Trinia Sabor

Auriea's page

534 posts. Organized Play character for Michael_Hopkins.

Full Name



Battle Dance/Bardic Performance:
Wand Charges:
CLW 18/50


Sylph Dervish Dancer 4/ Lore Warden 2 /U Rogue 2 HP 54/54 | AC 21 T 15 FF 17 | Fort +6 Ref +13 Will +6 | Init +4 | Per +10 Darkvision







Special Abilities

Darkvision, Whispering Wind, Thunderous Resilience


Chaotic Neutral






Aklo, Auran, Common, Dwarven, Elven, Gnome, Thassilonian, Varisian



Strength 12
Dexterity 19
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Auriea



Male Sylph Bard (Dervish Dancer) 4; Fighter (Lore Warden) 2; Unchained Rogue 2
CN Medium Outsider (Native)
Init +4; Senses Darkvision 60ft; Perception +10
AC 21, touch 15, flat-footed 17 (+5 armor, +1 deflection, +4 Dex, +1 Dodge)
hp 54 (6d8+2d10+12)
Fort +6, Ref +13, Will +6
Armor Mithral Chain Shirt, LIGHT
Defensive Abilities Evqsion, Thunderous Resilience, Well Versed
Speed 30 ft.
Melee MWK Cold Iron Kukri +11 (1d4) 18-20/x2 or
. .+1 Keen Mithral Kukri +11 (1d4+2) 15-20/x2 or
. . Dual Kukris +9/+9 (1d4/1d4+2) 18-20/15-20/x2
Ranged MWK Darkwood Composite Shortbow +10 (1d6+1) 20/x3
Special Attacks [TRANCE] MWK Cold Iron Kukri +12 (1d4+1) 18-20/x2 or
. . [TRANCE] +1 Keen Mithral Kukri +12 (1d4+3) 15-20/x2 or
. . [TRANCE] Dual Kukris +9/+9 (1d4+1/1d4+3) 18-20/x2
Bard Spells (CL 4):
2nd 3/day: Heroism, Mirror Image
1st 5/day: Cure Light Wounds, Hypnotism (DC 14), Sleep (DC 14), Unnatural Lust (DC 14)
0th (at will): Daze (DC 13), Detect Magic, Light, Presdigitation, Read Magic, Resistance

Sneak Attack: 1d6
Str 12, Dex 18, Con 10, Int 14, Wis 10, Cha 16
Base Atk +4; CMB +5; CMD 19
Feats Airy Step, Butterfly's Sting, Combat Expertise, Dodge, Mobility, Skill Focus (Disable Device), Toughness, Two Weapon Fighting, Weapon Finesse, Skill Focus (Disable Device),
Traits Maestro of the Society, Anatomist
Skills Acrobatics +8, Climb +8, Diplomacy +14, Disable Device +19, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +6, Knowledge (Geography) +6, Knowledge (History) +6, Knowledge (Local) +9, Knowledge (Nature) +6, Knowledge (Planes) +6, Knowledge (Religion) +7, Linguistics +9, Perception +10, Perform (Dance) +16, Sleight of Hand +8, Spellcraft +8, Stealth +13, Use Magic Device +10
Languages Aklo, Auran, Common, Elven, Gnome, Dwarf, Thassilonian, Varisian
SQ Thunderous Resilience, Whispering Wind
Combat Gear +1 Mithral Chainshirt, Cold Iron Arrows (20), Blunt Arrows (15), Masterwork Cold Iron Kukri, Masterwork Scythe, +1 Keen Mithral Kukri, Masterwork Darkwood Composite Shortbow
Other Gear Handy Haversack, Bedroll, Hat of Disguise, Cloak of Resistance +1, Hot Weather Outfit, Sleeves of Many Garments Traveler's Outfit, Waterskin, Elven Trail Rations (x1)
Oil of Keen Edge 2/2
Wand of Cure Light Wounds 18/50
Scroll of Fireball (CL 8th) 1/1
Special Abilities
Battle Dance
A dervish dancer is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except the dervish dancer only affects himself, and does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. Battle dancing benefits apply only when the bard is wearing light or no armor. Like bardic performance, it cannot be maintained at the same time as other performance abilities. Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish dancer to stop the previous performance and start the new one as a move action. Like a bard, a dervish dancer’s performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish dancer cannot perform more than one battle dance at a time. At 10th level, a dervish dancer can start a battle dance as a swift action instead of a move action. Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself.

Finesse Training.

Inspire Courage
A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Sneak Attack

Thunderous Resilience
Sylphs with this racial trait gain sonic resistance 5. This racial trait replaces energy resistance.

Versatile Dance
At 2nd level, a dervish dancer gains a bonus equal to half his level on Perform (dance) checks. He can use his bonus for his Perform (dance) skill in place of his bonus for Acrobatics. This ability replaces versatile performance.

Well Versed
At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Whispering Wind
Some sylphs are especially thin and wispy, as though they were made more of air than flesh. Sylphs with this racial trait gain a +4 racial bonus on Stealth checks. This racial trait replaces the sylph's spell-like ability racial trait.