Knee-jerk reactions from the Advanced Class Guide


Pathfinder First Edition General Discussion

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ssalarn wrote:


During like the first 10 levels of play they're very neatly balanced to each other. The Hunter may need his animal companion more, but he also gets a lot more out of it.

As far as the spells he gets earlier not helping him in combat...
He gets delay poison earlier than any other class by several levels, which is potentially a big deal. For damage and control he's got early access to spike growth, wind wall, he's the only divine caster and 3/4 BAB class to get gravity bow so early, super early access to lead blades, early access to badger's ferocity which is potentially powerful dependent on group composition, early access to ricochet shot which combos well with the new teamwork feats and many Hunter playstyles...
And that's just a quick browse through of the first couple levels of spells. Access to Lead Blades at 1st level alone puts the lie to the idea that they don't have built in ways to boost their damage output without the companion. With the companion they can apply huge boosts to accuracy and damage far earlier and faster than almost any other class.

We'll see. :) Maybe there is something better simmering under the surface than what I personally am seeing. I'll leave it to the optimization people to point out the sneaky ways to make the class shine.

Dark Archive

Enjoying most the book but yeah the divine grace feat is......well put it this way just put ot on my Aasimir Oracle 4/sorceror 4/mystic Theluge 9 and her lowest save now is reflex at +17 (this is without stat boosters cloaks or feats adding to that save)


Deadmanwalking wrote:
Azten wrote:
Problem. Slashing Grace doesn't let you use Weapon Finesse with the one-handed slashing weapin. You're attacks are still based of BaB + Str. Maybe I'm missing something.

The way Swashbucklers work is what you're missing. They treat any one-handed piercing weapon as finnesseable (basically) and since the Feat makes the weapon count as piercing...

Still not that useful for non-Swashbucklers (other than Daring Champions, who get the same thing)...though it can be used with whips and Aldori Dueling Swords by anyone.

Huh, I completely missed that. Luckily it doesn't affect me since I do plan on playing a Swashbuckler anyway, but that does make it less of a Dex-Fighter feat and more of a Swashbuckler feat-tax...


Now that I actually have the book, my reaction is that I actually like the Arcanist (yes, I know, shun the nonbeliever or whatever), because it gives me the bits i like in both wizard and sorcerer, but I'm at a loss for what kind of caster I want to make out of an arcanist. I was thinking either some kind of blockbuster/control caster hybrid, or some kinda save or lose caster, but I don't know what I want to do.


Deadmanwalking wrote:
Azten wrote:
Problem. Slashing Grace doesn't let you use Weapon Finesse with the one-handed slashing weapin. You're attacks are still based of BaB + Str. Maybe I'm missing something.

The way Swashbucklers work is what you're missing. They treat any one-handed piercing weapon as finnesseable (basically) and since the Feat makes the weapon count as piercing...

Still not that useful for non-Swashbucklers (other than Daring Champions, who get the same thing)...though it can be used with whips and Aldori Dueling Swords by anyone.

I was just thinking about getting all cheesy with this feat earlier.

Human Kensai Magus can get Exotic Saw-Tooth Sabre free, Weapon Focus in it for free, take Weapon Finesse & Slashing Grace as Human & 1st level feats. So Dex to Atks/Dmg at 1st level, plus spells and Arcane Pool to enhance it.


Sawtooth Sabres work (in fact they're your only real choice if you want TWF with this feat), but 19-20 base crit range isn't ideal for either a Magus or a Panache user. The Magus might as well just take Dervish Dance since his off hand needs to be empty anyways.


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Athaleon wrote:
Sawtooth Sabres work (in fact they're your only real choice if you want TWF with this feat), but 19-20 base crit range isn't ideal for either a Magus or a Panache user. The Magus might as well just take Dervish Dance since his off hand needs to be empty anyways.

Well my point with the Kensai Magus was just for Cheese. It'll be a 1 level dip for the perks. 2 feats for free, opens up Arcane Strike, Arcane Pool for some of the combat you'll see in a day.

Heck by 3rd level you could grab 2 levels of Hunter, and have Outflank & Two Weapon Fighting. Full Dex damage on your off hand attacks and cast Lead Blades on them. Animal Companion to help with flanking bonus of +4, and your weapons dealing 2d6+ Dex + Arcane Pool each. 3 attacks per round w/companion attacking, another level of Hunter can nab you Precise Strike teamwork feat free. Now at 4th level while flanking your 2 attacks deal 3d6+Dex+Arcane Pool and your companion attacks at 1d4? + 1d6 on attacks. Both of you gaining +4 to hit while flanking. Add a fighter level at level 5 for more cheese and pick up Combat Expertise and Pack Flanking Teamwork feat (train it out when you raise Hunter levels), and as long as your companion is adjacent or behind your enemy you'll be getting your +4 flanking bonus and +1d6 Precise Strike bonus. 20 Dex, WF, Arcane Pool enchant your looking at +12/+12 on attacks w/pet by your side, 3d6+6 dmg on each hit.

I'm sure there are better stuff but I was currently reading the Hunter section and just threw that in there.

Shadow Lodge

Kneejerk reaction after a very quick skim: Underwhelmed by the Shaman spell list.


Archmage Joda wrote:
Now that I actually have the book, my reaction is that I actually like the Arcanist (yes, I know, shun the nonbeliever or whatever), because it gives me the bits i like in both wizard and sorcerer, but I'm at a loss for what kind of caster I want to make out of an arcanist. I was thinking either some kind of blockbuster/control caster hybrid, or some kinda save or lose caster, but I don't know what I want to do.

I like it too, but it's got some exploitable exploits...


Azten wrote:
Archmage Joda wrote:
Now that I actually have the book, my reaction is that I actually like the Arcanist (yes, I know, shun the nonbeliever or whatever), because it gives me the bits i like in both wizard and sorcerer, but I'm at a loss for what kind of caster I want to make out of an arcanist. I was thinking either some kind of blockbuster/control caster hybrid, or some kinda save or lose caster, but I don't know what I want to do.
I like it too, but it's got some exploitable exploits...

Just to cease any worrying of Wizard players feeling they might be invalidated by the Arcanist...

You can access the exploitable exploits with the Exploiter Wizard archetype through the Exploiter Exploits class feature.


Another knee-jerk reaction when I got the actual book; Holy hell is this book skinny. I feel like it could have expanded on the archetypes for everyone and made a fatter book. How rushed was this book?


Scavion wrote:

Just to cease any worrying of Wizard players feeling they might be invalidated by the Arcanist...

You can access the exploitable exploits with the Exploiter Wizard archetype through the Exploiter Exploits class feature.

Yes, well, full points to the developers for their sense of irony, if nothing else.


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I found joy in the strangest of places. A new toy against the forces of Asmodeus; Gender-changing potions. I was rather surprised it was so easily acquired. I mean forcibly changing someone's alignment takes much more effort, and that can be changed back relatively easy. Pro-male religion, prepare to meet your nemisis.

edit: and of course, drow, witches, etc.

Scarab Sages

Eigengrau wrote:

Well my point with the Kensai Magus was just for Cheese. It'll be a 1 level dip for the perks. 2 feats for free, opens up Arcane Strike, Arcane Pool for some of the combat you'll see in a day.

Heck by 3rd level you could grab 2 levels of Hunter, and have Outflank & Two Weapon Fighting. Full Dex damage on your off hand attacks and cast Lead Blades on them. Animal Companion to help with flanking bonus of +4, and your weapons dealing 2d6+ Dex + Arcane Pool each. 3 attacks per round w/companion attacking, another level of Hunter can nab you Precise Strike teamwork feat free. Now at 4th level while flanking your 2 attacks deal 3d6+Dex+Arcane Pool and your companion attacks at 1d4? + 1d6 on attacks. Both of you gaining +4 to hit while flanking. Add a fighter level at level 5 for more cheese and pick up Combat Expertise and Pack Flanking Teamwork feat (train it out when you raise Hunter levels), and as long as your companion is adjacent or behind your enemy you'll be getting your +4 flanking bonus and +1d6 Precise Strike bonus. 20 Dex, WF, Arcane Pool enchant your looking at +12/+12 on attacks w/pet by your side, 3d6+6 dmg on each hit.

I'm sure there are better stuff but I was currently reading the Hunter section and just threw that in there.

Don't forget that the Hunter's companion can take Skirmisher tricks in place of his normal tricks, potentially adding at least another +2 to hit to your attacks.


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Pathfinder Rulebook Subscriber

Two kneejerk reactions

-Base class archetypes are boring as hell. I get the hybrid class theme but halfway through I was just exhausted reading the "look! An alchemist with inspiration! A wizard with exploits! An inquisitor with an animal companion!"

-Steel Hounds trading class features for Deeds without actually being able to use those deeds annoys me.


Canny Tumble sounds familiar...

Oh, I know why, it already exists :

Disorienting Maneuver:

Your erratic movements disorient your opponent.

Prerequisites: Dodge, Acrobatics 5 ranks.

Benefit: If you successfully use Acrobatics to tumble through an opponent’s space, you gain a +2 circumstance bonus on attack rolls against that opponent until the start of your next turn. If you choose to make a trip attempt against that opponent, you gain a +4 circumstance bonus on your combat maneuver check. This bonus on trip also lasts until the start of your next turn.

Sure, the two stack, but Canny Tumble is just inferior to what already exists.


Kastar wrote:


Dervish Dance for any weapon, with better requirements (Weapon Focus instead of Perform(dance) 2). Human Swashbucklers can get this at level 1. Human or Half-Elven Swashbucklers get Dex-powered Katana's at level 3, if that's your thing :)

Or Dex-powered Battleaxes for that matter ;)


KutuluKultist wrote:
Kastar wrote:


Dervish Dance for any weapon, with better requirements (Weapon Focus instead of Perform(dance) 2). Human Swashbucklers can get this at level 1. Human or Half-Elven Swashbucklers get Dex-powered Katana's at level 3, if that's your thing :)
Or Dex-powered Battleaxes for that matter ;)

There's a whole massive thread on why the feat is disappointing. The biggest problems: It doesn't work with Rapiers (you need a different feat in a new book for that) and it doesn't work with light weapons (battleaxes confirmed more finesse-ful than daggers).

Also I would rather drop two skill ranks in Craft: Basketweaving than Weapon Focus, given the choice. Two useless skill ranks are easier to part with than a mediocre feat, and might be available sooner.


As long as you're a swashbuckler and can use your class features to make them finessable. Slashing Grace doesn't make the weapon a candidate for Weapon Finesse.


I'm enjoying the critical typo in the Mastermind's Inspiration.

ACG pg 101 wrote:
Mastermind's Inspiration (Ex): A mastermind can use inspiration on any Diplomacy, Intimidate, Knowledge, or skill checks without spending a use of inspiration. This ability alters inspiration.

PFS THAT, BATMAN!


I'm seriously just gonna houserule Slashing Grace to work with any light, finesse, or one-handed slashing weapon, as well as adding Dex for attack. I don't care if it gives Dex too many things to do. It's not even open for consideration.

That said, probably my immediate knee-jerk reactions were as follows.

*I love Counterfeit Mage. "Rogue pretending to me a spellcaster" is a concept I've played several times and remains my favorite type of Rogue to play. A Rogue Talent is easy to give up in exchange for ignoring UMD check for your favorite wand. I'll definitely need to run a Counterfeit Mage the next time I play a Rogue.

*Tome of Epics. Best item in the entire book. Several times in my life, I've played characters obsessed with ancient myths and heroic tales. It's always bothered me that there was no item that specifically described things like that. I love this item more than should be considered reasonable.


Serisan wrote:

I'm enjoying the critical typo in the Mastermind's Inspiration.

ACG pg 101 wrote:
Mastermind's Inspiration (Ex): A mastermind can use inspiration on any Diplomacy,
PFS THAT, BATMAN!

probably meant

Intimidate, or Knowledge skill checks without spending a use of inspiration. This ability alters inspiration.

Liberty's Edge

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Insain Dragoon wrote:
Serisan wrote:

I'm enjoying the critical typo in the Mastermind's Inspiration.

ACG pg 101 wrote:
Mastermind's Inspiration (Ex): A mastermind can use inspiration on any Diplomacy,
PFS THAT, BATMAN!

probably meant

Intimidate, or Knowledge skill checks without spending a use of inspiration. This ability alters inspiration.

However, he is technically correct, the best kind of correct.


So, apparently the Sacred Huntsmaster Archetype for Inquisitor gives you the Animal Companion from Hunter and you're treated as a Hunter for its effects etc...

But you also gain Hunter Tactics too, all of your teamwork feats are given to your animal companion. It apparently still lets you have your Solo Tactics feature, it doesn't replace it.

I kinda want a Zen Archer Monk/Inquisitor(sacred huntmaster) or a ZAM/Hunter now.


Considering what the editing staff let through, yeah I believe it.

Scarab Sages

Eigengrau wrote:

So, apparently the Sacred Huntsmaster Archetype for Inquisitor gives you the Animal Companion from Hunter and you're treated as a Hunter for its effects etc...

But you also gain Hunter Tactics too, all of your teamwork feats are given to your animal companion. It apparently still lets you have your Solo Tactics feature, it doesn't replace it.

I kinda want a Zen Archer Monk/Inquisitor or a ZAM/Hunter now.

Wow, that seems pretty crazy. I guess now I have to decide whether I go Hunter or Sacred Huntsmaster for my next character...


kBro wrote:

Canny Tumble sounds familiar...

Oh, I know why, it already exists :

** spoiler omitted **

Sure, the two stack, but Canny Tumble is just inferior to what already exists.

I KNEW I had seen it somewhere! I kept looking for it but couldn't.


Few quick questions after a skim through:
Elf arcanist favored class bonus, typo? Or how does it work.
Can the skald inherently rage cycle since rage song doesn't give fatigue? I gather that's what their action economy for rage song doesn't progress like a bard.
Is there no chaotic good summing ring? My first and most beloved pfs character is a cg sacred summons cleric summoner. My excitement seeing the items was only matched by my disappointment. (Also do they only seem to give access to the monsters from the summon good monster feat?)


figured out why primal companion hunter is not society legal.
the ability to create a huge roc with dr 20/(good or evil) and 40 str
well that and the ability to grant your self extra limbs.


Deadmanwalking wrote:


Daring Champion Cavaliers are probably better Swashbucklers than the Swashbuckler Class...and the new kings of DPR at high levels. Why? Precise Strike adds their level to damage. Also, Challenge adds their level to damage. So...double their level to damage on all attacks while Challenging is now a thing. Go Order of the Dragon (or a few other Orders) and you get +5 to hit by 20th level as well. TWF (easy as hell to do, given the Dex-focus of the build), and it gets worse.

Am I missing something? I was under the impression precise strike cannot be used if you are attacking with a weapon in the offhand.


Pathfinder Rulebook Subscriber
Foo_Bot wrote:


Am I missing something? I was under the impression precise strike cannot be used if you are attacking with a weapon in the offhand.

Yep. Feat says explicitly that in order to use precise strike you can't use an offhand weapon or non-buckler shield.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Malwing wrote:
Another knee-jerk reaction when I got the actual book; Holy hell is this book skinny. I feel like it could have expanded on the archetypes for everyone and made a fatter book. How rushed was this book?

You're joking right? According to my PDF, it is 258 pages. That's about half as thick as the Core Rulebook, which seems pretty standard for a supplemental book.

kBro wrote:

Canny Tumble sounds familiar...

Oh, I know why, it already exists :

** spoiler omitted **

Sure, the two stack, but Canny Tumble is just inferior to what already exists.

I too noticed--and am annoyed--by this.

Grand Lodge

I wish there was support for dirty tricks that doesn't suck.


Chris O'Reilly wrote:


Elf arcanist favored class bonus, typo? Or how does it work.

I think it's the gnome arcanist favored class bonus that is messed up. Gnome arcanists are probably supposed to get 1/6 of an exploit, like halflings do, instead of 1/6 as many arcane reservoir points as elves get.


Pathfinder Rulebook Subscriber

I assumed the intent was that elves get +1 to their maximum arcane reservoir and gnomes get +1/6 to how much they start with each day.

Cuz I mean, you get 3+1/2 level per day in your reservoir, so being an elf would more than double how many points you have to play around with, which seems huge.

Incidentally, another kneejerk:

Really sad there weren't favored class options for advanced races.


Not sure if I missed something...

So Slashing Grace allows Dex to Damage for slashing weapons. Is there no way to get Dex to damage on piercing weapons (other than agile enchantment)??

It seems like rapiers would be the weapon where Dex is most relevant:/


Ivarrwolfsong wrote:

Not sure if I missed something...

So Slashing Grace allows Dex to Damage for slashing weapons. Is there no way to get Dex to damage on piercing weapons (other than agile enchantment)??

It seems like rapiers would be the weapon where Dex is most relevant:/

They're releasing another feat in another book that applies to Rapiers only. Still no word about Light weapons.

Liberty's Edge

100% of swashbucklers are going to be humans or half-elves with a bastard sword or a katana.

Older class' archetypes are pretty boring for the most part.

With the shield throwing archetype and the flying blade archetype I was hoping the book would have more support for dedicated throwing weapon builds.

Don't have favored class options for all PFS legal races.

Scarab Sages

9mm wrote:
I wish there was support for dirty tricks that doesn't suck.

You've always got the orc or half-orc Dirty Fighters with Dirty Fighting Mastery.


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I really like the Heavens Spirit Animal! Makes me want to play a Shaman. :)


Crisischild wrote:
100% of swashbucklers are going to be humans or half-elves with a bastard sword or a katana.

Why? It's a terrible weapon for this class.

In fact, I'll go ahead and say it's a terrible weapon always, unless your goal is to get the largest weapon size die and you wield an oversized one with Titan Mauler.


15-20 crit chance with improved critical/keen for the katana, damage based entirely off dex. I'm sure thats not terrible.

prototype00


Ssalarn wrote:
9mm wrote:
I wish there was support for dirty tricks that doesn't suck.
You've always got the orc or half-orc Dirty Fighters with Dirty Fighting Mastery.

And the Dirty trick Barb, and I honestly think the Slayer archetype that can dirty trick for free on every single Sneak Attack is bonkers. Once you have done your first attack you Blind your opponent, from thereon everything is SA whether he likes it or not. Yeah, it only starts really working once you get Dirty trick master and greater dirty trick, but still... really good.


prototype00 wrote:

15-20 crit chance with improved critical/keen for the katana, damage based entirely off dex. I'm sure thats not terrible.

prototype00

You're absolutely right, that's perfect for the class features. Does it fit the flavor? Not really for the European Swashbuckling type.


Pathfinder Rulebook Subscriber

Another kneejerk:

Studied Strike based debuffs for the Investigator are awesome.

Having the weakest of them come online at like, level 15 is not.


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prototype00 wrote:

15-20 crit chance with improved critical/keen for the katana, damage based entirely off dex. I'm sure thats not terrible.

prototype00

Bastard Sword only has 19-20 base crit chance, and only an average 2 damage on the scimitar in exchange for EWP.

Katana does have 18-20 (I thought it had the same stats as the Bastard sword plus deadly, silly me), but only 1 dmg over scimitar for a feat.

This is going to be a feat starwed class, they get taxed with weapon focus and slashing grace early on, will need to take more feats to improve will saves, get AoOs, etc.

I mean, I could see it for the falcata...


So does Dirty Trick stand head and shoulders above the other maneuvers at this point? I admit I haven't spared the attention yet to get really familiar with it.

(a situation I find myself in with larger and larger swathes of the rules as they continue to grow)


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Eigengrau wrote:
prototype00 wrote:

15-20 crit chance with improved critical/keen for the katana, damage based entirely off dex. I'm sure thats not terrible.

prototype00

You're absolutely right, that's perfect for the class features. Does it fit the flavor? Not really for the European Swashbuckling type.

Do you really need an archetype that crosses out "swashbuckler" and writes "rurouini(wanderer)" on your character sheet just so it can use a katana without clashing with your sensibilities?

EDIT: Sorry if I come off harsh, I didn't mean to, just wenting.


Eigengrau wrote:
prototype00 wrote:

15-20 crit chance with improved critical/keen for the katana, damage based entirely off dex. I'm sure thats not terrible.

prototype00

You're absolutely right, that's perfect for the class features. Does it fit the flavor? Not really for the European Swashbuckling type.

Well, you're not Inigo Montoya then, you're Sasaki Kojiro Ganryu, I see them both as the panache-y fencing types (as opposed to Musashi, who was a real Kill You Dead Samurai and/or Ranger type).

prototype00


Pathfinder Rulebook Subscriber

One last kneejerk wtf:

Arcane Bloodragers still get magic missile at level 7.

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