Steve Geddes wrote:
When that happens, people sometimes get upset and one way to mitigate that is to be aware of what's an expectation, what's a promise and how often they are met.
Agreed, however it is sadly common for that to be used against people. If people are to be aware what is a promise and what an expectation then that should not be left to us. inferring that upon one another with hindsight (as has happend here).
Setting the expectations every now and then would go a long way to help define what the promises are and what peoples expectations are. Avoiding the assosiated problem literaly every adventure path.
Steve Geddes wrote:
Depends on your expectations. Mine is that the player guides come out with issue one, if possible. I dont know what date others expect (the day subs begin fulfilling? If thats the date theyre nearly always late) but no subscriber is guaranteed their copy early so sitting down to play before then is taking a risk, in my view.
It's not really expectations, or at least not just ours. The good people at paizo themselves have said that they always try to make the player guide go out when the subscribers get the first issue, so they set that expectation for themselves as well. Try being the operative word in that sentence. I'm a firm believer in "it's ready when it is ready" however you can't really blame people for having expectations.
In the adventure, the adventurers may be able to choose their own house.
The encounter "First Among Equals" however, relies on that building being assigned to the priests first and bickering on who gets to live here later. the book does not detail how to handle this situation. There is no other house that people would argue over given the situation, so it is no simple matter of changing the house in question.
My solution to this was to move the encounter up so it is the first thing that happens. With the fact that the house gets assigned to the players resulting in Luetin and Harcourt picking a fight with the PC's in stead - a much more dangerous senario because players may feel "justified" in responding with force (deadly even).
I really wish the writers had just made that house off limit to, despite how little sense that would make.
Darche Schneider wrote:
I guess they are caught between a rock and a hard place. "medical" uses for interrogations are already an alchemist archetype feature, so you're going to trivialise something. Craftable healing without magic faces a simular problem. in a universe where people would say, go see a cleric when we would say go see a dockter obviously magic is more prominent. if you'd then create a situation where adventurers wouldn't even need one. that would be weird.
Your point about evil leaders tho, paizo has no excuse on that one. i loved the old item that turned healing into an adiction. such a good interpetation of "evil healing" we need so much more of that.
It doens't really though, seeing as a lot of pit spells, with the exception of create pit will stil do their desired effect if you end up at the bottom. if you make a save to avoid the effect, getting damage from the effect would be a problem in and of itself or as you would say "go through all of the pathfinder materiel you have access to and find one instance anywhere of someone/thing being denied the benefit of a successful save"
Reflex saving yourself into an acid pit that keeps damaging you for the duration of a spell that you saved against seems to contradict that.
Citing from Inner sea faiths "Apsu’s faithisn’t limited to the metallic dragons, though—even
some of the most vile chromatic dragons venerate and
pledge support to Apsu,"
So yes he does.
my question is about Lictor Resarc Ountor. Appearing in two (relatively) recent publications; Scourge of the Godclaw and Path of the Hellknight.
The two representations are rather strikingly different. not just on a visual level but also whom they worship and what they do. (one in favor of co-operation between forces of law, the other convincing people to sell their soul to asmodeus).
In previous adventures characters have had changes happen over time. As an example. in kingmaker a king was boosted a few levels and sported a new evil outlook on life. however in that case the change was mentioned.
Not only that but considering the release dates were for the same month. I get the impression that it's not a intentional difference.
In shot, I wonder which one is cannon?
you only asked one: "Also does it also gives the Special Abilities of each creature, such as +1 Natural Armor Bonus of a Turtle?"
if you want clarifiaction on "animal it resembles" the assumption is that you by default can only pick familiars of the animal type, so not some of the more exotic choices.
Aside from that its only there to establish that aside from what is described in the feat, it'll function exactly as a normal familiar.
I also hope we get an update to Signifiers so that Wizards are more legitimate options for opting into it, because currently Cleric/Oracle is just the clearly superior class option.
um... dont you just take a dip lvl of cleric and the rest wizard to qualify? its twice the progression. works fine as it is now in my view, i just wish they would add features to allow themselves to represent different chapters like the normal hellknight prestige class.
Well the things i would caution against are; picking a fearie dragon, they are as eretic as fey, and are quite the pranksters. Which can start to wear thin on the players after a while, the dragon wouldn't change its behavior like people would.
As for the problems of levels, keeping it 2 levels behind the pc's should be fine. making it not a hinder in combat yet clearly weaker so it doens't steal the show of your pc's (this is presuming that the encounters are intended for a group of 3 pc's) but yes, if it is to serve as anything other than a cheerleeder, it should gain level's. don't calculate xp, just keep it 2 levels behind the party.
I hope not, considering we already have an order for that, Order of the Guard, AND we have the Honor Guard archetype, both of which I'm relatively sure a samurai can take.
They cannot take the archetype. the order is obviously fair play. This makes it doubly important, as samurai served as bodyguards (earth historicaly anyway) more often.
Paizo files are marked with your own personal watermark. all files need to be individually watermarked, its for that reason that you'll have to download so many sepperate files.
I wonder how they will deal with the powercreep that you get with doubling down on your evil. A problem with pathfinder ever since they've started to support evil again. But its still a concern. How am i as a Aspis Consortium agent going to compare to devilbound petitoners and elf to drow to half-fiend demon worshippers?
I mean, If we are playing this campaign, redemption is probably not high on the priority list. So why not dam ourselves utterly if we can get a shot at ultimate power out of it? Ending up as a larva in the abyss is going to suck anyway. why not try to become a half-fiend? Are the Deamons going to eat my soul harder if i dont become a lich as soon as i can?
Aspis Consortium agents will have it hard.....
Hell yes lets do this!
with your curiousity indulged, any input on the actual question? :)
Remember, the mask is non-magical, the feat gives the benefit.
Orfamay Quest wrote:
"you cannot wear any magic items in the head slot"
an enchanted mask is still considerd a magic item right?
Nope, don't have the pdf, I only manage the paper versions of our group.
But if i recal the discovery is in the second part of the Mummy mask campaign. its called bonded mask.
Edit: found it on a forum, source is correct
Bonded Mask: Your devotion to the Forgotten Pharaoh
do you have any idea how long that one is, its half a page of tekst.
I would tend to agree with that, from a reasonable standpoint. however the phrasing of the feat led me to doubt:
"While benefiting from this feat, you cannot wear any magic items in the head slot, as the mask used by this effect effectively occupies this slot"
It specifically mentions any magic items in the head slot.
Remember that cohort's and the like are usually weaker than your main character, your GM might rule that the encounter was to easy for you to learn anything from it because of that.
Wszebor Uriev wrote:
Your quote also reveals why he wouldn't earn experience for his "master" he doesn't count as a partymember, ergo, no experience.
short answer, they don't. they cannot get XP on their own without stopping to be a familiar or cohort.
The source of the feat is arcane anthology
however like i mentioned there is a discovery that allows a wizard to take a mask as a bonded item. The hellknight spellcaster prestige class allows for the same thing. It is also not about arcane bonds specificaly, again the orc witch archetype also gets a mask that magic can be added to. It also does not add to my original question. That is, if the feat specifically mentions that you cannot have a magical item in the head slot, can you have the mask in the feat made magical.
The the Nameless One feat mentions that your mask takes up a magic item slot. However, how does this work with enchanting that mask? If one takes the apropriate wizard discovery can it be a bonded item to, and would that allow you to add magical qualities to it? would it also be able to be used as a Fetish Mask from the orc witch archetype (that also allows the adition of magical qualities)?
The question has no rush, just working on possible characters
Fabian Benavente wrote:
The original concept ideas included two tieflings which later decanted into humans. One of the players asked about a strix but I thought it was just too weird, specially for an urban adventure.
Considering that this is one of the few, if not only, campaigns with strix as a playable race being plausible. that's to bad.
One of my players who previously wanted to play a paladin actually switched into a lawful neutral Airborne Ambusher, who wants to join the hell knights.
He did take the Cloak of Feathers feat at level 1 in order for him to blend in better.
All because he wanted play a stix once in a campaign path :P
My group looks as follow's
a rogue(Kintago rebel) of the Sarini family going for noble scion later.
a Wizard(instructor) best friend of the character above. The brains behind the escapades they got into.
a Cavalier(Esquire) with a (herald squire) cohort, Order of the blue rose, worshiper of Milani.
a Paladin (chosen) of Iomedae, used to be a farmer, got chosen one day, could live under law before, but no more.
Thematically its fantastic. nice dynamic, I'm seriously doubting their survivability. It is cohort heavy, so that should make it a bit more viable.
nor errors...the way the printing process works IIRC, for the book to be released in Mid August would mean its probably already on a boat coming across the Pacific.
true enough, however we are generally not privileged to know when the delay occurs, often company's may try to save time on other parts of the process in order to catch up, only to adjust the date when that falls through.
I'm rather curious what caused the delay this time. Although I'm fine with it, better a well written book then one that needs to be errata'd to be useful. Still its the second 'postponing, the previous estimation to optimistic? or just the idea of, a lot of other things ship august, lets just bundle it up.
Planar Focus - This one lets you gain a ton of new options for the Hunter's animal focus class feature, based on different planes.
wait wait, does this mean I could make an unchained summoner, Slap on the naturalist archetype, get this feat, and make eidolon's based on a specific outsider and have them use animal focus of that outsider? that's insane, that better not have any benefits that would stack.
There usually isn't even then...the lifespans of the players are a limiting factor. :)
Luckily, there are plenty of ways for people to become immortal in pathfinder. Some obviously more morally dubious then others certainly. But it would be rare for you to run out of options.
However when playing as monsters, it can be incredibly hard. I've played a skulk before in a kingmaker campaign. He eventually had to become a half-babu in order to keep him alive.
To get back to one of the earliest questions; Hags are immortal as far as they've been shown to be in adventures so far. There have been hags of hundreds of years of age without any age category modification.
Sadly no collected source for this. It's mostly scrounging for assumptions.