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Mark Seifter wrote:
If you like brainstorming weird past life ideas, I'm doing so for an amnesiac samsaran psychic who's much more ruled by her past lives than normal for an Ironfang Invasion campaign starting on Saturday. Right now I'm collecting ideas on my Facebook fan page, but I can peek on this thread as well. My goal is to have a d20 chart (or d100 chart eventually if I get ambitious) that I can use to decide which ancestor is more prominent. I mentioned more details on my post in the link, but the short version is most of the ancestors should be from Tian Xia, and something short like "vigilante attempting to undermine Imperial Lung Wa" is what I'm gathering right now.

I think this is an amazing character concept, but I also think it would work better with medium than psychic (to be fair, I haven't read into psychic as much as I have medium). The reason I say this is probably pretty obvious, but since you can switch your "role" by choosing which spirit to channel that day, it would make it easier for you to roll a d20/d100, look at the chart and say "oh, today's personality is that of a chainsaw-wielding maniac" or "Ah, looks like I am playing a rogue today", etc. etc.

I don't know too much about Ironfang but if it allows chainsaws I find it hard to say no to at least one past-life using one of those :D

//edit
Blah I didn't read much into the linked thread but now I realize you chose the class via poll (darn I would have totally voted for Kineticist :P ). I am still very interested to see how you will implement the different personalities into your psychic though!

Shadow Lodge

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Mark, sorry for reposting this but I know with how much you've got on your plate that it probably just got missed.

The core says that you can identify active spell effects using knowledge arcana, but unlike using spellcraft doesn't specify needing to use detect magic or arcane sight. Was that intended? Can a character with no magical ability and lots of knowledge figure out active spells on someone?

Thanks very much!

Paizo Employee Designer

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Renkosuke wrote:
Mark Seifter wrote:
If you like brainstorming weird past life ideas, I'm doing so for an amnesiac samsaran psychic who's much more ruled by her past lives than normal for an Ironfang Invasion campaign starting on Saturday. Right now I'm collecting ideas on my Facebook fan page, but I can peek on this thread as well. My goal is to have a d20 chart (or d100 chart eventually if I get ambitious) that I can use to decide which ancestor is more prominent. I mentioned more details on my post in the link, but the short version is most of the ancestors should be from Tian Xia, and something short like "vigilante attempting to undermine Imperial Lung Wa" is what I'm gathering right now.

I think this is an amazing character concept, but I also think it would work better with medium than psychic (to be fair, I haven't read into psychic as much as I have medium). The reason I say this is probably pretty obvious, but since you can switch your "role" by choosing which spirit to channel that day, it would make it easier for you to roll a d20/d100, look at the chart and say "oh, today's personality is that of a chainsaw-wielding maniac" or "Ah, looks like I am playing a rogue today", etc. etc.

I don't know too much about Ironfang but if it allows chainsaws I find it hard to say no to at least one past-life using one of those :D

//edit
Blah I didn't read much into the linked thread but now I realize you chose the class via poll (darn I would have totally voted for Kineticist :P ). I am still very interested to see how you will implement the different personalities into your psychic though!

The plan is to use amnesiac archetype in order to do something similar via spell selection. Medium was on the table, including for this concept, but the group is a little too tilted towards meleers to allow me great breathing room as a medium to swap around without affecting party balance, so repicking my spell list but still being casty wound up being the best option.


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Can a shaman's spirit animal take the figment familiar archetype?

Points to consider:
> Does the modified 'deliver touch spells' ability of the spirit animal prevent a player from applying the archetype? (Noting that the spirit animal is not itself an archetype.)

> The figment familiar archetype spells out that the witch cannot take a figment familiar, but is silent on shamans (since the archetype predate the shaman class). But the spirit animal is based off the wizard's familiar rather than the witch's.


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Mark Seifter wrote:
Renkosuke wrote:
Mark Seifter wrote:
If you like brainstorming weird past life ideas, I'm doing so for an amnesiac samsaran psychic who's much more ruled by her past lives than normal for an Ironfang Invasion campaign starting on Saturday. Right now I'm collecting ideas on my Facebook fan page, but I can peek on this thread as well. My goal is to have a d20 chart (or d100 chart eventually if I get ambitious) that I can use to decide which ancestor is more prominent. I mentioned more details on my post in the link, but the short version is most of the ancestors should be from Tian Xia, and something short like "vigilante attempting to undermine Imperial Lung Wa" is what I'm gathering right now.

I think this is an amazing character concept, but I also think it would work better with medium than psychic (to be fair, I haven't read into psychic as much as I have medium). The reason I say this is probably pretty obvious, but since you can switch your "role" by choosing which spirit to channel that day, it would make it easier for you to roll a d20/d100, look at the chart and say "oh, today's personality is that of a chainsaw-wielding maniac" or "Ah, looks like I am playing a rogue today", etc. etc.

I don't know too much about Ironfang but if it allows chainsaws I find it hard to say no to at least one past-life using one of those :D

//edit
Blah I didn't read much into the linked thread but now I realize you chose the class via poll (darn I would have totally voted for Kineticist :P ). I am still very interested to see how you will implement the different personalities into your psychic though!

The plan is to use amnesiac archetype in order to do something similar via spell selection. Medium was on the table, including for this concept, but the group is a little too tilted towards meleers to allow me great breathing room as a medium to swap around without affecting party balance, so repicking my spell list but still...

I completely forgot about amnesiac! That sounds like a pretty exciting concept actually. I'd love to see how it turns out. I'd post some ideas but I've got the creativity of a concrete block, so perhaps that's not the best idea :P

Entirely off (on?) topic but here's a question concerning the Kinetic Knight that you may or may not have already answered (apologies if you have). The archetype's Elemental Blade class feature mentions that it "alters Infusions" but it doesn't actually say it removes the infusion choices at the levels which the archetype gains all of its melee stuff. In other words, I'm not sure whether the archetype replaces the infusions you normally gain at levels 1, 3, 5, 9, and 11 or if it's just altering the way you can use them (ie: only kinetic blade form infusions, plus substance) but allowing you to choose the (not very plentiful) substance infusions at all of those levels. The latter seems quite powerful (and an overwhelming amount of infusions!) but at the same time it does remove Metakinesis entirely, plus remove the Knight's ranged options.

--considering that Knight's resolve does replace the level 3 infusion, I would assume it's actually the latter case. This makes the Purist Knight an interesting option too (even if only to actually be able to use all those infusions).


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As the writer, I can confirm that it's the latter. The various blade-based infusions are all in addition to the kineticist's existing infusions gained.

In fact, one of the issues kinetic knights are currently experiencing is a severe drought of infusion options. Hopefully, as new books come out, we'll be able to get a few more substance infusions to fill out the options.


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Woot! Thanks Isabelle :)

For the record, I really enjoy the class concept. I can't wait to take it out for a spin!


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Someone pointed out to me today that the Undine Water Sense Trait/Ability calls out blindsense rather than tremorsense when it talks about sensing thigs touching the same body of water. Does this mean that you need line of effect (can't sense someone around a corner, for example) unlike with tremorsense? If so, is that as intended?


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Mr. Mark Seifter,

A while ago we heard that was or might be some traction on the Harrowed Medium. Do you know of any updates in that regards?


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Past lives:
Commoner that witnessed a seven samurai event.
Bandit that was slain by a seven samurai event.
Child that was conceived during a seven samurai event.
Translator slave of a goblinoid tribe.

The Exchange

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Hello, Mark.

In Corerule book, a spell called "MAGE'S LUCUBRATION"

http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/mageSLucubration.htm l

In its Level section,only write "wizard 6"

Does that mean "normally, only the Wizard and choose and prepare and use this spell, Sorcerer can't(exclude UMD ,Class Archetypes , and so on)."

Thanks.


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The Spell Index in the PRD has the notation "wizard only" for this spell.


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Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Since sorcerers don't prepare spells it would do absolutely nothing even if they could cast it. I am absolutely confident that this is the reason for noting it as wizard rather than wizard/sorcerer.


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The real question is whether other arcane spell casters can use it. Magus? Arcanist?


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I wouldn't see why not, in the same vein that a dev mentioned that Spell Mastery was written before alchemist, magus, and arcanist were a thing and should be allowed to be taken by those classes.


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Past Life: Gao Mi Ka, was a mid level Mandarin to the last incarnation of the Emperor Lung Wa. Gao was very intelligent, and this intelligence was put to relatively good use managing food distribution in what is now Po Li. Gao died of old age before the death of the last emperor and the disolution of Lung Wa.

Gao's favorite topics include:

Agriculture - Any aspect thereof. He could go on for hours explaining different menthods of irrigation if anyone cared to listen.

The Eternal Emperor - Gao is sure that Lung Wa's spirit will return at a fortuitous point in time.

Bureaucracy - While not necessarily a fovorite topic, Gao is very interested and adapt at navigating the many hidden layers of a bureaucracy. Filling out forms in triplicate, not a problem. Seven signatures needed on a document - does not faze him. Going around the system - something to be frowned upon.

Gao has two downsides as well:

Fear of water. - Gao was inspecting a riverboat carrying grain stores when it overturned. His near drowning has resulted in a mild fear of water.

A need to impress superiors - Gao will go out of his way to impress those with a higher social standing. While he prefers to do this with his intellect, he is more than willing to take physical risks if they will impress a social superior.

Paizo Employee Designer

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So update: First Ironfang Invasion session was yesterday, playing my psychic Miranda Violetta Marideth (named by the Nirmathans, not her original name, since she's amnesiac). I put together a fair number of Vi's previous incarnations. I'm still working on it (about halfway there right now). I have DM Livgin's goblinoid translator in there (currently set for pre-Kao Ling hobgoblins).

Anyway, I really like the detail in your incarnation, Michael Cullen, so that's going in there! I'm going to have to finesse this to fit it in, since I have a seer who committed suicide at the fall of Lung-Wa and samsarans have lifespans that are proving to be a bit too long to fit many into modern times even if they die young (Adult at 60). I'll either need to adjust that seer or maybe move Gao to the second to last emperor, assuming I can check the timeline on the pre-Kao Ling hobgoblins and make sure they were around for long enough to keep the translator. After Age of Lost Oments, I transition into a zealous idealistic Bachuan communist who died young after Grandmother Pei's takeover and I probably can't do anything else until current pre-amnesia Vi (maybe I could slip one more in if the communist and the other one both died before 60, which seems feasible with the communist).

Liberty's Edge RPG Superstar Season 9 Top 16

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I know it's the most nuts time of the year, but what are the chances you might be available for a 5-star table at gencon?


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TheDarkLordMaul wrote:

Hey Mark! I've got a question about the wording on a specific magical tea set that has been driving me crazy

The Karyukai Tea Set has a slightly strange wording in its listing
My question is, do all of the effects listed last 12 hours as the first effect is listed?
Or do the effects last as long as the spells would normally last?
I'm wanting to get the tea set on one of my characters in a game but I don't want to brew tea for an hour only to get 11 minutes of greater heroism

Hey Mark, just wondering if I can get a ruling on this, I had asked this when you went on vacation (?) and I believe it was overlooked, don't mean to be a pain...I just really want a good reason to make my friends sit in front of a dungeon for an hour while my character makes them fancy tea haha

Edit: Source Pathfinder #53: Tide of Honor pg. 60

Scarab Sages

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Mark Seifter wrote:
Gisher wrote:
Mark Seifter wrote:
Chess Pwn wrote:
Are we going to be fortunate enough to have a FAQ or a follow up on gauntlets and such?
We were planning on it and even had unusually high early-week activity on FAQ stuff, but then Jason was sick for the last few days, so we couldn't finalize it. Let's wish for him to get well soon, and we should be seeing something next week if he does!
Did this ever get resolved? If not, I hope the cause isn't that Jason is still sick.

We actually had two FAQs last week and some FAQs in intervening weeks; Jason's fine.

EDIT: Oh, I see where the disconnect is. Chess Pwn asked if there would be a FAQ or a gauntlet follow-up that Friday, and I answered why we wouldn't have either a FAQ or a gauntlet follow-up (the unusual early-week activity was heading towards being the FAQ that came out the following week). The gauntlet follow-up is still on the FAQ queue (and it's expedited), but we're considering deeper options for it, so it hasn't had it's week yet.

Just wondering if there has been any progression on the Gauntlet issue.


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Mark Seifter wrote:
Anyway, I really like the detail in your incarnation, Michael Cullen, so that's going in there! I'm going to have to finesse this to fit it in, since I have a seer who committed suicide at the fall of Lung-Wa and samsarans have lifespans that are proving to be a bit too long to fit many into modern times even if they die young (Adult at 60).

I'm glad that you liked it, and by all means, finesse away :) It could have been far earlier in the dynasty if that fits well with the other incarnations.

Shadow Lodge

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Mark,

Some of my friends and I have been going back and forth on this one for a bit, and rather than see the same argument over and over, I decided to try to make an end-around just in case you had any thoughts on it being a rules/language expert.

CRB wrote:
Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.
CRB wrote:
The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin.

The prevailing argument locally is -

RAI: If you act during the surprise round, you're no longer flat-footed even if you're last in the "regular round"... but RAW: You're flat-footed until your first action in regular rounds (not including the surprise round).

Part of me suspects this is a FAQ candidate and that your off-topic thread might not be the right place to ask, but I figured it would be worth a shot maybe? Thanks very much!


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Definitely hoping for an FAQ today~

Paizo Employee Designer

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FAQ Friday returns!

FAQ wrote:

Natural 20 and Natural 1: On attack rolls and saving throws, a natural 20 is an automatic success and a natural 1 is an automatic failure. But should I treat them differently than other results when deciding if a roll succeeded or failed by 5 or more, when comparing two opposed attack rolls to see which is a higher result, or other similar situations?

No, unless a specific rule tells you otherwise, treat a natural 20 or natural 1 result on an attack roll or saving throw the same as any other result when comparing the total result to other numbers. For example, if a fighter rolls a natural 1 for a total of 31 against the wizard’s AC of 33, the attack misses by 5 or less and destroys one of the wizard’s mirror images.


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It's a FAQ Friday!


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber; Starfinder Superscriber
Mark Seifter wrote:

FAQ Friday returns!

FAQ wrote:

Natural 20 and Natural 1: On attack rolls and saving throws, a natural 20 is an automatic success and a natural 1 is an automatic failure. But should I treat them differently than other results when deciding if a roll succeeded or failed by 5 or more, when comparing two opposed attack rolls to see which is a higher result, or other similar situations?

No, unless a specific rule tells you otherwise, treat a natural 20 or natural 1 result on an attack roll or saving throw the same as any other result when comparing the total result to other numbers. For example, if a fighter rolls a natural 1 for a total of 31 against the wizard’s AC of 33, the attack misses by 5 or less and destroys one of the wizard’s mirror images.

I think the weird thing is when the wizard has an AC of 25. Does that 1 still "miss by five or less"?

Presumably yes (it "misses by minus six") but it's still an odd intersection of wordings.


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The funny thing is, what about if you rolled a 1 but your modifiers would put you over the wizard's AC? Does the "total of 5 or less" still count?

Silver Crusade

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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yes, because you still missed by 5 or less.

Dark Archive

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Suppose:
Relatively low level wizard with mirror images. AC 16.
High level fighter with a bonus on attack rolls of 21. Rolls 1 on the die.
He misses, as always. In this case he missed with a 22, which is more than 5 above the wizard's AC. Does he pop an image?
Yes. The fighter missed by -6, which is less than 5.


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In a quest for wisdom,

Mark, back in December of 2014, someone essentially asked if Handle Animal can be used against animals, regardless of the animals "Starting Attitude" per Diplomacy. I could not find a response from you on the question, so I thought to resubmit it, with some others.

Can you use Handle Animal on an animal, regardless of attitude, per the RAW?

Can HA actually be used on wild animals, or only domesticated animals?

What are the rules for a non-ally attempting to use HA on someone else's Animal Companion?

PRD on Handle Animal wrote:
Special: You can use this skill on a creature with an Intelligence score of 1 or 2 that is not an animal, but the DC of any such check increases by 5. Such creatures have the same limit on tricks known as animals do.

Does HA work normally on a companion that is a Magical Beast and has an INT of 3? If the answer is no, then how does a Druid/Ranger with a magical beast of a 3+ INT control the animal?

Thanks in advance.

Paizo Employee Designer

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FAQ Friday returns!.

Back in the day, someone asked me this question and I said it was ambiguous and I could easily see it both ways but slightly favoring the other direction. Here's the PDT ruling:

FAQ wrote:

Magic Ranged Weapons and Ammunition: When a ranged weapon shares its enhancement bonus with its ammunition, does this count as “true” enhancement bonus or more like a temporary bonus like greater magic weapon? In other words, does the shared enhancement bonus allow the arrow to bypass damage reduction as if it was cold iron, silver, adamantine, and aligned?

No, other than the ways indicated in the Core Rulebook (if the ranged weapon is at least +1, they count as magic, and if the ranged weapon is aligned they count as that alignment as well) the enhancement bonus granted to ammunition from the ranged weapon doesn’t help them overcome the other types of damage reduction. Archers and other such characters can buy various sorts of ammunition or ammunition with a high enhancement bonus to overcome the various types of damage reduction.

Silver Crusade

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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Oooo.


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Awesome, loving the FAQ Fridays!

Shadow Lodge

Why.

What possible purpose does this nerf serve?

RPG Superstar 2015 Top 8

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Interesting. So there is a distinction between temporary and permanent enhancement bonuses. I assume the same thing would apply to Arcane Strike (which allows the wielder to treat their weapon as magic for the purpose of overcoming damage reduction).

Scarab Sages

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Archery is still the most powerful combat style in the game. This isn't even a nerf, as most archers at a level where this would be relevant have clustered shots anyway.


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Imbicatus wrote:
Archery is still the most powerful combat style in the game. This isn't even a nerf, as most archers at a level where this would be relevant have clustered shots anyway.

Then why even have it, though? It's an absurdly over-fiddly thing that's irrelevant in the vast majority of cases anyway.

Shadow Lodge

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Imbicatus wrote:
Archery is still the most powerful combat style in the game. This isn't even a nerf, as most archers at a level where this would be relevant have clustered shots anyway.

This is a nerf to everyone who's not a Machine Gun archer, adds unnecessary fiddliness to the game, and makes Clustered Shots required in 100% of circumstances.

So, I ask again, what purpose does this serve and how is the game improved by it?


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Pathfinder Starfinder Roleplaying Game Subscriber
Imbicatus wrote:
Archery is still the most powerful combat style in the game. This isn't even a nerf, as most archers at a level where this would be relevant have clustered shots anyway.

Maybe, maybe, but it DOES make things more complicated for no particular reason. On top of buying multiple different kinds of Bane arrow (which was previously the peak of how fiddly it got), you're also going to have to buy multiples of different arrow enhancement levels, purchase multiple Efficient Quivers to keep them on hand at all times, start keeping track of actual arrow break rates, take into account where the arrows land in case of AoE effects (plus item damage), and shell out quite a bit more money than you would normally.

Sovereign Court

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Pathfinder Adventure Path, Card Game, Companion, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Disk Elemental wrote:
Imbicatus wrote:
Archery is still the most powerful combat style in the game. This isn't even a nerf, as most archers at a level where this would be relevant have clustered shots anyway.

This is a nerf to everyone who's not a Machine Gun archer, adds unnecessary fiddliness to the game, and makes Clustered Shots required in 100% of circumstances.

So, I ask again, what purpose does this serve and how is the game improved by it?

Why would someone willing to invest in a +3 bow not be able to afford cold iron arrows?

Shadow Lodge

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KingOfAnything wrote:
Why would someone willing to invest in a +3 bow not be able to afford cold iron arrows?

Why should they need to?

How does needing to carry a duffle bag full of special arrows make the game more fun? What great imbalance is corrected by this?


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The FAQ thread is probably a better place for discussing the FAQ response.

Scarab Sages

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Mark, I do have a question about the recent ranged FAQ.

Enhancement bonuses do not stack and thus only the effect of one enhancement bonus is applied between a bow and an arrow. Do you think we can get a clarification on whether the arrow provides partial benefit(it's DR piercing at +3 and above) even if the bow's enhancement bonus is higher than the arrow?

Paizo Employee Designer

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Lorewalker wrote:

Mark, I do have a question about the recent ranged FAQ.

Enhancement bonuses do not stack and thus only the effect of one enhancement bonus is applied between a bow and an arrow. Do you think we can get a clarification on whether the arrow provides partial benefit(it's DR piercing at +3 and above) even if the bow's enhancement bonus is higher than the arrow?

In the interest of mind-reading, I think we got one up there a few minutes before your request. Heading out of the office soon, though; have a great weekend everybody!

Scarab Sages

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Mark Seifter wrote:
Lorewalker wrote:

Mark, I do have a question about the recent ranged FAQ.

Enhancement bonuses do not stack and thus only the effect of one enhancement bonus is applied between a bow and an arrow. Do you think we can get a clarification on whether the arrow provides partial benefit(it's DR piercing at +3 and above) even if the bow's enhancement bonus is higher than the arrow?

In the interest of mind-reading, I think we got one up there a few minutes before your request. Heading out of the office soon, though; have a great weekend everybody!

Thanks much! Have a good one!


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I was looking at the form infusion Blade Rush, and one bit about it confused me.
The infusion says, "You use your element’s power to instantly move 30 feet in any direction," and as it is written it appeared to me that you can only move 30 feet. No more, no less.

I found a similar spell to it called Bladed Dash, and it says, "When you cast this spell, you immediately move up to 30 feet in a straight line any direction."

It doesn't make any sense to me that the kineticist infusion would allow you to only move only 30 feet when a similar spell allows you to move *up to* 30 feet.

Is this the way it was intended, or is this another mistake in Psychic Anthology?


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Mark, the elohim look like spaghetti monsters.

Was this an intentional art nod to the Flying Spaghetti Monster?


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Mark, I was curious about the air kineticist's enveloping winds defense talent vs the improved precise shot feat. It would appear from the wording that improved precise shot automatically negates the kineticist's enveloping winds as it "ignores the miss chance granted to targets by anything less than total concealment", however at high levels a kineticist can easily have 50% or more miss chance which is equal to or greater than total concealment (and sadly almost every high level archer will have improved precise shot). Would improved precise shot still negate the miss chance?


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Dear Mark,
I have a few question but can't find answers on the forum.

- Can stunning fist used while flurrying?
- Can unchained monk go only in a straight line while using flying kick?
- last one, can I put brawling enchantment to bracers of armor?

thank you in advance.


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trecladi wrote:

Dear Mark,

I have a few question but can't find answers on the forum.

- Can stunning fist used while flurrying?
- Can unchained monk go only in a straight line while using flying kick?
- last one, can I put brawling enchantment to bracers of armor?

thank you in advance.

Yes, just declare it on one of your attacks,

I don't know, so Mark can weigh in here.
No, they aren't light armor.

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