetypes, themes, equipment, etc that have varying value that the GM can spend their boon points on. This would continue to provide incentive value to GMing at special events like Gen Con, Origins, regional/local conventions and charity events while also giving the GMs more control over the boons they earn matching the ones they want the most.

While I like the idea, it is pointless until Paizo themselves gets better at reporting events. GenCon, in particular, has a bad legacy of taking forever to complete reporting and I still have 1-2 events from each year I have GMed at GenCon that have never been reported. When all I had riding on the line was delays in getting my GM Stars, that was fine. But when my reward boons are tied to it, that is another thing entirely.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Does the HL Society version allow for Boon Slotting? Given how much of a major element that is in Society play and how difficult it is to manage, having this might make it work if for me.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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While I do like convention race boons, I do think it would be great to have a choice of Race or something else rather than just 2 races.

There is a chronicle boon out there that lets you substitute the Icon background 6th-level benefit for the benefit you would normally get for your background at 6th-level. Essentially sort of letting you 'multi-background.' I think offering these as one of the 2 choices rather than the choice of 2 races would be a good thing.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

The Starship Combat Cheat Sheets in Into the Unknown are great. But can we get updated cheat sheets that include 6th and 12th level combat options? They are definitely becoming more relevant.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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Arc Riley wrote:

As much as I love Ziggy, they've been hinting that he's not long for this world. I'd suspect that if anyone would pick up the mantle of leading the Exo-Guardians it'd be Jadnura..

Indeed, soon he may be nothing but stardust. Maybe he'll go out in a blaze of glory fighting those arachnoid Jinsul on Akiton.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Stimpius wrote:
The only complaint I've heard from other GMs primarily was the Dune worm car chase mission.

Spoiler:
As a I player I really enjoyed this mission. I had a really good pilot who was able to use her high piloting to distract the worm so that the mediocre pilot in the second vehicle could get away. Of course, this could mean it might be frustrating if you don't have a good pilot in the group.

Regardless, I am curious as to why GMs didn't like this mission.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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Muggers: If you're smart, you'll hand over your money without a fight.

Dwarf Cleric: Well, that's where you've made your mistake, lad. Because I'm not smart.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Yes. That is what the note is referring to. You will get the same thing if you run a Chapter from an AP. I would think this would have been detailed in the Guild Guide, but I am not finding it. I mostly know this due to multiple previous discussions on the PFS forums regarding this subject.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Skittershot is a special Free RPG day mod. You get double the credit for those.

Grand Lodge

Just to avoid arguments, I took a trait that allowed my Magus to cast Touch of Fatigue.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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Hmm... maybe they should form some sort of leadership council where they share responsibilities. Maybe add a few more members to bring the numbers up to say...10 maybe? Yeah, that sounds about right.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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Gary Bush wrote:
Thurston Hillman wrote:
Bill Baldwin wrote:
I love how absurdly quick Dinosaur Planet got completed ahead of the others. Everyone saw a mission called "Dinosaur Planet" and said 'sold!'
My experience from overseeing and wandering the tables, is that roughly half the tables went to Dinosaur Planet, while the majority of the remaining tables were evenly split between starship combat and the remaining missions. The tabulations are a bit skewed when shown live, because the starship combats tend to take longer. That being said, gee howdy, we have a lot of tables who went all in on starship combat for this special!
My table chose the starship combat by never made the ghost captain angry and avoided the combat part entirely!

Yes. We managed to talk them down too, before the Tholians could complete their Web.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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Thurston Hillman wrote:
Bill Baldwin wrote:
I love how absurdly quick Dinosaur Planet got completed ahead of the others. Everyone saw a mission called "Dinosaur Planet" and said 'sold!'
My experience from overseeing and wandering the tables, is that roughly half the tables went to Dinosaur Planet, while the majority of the remaining tables were evenly split between starship combat and the remaining missions. The tabulations are a bit skewed when shown live, because the starship combats tend to take longer. That being said, gee howdy, we have a lot of tables who went all in on starship combat for this special!

Most of my group doesn't normally care for Starship combat, but when I got a boon that allowed me to mount Nukes of the ship, we couldn't resist. We took every opportunity we could get to Nuke Jinsils into radioactive space dust.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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Pathmaker wrote:

LOL that Phantasmal Killer is a statistical bucket.

also No Anti-Swarm - nuff said.

I almost considered adding Death By Metagaming.

In one session the PCs were up against some Wraiths and a Morhg. The paladin took on the Morhg while the rest of the players dealt with the Wraiths. The tactics for the Morhg said that it would attack a single target until it was dead so that it could could create a Fast Zombie spawn. The Morhg paralyzed the paladin on the first round of combat. The player's said, 'It's okay. The tactics will have it move on to another target now that it has paralyzed the Paladin. Two rounds later it had beat the Paladin down to unconscious. The player's said, "It's okay. The tactics will surely say he moves on to a different target after it has knocked the Paladin unconscious." The next round Morhg killed the Paladin. I let him roll the attacks for the Fast Zombie.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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I love how absurdly quick Dinosaur Planet got completed ahead of the others. Everyone saw a mission called "Dinosaur Planet" and said 'sold!'

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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I think you are asking the wrong question. I think the real question should be, 'Is there an truly valid reason your character needs to engage in cannibalism?'

Given that I can't think of any PFS scenarios that would require you to engage in cannibalism for survival reasons, the only reason I can think for a PC to do this is for role-play flavor. In this regards, it is kind of like your character owning a slave in PFS. While it is logical your character may own one given the prevalence of slavery in PFS, is it necessary to potentially offend/disturb other players at the table simply for the sake of your own RP? "I'm just playing my character," is not a valid justification for inconsiderate play.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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I just wanted to make a special shout out to Mike Bramnik for his extraordinary GMing of Starfinder Adventures at GenCon.

I had recommended my oldest daughter play Star, Sugar, Heartlove! at GenCon as I had played it and knew she would love it. I had just hoped she would get a half-way decent GM that wouldn’t ruin it for her. She didn’t get that. She got a fabulous GM who made it one of her most memorable GenCon experiences ever. Mike had gone the extra mile and made a 3D stage with lights and accurate minis for the final encounter and did a fabulous job with the role-playing, as well. He had my daughter in tears for most of the adventure for all the right reasons. Heck, just hearing her gush about how great an experience it was had my eyes tearing up, and I wasn’t even there.

Based on her comments, we specifically asked for Mike to GM us for “The Scoured Stars Invasion” and got him. Again, Mike came through with some special minis, props and aids that made the experience better and more visual. The Special, BTW, clearly benefited from 10 years of Paizo experience and was one of the best Specials they have ever released. Normally, most of my group doesn’t enjoy Starship combat in Starfinder as it tends to drag, and it was great that the Special makes it optional for players as they get a variety of missions to choose from that have tags, so your group can avoid types of missions your group doesn’t enjoy. But I had just acquired a Starship Boon earlier in the Con that let me mount Nukes on our Tier 4 Spaceship and let me just say that everything is better with Nukes! Mike ran the spaceship combats smoothly and everyone in our group enjoyed them for once. Mike also seemed to have a ball and that is a much a testament to his GMing as anything.

So, once again, thank you Mike Bramnik for helping to make our GenCon 2018 experience so memorable.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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Getting close on mine, as well.

Big 'B' - Is a Solarian who wears a large 'B' on the front of his outfit. He is a professional Slapdancer (see below), and his Solarian weapon manifests as a large hand that he uses to slap people with, as well as, use in his performances.

Slapdancing: A traditional Skittermander rhythmic dance that relies heavily on hand movements and can include rhythmic slaps, claps, and snaps, as well as, various small finger-worn percussion instruments. Streamers are also sometimes used to accentuate the movements. Slapdancing has recently seen a resurgence in popularity due to several recent performer's modernization of it to a more Pop/Hip-hop form, that is sometimes referred to as 'Slap-Hop."

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

I started keeping track of my kills after my kill rate seemed kind of high, so I could determine why. Here are the stats I came up with though I know I am missing a few kills.

Monster with a huge DPR: 9
Crits : 6
Bad Tactics: 6
PC(s) stuck in a bad tactical position they had no control over: 3
Staight Beatdown: 3
Phantasmal Killer: 1
GM Error: 0 as I always reverse these when discovered.
TPKs: 0 (So far I have not killed more than 2 PCs in any single game)

Note that several years ago I took a poll with my players to see if they prefer GMs that roll their dice behind a screen and possibly fudge the rolls (for good or ill), or if they prefered the dice rolled out in the open and let the dice fall where they may. They chose rolling out in the open and there was a coinciding increase in kills, especially at low levels.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Dracomicron wrote:
Bill Baldwin wrote:
I suspect, 'No Power Creep,' is similar to 'balanced classes.' It's something that gamers scream for and looks good on paper, but when it gets implemented, they find out it actually makes the game less fun.

I find games with unbalanced classes and power creep to be significantly less fun, even if it happens to benefit my characters. I don't want to contribute more than the other players, I just want to do my share and make sure everyone has a good time.

The kind of players who want certain classes to be more powerful than others, and for each book to have more powerful stuff than the last book, are a big part of the reason the hobby is toxic at times.

The issue with balanced class isn't the actual power issue. 4E went out of its way to try to make all the classes balanced. The problem is, the only true way to do that is to have all the classes function the same way. But when all the classes are the same, what difference does it really make? You end up losing all the flavor for each class that truly makes it if feel unique, and unique is what people really want.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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I suspect, 'No Power Creep,' is similar to 'balanced classes.' It's something that gamers scream for and looks good on paper, but when it gets implemented, they find out it actually makes the game less fun.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Dracomicron wrote:
pithica42 wrote:

Well, the alternative to power creep is stagnation.

Once you've played the characters you want to play/told the stories you want to tell with the initial material, you're likely done with the game unless there's a steady influx of new stuff to be excited/inspired by.

Nah. You can have new stuff but limit the power creep, with a bit of creativity. The Shock & Awe Soldier style seems like an example. Probably not more powerful than, say, Armor Storm or Blitz, but leaning into status effects to control the battlefield in a different way.

The problem here is that the more options you add, the more difficult it becomes to avoid unintended power combos. Eventually, it becomes effectively impossible.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

How does that effect power creep caused by the addition of new options? If Weapon A works better in conjunction with Feat B than any other weapon, the fact that Weapon A has multiple tiering that requires you to purchase a new weapon every several levels doesn't change the fact that it still works better with Feat B than any other weapon.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Dracomicron wrote:
John Compton wrote:
Arc Riley wrote:
I always expected the tier+1 rule for the CRB was to compensate for later resources being more powerful and in a few books (eg necrografts in AP3) that makes sense - but Armory seems pretty well balanced with the CRB.

I want to nip this idea in the bud.

Contents in the Starfinder Core Rulebook are accessible at Level+1 because they are the core mechanics of the game, not because we expected later publications to introduce increasingly powerful options. The Starfinder team continues to outline, create, and develop new character options balanced against the Core Rulebook. If Starfinder Armory seems balanced agains the core, then that's working as intended.

Yeah... power creep is a blight on modern roleplaying games. I don't want more powerful stuff from supplements, I want more options to evoke my creativity when creating characters.

If I want weapons or armor at Level+1 from the Armory, there's an Exo-Guardians boon for that.

Just for the record, that won't actually stop power creep, it will only slow it down:

1) Every new element you add to the game increases versatility and versatility is power.

2) Every new element you add to the game has the potential of combining with another element to create a gestalt that is greater than the sum of its parts. Most over-powered options I have seen aren't a single over-powered option, but rather an over-powered combo.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Looking back at the Starship combats I have enjoyed, these mostly revolved around the GM having a different mindset for Starship combat than from normal combat. In normal SFS & PFS combat, GMs tend to focus on making the combat challenging the letting the challenge be a large amount of the fun. There are ways of making them more fun and sometimes the authors can include things that just make them more fun, but for the most part, it is a straight forward run.

When it comes to Starship combat, however, this style creates the typical combat drag we have been experiencing. The Starship combats I have enjoyed the most were where the GM focused more on other elements of entertainment than simply beating the challenge.

Cries from the Drift:
The GM we played this under is tactically smart and we initially were playing this out normally, with both ships jockeying around and avoiding the explosive asteroids. When we reached the point where the combat was starting to drag, the opposing captain made a 'tactical error' and placed himself too closed to several asteroids. We took advantage of that and fired multiple weapons arcs to detonate as many asteroids as we could, crippling the enemy ship in a classic movie style.

The above example points out one of the issues with Starship combat compared to regular combat. In regular combat, individual character powers, equipment and tactics usually have a wide variety of ways of changing the course of the combat, and thus allowing each individual to shine in their own way, keeping the experience enjoyable. But in Starship combat, individual options are limited to small subset based on your crew position with you character build only effecting the possibility of success with those limited options. You cannot build a character that, for example, has more or different choices of options. It’s like playing an RPG with only 5 character classes, with no options choices in a class when leveling up, i.e. with the exception of stats, every character of a given class has exactly the same abilities and equipment.
So it becomes more incumbent on the author and GM to find ways of giving additional tactical options that can increase variety and enjoyment.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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You can earn 1 XP for your character by playing an SFS Adventure with that character.
You can earn 1 XP for your character by GMing an SFS adventure and applying the credit you get to that character.
You can earn 1 XP for your character by playing an SFS Adventure with a pregen and applying that credit to you character (though you don’t get to apply the credit until you are an equivalent level to the pregen you played)
You can earn 3 XP for doing any of the above with a Sanction SF Adventure Path, though this will generally take 3 times as long to play as a normal SFS Adventure.
Each 3 XP you gain gets your character up 1 level.
You can play an adventure that you do not have an appropriate character for by playing one of the Iconic pregens and then apply credit to your character when it reaches the appropriate level. So, you can always play a SFS game you signed up for, just not necessarily with your character.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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Hilary Moon Murphy wrote:
EDITED to ADD: @Ferious Thune: I adore Zathras! One of the best B5 characters ever! These little refererences can make all the difference in a story.

Wait. Are we talking about Zathras, or Zathras?

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Maybe we would be better off explaining how Reputation and Fame work in SFS by using the rules to the game, 'Fizzbin' as a comparison.

Grand Lodge

I would not consider either Malcolm Reynolds or Han Solo to be Envoys. Both would be Operative/Soldiers. Now Qi'ra from the 'Solo' movie was an Envoy, complete with grenade proficiency.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

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I really want Starship Combat to work, but our groups is having problems with it too. One of the big issues is that it can take twice as long as a normal combat. Part of this has to do with typical RPG power structure. Because TTRPGs are supposed to be about group enjoyment and group participation, most groups do not have a true 'party leader' that calls all the shots and everyone just does their job. What this results in in Starship Combat is several of the party members having long discussions on where the ship should be maneuvered to and how to get it there, rather then the Captain barking out, 'Get us into it's rear' and the Pilot doing its best to follow that order. The best Starship Combat I have seen was one where everyone took the rolls and did what their rolls would do in a real starship situation, i.e. doing their best to follow the Captain's orders, rather than trying to run the combat as a group consensus.

Another thing I think might help is to have a more graded success system. With the exception of the Science Officer's Scanning, all of the checks are a Yes or No situation. Things like how good the Engineer gets determines how much shields he repairs could go a long way to making individual rolls feel more important.

Ship Combat also suffers from the typical Starfinder situation of a PC's chance to hit with an attack can frequently be less than 50%. This is okay when the whole party is attacking the monster. But when you only have 1 party member making 1 or 2 attacks a round, Starship Combat can take forever.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

Andrew Hoskins wrote:
Nefreet wrote:

My –701 was built as a jungle survivalist who's background was heavy artillery support for xenowildlife hunting expeditions. He'll be 7th Level next week, and he still hasn't played anything he was built for -_-

(if you're taking suggestions ^_^)

He's signed up to play Save the Renkrodas! this week. Hoping there's something he can take advantage of there.

I admit nothing.

Well, this one I played with my 4th level Daredevil Ace Pilot Operative but you still did it:

Save the Renkrodas:
When you can use your Uncanny Pilot ability to drive your vehicle up next to Vossi, then use your high acrobatics check and Uncanny Mobility to safely jump on her back and help subdue her, then use your high Survival skill to ride her into battle where she promptly eats the lead ecoterrorist...yeah...the mod seems written for you.

Special thanks to Andrew for realizing that having a poisonous swarm in the first encounter has a decent chance of taking a character out for the entire rest of the adventure and putting in solutions for that.

Grand Lodge ***** Venture-Agent, Florida—Melbourne aka trollbill

I would thing, 'Patch.'

Grand Lodge

I had a similar idea for a Barathu Mystic. I would put points in WS and ST. I would get proficiency with Advanced Melee Weapons to give me access to a Pike so I could fly 10-feet above the battlefield and threaten a 15' diameter area and extend that with Early Stage Adaptation occasionally to 20' when needed. This would be great with Coordinated Shot. I decided to go with a Life Mystic so I could channel heal myself as a move action in combat and help out others as needed. But then I ran the numbers. The first problem I discovered was that with only Light Armor Proficiency and an 8 Dex, I was way too easy a target even hovering 10' above everyone with a reach weapon. So Heavy Armor Proficiency was a must. This meant I needed a minimum of 3 feats, Advanced Melee Weapon Proficiency, Advanced Melee Weapon Specialization and Heavy Armor Proficiency (4 if I want Coordinated Shot). In other words, the build wouldn’t jell until 5th or 7th level. So, I sucked it up and decided to start with a first level of Soldier. Blitz Soldier only helped my initiative as I don’t have a ground speed. Armor Storm and Bombard looked interesting, but neither of them scaled as I was only taking 1 level of Soldier. So, I went with Arcane Assailant.

Stats are:
ST: 18
DX: 8
CN: 12
IN: 11
WS: 14
Ch: 10

Theme-wise I chose Bioengineer mostly for RP reasons. He’s supposed to be a doctor, but with only an 11 IN he got his diploma from the cheapest online medical school he could find. He mostly fakes his doctor skills with various forms of Mystic healing. Which doesn’t mean he isn’t a good healer. He just isn’t quite the doctor he claims to be.
I also decided I would max out my ST to maximize low level competence but would only bump it via artificial means after that, putting all my level bumps into DX, CN, IN, & WS. This would also help compensate for the fact that I wasn’t going to be a full BAB character. And, it also means double ST damage with Early Stage Adaptation would be more effect. Of course, all of this would probably work better if I just made him a soldier, but I already have one of those.
Generally speaking, if you don’t know what feat to take at first level, take Weapon Focus. Attack bonuses are few and hard to come by in SF.

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