Is it bad form to ban classes?


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Sovereign Court

Title says it all. I'm running a campaign and planning on banning Synthesist Summoners, Psionics and ACG play test classes. One player is claiming "psionics is part of lore"

I asked him to point out psionics in the inner sea world guide or any PFS module or how ACG classes are part of the game beyond playtest. Player got pretty hostile then dropped. Am I out of line here or is the player?


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Lolwut

I'm usually not a guy who bans classes (sometimes for balance reasons, which is a good reason to ban or at least restrict a Synthesist) but not allowing Psionics isn't even banning a class. They're not Paizo released, they're 3rd party. Very well made 3rd party, and I like to use them, but they are in no way "part of the lore" (because Paizo has nothing to do with them). So you're not banning them, you're just choosing not to houserule them in.

Your player was either sorely mistaken or trying to pull the wool over your eyes.


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So this seems like two questions.

A) Is there anything wrong with banning classes?

No.

B) Was there another way to go about dealing with a player who objected?

Yes.

Turning it into a competition to cite sources that way would have turned me off as well, personally.

"I've banned them because I really don't like dealing with them in my games because of (reason)." Something like that would have gone over much more smoothly, at least with me. But I don't know the player, maybe it wouldn't have helped in your situation.

EDIT: As stories change, so do opinions. See below.

Sovereign Court

To be honest I am banning them because Synthesist summoners are absurdly overpowered and absolutely poorly written. As for Psionics, I ban all 3PP material as a blanket ban. ACG is playtest and by definition not released yet.

The player in question has overturned tables when rolling natural 1s and we were considering kicking him out numerous times before this. He's also a bit of an alcoholic (OOC) He tried to argue with me in our last campaign that CoDzilla is a valid build for Pathfinder (lol @ 3.5 DMM being Paizo legal..)


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your well within your rights as GM (DM if you like kickin it old school!) for not allowing 3rd party content into your game. As for the players quitting he might have been mistaken about psionics but you were still with your rights to allow him an opportunity to present this so called lore he was babbling on about. Your actions are justifiable and you need not seek an atonement spell.


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There's a lot of variables at play here, there are no black and white answers.

It's not wrong for a GM to not want certain things in a campaign, but it's not wrong for a player to want them, either.

It sounds like this is the planning stage, which is the correct time for the group to be discussing this type of thing. If you'd announced it after everyone had spent time making characters, then I'd say you were out of line. Saying it up front gives time to get a group reaction, which it appears you did.

Is this a brand new group, or an established one? If the latter, then presumably you know the sort of things your players like and don't like, and I would understand a player's disappointment at being told the next game takes away their favorite toys.

If this is an established group, is the group used to playing with restrictions? If it's a common occurrence, then you're standing on far more solid ground than if you just dropped the news on a group that regularly plays "anything goes".

Again assuming an established group, do you rotate GMs? If so, do the GMs usually decide what's being played? Do you regularly play Pathfinder, or is it just another game in the mix?

Is 3PP material used often in your group? Again, we're in the realms of existing player expectations - did this come as a shock to the group, or is it the kind of thing that everyone's used to?

If this is a brand new group, then I really don't see any real problems here. You said what the game is you want to run, and players can decide to join the game or not join the game. Getting mad because the advertised game isn't to their taste would then point towards this player being a bit of a jerk.

So, most of this is down to preexisting group dynamics and social contracts. Did you break a preexisting social contract, or are you establishing one for a new group?


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taldanrebel2187 wrote:
The player in question has overturned tables when rolling natural 1s and we were considering kicking him out numerous times before this. He's also a bit of an alcoholic (OOC) He tried to argue with me in our last campaign that CoDzilla is a valid build for Pathfinder (lol @ 3.5 DMM being Paizo legal..)

Well that changes the whole story. I'd have told him to kick rocks long before psionics even came up. Sounds like you were being far more patient with him that I would have been.


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aboniks wrote:
taldanrebel2187 wrote:
The player in question has overturned tables when rolling natural 1s and we were considering kicking him out numerous times before this. He's also a bit of an alcoholic (OOC) He tried to argue with me in our last campaign that CoDzilla is a valid build for Pathfinder (lol @ 3.5 DMM being Paizo legal..)
Well that changes the whole story. I'd have told him to kick rocks long before psionics even came up. Sounds like you were being far more patient with him that I would have been.

Yeah, this is getting more to the real issue at hand. A problem player is a problem player, and how the game is being run doesn't really figure into it when that's the case.

BTW, are you using "overturned tables" metaphorically or literally? If the latter I'm amazed they were *ever* welcome back.

Sovereign Court

Matt Thomason wrote:

There's a lot of variables at play here, there are no black and white answers.

It's not wrong for a GM to not want certain things in a campaign, but it's not wrong for a player to want them, either.

It sounds like this is the planning stage, which is the correct time for the group to be discussing this type of thing. If you'd announced it after everyone had spent time making characters, then I'd say you were out of line. Saying it up front gives time to get a group reaction, which it appears you did.

Is this a brand new group, or an established one? If the latter, then presumably you know the sort of things your players like and don't like, and I would understand a player's disappointment at being told the next game takes away their favorite toys.

If this is an established group, is the group used to playing with restrictions? If it's a common occurrence, then you're standing on far more solid ground than if you just dropped the news on a group that regularly plays "anything goes".

Again assuming an established group, do you rotate GMs? If so, do the GMs usually decide what's being played? Do you regularly play Pathfinder, or is it just another game in the mix?

If this is a brand new group, then I really don't see any real problems here. You said what the game is you want to run, and players can decide to join the game or not join the game. Getting mad because the advertised game isn't to their taste would then point towards this player being a bit of a jerk.

So, most of this is down to preexisting group dynamics and social contracts. Did you break a preexisting social contract, or are you establishing one for a new group?

More the first one, I guess. The player in question is a major league cheeser but gets mad when his PCs die. His NE bad touch Cleric was killed by an extraplanar creature. Turns out that summoning a Bebilith and not speaking Aklo isn't a good idea. What's that you say, summoning a Chaotic Evil outsider and commanding it around arbitrarily doesn't just work?

Maybe I'm a strict DM, but ya know I don't cut experienced players a break. Specially not if they are cheesing min-maxers with rotten personalities :p

Table overturned was physical, at a game store. He was a friend of the owner of the store we use, so I chose to diplomatically not say anything. In this case, I'm just not dealing with the guy's immaturity. I mean there's plenty of min-maxy characters that can be played without Summoners


taldanrebel2187 wrote:


More the first one, I guess. The player in question is a major league cheeser but gets mad when his PCs die. His NE bad touch Cleric was killed by an extraplanar creature. Turns out that summoning a Bebilith and not speaking Aklo isn't a good idea. What's that you say, summoning a Chaotic Evil outsider and commanding it around arbitrarily doesn't just work?

Maybe I'm a strict DM, but ya know I don't cut experienced players a break. Specially not if they are cheesing min-maxers with rotten personalities :p

Table overturned was physical, at a game store. He was a friend of the owner of the store we use, so I chose to diplomatically not say anything. In this case, I'm just not dealing with the guy's immaturity. I mean there's plenty of min-maxy characters that can be played without Summoners

It sounds like the rest of the group were quite happy with the game you were proposing?

If so, especially given what we've learned of this particular player's attitude, I don't think you did anything wrong at all. Except perhaps the part about letting the guy keep playing and bringing unwanted stress and hassle into the group... :)


I tend to block Samurai, Ninja, and Gunslingers (Gunslingers slightly less so, but still). And archetypes that have been proven OP. That said, I also work with players to help them with their character concept. One guy in an AP I'm running is playing an Alchemist. We're homebrewing some things so that his character loses bombs, but gains some monk like abilities. Basically, he drink his elixir, goes all Hyde, then proceeds to fisticuffs enemies. Currently trying to figure out how his lore on bomb mechanics can be worked into his punches, but that's the fun of it n_n


So uh, I take it your player didn't look closely enough at the Alchemist's archetypes? =p

Though it certainly doesn't invalidate any homebrew archetype you have, since you seem to be going a lot further with the Monk stuff.

As for how it can be worked in, perhaps let him add Xd6 Elemental damage to his fists X times a day? Perhaps half progression of normal Bombs, but more overall uses?

Default is Fire but if he takes Discoveries that change the Elemental type he can do so to his Flaming Fists.

Shadow Lodge

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actually psionics is covered in the original pathfinder campaign setting (not the inner sea guide out now) and stated that half elves had a natural connection to crystal and this was a sign of their natural talent in psionics. just sayin.

Scarab Sages Contributor

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If you are inclusive of all Golarion material, including pre-Pathfinder RPG releases, then sure, psionics is part of the lore.

But that doesn't matter.

You are running a game. You need to have fun too. If you don't enjoy some specific class, race, spell, feat, or any other element, and you tell players in advance it's not an option, you're not doing anything "wrong." The players should feel free to make a short, polite argument for the inclusion of something they'd like to use, but after that if they want a different game, they can run it themselves.

If you drop a ban on something relevant to a character build later on, a player might have a legitimate case to be annoyed -- if you informed the person playing the evocation wizard that you don't use fireball in your game, but only when he reaches 5th level, that's a real lack of proper communication.

Laying out your house rules at the beginning is the *right* way to handle it, and certainly no one should *expect* anything beyond the core rules is in use just because its in print.

Even as a 3pp, I absolutely see no sign of you using "bad form."

In this case, it sounds like there are more serious issues with the player in any case.


I ban the monk more often than not so na it is fine.

Liberty's Edge

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If you are the DM, you establish the parameters for the game world. Period. This includes any and all classes, races or abilities you will allow or disallow. Just maintain consistency in your decisions.

Also, there is never an acceptable time or excuse for the bad behavior from a participant in a game as described. People that behave like children and throw tantrums, need to be treated like children and be given a time out. Certainly not coddled or catered to.


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The DM has every right to ban, limit or change any class, race or other element used in a campaign. The players have every right not to play it. Simple as that.

Sovereign Court

Unless I am mistaken, aren't basically all psionics third-party?


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taldanrebel2187 wrote:
More the first one, I guess. The player in question is a major league cheeser but gets mad when his PCs die. His NE bad touch Cleric was killed by an extraplanar creature. Turns out that summoning a Bebilith and not speaking Aklo isn't a good idea. What's that you say, summoning a Chaotic Evil outsider and commanding it around arbitrarily doesn't just work?

If he summoned it with Summon Monster then it doesnt matter if he doesn't speak its language, it still attacks his enemies to the best of its ability. If he used Planar Ally then having it attack him seems bad form. Planar Binding would be a totally different matter.

Quote:
Table overturned was physical, at a game store. He was a friend of the owner of the store we use, so I chose to diplomatically not say anything. In this case, I'm just not dealing with the guy's immaturity. I mean there's plenty of min-maxy characters that can be played without Summoners

However this sort of behaviour would guarantee that the player would no longer be welcome at my table.


You could say this is an all NPC class game and some people will still play it.


Branning stuff is fine.
Killing a cleric with a monster he summoned up because he cannot speak its lingu is not ok.
But it sounds like the player need a time out or a kick to the rear, any way.

Sovereign Court

Cap. Darling wrote:

Branning stuff is fine.

Killing a cleric with a monster he summoned up because he cannot speak its lingu is not ok.
But it sounds like the player need a time out or a kick to the rear, any way.

It was Planar Ally, and it was a low INT character that utterly failed his Knowledge planes. Funny thing about dialing into the void is that it says creature response might vary. So you try to summon a demon, you get a qlippoth. Guess how much CE outsiders like negotiating with noob Clerics?

Yeah, thanks for the free lunch guy. Planar Ally doesn't mention that the Ally must accept the deal. He also had no way of actually speaking with it. To the player it "must work exactly like summon monster". Welp, that's not RAW guy. Summoning evil extraplanar creatures is akin to Lovecraftian lore.

Has a funny way of blowing up in your face if you don't really know what you're doing...

Per SRD...

"The reward outsiders offer may be actual aid, grudging service, or even just agreeing not to devour the binder’s soul. Regardless, it is always—always—in the binder’s best interest to make the summoning as painless as possible for the target, or else to overawe the summoned creature with the threat of utter destruction or millennia of endless pain.

Attempting to treat outsiders as equals and the pact as a mere negotiating tool almost always ends in disaster. More specifics for each type of outsider are described below.

(creature he got) These flopping and writhing things are only concerned with spreading their vile poison. They do not bargain with binders.

Only the most insane or desperate spellcasters dare to call and bind a qlippoth. The qlippoth’s unpredictable nature, horrific appearance, and hatred for all mortal life make them some of the most dangerous outsiders to summon."

Result:

Player failed knowledge check. Demon is summoned, attempts to negotiate in Abyssal. Then in telpathy through Abyssal. Gets bored, decides to kill the summoner. Drops darkness quickened on the party, nearly TPKs everything with horrific appearance alone. Poison kills the summoning PC, he freaks out and leaves when I inform him that he cannot 'dismiss' a duration instantenous spell.

Paladin opens a communal smite on the mob. He decides "screw this, I'm going home" and plane shifts back to the Abyss. Not even specifically targeting the player, though as a DM I found it hilarious. I think killing PCs through Planar Ally when they royally mess up summoning a Demon is perfectly legit, RAI and RAW. Slightly hilarious too. Just my opinion tho


taldanrebel2187 wrote:

Title says it all. I'm running a campaign and planning on banning Synthesist Summoners, Psionics and ACG play test classes. One player is claiming "psionics is part of lore"

I asked him to point out psionics in the inner sea world guide or any PFS module or how ACG classes are part of the game beyond playtest. Player got pretty hostile then dropped. Am I out of line here or is the player?

Inherently? No. Next question.


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taldanrebel2187 wrote:

Title says it all. I'm running a campaign and planning on banning Synthesist Summoners, Psionics and ACG play test classes. One player is claiming "psionics is part of lore"

I asked him to point out psionics in the inner sea world guide or any PFS module or how ACG classes are part of the game beyond playtest. Player got pretty hostile then dropped. Am I out of line here or is the player?

I have no problems with a GM banning Classes, Races, Feats, Spells, Weapons, the word Humongous, or anything else that doesn't fit with the campaign.


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Cap. Darling wrote:

Branning stuff is fine.

Killing a cleric with a monster he summoned up because he cannot speak its lingu is not ok.
But it sounds like the player need a time out or a kick to the rear, any way.

Does branning stuff keep the game regular?

Sorry, sorry. I just had to do it.


You were well within your right to ban material that doesn't have a place in your campaign, and the player was well within his right to drop, so he can find a campaign with the content he desires. Sounds like a win-win to me.

Edit: After reading your follow up posts on the players conduct, I have one word of warning: He'll be back. Table-flipper guy always comes back....

Silver Crusade

I think that the GM has the right to restrict his/her game to the source material he/she has. The reason is that the GM can't be expected to know/remember/have the consistent ability to reference rules they do not have access to (in AND out of game).

I think anything past that has to be negotiated. Honestly, I'm tired of seeing responses from people who indicate that GM has the right to do whatever they want and the players just have to deal with it. (In all fairness I am equally tired if not a little bit disgusted at threads about GMs letting players pretty much do whatever and then complaining that the characters are impossible to counter OR even a player's thread which just automatically assumes that the GM will let them do whatever they want).

I think that when you are playing a group game a lot of things have to be a group decision. I think that the player should have a lot of say in what their character is and can do, specifically at character creation. I think that what happens in the story is a cooperative measure with the GM presenting certain things and the players responding to it which can impact and change future events. I think the GM has the right to determine what encounters will be thrown at the party. That’s the divide and split of who has what rights as I see it.

A lot of people will say that the GM has this or that right and that rule books back up his/her rights to determine and restrict and blah blah blah. This may be a valid point but so is a bunch of players walking out on your game or losing interest and constantly sabotaging your game because you were a douche monger from the start and thought yourself queen bee instead of acting human for half a second in a group activity and figuring out what it is the group actually wants to do.

A GM can restrict or alter or whatever all they want but players can also refuse to play with a douche GM (a power I don't think many player realize they have). Because what's a GM sitting at a table without players? The lonely loser in the corner who thought he was better than everyone else.

Is the GM your friend? ask why the restrictions are being placed on the game

GM say he doesn't have to explain because it is HIS/HER game? Tell them that you don't think the game will be something you consider to be enjoyable based on what you think is fun and how the game has been restricted. Because the game has been restricted you do not feel like adding the time sink to your schedule right now but when they consider running a different game with a little bit more options to let you know.

GM instead says explains why they don't certain things in their game but indicates they are willing to discuss it and come up with a happy middle ground? Then talk and reach that compromise, don't be a douche.

You will be surprised how many times a power tripping GM is put in their place by just one player dissenting in front of other players…

But to the OP, I would kick the guy mainly based on his attitude. My expectation of anything involving a group is that everyone involved acts with civility. The GM better mind their Ps and Qs but so had the players……Also my monthly group is still recovering from a very upsetting incident involving an alcoholic member from nearly two years ago.


Core Only FTW :)

You're good dude. Take a breathe and forget him. (and don't let him back in)


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-If the GM is unhappy and the players are happy, the GM is crazy
-If the GM is happy and the players are unhappy, he won't have a group pretty soon....


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Original question: no, not at all. It'd be nice to provide your players with a reason, but "it doesn't fit into my campaign world" or "it's third party" are both reasons that only a really entitled player would disagree with. Your player sounds like a trouble maker that you might be better off just not putting up with.

I don't blame the player for being somewhat upset by your ruling on planar ally though. Leaving is terrible form, but planar ally is suppposed to be somewhat less risky than planar binding. Quoting pfsrd:

Quote:
Clerics and oracles find the job of summoning and binding outsiders much easier than arcane spellcasters do. A cleric calls upon her deity to send a like-minded creature by way of one of the planar ally spells. That outsider is in the service of the god, and its desires almost always align with the cleric’s goals, or at least run in parallel with them.

So on the one hand, that shows that planar ally gives you no control over the type of thing you call - your god picks for you. On the other hand, it's also pretty clear that the outsider serves your god, and as such probably shouldn't be picking fights with you, unless you gravely insult it or your deity or something like that.


mswbear wrote:

I think that the GM has the right to restrict his/her game to the source material he/she has. The reason is that the GM can't be expected to know/remember/have the consistent ability to reference rules they do not have access to (in AND out of game).

I think anything past that has to be negotiated. Honestly, I'm tired of seeing responses from people who indicate that GM has the right to do whatever they want and the players just have to deal with it. (In all fairness I am equally tired if not a little bit disgusted at threads about GMs letting players pretty much do whatever and then complaining that the characters are impossible to counter OR even a player's thread which just automatically assumes that the GM will let them do whatever they want).

I think that when you are playing a group game a lot of things have to be a group decision. I think that the player should have a lot of say in what their character is and can do, specifically at character creation. I think that what happens in the story is a cooperative measure with the GM presenting certain things and the players responding to it which can impact and change future events. I think the GM has the right to determine what encounters will be thrown at the party. That’s the divide and split of who has what rights as I see it.

A lot of people will say that the GM has this or that right and that rule books back up his/her rights to determine and restrict and blah blah blah. This may be a valid point but so is a bunch of players walking out on your game or losing interest and constantly sabotaging your game because you were a douche monger from the start and thought yourself queen bee instead of acting human for half a second in a group activity and figuring out what it is the group actually wants to do.

A GM can restrict or alter or whatever all they want but players can also refuse to play with a douche GM (a power I don't think many player realize they have). Because what's a GM sitting at a table without players? The lonely loser in...

If a few choices out of the multitude are left off of the table, that does not equate to the player not having "a lot of say" in their character. Just because they have 97% of the options available to them instead of 100% doesn't mean they no longer have a lot of say in their character.


taldanrebel2187 wrote:
The player in question has overturned tables when rolling natural 1s

Wow, I didn't know this actually happened to people. I thought it was comic exaggeration, from KoDT.

That would get an automatic ban at my games.


Exactly. Class is still not the whole character...race, gender, equipment, skills, description, backstory, clothing, character, are all part that the DM doesn't ban.


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taldanrebel2187 wrote:
Title says it all. I'm running a campaign and planning on banning Synthesist Summoners, Psionics and ACG play test classes. One player is claiming "psionics is part of lore"

If he's really claiming the 'lore' angle, then tell him you'll let him do psionics like the original 1st edition D&D rules permitted psionics.

Tell him to pick a different class, and hand him some percentile dice. If he rolls an an 00, you'll allow him to take some powers.


Sissyl wrote:
The DM has every right to ban, limit or change any class, race or other element used in a campaign. The players have every right not to play it. Simple as that.

I couldn't have said it any better.

As for the table flipper which you've mentioned this guy before in another post. If I'm not mistaken he's also the hangover guy too you've talked about.

First of all why dm a game with a person who acts like this. The thing to do is pack up your gaming material/books and explain to the players that your here to have fun by dm'ing a game not dealing with a idiot.
Let the shop owner and players deal with him.


I ran a game that had a lot of classes and races missing, players who normally wouldn't have liked that accepted it for 3 reasons.

1 I was upfront at the beginning of the campaign that they couldn't play Clerics, Inquisitors, Magi, Monks, Paladins or Wizards. They couldn't play Elves, Orcs, Dwarves, Halflings or Half Breeds of any type (this was what they liked the least, Half-Elf, Half-Orc, Aasimar, Tiefling and the rest are really popular.)

2 The things they couldn't play DID NOT EXIST. There is nothing more frustrating to me as a player than being told that the concept is cool and fits in with the world but that it is reserved for NPCs.

3 Anything I didn't restrict beforehand they could have (leadership feat, advanced firearms, custom magic items) and it worked out fine.

Oddly nobody played a Summoner.


I ban things for balance purposes and restrict access to things for story purposes. Third party material is generally banned, though my players may petition me for an exception but I am still unlikely to permit it.

None of these things are bad if it is known and stated in advance before the game begins. Players can choose not to play if they do not find the terms acceptable. But everyone should try to behave rationally and maturely. Upending tables is not acceptable behavior.


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Interesting sidenote: I will CONSIDER (no guarantee) 3pp stuff IF the players buys me the book (other GMs I know have the same policy). I've yet to hear of anybody taking up the offer.


taldanrebel2187 wrote:
Unless I am mistaken, aren't basically all psionics third-party?

Mechanically? Yes.

In terms of Lore? 95% or so, Yes. There are some creatures who would be using "psychic magic" if given the opportunity, and others have pointed out that Paizo hinted at there psionics in previous settings.

williamoak wrote:
Interesting sidenote: I will CONSIDER (no guarantee) 3pp stuff IF the players buys me the book (other GMs I know have the same policy). I've yet to hear of anybody taking up the offer.

Does it need to be a hard copy? Are .pdfs acceptable? Or have we moved into the 21st century where publishers make their material available online for free?


HarbinNick wrote:
Exactly. Class is still not the whole character...race, gender, equipment, skills, description, backstory, clothing, character, are all part that the DM doesn't ban.

Though honestly, I'd say all of those are things I might shoot down under some circumstances. Some even more rarely than others, of course.

Usually, I'm looking for characters as a whole that will fit the campaign I've got in mind. That could require changing pretty much anything about a character. Most often that'll be a discussion, explaining what doesn't work and is that fundamental to the player's concept or can it change to something else.

Gender's probably the exception, though I know one player I wouldn't let play a woman in any kind of serious game. I've seen him do it and it just doesn't work.

Liberty's Edge

Not so long ago I'd have said the DM is god and it is his way or the high way, blah blah blah. And to a certain extent, that is true.

However, let's also be honest, this is a game. People play games to have fun, will a player having a psionicist (which actually is part of the lore of Golarion, there just aren't any official rules for them yet) really, significantly and negatively impact your enjoyment of the game? Will it significantly and negatively impact your other players' enjoyment of the game? As a DM, I'd rather try and maximize the fun than assert my arbitrary rules over "my" campaign.

However, I wouldn't want to play with someone like you described.


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Ban whatever you want,as long as you can find enough players to play.

I know one DM who runs a game with core book class's and races and banns even paizo's other pathfinder books and options.

Several players will not play in his games but he has more than enough that do.


taldanrebel2187 wrote:

Title says it all. I'm running a campaign and planning on banning Synthesist Summoners, Psionics and ACG play test classes. One player is claiming "psionics is part of lore"

I asked him to point out psionics in the inner sea world guide or any PFS module or how ACG classes are part of the game beyond playtest. Player got pretty hostile then dropped. Am I out of line here or is the player?

I'd say it depends on how your gaming experience runs.

I've been told that psionics appeared in 1st edition. I wouldn't know. I started with 2nd. The psionics there was wonderfully horrible. It either didn't do enough to feel like one did anything or totally over did things (like disintegrating somebody or yourself!). In 3rd, it was still wonky, better, but still bad in places. 3.5 was well done. And core. WotC even called it out as such even though it appeared in a separate book. Dreamscarred Press has done a wonderful job converting and adding to the Pathfinder version.

If you see Pathfinder as the inheritor of this history, which it tries to do with the backwards compatibility claim (which is a wonderful lie... I mean one can, but the reworking is such that one shouldn't), then psionics IS part of it. Yes, you can not use psionics. I think it's well done enough that you should use it. However, I am biased. I really like the stuff.

Williamoak, I might take you up on that offer. I like psionics enough to possibly get somebody the book. I've most definitely bought persons copies of the TV show Firefly for the same reason, to introduce someone to something I think is awesome.

When I run, which seems the norm lately, I throw it all out there. It may not be common, but it's all there somewhere. If it's in the books, its in the setting, and may make an appearance, even if its just something a player gleans from a knowledge check about some mystic mind mage types or some dwarven black powder invention. Then again, I almost always have the same steel dragon pretending to be human with an adopted human daughter and running the Blue Boar Inn.

Though, as always, your game, your rules. Good call dumping the abusive player. I run most of my games at home, so it's not as hard for me to get rid of a problem player. I've never had to call the police, but I could... that and my significant other is scary.


To clarify further - Psionics references in Golarion are mostly confined to the pre-PFRPG days, specifically the old "Pathfinder Campaign Setting" and maybe a few splatbooks. The rub is that they're not really Avistani, coming from further east (Pretty much between Avistan and Tian-Xia by land.) There are a few other references as well, like Aboleths and other monstrous races with access to the abilities.

They're rare, require training that comes from beyond the core campaign setting, and even then are acknowledged as just being an unusual way to access magic. I might not have any issue with it in a "kitchen sink" party, banning it as simply unavailable even though it's in the setting because, say, you want the players to all be Andoran slave liberators or from the Land of the Linnorm Kings is well within your perogative.

Asking politely for the above references so you can decide whether it fits the local flavor you're going for wouldn't be out of line, but you want to be careful about not escalating it into a challenge.


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Squirrel_Dude wrote:


williamoak wrote:
Interesting sidenote: I will CONSIDER (no guarantee) 3pp stuff IF the players buys me the book (other GMs I know have the same policy). I've yet to hear of anybody taking up the offer.
Does it need to be a hard copy? Are .pdfs acceptable? Or have we moved into the 21st century where publishers make their material available online for free?

PDF is good. But if I've got to put the effort to vet it and make sure it isnt silly, I've got to expect them to put a bit too. Plus, if I have the book, I'm more likely to allow it in the future. Better for everyone! I've bought several books for my GMs before (though mostly paizo books). It keeps a GM happy and generally expands the options for all players.

Plus, with most books under 15$ in PDF, the prices are VERY reasonable.

Liberty's Edge

williamoak wrote:
Squirrel_Dude wrote:


williamoak wrote:
Interesting sidenote: I will CONSIDER (no guarantee) 3pp stuff IF the players buys me the book (other GMs I know have the same policy). I've yet to hear of anybody taking up the offer.
Does it need to be a hard copy? Are .pdfs acceptable? Or have we moved into the 21st century where publishers make their material available online for free?
PDF is good. But if I've got to put the effort to vet it and make sure it isnt silly, I've got to expect them to ut a bit too. Plus, if I have the book, I'm more likely to allow it in the future. Better for everyone! I've bought several books for my GMs before (though paizo books).

I've never bought someone else a book, I have loaned out plenty of books in my time (not for PFRPG, because I've converted to pdfs entirely, but actual paper books back in the day). I've also signed up and worked on d20pfsrd.com and put the class up there so I could play it in a game.


Communication is key and if you know you're not comfortable running something for rules or thematic reasons, best to let people know at the outset before any other discussion occurs, before people invest time and imagination shaping a prospective character, before they get to the 1st session, before they spend money on new books/PDFs etc.

You will save yourself and everyone else so much time and angst by being proactive and communicating with prospective players.

For someone to assume 3rd party stuff is allowed is beyond the pale, but again it is always good to let people know at the outset if 3rd party material is not allowed or subject to DM approval.


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thejeff wrote:
HarbinNick wrote:
Exactly. Class is still not the whole character...race, gender, equipment, skills, description, backstory, clothing, character, are all part that the DM doesn't ban.

Though honestly, I'd say all of those are things I might shoot down under some circumstances. Some even more rarely than others, of course.

Usually, I'm looking for characters as a whole that will fit the campaign I've got in mind. That could require changing pretty much anything about a character. Most often that'll be a discussion, explaining what doesn't work and is that fundamental to the player's concept or can it change to something else.

Gender's probably the exception, though I know one player I wouldn't let play a woman in any kind of serious game. I've seen him do it and it just doesn't work.

I disagree, I prefer character driven games, unless you are trying for a specific setting, like all pirates, all oriental classes, or all gun users, I think getting too involved in a character creation process is a bad idea. Granted if a person has a clearly disruptive, chaotic stupid character you should ban it...but other wise I say anything goes.

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