>>Ask *Mark Seifter* All Your Questions Here!<<


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Ed Reppert wrote:

https://en.wikipedia.org/wiki/Kusarigama

:-)

I wanted to reply with something creative, but I have nothing.

Well played.. :)

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Honestly no one knows how that weapon works, some people just pick it up and start swinging and others become confused with no save.

In all seriousness, I'd love some clarification on that weapon and the double kamas


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wraithstrike wrote:


I think I've been running incorporeal creatures incorrectly for a long time.

Not if your players don't know you have...


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Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Hi Mark,

Firstly a big thanks for all the details given at PaizoCon, I watched all the streamed panels and eagerly await the recordings of the rest.

Question time - not sure if you're the right person to ask, but...

I'm running a game using playtest rules at the moment, and have a problem in that, in the playtest Bestiary, all the intelligent humanoid monsters (orcs, hobgoblins, lizardfolk, etc) dried up at around 4th level, and the only threats at higher levels were increasingly bigger monsters. There's a couple of NPC stat blocks, but right now it's hard to run anything other than wilderness or dungeon adventures.

Does the full 2E bestiary fix this, and give a range of levels of monstrous humanoids to fill the gap? Or do we need to wait until the Gamemastery Guide and the NPC stat blocks and monster creation rules to resolve this? On a related note, are NPC creation rules in the Core Rules or Bestiary, or are those waiting for the GMG too?

Thanks in advance for your answer!

Paizo Employee Designer

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Arcane Mark is back from PaizoCon hiatus with a special PaizoCon round-up! Join Linda and me for a lowdown of Paizocon reveals, impressions, and news, plus ask questions in chat! Handy if you don't have time to listen to all the recordings.

7PM PDT tonight!


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I saw your stream on Leshies, which I hadn't thought much about before (other than "cute"), and was curious if you could expand on cosmological soul/essence aspects of them.

I was curious about the parallel of Leshies:Vital essence to (aligned?)Outsiders:Spirit essence. And considering 1st World angle, how Fey are immortal (in the 1st world), is that even a stronger similarity to Leshie immortality? (with the Druidic rituals for Leshie sprits extending their immortality to material plane).

I also was reminded of Xiomorn and Pech, the former (in their greater form) also having aspect of immortality, and the latter explicitly coded as both Fey and Earth subtype (at least in 1E). So in 2E cosmological terms, would at least Xiomorn be seen as MATERIAL homologue to Vital essence sentience ala Leshies? (and by extension, their creators Elemental Lords having similar role to Green Man etc and aligned Outsiders?) Pech may be some blend with broader essences available to Fey, thus perhaps akin to the many plant-themed Fey? Any idea of relation of Leshies and Green Man to the extremely-Plant-Fey?

Also curious how "Animal life" fits into Vital essence alongside this plant strain seen in Leshies. Or is it some other mix of essence?

Just brainstorming based on that line of thought... Any examples of Mental essence that would be good analog too?


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Does the alchemist's wings need standard action to start?


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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I came here expecting to flag-for-spam based purely on a username. :p

Scarab Sages

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Hey Mark. Thanks again for continuing to answer questions and provide insight into game development.

I've got another set of rules questions. These are all around the Armor Spikes FAQ, but not related to Armor Spikes. A lot of things got confused in the years after that FAQ was issued that have nothing to do with Armor Spikes or Two-Weapon Fighting.

If a character with BAB+6 is wielding a Two-Handed Weapon and wearing a spiked gauntlet, can they make their +6 attack with the weapon, remove one hand from their weapon as a free action, and then make their +1 attack with the spiked gauntlet?

If the same character makes their full-attack with the Two-Handed Weapon, can they remove one hand from the weapon at the end of their turn, and then threaten and make AoOs with the spiked gauntlet?

Can a character with Improved Unarmed Strike who is wielding a Two-Handed reach weapon threaten at 10 feet with the reach weapon and 5 feet with their Unarmed Strike?

Thanks


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Ferious Thune wrote:

Hey Mark. Thanks again for continuing to answer questions and provide insight into game development.

I've got another set of rules questions. These are all around the Armor Spikes FAQ, but not related to Armor Spikes. A lot of things got confused in the years after that FAQ was issued that have nothing to do with Armor Spikes or Two-Weapon Fighting.

If a character with BAB+6 is wielding a Two-Handed Weapon and wearing a spiked gauntlet, can they make their +6 attack with the weapon, remove one hand from their weapon as a free action, and then make their +1 attack with the spiked gauntlet?

If the same character makes their full-attack with the Two-Handed Weapon, can they remove one hand from the weapon at the end of their turn, and then threaten and make AoOs with the spiked gauntlet?

Can a character with Improved Unarmed Strike who is wielding a Two-Handed reach weapon threaten at 10 feet with the reach weapon and 5 feet with their Unarmed Strike?

Thanks

Taking your hand off of a weapon is a free action. That's why casters can hold staves and/or two handed weapons and still remove a hand to cast a spell.

So once your hand is off the two handed weapon you can attack with the gauntlet for AoO's, but you can't attack with the two handed weapon.

Pathfinder FAQ wrote:


Two-Handed Weapons: What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands?

Both are free actions. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to make attacks of opportunity with the weapon (which requires using two hands).

As with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair).

Scarab Sages

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I'm pretty sure I know the answers, but there are VOs out there reading threads from years after the FAQ that take it out of context where GMs have come to very different conclusions, and then passing that information on as true or at least as acceptable table variation.

I.e. that once you've used both hands to attack with a Two-handed weapon, you can't attack with any other weapon in those hands until your next turn, even when you aren't TWF and including iterative attacks and AoOs. Since none of the designers directly responded to that at the time (posters weren't kind to them after the Armor Spikes FAQ, and the designers responded accordingly), I'm hoping we might get something here, however unofficial it is.


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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Should a Medium who incurs 5 influence points and thus temporarily becomes an NPC under the GM's control be aware of and remember what the possessing spirit did while in control of his body? Or should he simply black out and then wake up with no memory of what happened while he was not in control of himself?


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Hi! I have a little confusion about the class feat of Watersinger and Stonesinger.
They all allow bards add specific spells to the bard's spell list.

Watersinger Spells:
Watersinger Spells: A watersinger adds certain water-themed spells to his spell list. He adds these abilities to his spell list as soon as his bard level allows him to cast spells of that spell level. 0—create water; 1st—hydraulic push , slipstream 2nd—aqueous orb , hydraulic torrent , water walk; 3rd—fluid form , ride the waves ; 4th—control water, communal water walk ; 5th—vortex 6th—seamantle.

Earth Magic:
Earth Magic: A stonesinger is treated as having the Eschew Materials feat so long as he is touching natural or manufactured stone. Additionally, a stonesinger adds the following spells to the bard spell list at the listed level: 1—magic stone, 2—stone shield, 3—stone shape, 4—earth glide, 5—stoneskin, 6—stone tell.

In such cases, do I add these spells to my list of spell known in the specific levels? Or I just add them to the bard spell list, and if I want to cast such spell from a scroll before the level it will be added, I need a UMD check?
Regarding for your response.

Sovereign Court

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In PF2, gnomes can gain proficiency in kukris with the Gnome Weapon Familiarity feat. But they don't gain access, because kukris don't have the "gnome" trait in Table 6-7, unlike for example dogslicers->goblin.

Is it intentional that kukris are the only weapon that an ancestry gives you proficiency in, but not access?

Bob Jonquet's implying something like that here but it seems unlikely to me.


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Mr. Mark Seifter,

Are you familiar with 3PP class and Primal Host? If so, in your estimation how would you recreate it using PF2E rules?


When will you be able to upload the Arcane Mark episode with Diego Valdez to YouTube? :D

(Also, how are you?)

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Mark, let me ask you some questions about the class you designed, the medium. Hopefully you'll be able to answer these questions pretty easily since its your class!

1) "Seance Boon: Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target." How does this ability interact with spells that have multiple hits, like magic missile? I get that it says "to each target", but what if I aim 5 magic missiles at a single enemy?

2) What counts as "your...spells"? Does it work with a wand? A scroll? A staff of entwined serpents with the line "At will, the wielder can use the staff to cast magic missile"?

3) If I played a storyteller medium that focused on the Marshal spirit, would inspiring call do absolutely nothing or can I use the bonus to knowledge skills in place of my spirit bonus since they scale at the same speed and are functionally the same thing?

4) Not entirely a medium question, but can a spiritualist's phantom participate in a seance? They are intelligent and can maintain contact for an hour (although everyone will get slimed), but I'm not sure if they could open their spirit to another spirit, granted that is essentially what the players are doing.


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I agree that they both count as fighter levels, it’s just questionable whether you can add them together. For example,

Mark Seifter wrote:
Chess Pwn wrote:

Hey Mark, How does having 2 sources of the same class work?

Like a fighter 3 brawler 1, does he count as fighter 4 for things like weapon specialization or is he a fighter 3 and fighter 1?

I think technically it only stacks if it says it does

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