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![]() You're a druid. You cast it from inside the walls, leaving the wall but turning all the buildings in the town to mincemeat. Quote:
Then you tornado the debris, turning the occupants to mincemeat. First by Control Weather (probably do this before World Wave due to casting times) Quote:
6 miles across gets the whole town easily. Then you control winds, giving you a 1,600 ft diameter tornado centered on you, as you fly around town in air elemental or bird form, with a tiny eye in the middle so you're fine. Arguably, you may not need the Control Weather at all, depending on how high a caster level you're throwing Control Winds at. Quote: Tornado (CR 10): All flames are extinguished. All ranged attacks are impossible (even with siege weapons), as are sound-based Perception checks. Instead of being blown away (see Table: Wind Effects), characters in close proximity to a tornado who fail their Fortitude saves are sucked toward the tornado. Those who come in contact with the actual funnel cloud are picked up and whirled around for 1d10 rounds, taking 6d6 points of damage per round, before being violently expelled (falling damage might apply). ...and that doesn't even include damage from the debris caught in the tornado. Hell, based on text within Control Winds, you might not even need the World Wave: Quote: A tornado (175+ mph) destroys all nonfortified buildings and often uproots large trees. Presuming every building in the town isn't a fortification, they're all immediately destroyed and turned into flying rubble, while everyone in town takes somewhere between 6d6 and 60d6 points of damage, from that one 5th level spell alone. ![]()
![]() The best city destroyers aren't even lich sorcerers, really, they're druids. If your lich has access to druid scrolls and can properly use them, then throw a few tricks from the Druid Death To Civilization Toolbox at them: World Wave levels every building within the walls. Then Control Weather and Control Winds stack, so they give you a 1.6 kilometer wide legitimate tornado, carrying the debris from the World Wave. So that alone would do it, with purely environmental effects. Much more effective than Storm of Vengeance even. If you want to be more mundane about it, Greater Siege of Trees gives you six gargantuan trebuchets hurling an infinite supply of rocks for 20 continuous hours at the same point in the wall, or up over the wall. They'd have to at least come out and confront you. If you're raiding the door, Blood mist the guards at the gate means they lose control of the front door for 20 minutes. If it's metal, transmute metal to wood gets it a form you can use, then woodshape around the hinge points and the door falls down. So that's a quick and dirty way in. If your antagonist was actually a druid, you could do all this wildshaped as a bird sitting in a tree in the town square, spontaneously summoning purple worms and whatnot. ![]()
![]() Imbicatus wrote:
So all those witch spells that adjust ability scores based on age, and eliminate penalties due to age, are pretty much worthless in PFS? ![]()
![]() Tin Foil Yamakah wrote:
Well hot damn. If your GM allows you to eschew all mat components regardless of their cost, then Limited Wish is not only the obvious choice, it's game breakingly obvious, in such a traumatic way that you can expect your GM to reverse his decision with regard to that spell within three to four gaming sessions. ![]()
![]() Ascalaphus wrote: @CraziFuzzy: if the 3rd-level crafter is more or less within WBL, can he even afford CL-17 items? Candle of Invocation is the example I like to default to. Which, you know, opens a gate to another plane of existence and yanks an entity through it. Hard to justify a world where the evil cultists don't have a crapton of those laying around, if you stick with the core crafting rules. ![]()
![]() More seriously, AFAIK the whole point of the Inquisitor class was to approximate the Catholic inquisitors of the past, who's primary tool to root out heresy was torture in the name of the greater good. It's, like, their whole point. I'm honestly surprised they don't have torture based CLAs in the core rules. ![]()
![]() Lincoln Hills wrote:
Or, you know, at least have perception as a class skill. ![]()
![]() So what were the lessons like? Was it just gaming, or were there other lesson plans tied to the game? Like, "Write a five part essay on the best way to sweep and clear goblins from a cave" or "rank these three concepts for burst DPS" or "develop a Visual Basic program that can allocate skill and attribute points on a character sheet" or something? I'd love to see some of these lesson plans. ![]()
![]() Ravingdork wrote:
I paid $15 for iPad Numbers and once I had my basic framework of a spreadsheet built, I can do anything HeroLab does for no additional cost, by copy/pasting text from d20pfsrd.com. THAT is the real great thing that Pathfinder has, imo, over 3.5. d20pfsrd.com is a fantastic resource. I can also build in any custom buffs I want in boolean boxes, and the like, customize my sheet layout, and all the same sorts of stuff I used to do with pen and paper on blank sheets instead of with pregenned character sheets, so I don't have to play with a laptop eating up my table space. It's nice to play from a couch. ![]()
![]() Crystal Frasier wrote: Um... we don't write for a target demographic. Begging your pardon of course, but the OP shows some pretty definitive evidence to the contrary. Liz Courts wrote: If by "target demographic" you mean "gamers who are interested in playing and seeing all kinds of people in their choice of roleplaying game" then yes, we are writing to that demographic. :D ..and who may be slightly more interested in reading about sexy bisexual female demons than sexy bisexual male demons. At least according to the statistics presented at the beginning of the thread. I'm not saying there's anything wrong with it. I wouldn't go to Hooters if half the wait staff was dudes in jock straps. For the record, I have brought my wife to strip bars, and if she wanted me to come with her to a similar bar with male dancers I'd do it. I probably wouldn't order the hot wings though. This whole thing reminds me a lot of the big feminist outcry about how Marvel Comics shows women's butts and oversexualizes women's bodies in their comics. Which .. well .. yeah, but have you paid attention to what they do to men? It ain't like they're being particularly realistic with the male forms of their super heros either. I just wish everyone would lighten up and treat sex in fantasy media as fun and interesting instead of some kind of morality statement. Next month someone will post the LG dress code. ![]()
![]() To the OP: I said this in an earlier post, but it got bilged, perhaps because its language was judged to be too pejorative. Which it probably was. I'll try and say this more nicely. One:
Two:
Three:
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![]() The CR system was built for your problem. Shoot for 3-5 monsters and follow the CR rules in the GMing guidelines. Run the encounter, see how well they do. If they spank it, add 1 to the CR of the next encounter. If they spank that, add one more. You can easily manipulate CR on the fly between encounters by adding the advanced template, or adding an extra monster. It's harder to do this with NPCs, so try to stick to some monster-only fights for a bit. Use the monster template generator over on d20pfsrd to swap templates in and out. Once you get a firm grasp on what CR your party is actually performing at, draw up your NPC encounters to properly entertain that CR. ![]()
![]() Mathius wrote:
1) Make sure you roll to hit to see if the trebuchet does indeed get him to the rigging. Follow the siege weapon rules.2)
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![]() Okay, so getting all the feats in line for this trick/combo within a reasonable level progression is proving difficult. Can anyone beat this? (1) Monk 1 (Master of Many Styles) - Unarmed Strike, Panther Style, base feat Weapon Finesse
That's 7 levels to pull the whole thing off, then the thing to do in future levels is probably pick up spring attack and another combat style, since Master of Many Styles allows 2 active. Any quicker way to do it? There's a lot of feats in there. ![]()
![]() Oh this is cool: Quote: If the ninja possesses levels in another class that grants points to a ki pool, ninja levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The ninja can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool. So if a ninja splashes one level of Monk, he can tie his wisdom to the ki pool instead of his charisma, which allows a third dump stat as long as he doesn't intend on picking up CHA based ninja tricks. Very slick, and pretty important for the Goblin with -2 CHA. ![]()
![]() Isn't restorative touch a standard action, though? If so, it doesn't really help the action economy any, since the staggered condition will go away in a round regardless. Panther Style is intriguing. Roll With It doesn't state it can only be used once in a round. It's conceivable this build could go bouncing around the board two or three times, and with Panther Style could make attacks at a lot of different people along the way. That's wild. I think an agile returning dagger could be a real winner here. You Tangle Feet someone, move away, throw the dagger, and they can't pursue without falling over. Repeat. Could allow you to easily solo large targets with poor acrobatics. The returning dagger also gives you something to do in the rounds you're staggered. After a review of Ninja, I'm leaning that way, since any of the combat feat prereqs can be taken as ninja tricks. Now, how to cram Panther Style in there. Perhaps 1 level dip in Monk to get unarmed strike, WIS AC, and Combat Reflexes, while spending Ninja tricks on the other feat prereqs for Tangle Feet. Then apply the Scout rogue template to the levels of Ninja, which again allows precision dice damage on the partial charge during the staggered round. Yes. That sounds nice. How much CHA does this concept really need? If I'm going with the monk/ninja spread and leaning on agile weapons, I can dump STR and INT to dirt. If I presume I'm going to be able to avoid most damage with Roll With It, I can dump CON pretty low as well. ![]()
![]() On a reexamination, I agree. I'm not abandoning the concept yet, though. They're both great synergies with the Acrobatics skill, and a really twinked "roll with it" character might be able to dump CON on the expectation that any major damage he takes he'll be able to avoid. If you're building around an agile weapon, you may also dump STR, presuming you can keep your encumbrance down. Goblins get +4 DEX. Presume we dump CHA (goblin yo!) you're talking 3 dump stats and 1 stat through the roof. That alone can produce some really effective builds. So Magus stands out to me, since rapier is kind of an obvious choice for an agile weapon build and is also a Magus staple. Could work well with single swings after movement. Seems like a long way to go, though, since Magi are so feat starved anyway. It'd be nice to catch something where the tangle feet prereqs are bonus feats. That leads me to either Monk, or some kind of Fighter multiclass. Ninja? Idk much about them. ![]()
![]() For me, that party makeup screams "Summoning Druid." Gives you full column caster plus melee potential, many of the divine support spells you're lacking, as well as spontaneously cast summon fodder for the Bard to buff and to provide flanking for the Paladin. Plus, you know, all the other broken druid stuff. And you can please all these weirdos looking for tiny PCs in their "tiny party thread" by wildshaping into tiny sized animals. ![]()
![]() These two in combination intrigue me, but I'm not sure how best to combo them for effectiveness - in terms of what classes and other periphery feats to take. Seems to me that any goblin build with both of them is going to lean on Weapon Finesse and an Agile weapon, so lets presume that as a starting point. (or Monk and an Agile Might Fists amulet) What's the best route to max this combo's potential? Any ideas? ![]()
![]() These two in combination intrigue me, but I'm not sure how best to combo them for effectiveness - in terms of what classes and other periphery feats to take. Seems to me that any goblin build with both of them is going to lean on Weapon Finesse and an Agile weapon, so lets presume that as a starting point. (or Monk and an Agile Might Fists amulet) What's the best route to max this combo's potential? Any ideas? My first pass seems like Monk is the way to go. ![]()
![]() Indagare wrote: I've said this a couple times, but I'm going to repeat it here: I really dislike "enemy races". The concept as a whole offends me. The idea that a group of adventurers is entirely justified in killing something and looting its body because it's a goblin or orc or whatever strikes me as very video-gamey. Or, you know, "historically accurate." Hell, it wasn't two centuries ago that people in the United States of America were totally justified in buying, selling, owning, whipping, and killing if they so chose, an entire race of people. Shoot, the Hutus were doing that to the Tutsis a decade ago. And I can't even tell the Hutus and Tutsis apart! Racial genocide and looting of dead corpses is sorta the way humans have always worked. And we may think we're better than that now, but we're still turning a blind eye to it whenever it suits us to do so. (Rwanda) Doesn't seem video gamey at all to me. Seems almost too real. ![]()
![]() bfobar wrote:
That was my first thought. Then I thought maybe having everyone switch to Liches and Grave Knights and Antipaladins and the like might make for a much more entertaining story arc.
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