Uzbin Parault

Cryomancer86's page

5 posts. Alias of James Coleman 60.


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Mark, I was curious about the air kineticist's enveloping winds defense talent vs the improved precise shot feat. It would appear from the wording that improved precise shot automatically negates the kineticist's enveloping winds as it "ignores the miss chance granted to targets by anything less than total concealment", however at high levels a kineticist can easily have 50% or more miss chance which is equal to or greater than total concealment (and sadly almost every high level archer will have improved precise shot). Would improved precise shot still negate the miss chance?


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Thanks for taking the time to do this. I have a few questions about the Control Winds spell. Does this spell move with the caster, or is it immobile? My second, and more important, question is the spell lists Fortitude negates. Just what does fortitude negate? Does it only negate picking up/pushing enemies, or would it negate all the wind effects such as perception penalties, ranged attack penalties, fly penalties/etc? My third question is if multiple castings of this spell stack. Thanks again!


I would really like to know an official answer on this, too...


Cryomancer86 wrote:
Thanks for doing this, as it's extraordinarily helpful. I have a few questions about the Control Winds spell. Does this spell move with the caster, or is it immobile? My second, and more important, question is the spell lists Fortitude negates. Just what does fortitude negate? Does it only negate picking up/pushing enemies, or would it negate all the wind effects such as perception penalties, ranged attack penalties, fly penalties/etc?

Sorry, I forgot to ask - do multiple castings stack for wind speed, too?


Thanks for doing this, as it's extraordinarily helpful. I have a few questions about the Control Winds spell. Does this spell move with the caster, or is it immobile? My second, and more important, question is the spell lists Fortitude negates. Just what does fortitude negate? Does it only negate picking up/pushing enemies, or would it negate all the wind effects such as perception penalties, ranged attack penalties, fly penalties/etc?